[I ded] Xenomicrobes and Nanomachines are maintenance pill only (#96012)

## About The Pull Request

See title.

## Why It's Good For The Game

These reagents are far too disruptive to the round to allow to be
produced in the vast quantities and with the distribution vectors that
botany offers. The amounts of them that can be procured through natural
maintenance pill spawns and the silver-extract-exclusive food items
containing them is still acceptable.

## Changelog

🆑
balance: You can no longer get Xenomicrobes and Nanomachines from botany
mutations.
/🆑
This commit is contained in:
Y0SH1M4S73R
2026-05-08 07:13:05 +02:00
committed by GitHub
parent d0114384d9
commit b9618d9cc3
@@ -1527,7 +1527,7 @@
color = "#535E66" // rgb: 83, 94, 102
taste_description = "sludge"
penetrates_skin = NONE
randomized_spawns = REAGENT_SPAWN_ALL_RANDOM_SPAWNS
randomized_spawns = REAGENT_SPAWN_MAINTENANCE_PILL
/datum/reagent/cyborg_mutation_nanomachines/expose_mob(mob/living/exposed_mob, methods=TOUCH, reac_volume, show_message = TRUE, touch_protection = 0)
. = ..()
@@ -1543,7 +1543,7 @@
color = "#535E66" // rgb: 83, 94, 102
taste_description = "sludge"
penetrates_skin = NONE
randomized_spawns = REAGENT_SPAWN_ALL_RANDOM_SPAWNS
randomized_spawns = REAGENT_SPAWN_MAINTENANCE_PILL
/datum/reagent/xenomicrobes/expose_mob(mob/living/exposed_mob, methods=TOUCH, reac_volume, show_message = TRUE, touch_protection = 0)
. = ..()