From b9fa7963a7dbe11148ac1c4c2df25d3ab303476f Mon Sep 17 00:00:00 2001 From: nemvar <47324920+nemvar@users.noreply.github.com> Date: Thu, 8 Aug 2019 10:02:57 +0200 Subject: [PATCH] Moves the C4 overlay to the float layer for mobs. (#45754) * Fixes C4 stuff * Only does it on mobs. --- code/game/objects/items/grenades/plastic.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/grenades/plastic.dm b/code/game/objects/items/grenades/plastic.dm index 0b6d19e3169..d7e8d93600b 100644 --- a/code/game/objects/items/grenades/plastic.dm +++ b/code/game/objects/items/grenades/plastic.dm @@ -97,8 +97,10 @@ I.throw_speed = max(1, (I.throw_speed - 3)) I.throw_range = max(1, (I.throw_range - 3)) I.embedding = I.embedding.setRating(embed_chance = 0) + else if(istype(AM, /mob/living)) + plastic_overlay.layer = FLOAT_LAYER - target.add_overlay(plastic_overlay, TRUE) + target.add_overlay(plastic_overlay) to_chat(user, "You plant the bomb. Timer counting down from [det_time].") addtimer(CALLBACK(src, .proc/prime), det_time*10)