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[MIRROR] [READY] Refactor icon smoothing to use 8-bit bitmasking (#1053)
* Merge pull request #53906 from Rohesie/smoothing [READY] Refactor icon smoothing to use 8-bit bitmasking * [READY] Refactor icon smoothing to use 8-bit bitmasking Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
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@@ -93,7 +93,7 @@ Difficulty: Hard
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/datum/action/innate/megafauna_attack/hallucination_surround
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name = "Surround Target"
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icon_icon = 'icons/turf/walls/wall.dmi'
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button_icon_state = "wall"
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button_icon_state = "wall-0"
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chosen_message = "<span class='colossus'>You are now surrounding the target you click on with hallucinations.</span>"
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chosen_attack_num = 3
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@@ -516,18 +516,23 @@ Difficulty: Hard
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/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
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name = "vortex wall"
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icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
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icon_state = "wall"
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icon_state = "hierophant_wall_temp-0"
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base_icon_state = "hierophant_wall_temp"
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_HIERO_WALL)
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canSmoothWith = list(SMOOTH_GROUP_HIERO_WALL)
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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duration = 100
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smoothing_flags = SMOOTH_CORNERS
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/obj/effect/temp_visual/hierophant/wall/Initialize(mapload, new_caster)
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. = ..()
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QUEUE_SMOOTH_NEIGHBORS(src)
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QUEUE_SMOOTH(src)
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH_NEIGHBORS(src)
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QUEUE_SMOOTH(src)
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/obj/effect/temp_visual/hierophant/wall/Destroy()
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QUEUE_SMOOTH_NEIGHBORS(src)
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH_NEIGHBORS(src)
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return ..()
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/obj/effect/temp_visual/hierophant/wall/CanAllowThrough(atom/movable/mover, turf/target)
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@@ -285,4 +285,5 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
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name = "swarmer catwalk"
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desc = "A catwalk-like mesh, produced by swarmers to allow them to navigate hostile terrain."
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icon = 'icons/obj/smooth_structures/swarmer_catwalk.dmi'
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icon_state = "swarmer_catwalk"
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icon_state = "swarmer_catwalk-0"
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base_icon_state = "swarmer_catwalk"
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@@ -73,7 +73,7 @@ Difficulty: Hard
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/datum/action/innate/megafauna_attack/disorienting_scream
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name = "Disorienting Scream"
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icon_icon = 'icons/turf/walls/wall.dmi'
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button_icon_state = "wall"
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button_icon_state = "wall-0"
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chosen_message = "<span class='colossus'>You are now screeching, disorienting targets around you.</span>"
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chosen_attack_num = 3
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@@ -302,9 +302,12 @@ While using this makes the system rely on OnFire, it still gives options for tim
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/obj/effect/temp_visual/elite_tumor_wall
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name = "magic wall"
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icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
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icon_state = "wall"
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icon_state = "hierophant_wall_temp-0"
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base_icon_state = "hierophant_wall_temp"
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_HIERO_WALL)
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canSmoothWith = list(SMOOTH_GROUP_HIERO_WALL)
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duration = 50
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smoothing_flags = SMOOTH_CORNERS
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layer = BELOW_MOB_LAYER
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color = rgb(255,0,0)
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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@@ -314,11 +317,13 @@ While using this makes the system rely on OnFire, it still gives options for tim
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/obj/effect/temp_visual/elite_tumor_wall/Initialize(mapload, new_caster)
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. = ..()
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QUEUE_SMOOTH_NEIGHBORS(src)
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QUEUE_SMOOTH(src)
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH_NEIGHBORS(src)
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QUEUE_SMOOTH(src)
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/obj/effect/temp_visual/elite_tumor_wall/Destroy()
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QUEUE_SMOOTH_NEIGHBORS(src)
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH_NEIGHBORS(src)
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activator = null
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ourelite = null
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return ..()
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