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[MIRROR] bloody spreader now deletes itself once blood_left reaches 0 (#26696)
* bloody spreader now deletes itself once `blood_left` reaches 0 (#81723) ## About The Pull Request This will fix #81626. ## Why It's Good For The Game See above or below. ## Changelog 🆑 fix: Meat and other bloody things will not spread blood forever. /🆑 * bloody spreader now deletes itself once `blood_left` reaches 0 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -7,7 +7,7 @@
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// Blood splashed around everywhere will carry these diseases. Oh no...
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var/list/diseases
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/datum/component/bloody_spreader/Initialize(blood_left, list/blood_dna, list/diseases)
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/datum/component/bloody_spreader/Initialize(blood_left = INFINITY, list/blood_dna, list/diseases)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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var/list/signals_to_add = list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACKBY)
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@@ -33,6 +33,9 @@
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/datum/component/bloody_spreader/proc/spread_yucky_blood(atom/parent, atom/bloody_fool)
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SIGNAL_HANDLER
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bloody_fool.add_blood_DNA(blood_dna, diseases)
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blood_left--
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if(blood_left <= 0)
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qdel(src)
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/datum/component/bloody_spreader/InheritComponent(/datum/component/new_comp, i_am_original, blood_left = 0)
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