Removes ID computer parts (Removes computer hardware) (#71320)

## About The Pull Request

Removes the last computer part in the game: ID parts
Because this is removed, I also removed all computer hardware in the
game, and removed mentions of it in the game.
There is still 'hardware', as in Computer, Tablet, or Laptop.

Computers now all hold one ID slot by default, the only time a second ID
was needed was to use the access of both at once, and for the ID
modification application. This was now replaced with a new UI that only
has one tab, one ID slot:


https://user-images.githubusercontent.com/53777086/202801939-151b783f-75c8-46bf-a6c5-1b57b0d0da8e.mp4

## Why It's Good For The Game

Computer hardware is finally dead 🦀 

## Changelog

🆑
balance: All modular computers now only have one ID slot, and cannot be
upgraded.
qol: The HoP's access application now only has one app, logging in will
directly modify the ID that's in it, making it less confusing to swap
back and forth.
/🆑
This commit is contained in:
John Willard
2022-11-21 02:04:45 -05:00
committed by GitHub
parent 819d9d9082
commit b8d86849c8
42 changed files with 284 additions and 1092 deletions
@@ -1,6 +1,6 @@
GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar to GLOB.PDAs (used primarily with ntmessenger.dm)
// This is the base type that does all the hardware stuff.
// This is the base type of computer
// Other types expand it - tablets and laptops are subtypes
// consoles use "procssor" item that is held inside it.
/obj/item/modular_computer
@@ -14,16 +14,20 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
armor = list(MELEE = 0, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
light_system = MOVABLE_LIGHT_DIRECTIONAL
///The power cell the computer uses to run on.
var/obj/item/stock_parts/cell/internal_cell = /obj/item/stock_parts/cell
///The ID currently stored in the computer.
var/obj/item/card/id/computer_id_slot
///The disk in this PDA. If set, this will be inserted on Initialize.
var/obj/item/computer_disk/inserted_disk
///The power cell the computer uses to run on.
var/obj/item/stock_parts/cell/internal_cell = /obj/item/stock_parts/cell
///A pAI currently loaded into the modular computer.
var/obj/item/pai_card/inserted_pai
///The amount of storage space the computer starts with.
var/max_capacity = 128
///The amount of storage space we've got filled
var/used_capacity = 0
///List of stored files on this drive. DO NOT MODIFY DIRECTLY!
///List of stored files on this drive. Use `store_file` and `remove_file` instead of modifying directly!
var/list/datum/computer_file/stored_files = list()
///Non-static list of programs the computer should recieve on Initialize.
@@ -35,13 +39,20 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
/datum/computer_file/program/filemanager,
)
///The program currently active on the tablet.
var/datum/computer_file/program/active_program
///Idle programs on background. They still receive process calls but can't be interacted with.
var/list/idle_threads = list()
/// Amount of programs that can be ran at once
var/max_idle_programs = 2
///Flag of the type of device the modular computer is, deciding what types of apps it can run.
var/hardware_flag = NONE
// Options: PROGRAM_ALL | PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_TABLET
///Whether the icon state should be bypassed entirely, used for PDAs.
var/bypass_state = FALSE
///The theme, used for the main menu, some hardware config, and file browser apps.
///The theme, used for the main menu and file browser apps.
var/device_theme = "ntos"
///Bool on whether the computer is currently active or not.
@@ -63,12 +74,12 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
///The last recorded amount of power used.
var/last_power_usage = 0
///Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
///Power usage when the computer is open (screen is active) and can be interacted with.
var/base_active_power_usage = 75
///Power usage when the computer is idle and screen is off (currently only applies to laptops)
var/base_idle_power_usage = 5
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
// Modular computers can run on various devices. Each DEVICE (Laptop, Console & Tablet)
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
@@ -77,41 +88,22 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/display_overlays = TRUE // If FALSE, don't draw overlays on this device at all
/// List of "connection ports" in this computer and the components with which they are plugged
var/list/all_components = list()
/// Lazy List of extra hardware slots that can be used modularly.
var/list/expansion_bays
/// Number of total expansion bays this computer has available.
var/max_bays = 0
///The w_class (size) hardware it can handle, laptops get extra, computers get more.
var/max_hardware_size = 0
///The full name of the stored ID card's identity. These vars should probably be on the PDA.
var/saved_identification
///The job title of the stored ID card
var/saved_job
///The program currently active on the tablet.
var/datum/computer_file/program/active_program
///Idle programs on background. They still receive process calls but can't be interacted with.
var/list/idle_threads = list()
/// Amount of programs that can be ran at once
var/max_idle_programs = 2
///The 'computer' itself, as an obj. Primarily used for Adjacent() and UI visibility checks, especially for computers.
var/obj/physical
///Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/steel_sheet_cost = 5
///A pAI currently loaded into the modular computer.
var/obj/item/pai_card/inserted_pai
/// Allow people with chunky fingers to use?
var/allow_chunky = FALSE
///If hit by a Clown virus, remaining honks left until it stops.
var/honkvirus_amount = 0
///Whether the PDA can still use NTNet while out of NTNet's reach.
var/long_ranged = FALSE
/// Allow people with chunky fingers to use?
var/allow_chunky = FALSE
///The amount of paper currently stored in the PDA
var/stored_paper = 10
@@ -153,10 +145,6 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
wipe_program(forced = TRUE)
for(var/datum/computer_file/program/idle as anything in idle_threads)
idle.kill_program(TRUE)
for(var/port in all_components)
var/obj/item/computer_hardware/component = all_components[port]
qdel(component)
all_components?.Cut()
//Some components will actually try and interact with this, so let's do it later
QDEL_NULL(soundloop)
QDEL_LIST(stored_files)
@@ -166,6 +154,8 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
QDEL_NULL(inserted_disk)
if(istype(inserted_pai))
QDEL_NULL(inserted_pai)
if(computer_id_slot)
QDEL_NULL(computer_id_slot)
physical = null
return ..()
@@ -201,98 +191,37 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
return internal_cell
/obj/item/modular_computer/AltClick(mob/user)
..()
. = ..()
if(issilicon(user))
return
return FALSE
if(!user.canUseTopic(src, be_close = TRUE))
return FALSE
if(user.canUseTopic(src, be_close = TRUE))
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
if(RemoveID(user))
return TRUE
if(istype(card_slot) && card_slot.stored_card && card_slot?.try_eject(user))
return TRUE
if(istype(card_slot2) && card_slot2?.stored_card && card_slot2?.try_eject(user))
return TRUE
if(istype(inserted_pai)) // Remove pAI
user.put_in_hands(inserted_pai)
balloon_alert(user, "removed pAI")
inserted_pai = null
return TRUE
if(!istype(src, /obj/item/modular_computer/tablet))
return FALSE
if(istype(inserted_pai)) // Remove pAI
user.put_in_hands(inserted_pai)
balloon_alert(user, "removed pAI")
inserted_pai = null
return TRUE
// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs. //guess what
/obj/item/modular_computer/GetAccess()
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
if(card_slot)
return card_slot.GetAccess()
if(computer_id_slot)
return computer_id_slot.GetAccess()
return ..()
/obj/item/modular_computer/GetID()
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/obj/item/card/id/first_id = card_slot?.GetID()
var/obj/item/card/id/second_id = card_slot2?.GetID()
// We have two IDs, pick the one with the most command accesses, preferring the primary slot.
if(first_id && second_id)
var/first_id_tally = SSid_access.tally_access(first_id, ACCESS_FLAG_COMMAND)
var/second_id_tally = SSid_access.tally_access(second_id, ACCESS_FLAG_COMMAND)
return (first_id_tally >= second_id_tally) ? first_id : second_id
// If we don't have both ID slots filled, pick the one that is filled.
if(first_id)
return first_id
if(second_id)
return second_id
// Otherwise, we have no ID at all.
if(computer_id_slot)
return computer_id_slot
return ..()
/obj/item/modular_computer/get_id_examine_strings(mob/user)
. = ..()
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/card/id/id_card1 = card_slot?.GetID()
var/obj/item/card/id/id_card2 = card_slot2?.GetID()
if(id_card1 || id_card2)
if(id_card1 && id_card2)
. += "\The [src] is displaying [id_card1] and [id_card2]."
var/list/id_icons = list()
id_icons += id_card1.get_id_examine_strings(user)
id_icons += id_card2.get_id_examine_strings(user)
. += id_icons.Join(" ")
else if(id_card1)
. += "\The [src] is displaying [id_card1]."
. += id_card1.get_id_examine_strings(user)
else
. += "\The [src] is displaying [id_card2]."
. += id_card2.get_id_examine_strings(user)
/obj/item/modular_computer/RemoveID()
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/removed_id = (card_slot2?.try_eject() || card_slot?.try_eject())
if(removed_id)
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
update_slot_icon()
update_appearance()
return removed_id
return ..()
if(computer_id_slot)
. += "\The [src] is displaying [computer_id_slot]."
. += computer_id_slot.get_id_examine_strings(user)
/obj/item/modular_computer/proc/print_text(text_to_print, paper_title = "")
if(!stored_paper)
@@ -306,25 +235,61 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
stored_paper--
return TRUE
/obj/item/modular_computer/InsertID(obj/item/inserting_item)
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
if(!(card_slot || card_slot2))
/**
* InsertID
* Attempt to insert the ID in either card slot.
* Args:
* inserting_id - the ID being inserted
* user - The person inserting the ID
*/
/obj/item/modular_computer/InsertID(obj/item/card/inserting_id, mob/user)
//all slots taken
if(computer_id_slot)
return FALSE
var/obj/item/card/inserting_id = inserting_item.GetID()
if(!inserting_id)
return FALSE
computer_id_slot = inserting_id
if(user)
if(!user.transferItemToLoc(inserting_id, src))
return FALSE
to_chat(user, span_notice("You insert \the [inserting_id] into the card slot."))
else
inserting_id.forceMove(src)
if((card_slot?.try_insert(inserting_id)) || (card_slot2?.try_insert(inserting_id)))
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
update_appearance()
update_slot_icon()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
update_appearance()
update_slot_icon()
return TRUE
/**
* Removes the ID card from the computer, and puts it in loc's hand if it's a mob
* Args:
* user - The mob trying to remove the ID, if there is one
*/
/obj/item/modular_computer/RemoveID(mob/user)
if(!computer_id_slot)
return ..()
if(user)
if(!issilicon(user) && in_range(src, user))
user.put_in_hands(computer_id_slot)
balloon_alert(user, "removed ID")
to_chat(user, span_notice("You remove the card from the card slot."))
else
computer_id_slot.forceMove(drop_location())
computer_id_slot = null
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
update_slot_icon()
update_appearance()
return TRUE
/obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location)
@@ -379,21 +344,12 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
. += "It is upgraded with an experimental long-ranged network capabilities, picking up NTNet frequencies while further away."
. += span_notice("It has [max_capacity] GQ of storage capacity.")
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/multiple_slots = istype(card_slot) && istype(card_slot2)
if(card_slot)
if(card_slot.stored_card || card_slot2?.stored_card)
var/obj/item/card/id/first_ID = card_slot?.stored_card
var/obj/item/card/id/second_ID = card_slot2?.stored_card
var/multiple_cards = (first_ID && second_ID)
if(Adjacent(user))
. += "It has [multiple_slots ? "two slots" : "a slot"] for identification cards installed[multiple_cards ? " which contain [first_ID] and [second_ID]" : ", one of which contains [first_ID || second_ID]"]."
else
. += "It has [multiple_slots ? "two slots" : "a slot"] for identification cards installed, [multiple_cards ? "both of which appear" : "and one of them appears"] to be occupied."
. += span_info("Alt-click [src] to eject the identification card[multiple_cards ? "s":""].")
if(computer_id_slot)
if(Adjacent(user))
. += "It has \the [computer_id_slot] card installed in its card slot."
else
. += "It has [multiple_slots ? "two slots" : "a slot"] installed for identification cards."
. += "Its identification card slot is currently occupied."
. += span_info("Alt-click [src] to eject the identification card.")
/obj/item/modular_computer/examine_more(mob/user)
. = ..()
@@ -409,10 +365,7 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
/obj/item/modular_computer/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
. = ..()
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
if(card_slot?.stored_card || card_slot2?.stored_card) // IDs get removed first before pAIs
if(computer_id_slot) // ID get removed first before pAIs
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove ID"
. = CONTEXTUAL_SCREENTIP_SET
else if(inserted_pai)
@@ -450,6 +403,12 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
internal_cell = null
if(enabled && !use_power())
shutdown_computer()
if(computer_id_slot == gone)
computer_id_slot = null
update_slot_icon()
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
human_wearer.sec_hud_set_ID()
return ..()
// On-click handling. Turns on the computer if it's off and opens the GUI.
@@ -744,13 +703,12 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
/obj/item/modular_computer/attackby(obj/item/attacking_item, mob/user, params)
// Check for ID first
if(isidcard(attacking_item) && InsertID(attacking_item))
if(isidcard(attacking_item) && InsertID(attacking_item, user))
return
// Check for cash next
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
if(card_slot && iscash(attacking_item))
var/obj/item/card/id/inserted_id = card_slot.GetID()
if(computer_id_slot && iscash(attacking_item))
var/obj/item/card/id/inserted_id = computer_id_slot.GetID()
if(inserted_id)
inserted_id.attackby(attacking_item, user) // If we do, try and put that attacking object in
return
@@ -807,13 +765,6 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
bin.update_appearance()
return
// Insert items into the components
for(var/h in all_components)
var/obj/item/computer_hardware/H = all_components[h]
if(H.try_insert(attacking_item, user))
return
// Insert a data disk
if(istype(attacking_item, /obj/item/computer_disk))
if(!user.transferItemToLoc(attacking_item, src))
@@ -822,48 +773,10 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
playsound(src, 'sound/machines/card_slide.ogg', 50)
return
// Insert new hardware
if(istype(attacking_item, /obj/item/computer_hardware))
if(install_component(attacking_item, user))
playsound(src, 'sound/machines/card_slide.ogg', 50)
return
return ..()
/obj/item/modular_computer/screwdriver_act(mob/user, obj/item/tool)
. = ..()
if((resistance_flags & INDESTRUCTIBLE) || (flags_1 & NODECONSTRUCT_1))
return
if(!length(all_components))
balloon_alert(user, "no components installed!")
return
var/list/component_names = list()
for(var/h in all_components)
var/obj/item/computer_hardware/H = all_components[h]
component_names.Add(H.name)
var/choice = tgui_input_list(user, "Component to uninstall", "Computer maintenance", sort_list(component_names))
if(isnull(choice))
if(internal_cell)
user.put_in_hands(internal_cell)
to_chat(user, span_notice("You detach \the [internal_cell] from \the [src]."))
return TOOL_ACT_TOOLTYPE_SUCCESS
if(!Adjacent(user))
return
var/obj/item/computer_hardware/H = find_hardware_by_name(choice)
if(!H)
return TOOL_ACT_TOOLTYPE_SUCCESS
tool.play_tool_sound(src, user, 20, volume=20)
uninstall_component(H, user)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/modular_computer/wrench_act(mob/living/user, obj/item/tool)
. = ..()
if(length(all_components))
balloon_alert(user, "remove the other components!")
return TOOL_ACT_TOOLTYPE_SUCCESS
tool.play_tool_sound(src, user, 20, volume=20)
new /obj/item/stack/sheet/iron(get_turf(loc), steel_sheet_cost)
user.balloon_alert(user, "disassembled")
@@ -871,7 +784,6 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
qdel(src)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/modular_computer/welder_act(mob/living/user, obj/item/tool)
. = ..()
if(atom_integrity == max_integrity)
@@ -889,6 +801,16 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
update_appearance()
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/modular_computer/deconstruct(disassembled = TRUE)
break_apart()
return ..()
/obj/item/modular_computer/proc/break_apart()
if(!(flags_1 & NODECONSTRUCT_1))
physical.visible_message(span_notice("\The [src] breaks apart!"))
var/turf/newloc = get_turf(src)
new /obj/item/stack/sheet/iron(newloc, round(steel_sheet_cost / 2))
relay_qdel()
// Used by processor to relay qdel() to machinery type.
/obj/item/modular_computer/proc/relay_qdel()
@@ -1,71 +0,0 @@
/obj/item/modular_computer/proc/can_install_component(obj/item/computer_hardware/try_install, mob/living/user = null)
if(!try_install.can_install(src, user))
return FALSE
if(try_install.w_class > max_hardware_size)
to_chat(user, span_warning("This component is too large for \the [src]!"))
return FALSE
if(try_install.expansion_hw)
if(LAZYLEN(expansion_bays) >= max_bays)
to_chat(user, span_warning("All of the computer's expansion bays are filled."))
return FALSE
if(LAZYACCESS(expansion_bays, try_install.device_type))
to_chat(user, span_warning("The computer immediately ejects /the [try_install] and flashes an error: \"Hardware Address Conflict\"."))
return FALSE
if(all_components[try_install.device_type])
to_chat(user, span_warning("This computer's hardware slot is already occupied by \the [all_components[try_install.device_type]]."))
return FALSE
return TRUE
/// Installs component.
/obj/item/modular_computer/proc/install_component(obj/item/computer_hardware/install, mob/living/user = null)
if(!can_install_component(install, user))
return FALSE
if(user && !user.transferItemToLoc(install, src))
return FALSE
if(install.expansion_hw)
LAZYSET(expansion_bays, install.device_type, install)
all_components[install.device_type] = install
to_chat(user, span_notice("You install \the [install] into \the [src]."))
install.holder = src
install.forceMove(src)
install.on_install(src, user)
/// Uninstalls component.
/obj/item/modular_computer/proc/uninstall_component(obj/item/computer_hardware/yeet, mob/living/user = null)
if(yeet.holder != src) // Not our component at all.
return FALSE
to_chat(user, span_notice("You remove \the [yeet] from \the [src]."))
yeet.forceMove(get_turf(src))
forget_component(yeet)
yeet.on_remove(src, user)
if(enabled && !use_power())
shutdown_computer()
update_appearance()
return TRUE
/// This isn't the "uninstall fully" proc, it just makes the computer lose all its references to the component
/obj/item/modular_computer/proc/forget_component(obj/item/computer_hardware/wipe_memory)
if(wipe_memory.holder != src)
return FALSE
if(wipe_memory.expansion_hw)
LAZYREMOVE(expansion_bays, wipe_memory.device_type)
all_components.Remove(wipe_memory.device_type)
wipe_memory.holder = null
/// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
/obj/item/modular_computer/proc/find_hardware_by_name(name)
for(var/i in all_components)
var/obj/component = all_components[i]
if(component.name == name)
return component
return null
@@ -1,32 +0,0 @@
/obj/item/modular_computer/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()
var/component_probability = min(50, max(damage_amount*0.1, 1 - atom_integrity/max_integrity))
switch(damage_flag)
if(BULLET)
component_probability = damage_amount * 0.5
if(LASER)
component_probability = damage_amount * 0.66
if(component_probability)
for(var/I in all_components)
var/obj/item/computer_hardware/H = all_components[I]
if(prob(component_probability))
H.take_damage(round(damage_amount*0.5), damage_type, damage_flag, 0)
/obj/item/modular_computer/deconstruct(disassembled = TRUE)
break_apart()
return ..()
/obj/item/modular_computer/proc/break_apart()
if(!(flags_1 & NODECONSTRUCT_1))
physical.visible_message(span_notice("\The [src] breaks apart!"))
var/turf/newloc = get_turf(src)
new /obj/item/stack/sheet/iron(newloc, round(steel_sheet_cost/2))
for(var/C in all_components)
var/obj/item/computer_hardware/H = all_components[C]
if(QDELETED(H))
continue
uninstall_component(H)
H.forceMove(newloc)
if(prob(25))
H.take_damage(rand(10,30), BRUTE, 0, 0)
relay_qdel()
@@ -34,10 +34,6 @@
/obj/item/modular_computer/proc/handle_power(delta_time)
var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
for(var/obj/item/computer_hardware/H in all_components)
if(H.enabled)
power_usage += H.power_usage
if(use_power(power_usage))
last_power_usage = power_usage
return TRUE
@@ -59,10 +59,7 @@
data["device_theme"] = device_theme
data["login"] = list()
var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD]
data["cardholder"] = !!cardholder
if(cardholder)
if(computer_id_slot)
var/stored_name = saved_identification
var/stored_title = saved_job
if(!stored_name)
@@ -74,8 +71,8 @@
IDJob = saved_job,
)
data["proposed_login"] = list(
IDName = cardholder.current_identification,
IDJob = cardholder.current_job,
IDName = computer_id_slot.registered_name,
IDJob = computer_id_slot.assignment,
)
data["removable_media"] = list()
@@ -84,9 +81,6 @@
var/datum/computer_file/program/ai_restorer/airestore_app = locate() in stored_files
if(airestore_app?.stored_card)
data["removable_media"] += "intelliCard"
var/obj/item/computer_hardware/card_slot/secondarycardholder = all_components[MC_CARD2]
if(secondarycardholder?.stored_card)
data["removable_media"] += "secondary RFID card"
data["programs"] = list()
for(var/datum/computer_file/program/P in stored_files)
@@ -182,28 +176,14 @@
if(airestore_app.try_eject(user))
playsound(src, 'sound/machines/card_slide.ogg', 50)
if("ID")
var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD]
if(!cardholder)
return
if(cardholder.try_eject(user))
playsound(src, 'sound/machines/card_slide.ogg', 50)
if("secondary RFID card")
var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD2]
if(!cardholder)
return
if(cardholder.try_eject(user))
if(RemoveID())
playsound(src, 'sound/machines/card_slide.ogg', 50)
if("PC_Imprint_ID")
var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD]
if(!cardholder)
return
saved_identification = cardholder.current_identification
saved_job = cardholder.current_job
saved_identification = computer_id_slot.registered_name
saved_job = computer_id_slot.assignment
UpdateDisplay()
playsound(src, 'sound/machines/terminal_processing.ogg', 15, TRUE)
if("PC_Pai_Interact")
switch(params["option"])
if("eject")
@@ -10,10 +10,8 @@
display_overlays = FALSE
hardware_flag = PROGRAM_LAPTOP
max_hardware_size = 2
max_idle_programs = 3
w_class = WEIGHT_CLASS_NORMAL
max_bays = 4
// No running around with open laptops in hands.
item_flags = SLOWS_WHILE_IN_HAND
@@ -1,5 +1,5 @@
// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code.
//TODO: REFACTOR THIS SPAGHETTI CODE, MAKE IT A COMPUTER_HARDWARE COMPONENT OR REMOVE IT
//TODO: REFACTOR THIS SPAGHETTI CODE
/obj/item/modular_computer/processor
name = "processing unit"
desc = "An advanced computer." //modular PCs examine us
@@ -8,7 +8,6 @@
icon_state_unpowered = null
icon_state_menu = null
hardware_flag = 0
max_bays = 4
///The modular computer MACHINE that hosts us.
var/obj/machinery/modular_computer/machinery_computer
@@ -27,7 +26,6 @@
machinery_computer.cpu = src
internal_cell = machinery_computer.internal_cell
hardware_flag = machinery_computer.hardware_flag
max_hardware_size = machinery_computer.max_hardware_size
steel_sheet_cost = machinery_computer.steel_sheet_cost
max_idle_programs = machinery_computer.max_idle_programs
update_integrity(machinery_computer.get_integrity())
@@ -13,10 +13,6 @@
/datum/computer_file/program/budgetorders,
)
/obj/item/modular_computer/tablet/pda/heads/Initialize(mapload)
. = ..()
install_component(new /obj/item/computer_hardware/card_slot/secondary)
/obj/item/modular_computer/tablet/pda/heads/captain
name = "captain PDA"
greyscale_config = /datum/greyscale_config/tablet/captain
@@ -11,10 +11,8 @@
base_icon_state = "tablet"
worn_icon_state = "tablet"
hardware_flag = PROGRAM_TABLET
max_hardware_size = 1
max_idle_programs = 2
w_class = WEIGHT_CLASS_SMALL
max_bays = 3
steel_sheet_cost = 2
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
has_light = TRUE //LED flashlight!
@@ -166,8 +164,6 @@
inserted_item = null
update_appearance()
playsound(src, 'sound/machines/pda_button2.ogg', 50, TRUE)
else
balloon_alert(user, "nothing to remove!")
// Tablet 'splosion..
@@ -412,8 +408,7 @@
/obj/item/modular_computer/tablet/pda/update_overlays()
. = ..()
var/obj/item/computer_hardware/card_slot/card = all_components[MC_CARD]
if(card?.stored_card)
if(computer_id_slot)
. += mutable_appearance(initial(icon), "id_overlay")
if(light_on)
. += mutable_appearance(initial(icon), "light_overlay")
@@ -421,7 +416,3 @@
/obj/item/modular_computer/tablet/pda/attack_ai(mob/user)
to_chat(user, span_notice("It doesn't feel right to snoop around like that..."))
return // we don't want ais or cyborgs using a private role tablet
/obj/item/modular_computer/tablet/pda/Initialize(mapload)
. = ..()
install_component(new /obj/item/computer_hardware/card_slot)
@@ -1,6 +1,4 @@
/obj/machinery/modular_computer/console/preset
// Can be changed to give devices specific hardware
var/_has_second_id_slot = FALSE
///List of programs the computer starts with, given on Initialize.
var/list/datum/computer_file/starting_programs = list()
@@ -9,9 +7,6 @@
if(!cpu)
return
cpu.install_component(new /obj/item/computer_hardware/card_slot)
if(_has_second_id_slot)
cpu.install_component(new /obj/item/computer_hardware/card_slot/secondary)
for(var/programs in starting_programs)
var/datum/computer_file/program/program_type = new programs
cpu.store_file(program_type)
@@ -32,7 +27,6 @@
console_department = "Research"
name = "research director's console"
desc = "A stationary computer. This one comes preloaded with research programs."
_has_second_id_slot = TRUE
starting_programs = list(
/datum/computer_file/program/ntnetmonitor,
/datum/computer_file/program/chatclient,
@@ -46,7 +40,6 @@
console_department = "Command"
name = "command console"
desc = "A stationary computer. This one comes preloaded with command programs."
_has_second_id_slot = TRUE
starting_programs = list(
/datum/computer_file/program/chatclient,
/datum/computer_file/program/card_mod,
@@ -57,7 +50,6 @@
console_department = "Identification"
name = "identification console"
desc = "A stationary computer. This one comes preloaded with identification modification programs."
_has_second_id_slot = TRUE
starting_programs = list(
/datum/computer_file/program/chatclient,
/datum/computer_file/program/card_mod,
@@ -29,13 +29,11 @@
var/screen_icon_state_menu = "menu"
///Icon state overlay when the computer is powered, but not 'switched on'.
var/screen_icon_screensaver = "standby"
///Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/max_hardware_size = 0
///Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/steel_sheet_cost = 10
///Light luminosity when turned on
var/light_strength = 0
///Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
///Power usage when the computer is open (screen is active) and can be interacted with.
var/base_active_power_usage = 100
///Power usage when the computer is idle and screen is off (currently only applies to laptops)
var/base_idle_power_usage = 10
@@ -10,7 +10,6 @@
density = TRUE
base_idle_power_usage = 100
base_active_power_usage = 500
max_hardware_size = 4
steel_sheet_cost = 10
light_strength = 2
max_integrity = 300