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Fix rocket launcher unloading bug (#40580)
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@@ -104,12 +104,17 @@
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/obj/item/gun/ballistic/automatic/rocketlauncher/attack_self(mob/living/user)
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if(magazine)
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if(chambered)
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chambered.forceMove(magazine)
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magazine.stored_ammo.Insert(1, chambered)
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chambered = null
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else
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stack_trace("Removed [magazine] from [src] without a chambered round")
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magazine.forceMove(drop_location())
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user.put_in_hands(magazine)
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playsound(src, 'sound/weapons/gun_magazine_remove_full.ogg', 70, TRUE)
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to_chat(user, "<span class='notice'>You work the [magazine] out from [src].</span>")
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magazine = null
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chambered = null
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else
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to_chat(user, "<span class='notice'>There's no rocket in [src].</span>")
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update_icon()
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