big connect_loc fix. teleporters dont cause runtimes and movables registered to things entering their turf no longer have themselves entering their turf sent to them (#59065)

This commit is contained in:
Kylerace
2021-05-13 23:42:33 -07:00
committed by GitHub
parent b67a6be383
commit b95a6af896
6 changed files with 27 additions and 26 deletions
+2 -2
View File
@@ -105,7 +105,7 @@ All ShuttleMove procs go here
if(loc != oldT) // This is for multi tile objects
return
update_loc(newT)
abstract_move(newT)
return TRUE
@@ -385,7 +385,7 @@ All ShuttleMove procs go here
if(loc != oldT) // This is for multi tile objects
return
update_loc(newT)
abstract_move(newT)
return TRUE