diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm
index 94fbb0a9a0c..05a03d51740 100644
--- a/code/game/objects/items/tools/weldingtool.dm
+++ b/code/game/objects/items/tools/weldingtool.dm
@@ -1,345 +1,350 @@
-#define WELDER_FUEL_BURN_INTERVAL 13
-/obj/item/weldingtool
- name = "welding tool"
- desc = "A standard edition welder provided by Nanotrasen."
- icon = 'icons/obj/tools.dmi'
- icon_state = "welder"
- item_state = "welder"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 3
- throwforce = 5
- hitsound = "swing_hit"
- usesound = 'sound/items/welder.ogg'
- var/acti_sound = 'sound/items/welderactivate.ogg'
- var/deac_sound = 'sound/items/welderdeactivate.ogg'
- throw_speed = 3
- throw_range = 5
- w_class = WEIGHT_CLASS_SMALL
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
- resistance_flags = FIRE_PROOF
-
- materials = list(MAT_METAL=70, MAT_GLASS=30)
- origin_tech = "engineering=1;plasmatech=1"
- var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
- var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
- var/max_fuel = 20 //The max amount of fuel the welder can hold
- var/change_icons = 1
- var/can_off_process = 0
- var/light_intensity = 2 //how powerful the emitted light is when used.
- var/burned_fuel_for = 0 //when fuel was last removed
- heat = 3800
- toolspeed = 1
-
-/obj/item/weldingtool/Initialize()
- . = ..()
- create_reagents(max_fuel)
- reagents.add_reagent("welding_fuel", max_fuel)
- update_icon()
-
-
-/obj/item/weldingtool/proc/update_torch()
- if(welding)
- add_overlay("[initial(icon_state)]-on")
- item_state = "[initial(item_state)]1"
- else
- item_state = "[initial(item_state)]"
-
-
-/obj/item/weldingtool/update_icon()
- cut_overlays()
- if(change_icons)
- var/ratio = get_fuel() / max_fuel
- ratio = Ceiling(ratio*4) * 25
- add_overlay("[initial(icon_state)][ratio]")
- update_torch()
- return
-
-
-/obj/item/weldingtool/process()
- switch(welding)
- if(0)
- force = 3
- damtype = "brute"
- update_icon()
- if(!can_off_process)
- STOP_PROCESSING(SSobj, src)
- return
- //Welders left on now use up fuel, but lets not have them run out quite that fast
- if(1)
- force = 15
- damtype = "fire"
- ++burned_fuel_for
- if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
- remove_fuel(1)
- update_icon()
-
- //This is to start fires. process() is only called if the welder is on.
- open_flame()
-
-
-/obj/item/weldingtool/suicide_act(mob/user)
- user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!")
- return (FIRELOSS)
-
-
-/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/screwdriver))
- flamethrower_screwdriver(I, user)
- else if(istype(I, /obj/item/stack/rods))
- flamethrower_rods(I, user)
- else if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
- var/amountNeeded = max_fuel - get_fuel()
- var/obj/item/reagent_containers/container = I
- if(length(container.reagents.reagent_list) > 1)
- to_chat(user, "[container] has too many chemicals mixed into it. You wouldn't want to put the wrong chemicals into [src].")
- return ..()
- if(amountNeeded > 0 && container.reagents.has_reagent("welding_fuel"))
- container.reagents.trans_id_to(src, "welding_fuel", amountNeeded)
- to_chat(user, "You transfer some fuel from [container] to [src].")
- else
- return ..()
-
-
-/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
- if(!istype(H))
- return ..()
-
- var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
-
- if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
- if(src.remove_fuel(1))
- playsound(loc, usesound, 50, 1)
- if(user == H)
- user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].")
- if(!do_mob(user, H, 50))
- return
- item_heal_robotic(H, user, 15, 0)
- else
- return ..()
-
-
-/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
- if(!proximity)
- return
-
- if(welding)
- remove_fuel(1)
- var/turf/location = get_turf(user)
- location.hotspot_expose(700, 50, 1)
- if(get_fuel() <= 0)
- set_light(0)
-
- if(isliving(O))
- var/mob/living/L = O
- if(L.IgniteMob())
- message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
- log_game("[key_name(user)] set [key_name(L)] on fire")
-
-
-/obj/item/weldingtool/attack_self(mob/user)
- switched_on(user)
- if(welding)
- set_light(light_intensity)
-
- update_icon()
-
-
-//Returns the amount of fuel in the welder
-/obj/item/weldingtool/proc/get_fuel()
- return reagents.get_reagent_amount("welding_fuel")
-
-
-//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
-/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
- if(!welding || !check_fuel())
- return 0
- if(amount)
- burned_fuel_for = 0
- if(get_fuel() >= amount)
- reagents.remove_reagent("welding_fuel", amount)
- check_fuel()
- if(M)
- M.flash_act(light_intensity)
- return TRUE
- else
- if(M)
- to_chat(M, "You need more welding fuel to complete this task!")
- return FALSE
-
-
-//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
-/obj/item/weldingtool/proc/check_fuel(mob/user)
- if(get_fuel() <= 0 && welding)
- switched_on(user)
- update_icon()
- //mob icon update
- if(ismob(loc))
- var/mob/M = loc
- M.update_inv_hands(0)
-
- return 0
- return 1
-
-//Switches the welder on
-/obj/item/weldingtool/proc/switched_on(mob/user)
- if(!status)
- to_chat(user, "[src] can't be turned on while unsecured!")
- return
- welding = !welding
- if(welding)
- if(get_fuel() >= 1)
- to_chat(user, "You switch [src] on.")
- playsound(loc, acti_sound, 50, 1)
- force = 15
- damtype = "fire"
- hitsound = 'sound/items/welder.ogg'
- update_icon()
- START_PROCESSING(SSobj, src)
- else
- to_chat(user, "You need more fuel!")
- switched_off(user)
- else
- to_chat(user, "You switch [src] off.")
- playsound(loc, deac_sound, 50, 1)
- switched_off(user)
-
-//Switches the welder off
-/obj/item/weldingtool/proc/switched_off(mob/user)
- welding = 0
- set_light(0)
-
- force = 3
- damtype = "brute"
- hitsound = "swing_hit"
- update_icon()
-
-
-/obj/item/weldingtool/examine(mob/user)
- ..()
- to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
-
-/obj/item/weldingtool/is_hot()
- return welding * heat
-
-//Returns whether or not the welding tool is currently on.
-/obj/item/weldingtool/proc/isOn()
- return welding
-
-
-/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
- if(welding)
- to_chat(user, "Turn it off first!")
- return
- status = !status
- if(status)
- to_chat(user, "You resecure [src].")
- else
- to_chat(user, "[src] can now be attached and modified.")
- add_fingerprint(user)
-
-/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
- if(!status)
- var/obj/item/stack/rods/R = I
- if (R.use(1))
- var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
- if(!remove_item_from_storage(F))
- user.transferItemToLoc(src, F, TRUE)
- F.weldtool = src
- add_fingerprint(user)
- to_chat(user, "You add a rod to a welder, starting to build a flamethrower.")
- user.put_in_hands(F)
- else
- to_chat(user, "You need one rod to start building a flamethrower!")
-
-/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
- if(welding && remove_fuel(1, user))
- . = "[user] casually lights [A] with [src], what a badass."
- else
- . = ""
-
-/obj/item/weldingtool/largetank
- name = "industrial welding tool"
- desc = "A slightly larger welder with a larger tank."
- icon_state = "indwelder"
- max_fuel = 40
- materials = list(MAT_GLASS=60)
- origin_tech = "engineering=2;plasmatech=2"
-
-/obj/item/weldingtool/largetank/cyborg
- name = "integrated welding tool"
- desc = "An advanced welder designed to be used in robotic systems."
- toolspeed = 0.5
-
-/obj/item/weldingtool/largetank/flamethrower_screwdriver()
- return
-
-
-/obj/item/weldingtool/mini
- name = "emergency welding tool"
- desc = "A miniature welder used during emergencies."
- icon_state = "miniwelder"
- max_fuel = 10
- w_class = WEIGHT_CLASS_TINY
- materials = list(MAT_METAL=30, MAT_GLASS=10)
- change_icons = 0
-
-/obj/item/weldingtool/mini/flamethrower_screwdriver()
- return
-
-/obj/item/weldingtool/abductor
- name = "alien welding tool"
- desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "welder"
- toolspeed = 0.1
- light_intensity = 0
- change_icons = 0
- origin_tech = "plasmatech=5;engineering=5;abductor=3"
-
-/obj/item/weldingtool/abductor/process()
- if(get_fuel() <= max_fuel)
- reagents.add_reagent("welding_fuel", 1)
- ..()
-
-/obj/item/weldingtool/hugetank
- name = "upgraded industrial welding tool"
- desc = "An upgraded welder based of the industrial welder."
- icon_state = "upindwelder"
- item_state = "upindwelder"
- max_fuel = 80
- materials = list(MAT_METAL=70, MAT_GLASS=120)
- origin_tech = "engineering=3;plasmatech=2"
-
-/obj/item/weldingtool/experimental
- name = "experimental welding tool"
- desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
- icon_state = "exwelder"
- item_state = "exwelder"
- max_fuel = 40
- materials = list(MAT_METAL=70, MAT_GLASS=120)
- origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
- var/last_gen = 0
- change_icons = 0
- can_off_process = 1
- light_intensity = 1
- toolspeed = 0.5
- var/nextrefueltick = 0
-
-/obj/item/weldingtool/experimental/brass
- name = "brass welding tool"
- desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "brasswelder"
- item_state = "brasswelder"
-
-
-/obj/item/weldingtool/experimental/process()
- ..()
- if(get_fuel() < max_fuel && nextrefueltick < world.time)
- nextrefueltick = world.time + 10
- reagents.add_reagent("welding_fuel", 1)
-
+#define WELDER_FUEL_BURN_INTERVAL 13
+/obj/item/weldingtool
+ name = "welding tool"
+ desc = "A standard edition welder provided by Nanotrasen."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "welder"
+ item_state = "welder"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 3
+ throwforce = 5
+ hitsound = "swing_hit"
+ usesound = 'sound/items/welder.ogg'
+ var/acti_sound = 'sound/items/welderactivate.ogg'
+ var/deac_sound = 'sound/items/welderdeactivate.ogg'
+ throw_speed = 3
+ throw_range = 5
+ w_class = WEIGHT_CLASS_SMALL
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
+ resistance_flags = FIRE_PROOF
+
+ materials = list(MAT_METAL=70, MAT_GLASS=30)
+ origin_tech = "engineering=1;plasmatech=1"
+ var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
+ var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
+ var/max_fuel = 20 //The max amount of fuel the welder can hold
+ var/change_icons = 1
+ var/can_off_process = 0
+ var/light_intensity = 2 //how powerful the emitted light is when used.
+ var/burned_fuel_for = 0 //when fuel was last removed
+ heat = 3800
+ toolspeed = 1
+
+/obj/item/weldingtool/Initialize()
+ . = ..()
+ create_reagents(max_fuel)
+ reagents.add_reagent("welding_fuel", max_fuel)
+ update_icon()
+
+
+/obj/item/weldingtool/proc/update_torch()
+ if(welding)
+ add_overlay("[initial(icon_state)]-on")
+ item_state = "[initial(item_state)]1"
+ else
+ item_state = "[initial(item_state)]"
+
+
+/obj/item/weldingtool/update_icon()
+ cut_overlays()
+ if(change_icons)
+ var/ratio = get_fuel() / max_fuel
+ ratio = Ceiling(ratio*4) * 25
+ add_overlay("[initial(icon_state)][ratio]")
+ update_torch()
+ return
+
+
+/obj/item/weldingtool/process()
+ switch(welding)
+ if(0)
+ force = 3
+ damtype = "brute"
+ update_icon()
+ if(!can_off_process)
+ STOP_PROCESSING(SSobj, src)
+ return
+ //Welders left on now use up fuel, but lets not have them run out quite that fast
+ if(1)
+ force = 15
+ damtype = "fire"
+ ++burned_fuel_for
+ if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
+ remove_fuel(1)
+ update_icon()
+
+ //This is to start fires. process() is only called if the welder is on.
+ open_flame()
+
+
+/obj/item/weldingtool/suicide_act(mob/user)
+ user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!")
+ return (FIRELOSS)
+
+
+/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/screwdriver))
+ flamethrower_screwdriver(I, user)
+ else if(istype(I, /obj/item/stack/rods))
+ flamethrower_rods(I, user)
+ else
+ . = ..()
+ update_icon()
+
+/obj/item/weldingtool/proc/explode()
+ var/turf/T = get_turf(loc)
+ var/plasmaAmount = reagents.get_reagent_amount("plasma")
+ dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
+ qdel(src)
+
+/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
+ if(!istype(H))
+ return ..()
+
+ var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
+
+ if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
+ if(src.remove_fuel(1))
+ playsound(loc, usesound, 50, 1)
+ if(user == H)
+ user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].")
+ if(!do_mob(user, H, 50))
+ return
+ item_heal_robotic(H, user, 15, 0)
+ else
+ return ..()
+
+
+/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
+ if(!proximity)
+ return
+ if(!status && istype(O, /obj/item/reagent_containers) && O.is_open_container())
+ reagents.trans_to(O, reagents.total_volume)
+ to_chat(user, "You empty [src]'s fuel tank into [O].")
+ update_icon()
+ if(welding)
+ remove_fuel(1)
+ var/turf/location = get_turf(user)
+ location.hotspot_expose(700, 50, 1)
+ if(get_fuel() <= 0)
+ set_light(0)
+
+ if(isliving(O))
+ var/mob/living/L = O
+ if(L.IgniteMob())
+ message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
+ log_game("[key_name(user)] set [key_name(L)] on fire")
+
+
+/obj/item/weldingtool/attack_self(mob/user)
+ if(src.reagents.has_reagent("plasma"))
+ message_admins("[key_name_admin(user)] activated a rigged welder.")
+ explode()
+ switched_on(user)
+ if(welding)
+ set_light(light_intensity)
+
+ update_icon()
+
+
+//Returns the amount of fuel in the welder
+/obj/item/weldingtool/proc/get_fuel()
+ return reagents.get_reagent_amount("welding_fuel")
+
+
+//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
+/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
+ if(!welding || !check_fuel())
+ return 0
+ if(amount)
+ burned_fuel_for = 0
+ if(get_fuel() >= amount)
+ reagents.remove_reagent("welding_fuel", amount)
+ check_fuel()
+ if(M)
+ M.flash_act(light_intensity)
+ return TRUE
+ else
+ if(M)
+ to_chat(M, "You need more welding fuel to complete this task!")
+ return FALSE
+
+
+//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
+/obj/item/weldingtool/proc/check_fuel(mob/user)
+ if(get_fuel() <= 0 && welding)
+ switched_on(user)
+ update_icon()
+ //mob icon update
+ if(ismob(loc))
+ var/mob/M = loc
+ M.update_inv_hands(0)
+
+ return 0
+ return 1
+
+//Switches the welder on
+/obj/item/weldingtool/proc/switched_on(mob/user)
+ if(!status)
+ to_chat(user, "[src] can't be turned on while unsecured!")
+ return
+ welding = !welding
+ if(welding)
+ if(get_fuel() >= 1)
+ to_chat(user, "You switch [src] on.")
+ playsound(loc, acti_sound, 50, 1)
+ force = 15
+ damtype = "fire"
+ hitsound = 'sound/items/welder.ogg'
+ update_icon()
+ START_PROCESSING(SSobj, src)
+ else
+ to_chat(user, "You need more fuel!")
+ switched_off(user)
+ else
+ to_chat(user, "You switch [src] off.")
+ playsound(loc, deac_sound, 50, 1)
+ switched_off(user)
+
+//Switches the welder off
+/obj/item/weldingtool/proc/switched_off(mob/user)
+ welding = 0
+ set_light(0)
+
+ force = 3
+ damtype = "brute"
+ hitsound = "swing_hit"
+ update_icon()
+
+
+/obj/item/weldingtool/examine(mob/user)
+ ..()
+ to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
+
+/obj/item/weldingtool/is_hot()
+ return welding * heat
+
+//Returns whether or not the welding tool is currently on.
+/obj/item/weldingtool/proc/isOn()
+ return welding
+
+
+/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
+ if(welding)
+ to_chat(user, "Turn it off first!")
+ return
+ status = !status
+ if(status)
+ to_chat(user, "You resecure [src] and close the fuel tank.")
+ container_type = NONE
+ else
+ to_chat(user, "[src] can now be attached, modified, and refuelled.")
+ container_type = OPENCONTAINER_1
+ add_fingerprint(user)
+
+/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
+ if(!status)
+ var/obj/item/stack/rods/R = I
+ if (R.use(1))
+ var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
+ if(!remove_item_from_storage(F))
+ user.transferItemToLoc(src, F, TRUE)
+ F.weldtool = src
+ add_fingerprint(user)
+ to_chat(user, "You add a rod to a welder, starting to build a flamethrower.")
+ user.put_in_hands(F)
+ else
+ to_chat(user, "You need one rod to start building a flamethrower!")
+
+/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
+ if(welding && remove_fuel(1, user))
+ . = "[user] casually lights [A] with [src], what a badass."
+ else
+ . = ""
+
+/obj/item/weldingtool/largetank
+ name = "industrial welding tool"
+ desc = "A slightly larger welder with a larger tank."
+ icon_state = "indwelder"
+ max_fuel = 40
+ materials = list(MAT_GLASS=60)
+ origin_tech = "engineering=2;plasmatech=2"
+
+/obj/item/weldingtool/largetank/cyborg
+ name = "integrated welding tool"
+ desc = "An advanced welder designed to be used in robotic systems."
+ toolspeed = 0.5
+
+/obj/item/weldingtool/largetank/flamethrower_screwdriver()
+ return
+
+
+/obj/item/weldingtool/mini
+ name = "emergency welding tool"
+ desc = "A miniature welder used during emergencies."
+ icon_state = "miniwelder"
+ max_fuel = 10
+ w_class = WEIGHT_CLASS_TINY
+ materials = list(MAT_METAL=30, MAT_GLASS=10)
+ change_icons = 0
+
+/obj/item/weldingtool/mini/flamethrower_screwdriver()
+ return
+
+/obj/item/weldingtool/abductor
+ name = "alien welding tool"
+ desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "welder"
+ toolspeed = 0.1
+ light_intensity = 0
+ change_icons = 0
+ origin_tech = "plasmatech=5;engineering=5;abductor=3"
+
+/obj/item/weldingtool/abductor/process()
+ if(get_fuel() <= max_fuel)
+ reagents.add_reagent("welding_fuel", 1)
+ ..()
+
+/obj/item/weldingtool/hugetank
+ name = "upgraded industrial welding tool"
+ desc = "An upgraded welder based of the industrial welder."
+ icon_state = "upindwelder"
+ item_state = "upindwelder"
+ max_fuel = 80
+ materials = list(MAT_METAL=70, MAT_GLASS=120)
+ origin_tech = "engineering=3;plasmatech=2"
+
+/obj/item/weldingtool/experimental
+ name = "experimental welding tool"
+ desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
+ icon_state = "exwelder"
+ item_state = "exwelder"
+ max_fuel = 40
+ materials = list(MAT_METAL=70, MAT_GLASS=120)
+ origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
+ var/last_gen = 0
+ change_icons = 0
+ can_off_process = 1
+ light_intensity = 1
+ toolspeed = 0.5
+ var/nextrefueltick = 0
+
+/obj/item/weldingtool/experimental/brass
+ name = "brass welding tool"
+ desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "brasswelder"
+ item_state = "brasswelder"
+
+
+/obj/item/weldingtool/experimental/process()
+ ..()
+ if(get_fuel() < max_fuel && nextrefueltick < world.time)
+ nextrefueltick = world.time + 10
+ reagents.add_reagent("welding_fuel", 1)
+
#undef WELDER_FUEL_BURN_INTERVAL
\ No newline at end of file