Shifts Revivers to Medical Implants Because I Was Confused Once (#5564)

## About The Pull Request

reviver implants are sorta bad at actually reviving you now that /tg/
nerfed them, we should allow the crew to use them more

also we were the ones who moved it for some godforsaken reason 

## Why It's Good For The Game

ditto 

## Proof Of Testing

<img width="657" height="219" alt="image"
src="https://github.com/user-attachments/assets/ac414d8f-0020-4333-93fd-885a3e5c9c53"
/>
## Changelog
🆑
add: Moves revivers back to a noncombat implant
/🆑
This commit is contained in:
KateAnbolho
2026-05-12 13:01:14 +02:00
committed by GitHub
parent 8bda4d7b6b
commit b9423a01a3
3 changed files with 4 additions and 3 deletions
@@ -160,6 +160,7 @@
description = "Advanced technological enhancements integrated into the body, offering improved physical capabilities."
prereq_ids = list(TECHWEB_NODE_PASSIVE_IMPLANTS, TECHWEB_NODE_CYBERNETICS)
design_ids = list(
"ci-reviver", // BUBBER EDIT - MOVED
"ci-breather",
"ci-nutriment",
"ci-nutrimentplus", // BUBBER EDIT - ADDITION
@@ -181,7 +182,7 @@
description = "To make sure that you can wake the f*** up, samurai."
prereq_ids = list(TECHWEB_NODE_CYBER_IMPLANTS)
design_ids = list(
"ci-reviver",
//"ci-reviver", // BUBBER EDIT - MOVED
"ci-antidrop",
"ci-antistun",
"ci-herculean", // BUBBER EDIT - ADDITION