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Shifts Revivers to Medical Implants Because I Was Confused Once (#5564)
## About The Pull Request reviver implants are sorta bad at actually reviving you now that /tg/ nerfed them, we should allow the crew to use them more also we were the ones who moved it for some godforsaken reason ## Why It's Good For The Game ditto ## Proof Of Testing <img width="657" height="219" alt="image" src="https://github.com/user-attachments/assets/ac414d8f-0020-4333-93fd-885a3e5c9c53" /> ## Changelog 🆑 add: Moves revivers back to a noncombat implant /🆑
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@@ -160,6 +160,7 @@
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description = "Advanced technological enhancements integrated into the body, offering improved physical capabilities."
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prereq_ids = list(TECHWEB_NODE_PASSIVE_IMPLANTS, TECHWEB_NODE_CYBERNETICS)
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design_ids = list(
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"ci-reviver", // BUBBER EDIT - MOVED
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"ci-breather",
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"ci-nutriment",
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"ci-nutrimentplus", // BUBBER EDIT - ADDITION
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@@ -181,7 +182,7 @@
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description = "To make sure that you can wake the f*** up, samurai."
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prereq_ids = list(TECHWEB_NODE_CYBER_IMPLANTS)
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design_ids = list(
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"ci-reviver",
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//"ci-reviver", // BUBBER EDIT - MOVED
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"ci-antidrop",
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"ci-antistun",
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"ci-herculean", // BUBBER EDIT - ADDITION
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