diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index e79c43d9882..c586036f5fc 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -42,13 +42,13 @@ if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER) . += span_notice("The circuit is connected loosely to its slot, but the maintenance panel is unscrewed and open.") if(!mineral && !nomineral && !glass && !noglass) - . += span_notice("There is a small paper placard on the assembly[doorname]. There are empty slots for glass windows and mineral covers.") + . += span_notice("There are empty slots for glass windows and mineral covers.") else if(!mineral && !nomineral && glass && !noglass) - . += span_notice("There is a small paper placard on the assembly[doorname]. There are empty slots for mineral covers.") + . += span_notice("There are empty slots for mineral covers.") else if(!glass && !noglass) - . += span_notice("There is a small paper placard on the assembly[doorname]. There are empty slots for glass windows.") - else - . += span_notice("There is a small paper placard on the assembly[doorname].") + . += span_notice("There are empty slots for glass windows.") + if(doorname) + . += span_notice("There is a small paper placard on the assembly labelled \"[doorname]\".") /obj/structure/door_assembly/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/pen))