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big connect_loc fix. teleporters dont cause runtimes and movables registered to things entering their turf no longer have themselves entering their turf sent to them (#59065)
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@@ -105,7 +105,7 @@ All ShuttleMove procs go here
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if(loc != oldT) // This is for multi tile objects
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return
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update_loc(newT)
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abstract_move(newT)
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return TRUE
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@@ -385,7 +385,7 @@ All ShuttleMove procs go here
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if(loc != oldT) // This is for multi tile objects
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return
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update_loc(newT)
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abstract_move(newT)
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return TRUE
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