diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index bb3bac188bd..94c5e844464 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -5,7 +5,7 @@ ***********************************************************************/ //Might want to move this into several files later but for now it works here /obj/item/borg/stun - name = "Electrified Arm" + name = "electrified arm" icon = 'icons/obj/decals.dmi' icon_state = "shock" @@ -23,7 +23,7 @@ O.show_message("\red [user] has prodded [M] with an electrically-charged arm!", 1, "\red You hear someone fall", 2) /obj/item/borg/overdrive - name = "Overdrive" + name = "overdrive" icon = 'icons/obj/decals.dmi' icon_state = "shock" @@ -37,27 +37,27 @@ /obj/item/borg/sight/xray - name = "X-ray Vision" + name = "\proper x-ray Vision" sight_mode = BORGXRAY /obj/item/borg/sight/thermal - name = "Thermal Vision" + name = "\proper thermal vision" sight_mode = BORGTHERM /obj/item/borg/sight/meson - name = "Meson Vision" + name = "\proper meson vision" sight_mode = BORGMESON /obj/item/borg/sight/hud - name = "Hud" + name = "hud" var/obj/item/clothing/glasses/hud/hud = null /obj/item/borg/sight/hud/med - name = "Medical Hud" + name = "medical hud" New() @@ -67,7 +67,7 @@ /obj/item/borg/sight/hud/sec - name = "Security Hud" + name = "security hud" New() diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index a8f8117da49..eff66fb38c6 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -9,35 +9,35 @@ var/list/construction_cost = list("metal"=20000,"glass"=5000) /obj/item/robot_parts/l_arm - name = "Cyborg Left Arm" + name = "cyborg left arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_arm" construction_time = 200 construction_cost = list("metal"=18000) /obj/item/robot_parts/r_arm - name = "Cyborg Right Arm" + name = "cyborg right arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_arm" construction_time = 200 construction_cost = list("metal"=18000) /obj/item/robot_parts/l_leg - name = "Cyborg Left Leg" + name = "cyborg left leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_leg" construction_time = 200 construction_cost = list("metal"=15000) /obj/item/robot_parts/r_leg - name = "Cyborg Right Leg" + name = "cyborg right leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_leg" construction_time = 200 construction_cost = list("metal"=15000) /obj/item/robot_parts/chest - name = "Cyborg Torso" + name = "cyborg torso" desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell." icon_state = "chest" construction_time = 350 @@ -46,7 +46,7 @@ var/obj/item/weapon/cell/cell = null /obj/item/robot_parts/head - name = "Cyborg Head" + name = "cyborg head" desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals." icon_state = "head" construction_time = 350 @@ -55,7 +55,7 @@ var/obj/item/device/flash/flash2 = null /obj/item/robot_parts/robot_suit - name = "Cyborg Endoskeleton" + name = "cyborg endoskeleton" desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors." icon_state = "robo_suit" construction_time = 500 diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 2f9a968d81d..c501f406aa3 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -2,7 +2,7 @@ // Contains various borg upgrades. /obj/item/borg/upgrade - name = "A borg upgrade module." + name = "borg upgrade module." desc = "Protected by FRM." icon = 'icons/obj/module.dmi' icon_state = "cyborg_upgrade" @@ -78,7 +78,7 @@ /obj/item/borg/upgrade/vtec - name = "cyborg VTEC Module" + name = "cyborg VTEC module" desc = "Used to kick in a cyborg's VTEC systems, increasing their speed." construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000) icon_state = "cyborg_upgrade2" @@ -95,7 +95,7 @@ /obj/item/borg/upgrade/tasercooler - name = "cyborg Rapid Taser Cooling Module" + name = "cyborg rapid taser cooling module" desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500) icon_state = "cyborg_upgrade3" @@ -152,7 +152,7 @@ /obj/item/borg/upgrade/syndicate/ - name = "Illegal Equipment Module" + name = "illegal equipment module" desc = "Unlocks the hidden, deadlier functions of a cyborg" construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000) icon_state = "cyborg_upgrade3" diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 6b06a62a2c2..ce2698da703 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -1,5 +1,5 @@ /obj/item/stack/rods - name = "metal rods" + name = "metal rod" desc = "Some rods. Can be used for building, or something." singular_name = "metal rod" icon_state = "rods" diff --git a/code/game/objects/items/stacks/sheets/light.dm b/code/game/objects/items/stacks/sheets/light.dm index 7994a83b547..675a2620b77 100644 --- a/code/game/objects/items/stacks/sheets/light.dm +++ b/code/game/objects/items/stacks/sheets/light.dm @@ -1,5 +1,5 @@ /obj/item/stack/light_w - name = "wired glass tiles" + name = "wired glass tile" singular_name = "wired glass floor tile" desc = "A glass tile, which is wired, somehow." icon_state = "glass_wire" diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 8c1870011e8..a567f48edd2 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -22,7 +22,7 @@ Mineral Sheets icon = 'icons/obj/mining.dmi' /obj/item/stack/sheet/mineral/sandstone - name = "sandstone bricks" + name = "sandstone brick" desc = "This appears to be a combination of both sand and stone." singular_name = "sandstone brick" icon_state = "sheet-sandstone" diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 2390c7eecb3..7219be973f0 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -104,7 +104,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \ ) /obj/item/stack/sheet/wood - name = "wooden planks" + name = "wooden plank" desc = "One can only guess that this is a bunch of wood." singular_name = "wood plank" icon_state = "sheet-wood" diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 126dc39e929..597f61856a7 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -8,6 +8,7 @@ * Stacks */ /obj/item/stack + gender = PLURAL origin_tech = "materials=1" var/list/datum/stack_recipe/recipes var/singular_name diff --git a/code/game/objects/items/stacks/tiles/light.dm b/code/game/objects/items/stacks/tiles/light.dm index 8fdcd7a5618..e869c8d0ee4 100644 --- a/code/game/objects/items/stacks/tiles/light.dm +++ b/code/game/objects/items/stacks/tiles/light.dm @@ -1,5 +1,5 @@ /obj/item/stack/tile/light - name = "light tiles" + name = "light tile" singular_name = "light floor tile" desc = "A floor tile, made out off glass. It produces light." icon_state = "tile_e" diff --git a/code/game/objects/items/stacks/tiles/plasteel.dm b/code/game/objects/items/stacks/tiles/plasteel.dm index f9d4517100e..870624124fd 100644 --- a/code/game/objects/items/stacks/tiles/plasteel.dm +++ b/code/game/objects/items/stacks/tiles/plasteel.dm @@ -1,5 +1,5 @@ /obj/item/stack/tile/plasteel - name = "floor tiles" + name = "floor tile" singular_name = "floor tile" desc = "Those could work as a pretty decent throwing weapon" icon_state = "tile" diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 535d73074cc..3046209b1a8 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -9,7 +9,7 @@ * Grass */ /obj/item/stack/tile/grass - name = "grass tiles" + name = "grass tile" singular_name = "grass floor tile" desc = "A patch of grass like they often use on golf courses" icon_state = "tile_grass" @@ -26,7 +26,7 @@ * Wood */ /obj/item/stack/tile/wood - name = "wood floor tiles" + name = "wood floor tile" singular_name = "wood floor tile" desc = "an easy to fit wood floor tile" icon_state = "tile-wood" diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm index e40b7ff1902..f55625cbde5 100644 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -7,7 +7,7 @@ AI MODULES // AI module /obj/item/weapon/aiModule - name = "AI Module" + name = "\improper AI module" icon = 'icons/obj/module.dmi' icon_state = "std_mod" item_state = "electronic" @@ -45,7 +45,7 @@ AI MODULES /******************** Safeguard ********************/ /obj/item/weapon/aiModule/safeguard - name = "'Safeguard' AI Module" + name = "\improper 'Safeguard' AI module" var/targetName = "" desc = "A 'safeguard' AI module: 'Safeguard . Individuals that threaten are not human and are a threat to humans.'" origin_tech = "programming=3;materials=4" @@ -73,7 +73,7 @@ AI MODULES /******************** OneHuman ********************/ /obj/item/weapon/aiModule/oneHuman - name = "'OneHuman' AI Module" + name = "\improper 'OneHuman' AI module" var/targetName = "" desc = "A 'one human' AI module: 'Only is human.'" origin_tech = "programming=3;materials=6" //made with diamonds! @@ -105,7 +105,7 @@ AI MODULES /******************** ProtectStation ********************/ /obj/item/weapon/aiModule/protectStation - name = "'ProtectStation' AI Module" + name = "\improper 'ProtectStation' AI module" desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'" origin_tech = "programming=3;materials=4" //made of gold @@ -120,7 +120,7 @@ AI MODULES /******************** Quarantine ********************/ /obj/item/weapon/aiModule/quarantine - name = "'Quarantine' AI Module" + name = "\improper 'Quarantine' AI module" desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'" origin_tech = "programming=3;biotech=2;materials=4" @@ -135,7 +135,7 @@ AI MODULES /******************** OxygenIsToxicToHumans ********************/ /obj/item/weapon/aiModule/oxygen - name = "'OxygenIsToxicToHumans' AI Module" + name = "\improper 'OxygenIsToxicToHumans' AI module" desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'" origin_tech = "programming=3;biotech=2;materials=4" @@ -150,7 +150,7 @@ AI MODULES /****************** New Freeform ******************/ /obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE - name = "'Freeform' AI Module" + name = "\improper 'Freeform' AI module" var/newFreeFormLaw = "" var/lawpos = 15 desc = "A 'freeform' AI module: ''" @@ -184,7 +184,7 @@ AI MODULES /******************** Reset ********************/ /obj/item/weapon/aiModule/reset - name = "'Reset' AI Module" + name = "\improper 'Reset' AI module" var/targetName = "name" desc = "A 'reset' AI module: Resets back to the original core laws." origin_tech = "programming=3;materials=4" @@ -197,7 +197,7 @@ AI MODULES /******************** Purge ********************/ /obj/item/weapon/aiModule/purge // -- TLE - name = "'Purge' AI Module" + name = "\improper 'Purge' AI module" desc = "A 'purge' AI Module: 'Purges all laws.'" origin_tech = "programming=3;materials=6" @@ -210,7 +210,7 @@ AI MODULES /******************** Asimov ********************/ /obj/item/weapon/aiModule/asimov // -- TLE - name = "'Asimov' Core AI Module" + name = "\improper 'Asimov' core AI module" desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" @@ -225,7 +225,7 @@ AI MODULES /******************** Corporate ********************/ /obj/item/weapon/aiModule/corp - name = "'Corporate' Core AI Module" + name = "\improper 'Corporate' core AI module" desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" @@ -241,7 +241,7 @@ AI MODULES /****************** P.A.L.A.D.I.N. **************/ /obj/item/weapon/aiModule/paladin // -- NEO - name = "'P.A.L.A.D.I.N.' Core AI Module" + name = "\improper 'P.A.L.A.D.I.N.' core AI module" desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=6" @@ -257,7 +257,7 @@ AI MODULES /****************** T.Y.R.A.N.T. *****************/ /obj/item/weapon/aiModule/tyrant // -- Darem - name = "'T.Y.R.A.N.T.' Core AI Module" + name = "\improper 'T.Y.R.A.N.T.' core AI module" desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=6;syndicate=2" @@ -272,7 +272,7 @@ AI MODULES /******************** Freeform Core ******************/ /obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE - name = "'Freeform' Core AI Module" + name = "\improper 'Freeform' core AI module" var/newFreeFormLaw = "" desc = "A 'freeform' Core AI module: ''" origin_tech = "programming=3;materials=6" @@ -299,7 +299,7 @@ AI MODULES /******************** Hacked AI Module ******************/ /obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE - name = "Hacked AI Module" + name = "hacked AI module" var/newFreeFormLaw = "" desc = "A hacked AI law module: ''" origin_tech = "programming=3;materials=6;syndicate=7" @@ -329,7 +329,7 @@ AI MODULES /******************** Robocop ********************/ /obj/item/weapon/aiModule/robocop // -- TLE - name = "'Robocop' Core AI Module" + name = "\improper 'Robocop' core AI module" desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'" origin_tech = "programming=4" @@ -345,7 +345,7 @@ AI MODULES /******************** Antimov ********************/ /obj/item/weapon/aiModule/antimov // -- TLE - name = "'Antimov' Core AI Module" + name = "\improper 'Antimov' core AI module" desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=4" diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 574a9c8656d..dc812d1d962 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -34,14 +34,14 @@ set src in usr if (t) - src.name = text("Data Disk- '[]'", t) + src.name = text("data disk- '[]'", t) else - src.name = "Data Disk" + src.name = "data disk" src.add_fingerprint(usr) return /obj/item/weapon/card/data/clown - name = "coordinates to clown planet" + name = "\proper the coordinates to clown planet" icon_state = "data" item_state = "card-id" layer = 3 diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index d5547dd732f..05e8dc655a3 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -223,7 +223,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM // CIGARS // //////////// /obj/item/clothing/mask/cigarette/cigar - name = "Premium Cigar" + name = "premium cigar" desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" icon_state = "cigaroff" icon_on = "cigaron" @@ -235,14 +235,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM chem_volume = 20 /obj/item/clothing/mask/cigarette/cigar/cohiba - name = "Cohiba Robusto Cigar" + name = "\improper Cohiba Robusto cigar" desc = "There's little more you could want from a cigar." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" /obj/item/clothing/mask/cigarette/cigar/havana - name = "Premium Havanian Cigar" + name = "premium Havanian cigar" desc = "A cigar fit for only the best for the best." icon_state = "cigar2off" icon_on = "cigar2on" @@ -336,7 +336,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM var/lit = 0 /obj/item/weapon/lighter/zippo - name = "Zippo lighter" + name = "\improper Zippo lighter" desc = "The zippo." icon_state = "zippo" item_state = "zippo" diff --git a/code/game/objects/items/weapons/cosmetics.dm b/code/game/objects/items/weapons/cosmetics.dm index ba5088e1d25..cc0a230a848 100644 --- a/code/game/objects/items/weapons/cosmetics.dm +++ b/code/game/objects/items/weapons/cosmetics.dm @@ -1,4 +1,5 @@ /obj/item/weapon/lipstick + gender = PLURAL name = "red lipstick" desc = "A generic brand of lipstick." icon = 'icons/obj/items.dmi' diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm index 7b2b7197743..01cbebdc078 100644 --- a/code/game/objects/items/weapons/implants/implantchair.dm +++ b/code/game/objects/items/weapons/implants/implantchair.dm @@ -1,7 +1,7 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/machinery/implantchair - name = "Loyalty Implanter" + name = "loyalty implanter" desc = "Used to implant occupants with loyalty implants." icon = 'icons/obj/machines/implantchair.dmi' icon_state = "implantchair" diff --git a/code/game/objects/items/weapons/kitchen.dm b/code/game/objects/items/weapons/kitchen.dm index 0e976b8038c..6a5d949a2eb 100644 --- a/code/game/objects/items/weapons/kitchen.dm +++ b/code/game/objects/items/weapons/kitchen.dm @@ -129,7 +129,7 @@ * Bucher's cleaver */ /obj/item/weapon/butch - name = "butcher's Cleaver" + name = "butcher's cleaver" icon = 'icons/obj/kitchen.dmi' icon_state = "butch" desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 27b4a1801b2..e335729519a 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -3,7 +3,8 @@ var/global/list/cached_icons = list() /obj/item/weapon/paint - name = "Paint Can" + gender= PLURAL + name = "paint" desc = "Used to recolor floors and walls. Can not be removed by the janitor." icon = 'icons/obj/items.dmi' icon_state = "paint_neutral" @@ -13,43 +14,44 @@ var/global/list/cached_icons = list() var/paintleft = 10 /obj/item/weapon/paint/red - name = "Red paint" + name = "red paint" item_color = "C73232" //"FF0000" icon_state = "paint_red" /obj/item/weapon/paint/green - name = "Green paint" + name = "green paint" item_color = "2A9C3B" //"00FF00" icon_state = "paint_green" /obj/item/weapon/paint/blue - name = "Blue paint" + name = "blue paint" item_color = "5998FF" //"0000FF" icon_state = "paint_blue" /obj/item/weapon/paint/yellow - name = "Yellow paint" + name = "yellow paint" item_color = "CFB52B" //"FFFF00" icon_state = "paint_yellow" /obj/item/weapon/paint/violet - name = "Violet paint" + name = "violet paint" item_color = "AE4CCD" //"FF00FF" icon_state = "paint_violet" /obj/item/weapon/paint/black - name = "Black paint" + name = "black paint" item_color = "333333" icon_state = "paint_black" /obj/item/weapon/paint/white - name = "White paint" + name = "white paint" item_color = "FFFFFF" icon_state = "paint_white" /obj/item/weapon/paint/anycolor - name = "Any color" + gender= PLURAL + name = "any color" icon_state = "paint_neutral" attack_self(mob/user as mob) @@ -97,7 +99,8 @@ var/global/list/cached_icons = list() return /obj/item/weapon/paint/paint_remover - name = "Paint remover" + gender = PLURAL + name = "paint remover" icon_state = "paint_neutral" afterattack(turf/target, mob/user as mob,proximity) diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index a6f58984b41..22c206a10d8 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -36,7 +36,7 @@ charge = 0 /obj/item/weapon/cell/secborg - name = "\improper Security borg rechargable D battery" + name = "security borg rechargable D battery" origin_tech = "powerstorage=0" maxcharge = 600 //600 max charge / 100 charge per shot = six shots g_amt = 40 diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index ab17c8d7bfb..49e9ae665bd 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -29,7 +29,7 @@ */ /obj/item/weapon/storage/backpack/holding - name = "Bag of Holding" + name = "bag of holding" desc = "A backpack that opens into a localized pocket of Blue Space." origin_tech = "bluespace=4" icon_state = "holdingpack" @@ -85,7 +85,7 @@ item_state = "backpack" /obj/item/weapon/storage/backpack/clown - name = "Giggles Von Honkerton" + name = "Giggles von Honkerton" desc = "It's a backpack made by Honk! Co." icon_state = "clownpack" item_state = "clownpack" diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 10cd880dadb..02602b61cd0 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -88,7 +88,7 @@ new /obj/item/clothing/gloves/latex(src) /obj/item/weapon/storage/box/masks - name = "sterile masks" + name = "box of sterile masks" desc = "This box contains masks of sterility." icon_state = "sterile" @@ -103,7 +103,7 @@ new /obj/item/clothing/mask/surgical(src) /obj/item/weapon/storage/box/syringes - name = "syringes" + name = "box of syringes" desc = "A box full of syringes." desc = "A biohazard alert warning is printed on the box" icon_state = "syringe" @@ -119,7 +119,7 @@ new /obj/item/weapon/reagent_containers/syringe( src ) /obj/item/weapon/storage/box/beakers - name = "beaker box" + name = "box of beakers" icon_state = "beaker" New() @@ -133,7 +133,7 @@ new /obj/item/weapon/reagent_containers/glass/beaker( src ) /obj/item/weapon/storage/box/injectors - name = "\improper DNA injectors" + name = "box of DNA injectors" desc = "This box contains injectors it seems." New() @@ -204,7 +204,7 @@ new /obj/item/weapon/grenade/chem_grenade/teargas(src) /obj/item/weapon/storage/box/emps - name = "emp grenades" + name = "box of emp grenades" desc = "A box with 5 emp grenades." icon_state = "flashbang" @@ -217,7 +217,7 @@ new /obj/item/weapon/grenade/empgrenade(src) /obj/item/weapon/storage/box/trackimp - name = "tracking implant kit" + name = "boxed tracking implant kit" desc = "Box full of scum-bag tracking utensils." icon_state = "implant" @@ -232,7 +232,7 @@ new /obj/item/weapon/locator(src) /obj/item/weapon/storage/box/chemimp - name = "chemical implant kit" + name = "boxed chemical implant kit" desc = "Box of stuff used to implant chemicals." icon_state = "implant" @@ -247,7 +247,7 @@ new /obj/item/weapon/implantpad(src) /obj/item/weapon/storage/box/exileimp - name = "exile implant kit" + name = "boxed exile implant kit" desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway." icon_state = "implant" @@ -261,7 +261,7 @@ new /obj/item/weapon/implanter(src) /obj/item/weapon/storage/box/rxglasses - name = "prescription glasses" + name = "box of prescription glasses" desc = "This box contains nerd glasses." icon_state = "glasses" @@ -341,7 +341,7 @@ new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src) /obj/item/weapon/storage/box/ids - name = "spare IDs" + name = "box of spare IDs" desc = "Has so many empty IDs." icon_state = "id" @@ -356,7 +356,7 @@ new /obj/item/weapon/card/id(src) /obj/item/weapon/storage/box/prisoner - name = "prisoner IDs" + name = "box of prisoner IDs" desc = "Take away their last shred of dignity, their name." icon_state = "id" @@ -371,7 +371,7 @@ new /obj/item/weapon/card/id/prisoner/seven(src) /obj/item/weapon/storage/box/seccarts - name = "Spare R.O.B.U.S.T. Cartridges" + name = "box of spare R.O.B.U.S.T. Cartridges" desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security." icon_state = "pda" @@ -386,7 +386,7 @@ new /obj/item/weapon/cartridge/security(src) /obj/item/weapon/storage/box/handcuffs - name = "spare handcuffs" + name = "box of spare handcuffs" desc = "A box full of handcuffs." icon_state = "handcuff" @@ -401,7 +401,7 @@ new /obj/item/weapon/handcuffs(src) /obj/item/weapon/storage/box/fakesyndiesuit - name = "Space Suit and Helmet" + name = "boxed space suit and helmet" desc = "A sleek, sturdy box used to hold replica spacesuits." icon_state = "box_of_doom" @@ -411,7 +411,7 @@ new /obj/item/clothing/suit/syndicatefake(src) /obj/item/weapon/storage/box/mousetraps - name = "box of Pest-B-Gon Mousetraps" + name = "box of Pest-B-Gon mousetraps" desc = "WARNING: Keep out of reach of children." icon_state = "mousetraps" @@ -475,7 +475,7 @@ return /obj/item/weapon/storage/box/lights - name = "replacement bulbs" + name = "box of replacement bulbs" icon = 'icons/obj/storage.dmi' icon_state = "light" desc = "This box is shaped on the inside so that only light tubes and bulbs fit." @@ -492,7 +492,7 @@ new /obj/item/weapon/light/bulb(src) /obj/item/weapon/storage/box/lights/tubes - name = "replacement tubes" + name = "box of replacement tubes" icon_state = "lighttube" /obj/item/weapon/storage/box/lights/tubes/New() @@ -501,7 +501,7 @@ new /obj/item/weapon/light/tube(src) /obj/item/weapon/storage/box/lights/mixed - name = "replacement lights" + name = "box of replacement lights" icon_state = "lightmixed" /obj/item/weapon/storage/box/lights/mixed/New() diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm index 4201bcf179e..7305201a646 100644 --- a/code/game/objects/items/weapons/storage/fancy.dm +++ b/code/game/objects/items/weapons/storage/fancy.dm @@ -80,7 +80,7 @@ */ /obj/item/weapon/storage/fancy/candle_box - name = "Candle pack" + name = "candle pack" desc = "A pack of red candles." icon = 'icons/obj/candle.dmi' icon_state = "candlebox5" diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index e26d44b1030..a6db233494b 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -150,7 +150,7 @@ return /obj/item/weapon/storage/pill_bottle/kelotane - name = "Pill bottle (kelotane)" + name = "bottle of kelotane pills" desc = "Contains pills used to treat burns." New() @@ -164,7 +164,7 @@ new /obj/item/weapon/reagent_containers/pill/kelotane( src ) /obj/item/weapon/storage/pill_bottle/antitox - name = "Pill bottle (Anti-toxin)" + name = "bottle of anti-toxin pills" desc = "Contains pills used to counter toxins." New() @@ -178,7 +178,7 @@ new /obj/item/weapon/reagent_containers/pill/antitox( src ) /obj/item/weapon/storage/pill_bottle/inaprovaline - name = "Pill bottle (inaprovaline)" + name = "bottle of inaprovaline pills" desc = "Contains pills used to stabilize patients." New() diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm index 9aea4a2dbbd..b1f2a0abc9f 100644 --- a/code/game/objects/items/weapons/storage/lockbox.dm +++ b/code/game/objects/items/weapons/storage/lockbox.dm @@ -70,7 +70,7 @@ /obj/item/weapon/storage/lockbox/loyalty - name = "Lockbox (Loyalty Implants)" + name = "lockbox of loyalty implants" req_access = list(access_security) New() @@ -82,7 +82,7 @@ /obj/item/weapon/storage/lockbox/clusterbang - name = "lockbox (clusterbang)" + name = "lockbox of clusterbangs" desc = "You have a bad feeling about opening this." req_access = list(access_security) diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index 044be6baf21..469460e3d63 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -78,12 +78,12 @@ return /obj/item/weapon/storage/box/syndie_kit - name = "Box" + name = "box" desc = "A sleek, sturdy box" icon_state = "box_of_doom" /obj/item/weapon/storage/box/syndie_kit/imp_freedom - name = "Freedom Implant (with injector)" + name = "boxed freedom implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_freedom/New() ..() @@ -112,7 +112,7 @@ return*/ /obj/item/weapon/storage/box/syndie_kit/imp_uplink - name = "Uplink Implant (with injector)" + name = "boxed uplink implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_uplink/New() ..() @@ -123,7 +123,7 @@ /obj/item/weapon/storage/box/syndie_kit/imp_adrenal - name = "Adrenal Implant (with injector)" + name = "boxed adrenal implant (with injector)" /obj/item/weapon/storage/box/syndie_kit/imp_adrenal/New() ..() @@ -134,7 +134,7 @@ /obj/item/weapon/storage/box/syndie_kit/space - name = "Space Suit and Helmet" + name = "boxed space suit and helmet" /obj/item/weapon/storage/box/syndie_kit/space/New() ..() @@ -143,7 +143,7 @@ return /obj/item/weapon/storage/box/syndie_kit/emp - name = "EMP kit" + name = "boxed EMP kit" /obj/item/weapon/storage/box/syndie_kit/emp/New() ..() diff --git a/code/game/objects/items/weapons/vending_items.dm b/code/game/objects/items/weapons/vending_items.dm index 3f44e648641..9b49f566ed1 100644 --- a/code/game/objects/items/weapons/vending_items.dm +++ b/code/game/objects/items/weapons/vending_items.dm @@ -1,5 +1,5 @@ /obj/item/weapon/vending_refill - name = "Resupply canister" + name = "resupply canister" var/machine_name = "Generic" icon = 'icons/obj/vending_restock.dmi' diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index ba312a4eb9b..4b2a27aa54d 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -98,7 +98,7 @@ return 1 obj/item/weapon/wirerod - name = "Wired rod" + name = "wired rod" desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." icon_state = "wiredrod" item_state = "rods" diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index a8816a8d83c..df75746b16a 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -128,7 +128,7 @@ LINEN BINS item_color = "cargo" /obj/item/weapon/bedsheet/centcom - name = "centcom bedsheet" + name = "\improper Centcom bedsheet" desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials." icon_state = "sheetcentcom" item_color = "centcom" diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index a9a767b84bc..c6cf316b2bc 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -1,5 +1,5 @@ /obj/structure/displaycase - name = "Display Case" + name = "display case" icon = 'icons/obj/stationobjs.dmi' icon_state = "glassbox1" desc = "A display case for prized possessions. It taunts you to kick it." diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index bc38fc27fe8..816dcacaea4 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -1,7 +1,7 @@ obj/structure/door_assembly icon = 'icons/obj/doors/door_assembly.dmi' - name = "Airlock Assembly" + name = "airlock assembly" icon_state = "door_as_0" anchored = 0 density = 1 @@ -20,7 +20,7 @@ obj/structure/door_assembly base_icon_state = copytext(icon_state,1,lentext(icon_state)) door_assembly_0 - name = "Airlock Assembly" + name = "airlock assembly" icon_state = "door_as_1" airlock_type = /obj/machinery/door/airlock anchored = 1 @@ -28,7 +28,7 @@ obj/structure/door_assembly state = 1 door_assembly_com - name = "Command Airlock Assembly" + name = "command airlock assembly" icon_state = "door_as_com1" glass_base_icon_state = "door_as_gcom" typetext = "command" @@ -44,7 +44,7 @@ obj/structure/door_assembly icon_state = "door_as_gcom1" door_assembly_sec - name = "Security Airlock Assembly" + name = "security airlock assembly" icon_state = "door_as_sec1" glass_base_icon_state = "door_as_gsec" typetext = "security"