From b8ebc6edb47380ebcba970ded8f592b5e5d2004e Mon Sep 17 00:00:00 2001 From: Fikou <23585223+Fikou@users.noreply.github.com> Date: Sat, 26 Aug 2023 03:07:11 +0200 Subject: [PATCH] quartermasters get their voice of god power boost correctly (#77875) ## About The Pull Request we should really just have an easy way to set up new head jobs instead of manually doing the same shit for every single one ## Changelog :cl: fix: quartermasters get their voice of god power boost correctly /:cl: --- code/modules/jobs/job_types/quartermaster.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/jobs/job_types/quartermaster.dm b/code/modules/jobs/job_types/quartermaster.dm index 6ac1db2824b..0ca4b0a1052 100644 --- a/code/modules/jobs/job_types/quartermaster.dm +++ b/code/modules/jobs/job_types/quartermaster.dm @@ -34,6 +34,7 @@ ) rpg_title = "Steward" job_flags = STATION_JOB_FLAGS | JOB_BOLD_SELECT_TEXT | JOB_CANNOT_OPEN_SLOTS + voice_of_god_power = 1.4 //Command staff has authority ignore_human_authority = TRUE /datum/outfit/job/quartermaster