diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index e79c43d9882..c586036f5fc 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -42,13 +42,13 @@
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
. += span_notice("The circuit is connected loosely to its slot, but the maintenance panel is unscrewed and open.")
if(!mineral && !nomineral && !glass && !noglass)
- . += span_notice("There is a small paper placard on the assembly[doorname]. There are empty slots for glass windows and mineral covers.")
+ . += span_notice("There are empty slots for glass windows and mineral covers.")
else if(!mineral && !nomineral && glass && !noglass)
- . += span_notice("There is a small paper placard on the assembly[doorname]. There are empty slots for mineral covers.")
+ . += span_notice("There are empty slots for mineral covers.")
else if(!glass && !noglass)
- . += span_notice("There is a small paper placard on the assembly[doorname]. There are empty slots for glass windows.")
- else
- . += span_notice("There is a small paper placard on the assembly[doorname].")
+ . += span_notice("There are empty slots for glass windows.")
+ if(doorname)
+ . += span_notice("There is a small paper placard on the assembly labelled \"[doorname]\".")
/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))