diff --git a/code/__DEFINES/economy.dm b/code/__DEFINES/economy.dm
index 11d724d93be..24fd0bfd800 100644
--- a/code/__DEFINES/economy.dm
+++ b/code/__DEFINES/economy.dm
@@ -1,6 +1,7 @@
#define STARTING_PAYCHECKS 7
//Experimental change: These are subject to tweaking based on the /tg/ economy overhaul.
+//Current design direction: Higher paying jobs are vastly outnumbered by lower paying jobs, so anything above medium hurts inflation, common jobs help inflation
#define PAYCHECK_PRISONER 25
#define PAYCHECK_ASSISTANT 50
#define PAYCHECK_MINIMAL 55
@@ -9,7 +10,7 @@
#define PAYCHECK_HARD 100
#define PAYCHECK_COMMAND 200
-#define STATION_TARGET_INCREMENT 200
+#define STATION_TARGET_INCREMENT 150
#define MAX_GRANT_CIV 2500
#define MAX_GRANT_ENG 3000
@@ -47,6 +48,9 @@
#define CIV_JOB_MED 11
#define CIV_JOB_GROW 12
+//By how much should the station's inflation value be multiplied by when dividing the civilian bounty's reward?
+#define BOUNTY_MULTIPLIER 10
+
//These defines are to be used to with the payment component, determines which lines will be used during a transaction. If in doubt, go with clinical.
#define PAYMENT_CLINICAL "clinical"
#define PAYMENT_FRIENDLY "friendly"
diff --git a/code/game/machinery/civilian_bountys.dm b/code/game/machinery/civilian_bounties.dm
similarity index 91%
rename from code/game/machinery/civilian_bountys.dm
rename to code/game/machinery/civilian_bounties.dm
index 4d35a75011a..3a2b9f1be53 100644
--- a/code/game/machinery/civilian_bountys.dm
+++ b/code/game/machinery/civilian_bounties.dm
@@ -4,6 +4,7 @@
desc = "A machine designed to send civilian bounty targets to centcom."
layer = TABLE_LAYER
resistance_flags = FIRE_PROOF
+ circuit = /obj/item/circuitboard/machine/bountypad
///Computer for assigning new civilian bounties, and sending bounties for collection.
/obj/machinery/computer/piratepad_control/civilian
@@ -14,6 +15,7 @@
icon_keyboard = "id_key"
warmup_time = 3 SECONDS
var/obj/item/card/id/inserted_scan_id
+ circuit = /obj/item/circuitboard/computer/bountypad
/obj/machinery/computer/piratepad_control/civilian/Initialize()
. = ..()
@@ -145,6 +147,7 @@
if("stop")
stop_sending()
if("bounty")
+ //Here is where cargo bounties are added to the player's bank accounts, then adjusted and scaled into a civilian bounty.
if(!inserted_scan_id || !inserted_scan_id.registered_account)
return
var/datum/bank_account/pot_acc = inserted_scan_id.registered_account
@@ -153,14 +156,14 @@
to_chat(usr, "You already have an incomplete civilian bounty, try again in [curr_time] minutes to replace it!")
return FALSE
var/datum/bounty/crumbs = random_bounty(pot_acc.account_job.bounty_types) //It's a good scene from War Dogs (2016).
- if(SSeconomy.inflation_value() > 1)
- if(istype(crumbs, /datum/bounty/item))
- var/datum/bounty/item/items = crumbs
- items.required_count = max(round((items.required_count)/(SSeconomy.inflation_value()*2)), 1)
- if(istype(crumbs, /datum/bounty/reagent))
- var/datum/bounty/reagent/chems = crumbs
- chems.required_volume = max(round((chems.required_volume)/SSeconomy.inflation_value()*2), 1)
- crumbs.reward = round(crumbs.reward/(SSeconomy.inflation_value()*2))
+ var/crumb_floor = (SSeconomy.inflation_value() * BOUNTY_MULTIPLIER)
+ crumbs.reward = round(crumbs.reward/(crumb_floor))
+ if(istype(crumbs, /datum/bounty/item))
+ var/datum/bounty/item/items = crumbs
+ items.required_count = max(round((items.required_count)/(SSeconomy.inflation_value()*2)), 1)
+ if(istype(crumbs, /datum/bounty/reagent))
+ var/datum/bounty/reagent/chems = crumbs
+ chems.required_volume = max(round((chems.required_volume)/SSeconomy.inflation_value()*2), 1)
pot_acc.bounty_timer = world.time
pot_acc.civilian_bounty = crumbs
if("eject")
@@ -218,7 +221,7 @@
/obj/item/civ_bounty_beacon/attack_self()
loc.visible_message("\The [src] begins to beep loudly!")
- addtimer(CALLBACK(src, .proc/launch_payload), 4 SECONDS)
+ addtimer(CALLBACK(src, .proc/launch_payload), 1 SECONDS)
/obj/item/civ_bounty_beacon/proc/launch_payload()
playsound(src, "sparks", 80, TRUE)
@@ -228,4 +231,4 @@
if(1)
new /obj/machinery/computer/piratepad_control/civilian(drop_location())
qdel(src)
- uses = uses - 1
+ uses--
diff --git a/tgstation.dme b/tgstation.dme
index b0159b60c92..3f750b8757f 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -734,7 +734,7 @@
#include "code\game\machinery\buttons.dm"
#include "code\game\machinery\canister_frame.dm"
#include "code\game\machinery\cell_charger.dm"
-#include "code\game\machinery\civilian_bountys.dm"
+#include "code\game\machinery\civilian_bounties.dm"
#include "code\game\machinery\constructable_frame.dm"
#include "code\game\machinery\dance_machine.dm"
#include "code\game\machinery\defibrillator_mount.dm"