Adds more bitrunning antagonists + fixes (READY) (#79522)

## About The Pull Request
Reopened #78997
Larger patch for bitrunning that addresses a few issues.

- Two new antagonists: cyber tac and netguardian
- Quantum server emag opportunity
- Modular mob packs: Like random spawners, but for groups
- Antag spawning fixed: vdom antags now have up to a 10% chance to spawn
based on domains loaded
- Virtual domains are no longer all fullbright by default, only the
outdoorsy ones
- Actually deletes legion map file, since it was removed in #79424

<details>
<summary>images</summary>

The netguardian prime

![dreamseeker_eKi7Mhv45s](https://github.com/tgstation/tgstation/assets/42397676/099a0982-d6f8-4c93-a64c-8c7d45d9204e)


![robot_48_animation](https://github.com/tgstation/tgstation/assets/42397676/a2147195-61e6-4584-8645-56333ecd3e07)

The glitch effect - this mob is being mutated

![dreamseeker_NE4j4rCoez](https://github.com/tgstation/tgstation/assets/42397676/273892c7-e396-417b-8a9d-3709a210e3ff)

Cyber tac (t2 antagonist)
![Screenshot 2023-10-27
211732](https://github.com/tgstation/tgstation/assets/42397676/6ff79337-cb0d-4a1f-80cf-dce99a4991d5)

</details>

## Why It's Good For The Game
- Bitrunning antagonists are so incredibly rare that it's underwhelming
to play as one for the solid second they offer if you even get the role
- Bitrunners had basically no traitor route to follow, they became
assistants with black outfits

Fixes #79465

<details>
<summary>More info</summary>

Bitrunners don't have any type of traitor options. If they're made into
traitors, there's nothing bitrunner related they can do, and their
access is particularly bad so it's like they're a worse assistant. I've
coupled this with the bitrunning antagonist system, which is now
fixed.\. Bitrunners can now attempt to coax these entities to come onto
the station, however they are not given any form of allegiance for doing
so (and are quite counterable).

Previously, vdom antagonists relied on so many factors to spawn that it
basically wouldn't happen. Now, it runs on the server each time there is
a map loaded, with increasing probability as the round progresses. This
builds up the list of spawnable antagonists, of which two are new,
including an entirely new giant mech megafauna. This is the first
"megafauna-esque" basic mob in the game. Its AI is bad, it's really only
meant to be player controlled, but this does mean an admin can spawn
them. Being mech, they are very counterable with ion rifles and the
like.

Several refactors, rewrites, and overall bug fixes are included in this
PR.

Lastly, I added a framework for making bitrunner maps more random, the
modular mob spawning system, which works in conjunction with random
crate locations.
</details>

## Changelog
jlsnow301, infraredbaron
🆑
add: Bitrunning Patch 1 features a host of changes!
add: Added randomized mobs to virtual domains, which will be indicated
with a unique icon.
add: New emag interaction with the quantum server. Antags will spawn
more frequently, and they can hack themselves onto the station. You have
been warned.
add: Both living and dead players can now see which mob is going to
spawn an antagonist in the vdom.
add: Two new vdom antagonists: Cyber Tac and the NetGuardian. These
unlock at specific thresholds.
balance: You can no longer stack copies of the same ability with
bitrunning disks.
balance: Some of the disk items have been replaced with stronger
versions.
fix: You can no longer spy on crew using the advanced camera console on
syndicate assault.
fix: Fixed the spawning mechanism of virtual domain antagonists. You
should now have a chance of playing as one. This chance increases as
more domains are completed.
fix: Vdom antagonists shouldn't spawn at the end of the run any longer.
fix: The preference for vdom antagonists has been changed to factor in
the new types. Check your preferences!
fix: The quantum server will now show its balloon alerts to all
observers.
fix: Random domains should be fully random again.
/🆑

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
This commit is contained in:
Jeremiah
2023-11-17 11:56:17 +13:00
committed by GitHub
co-authored by LemonInTheDark
parent df80653bcb
commit ba5ae73dac
76 changed files with 2854 additions and 8526 deletions
@@ -14,12 +14,12 @@
var/capacitor_coefficient = 1
/// The loaded map template, map_template/virtual_domain
var/datum/lazy_template/virtual_domain/generated_domain
/// The loaded safehouse, map_template/safehouse
var/datum/map_template/safehouse/generated_safehouse
/// If the current domain was a random selection
var/domain_randomized = FALSE
/// Prevents multiple user actions. Handled by loading domains and cooldowns
var/is_ready = TRUE
/// Chance multipled by threat to spawn a glitch
var/glitch_chance = 0.05
/// List of available domains
var/list/available_domains = list()
/// Current plugged in users
@@ -42,6 +42,8 @@
var/server_cooldown_time = 3 MINUTES
/// Applies bonuses to rewards etc
var/servo_bonus = 0
/// Determines the glitches available to spawn, builds with completion
var/threat = 0
/// The turfs we can place a hololadder on.
var/turf/exit_turfs = list()
@@ -54,15 +56,12 @@
. = ..()
radio = new(src)
radio.set_frequency(FREQ_SUPPLY)
radio.subspace_transmission = TRUE
radio.canhear_range = 0
radio.keyslot = new /obj/item/encryptionkey/headset_cargo()
radio.set_listening(FALSE)
radio.recalculateChannels()
RegisterSignals(src, list(COMSIG_MACHINERY_BROKEN, COMSIG_MACHINERY_POWER_LOST), PROC_REF(on_broken))
RegisterSignal(src, COMSIG_QDELETING, PROC_REF(on_delete))
RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(src, COMSIG_BITRUNNER_SPAWN_GLITCH, PROC_REF(on_threat_created))
// This further gets sorted in the client by cost so it's random and grouped
available_domains = shuffle(subtypesof(/datum/lazy_template/virtual_domain))
@@ -76,17 +75,39 @@
spawned_threat_refs.Cut()
QDEL_NULL(exit_turfs)
QDEL_NULL(generated_domain)
QDEL_NULL(generated_safehouse)
QDEL_NULL(radio)
/obj/machinery/quantum_server/examine(mob/user)
. = ..()
. += span_infoplain("Can be resource intensive to run. Ensure adequate power supply.")
if(capacitor_coefficient < 1)
. += span_infoplain("Its coolant capacity reduces cooldown time by [(1 - capacitor_coefficient) * 100]%.")
if(servo_bonus > 0.2)
. += span_infoplain("Its manipulation potential is increasing rewards by [servo_bonus]x.")
. += span_infoplain("Injury from unsafe ejection reduced [servo_bonus * 100]%.")
if(!is_ready)
. += span_notice("It is currently cooling down. Give it a few moments.")
/obj/machinery/quantum_server/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
obj_flags |= EMAGGED
glitch_chance = 0.09
add_overlay(mutable_appearance('icons/obj/machines/bitrunning.dmi', "emag_overlay"))
balloon_alert(user, "bzzzt...")
playsound(src, 'sound/effects/sparks1.ogg', 35, vary = TRUE)
/obj/machinery/quantum_server/update_appearance(updates)
if(isnull(generated_domain) || !is_operational)
set_light(l_on = FALSE)
return ..()
set_light_color(is_ready ? LIGHT_COLOR_BABY_BLUE : LIGHT_COLOR_FIRE)
set_light(l_range = 2, l_power = 1.5, l_on = TRUE)
set_light(l_range = 2, l_power = 1.5, l_color = is_ready ? LIGHT_COLOR_BABY_BLUE : LIGHT_COLOR_FIRE, l_on = TRUE)
return ..()
/obj/machinery/quantum_server/update_icon_state()
@@ -97,6 +118,14 @@
icon_state = "[base_icon_state]_[is_ready ? "on" : "off"]"
return ..()
/obj/machinery/quantum_server/attackby(obj/item/weapon, mob/user, params)
. = ..()
if(istype(weapon, /obj/item/bitrunning_debug))
obj_flags |= EMAGGED
glitch_chance = 0.5
capacitor_coefficient = 0.01
points = 100
/obj/machinery/quantum_server/crowbar_act(mob/living/user, obj/item/crowbar)
. = ..()
@@ -121,8 +150,6 @@
return FALSE
/obj/machinery/quantum_server/RefreshParts()
. = ..()
var/capacitor_rating = 1.15
var/datum/stock_part/capacitor/cap = locate() in component_parts
capacitor_rating -= cap.tier * 0.15
@@ -139,3 +166,4 @@
servo_bonus = servo_rating
return ..()
+4
View File
@@ -110,6 +110,9 @@
score += time_score * base
// Increases the chance for glitches to spawn based on how well they're doing
threat += score
switch(score)
if(1 to 4)
return "D"
@@ -121,3 +124,4 @@
return "A"
else
return "S"
+44 -60
View File
@@ -1,18 +1,16 @@
#define ONLY_TURF 1
/// Gives all current occupants a notification that the server is going down
/obj/machinery/quantum_server/proc/begin_shutdown(mob/user)
if(isnull(generated_domain))
return
if(!length(avatar_connection_refs))
balloon_alert(user, "powering down domain...")
playsound(src, 'sound/machines/terminal_off.ogg', 40, 2)
balloon_alert_to_viewers("powering down domain...")
playsound(src, 'sound/machines/terminal_off.ogg', 40, vary = TRUE)
reset()
return
balloon_alert(user, "notifying clients...")
playsound(src, 'sound/machines/terminal_alert.ogg', 100, TRUE)
balloon_alert_to_viewers("notifying clients...")
playsound(src, 'sound/machines/terminal_alert.ogg', 100, vary = TRUE)
user.visible_message(
span_danger("[user] begins depowering the server!"),
span_notice("You start disconnecting clients..."),
@@ -26,40 +24,40 @@
reset()
/**
* ### Quantum Server Cold Boot
* Procedurally links the 3 booting processes together.
*
* This is the starting point if you have an id. Does validation and feedback on steps
*/
/obj/machinery/quantum_server/proc/cold_boot_map(mob/user, map_key)
/// Links all the loading processes together - does validation for booting a map
/obj/machinery/quantum_server/proc/cold_boot_map(map_key)
if(!is_ready)
return FALSE
if(isnull(map_key))
balloon_alert(user, "no domain specified.")
balloon_alert_to_viewers("no domain specified.")
return FALSE
if(generated_domain)
balloon_alert(user, "stop the current domain first.")
balloon_alert_to_viewers("stop the current domain first.")
return FALSE
if(length(avatar_connection_refs))
balloon_alert(user, "all clients must disconnect!")
balloon_alert_to_viewers("all clients must disconnect!")
return FALSE
is_ready = FALSE
playsound(src, 'sound/machines/terminal_processing.ogg', 30, 2)
if(!initialize_domain(map_key) || !initialize_safehouse() || !initialize_map_items())
balloon_alert(user, "initialization failed.")
/// If any one of these fail, it reverts the entire process
if(!load_domain(map_key) || !load_safehouse() || !load_map_items() || !load_mob_segments())
balloon_alert_to_viewers("initialization failed.")
scrub_vdom()
is_ready = TRUE
return FALSE
is_ready = TRUE
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 30, 2)
balloon_alert(user, "domain loaded.")
if(prob(clamp((threat * glitch_chance), 1, 10)))
setup_glitch()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 30, vary = TRUE)
balloon_alert_to_viewers("domain loaded.")
generated_domain.start_time = world.time
points -= generated_domain.cost
update_use_power(ACTIVE_POWER_USE)
@@ -68,28 +66,20 @@
return TRUE
/// Initializes a new domain if the given key is valid and the user has enough points
/obj/machinery/quantum_server/proc/initialize_domain(map_key)
var/datum/lazy_template/virtual_domain/to_load
/obj/machinery/quantum_server/proc/load_domain(map_key)
for(var/datum/lazy_template/virtual_domain/available as anything in subtypesof(/datum/lazy_template/virtual_domain))
if(map_key != initial(available.key) || points < initial(available.cost))
continue
to_load = available
break
if(map_key == initial(available.key) && points >= initial(available.cost))
generated_domain = new available()
RegisterSignal(generated_domain, COMSIG_LAZY_TEMPLATE_LOADED, PROC_REF(on_template_loaded))
generated_domain.lazy_load()
return TRUE
if(isnull(to_load))
return FALSE
return FALSE
generated_domain = new to_load()
RegisterSignal(generated_domain, COMSIG_LAZY_TEMPLATE_LOADED, PROC_REF(on_template_loaded))
generated_domain.lazy_load()
return TRUE
/// Loads in necessary map items, sets mutation targets, etc
/obj/machinery/quantum_server/proc/initialize_map_items()
/// Loads in necessary map items like hololadder spawns, caches, etc
/obj/machinery/quantum_server/proc/load_map_items()
var/turf/goal_turfs = list()
var/turf/crate_turfs = list()
var/turf/cache_turfs = list()
for(var/obj/effect/landmark/bitrunning/thing in GLOB.landmarks_list)
if(istype(thing, /obj/effect/landmark/bitrunning/hololadder_spawn))
@@ -106,7 +96,7 @@
continue
if(istype(thing, /obj/effect/landmark/bitrunning/cache_spawn))
crate_turfs += get_turf(thing)
cache_turfs += get_turf(thing)
qdel(thing)
continue
@@ -120,26 +110,23 @@
if(!length(goal_turfs))
CRASH("Failed to find send turfs on generated domain.")
if(length(crate_turfs))
shuffle_inplace(crate_turfs)
new /obj/structure/closet/crate/secure/bitrunning/encrypted(pick(crate_turfs))
if(!attempt_spawn_cache(cache_turfs))
return FALSE
return TRUE
/// Loads the safehouse
/obj/machinery/quantum_server/proc/initialize_safehouse()
var/turf/safehouse_load_turf = list()
for(var/obj/effect/landmark/bitrunning/safehouse_spawn/spawner in GLOB.landmarks_list)
safehouse_load_turf += get_turf(spawner)
qdel(spawner)
break
/obj/machinery/quantum_server/proc/load_safehouse()
var/obj/effect/landmark/bitrunning/safehouse_spawn/landmark = locate() in GLOB.landmarks_list
if(isnull(landmark))
CRASH("vdom: failed to find safehouse spawn landmark")
if(!length(safehouse_load_turf))
CRASH("Failed to find safehouse load landmark on map.")
var/turf/spawn_loc = get_turf(landmark)
qdel(landmark)
var/datum/map_template/safehouse/safehouse = new generated_domain.safehouse_path()
safehouse.load(safehouse_load_turf[ONLY_TURF])
generated_safehouse = safehouse
var/datum/map_template/safehouse/new_safehouse = new generated_domain.safehouse_path()
if(!new_safehouse.load(spawn_loc))
CRASH("vdom: failed to load safehouse")
return TRUE
@@ -155,14 +142,14 @@
else
scrub_vdom() // used in unit testing, no need to wait for callbacks
addtimer(CALLBACK(src, PROC_REF(cool_off)), min(server_cooldown_time * capacitor_coefficient), TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
addtimer(CALLBACK(src, PROC_REF(cool_off)), ROUND_UP(server_cooldown_time * capacitor_coefficient), TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
update_appearance()
update_use_power(IDLE_POWER_USE)
domain_randomized = FALSE
retries_spent = 0
/// Deletes all the tile contents
/// Tries to clean up everything in the domain
/obj/machinery/quantum_server/proc/scrub_vdom()
sever_connections() /// just in case someone's connected
SEND_SIGNAL(src, COMSIG_BITRUNNER_DOMAIN_SCRUBBED) // avatar cleanup just in case
@@ -171,19 +158,16 @@
var/datum/turf_reservation/res = generated_domain.reservations[1]
res.Release()
var/list/datum/weakref/creatures = spawned_threat_refs + mutation_candidate_refs
var/list/creatures = spawned_threat_refs + mutation_candidate_refs
for(var/datum/weakref/creature_ref as anything in creatures)
var/mob/living/creature = creature_ref?.resolve()
if(isnull(creature))
continue
creature.dust() // sometimes mobs just don't die
creature.dust(just_ash = TRUE, force = TRUE) // sometimes mobs just don't die
avatar_connection_refs.Cut()
exit_turfs = list()
generated_domain = null
generated_safehouse = null
mutation_candidate_refs.Cut()
spawned_threat_refs.Cut()
#undef ONLY_TURF
@@ -1,3 +1,20 @@
/// Attempts to spawn a crate twice based on the list of available locations
/obj/machinery/quantum_server/proc/attempt_spawn_cache(list/possible_turfs)
if(!length(possible_turfs))
return TRUE
shuffle_inplace(possible_turfs)
var/turf/chosen_turf = validate_turf(pick(possible_turfs))
if(isnull(chosen_turf))
possible_turfs.Remove(chosen_turf)
chosen_turf = validate_turf(pick(possible_turfs))
if(isnull(chosen_turf))
CRASH("vdom: after two attemps, could not find a valid turf for cache")
new /obj/structure/closet/crate/secure/bitrunning/encrypted(chosen_turf)
return TRUE
/// Generates a new avatar for the bitrunner.
/obj/machinery/quantum_server/proc/generate_avatar(obj/structure/hololadder/wayout, datum/outfit/netsuit)
var/mob/living/carbon/human/avatar = new(wayout.loc)
@@ -19,17 +36,11 @@
if(istype(jumpsuit))
jumpsuit.set_armor(/datum/armor/clothing_under)
var/obj/item/clothing/head/hat = avatar.get_clothing_on_part(HEAD)
var/obj/item/clothing/head/hat = locate() in avatar.get_equipped_items()
if(istype(hat))
hat.set_armor(null)
hat.set_armor(/datum/armor/none)
var/thing = avatar.get_active_held_item()
if(!isnull(thing))
qdel(thing)
thing = avatar.get_inactive_held_item()
if(!isnull(thing))
qdel(thing)
QDEL_LIST(avatar.held_items)
var/obj/item/storage/backpack/bag = avatar.back
if(istype(bag))
@@ -78,6 +89,33 @@
return wayout
/// Loads in any mob segments of the map
/obj/machinery/quantum_server/proc/load_mob_segments()
if(!length(generated_domain.mob_modules))
return TRUE
var/current_index = 1
shuffle_inplace(generated_domain.mob_modules)
for(var/obj/effect/landmark/bitrunning/mob_segment/landmark in GLOB.landmarks_list)
if(current_index > length(generated_domain.mob_modules))
stack_trace("vdom: mobs segments are set to unique, but there are more landmarks than available segments")
return FALSE
var/path
if(generated_domain.modular_unique_mobs)
path = generated_domain.mob_modules[current_index]
current_index += 1
else
path = pick(generated_domain.mob_modules)
var/datum/modular_mob_segment/segment = new path()
segment.spawn_mobs(get_turf(landmark))
mutation_candidate_refs += segment.spawned_mob_refs
qdel(landmark)
return TRUE
/// Scans over neo's contents for bitrunning tech disks. Loads the items or abilities onto the avatar.
/obj/machinery/quantum_server/proc/stock_gear(mob/living/carbon/human/avatar, mob/living/carbon/human/neo, datum/lazy_template/virtual_domain/generated_domain)
var/domain_forbids_items = generated_domain.forbids_disk_items
@@ -109,6 +147,11 @@
continue
var/datum/action/our_action = new ability_disk.granted_action()
if(locate(our_action.type) in avatar.actions)
failed = TRUE
continue
our_action.Grant(avatar)
continue
@@ -122,4 +165,4 @@
avatar.put_in_hands(new item_disk.granted_item())
if(failed)
to_chat(neo, span_warning("One of your disks failed to load. You must activate them to make a selection."))
to_chat(neo, span_warning("One of your disks failed to load. Check for duplicate or inactive disks."))
@@ -14,8 +14,9 @@
/obj/machinery/quantum_server/proc/on_delete(datum/source)
SIGNAL_HANDLER
sever_connections()
if(generated_domain)
sever_connections()
scrub_vdom()
if(is_ready)
@@ -25,23 +26,6 @@
if(circuit)
qdel(circuit)
/// Handles examining the server. Shows cooldown time and efficiency.
/obj/machinery/quantum_server/proc/on_examine(datum/source, mob/examiner, list/examine_text)
SIGNAL_HANDLER
examine_text += span_infoplain("Can be resource intensive to run. Ensure adequate power supply.")
if(capacitor_coefficient < 1)
examine_text += span_infoplain("Its coolant capacity reduces cooldown time by [(1 - capacitor_coefficient) * 100]%.")
if(servo_bonus > 0.2)
examine_text += span_infoplain("Its manipulation potential is increasing rewards by [servo_bonus]x.")
examine_text += span_infoplain("Injury from unsafe ejection reduced [servo_bonus * 100]%.")
if(!is_ready)
examine_text += span_notice("It is currently cooling down. Give it a few moments.")
return
/// Whenever something enters the send tiles, check if it's a loot crate. If so, alert players.
/obj/machinery/quantum_server/proc/on_goal_turf_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
@@ -50,6 +34,15 @@
if(isnull(chosen_forge))
return
if((obj_flags & EMAGGED) && isliving(arrived))
var/mob/living/creature = arrived
if(!creature.mind?.has_antag_datum(/datum/antagonist/bitrunning_glitch, check_subtypes = TRUE))
return
INVOKE_ASYNC(src, PROC_REF(station_spawn), arrived, chosen_forge)
return
if(istype(arrived, /obj/structure/closet/crate/secure/bitrunning/encrypted))
generate_loot(arrived, chosen_forge)
return
@@ -70,7 +63,8 @@
var/mob/living/creature = thing
if(ismegafauna(creature))
creature.AddElement(/datum/element/virtual_elite_mob)
var/mob/living/simple_animal/hostile/megafauna/boss = creature
boss.make_virtual_megafauna()
continue
mutation_candidate_refs.Add(WEAKREF(creature))
+143
View File
@@ -3,6 +3,37 @@
spawned_threat_refs.Add(WEAKREF(threat))
SEND_SIGNAL(src, COMSIG_BITRUNNER_THREAT_CREATED)
/// Choses which antagonist role is spawned based on threat
/obj/machinery/quantum_server/proc/get_antagonist_role()
var/list/available = list()
for(var/datum/antagonist/bitrunning_glitch/subtype as anything in subtypesof(/datum/antagonist/bitrunning_glitch))
if(threat >= initial(subtype.threat))
available += subtype
shuffle_inplace(available)
var/datum/antagonist/bitrunning_glitch/chosen = pick(available)
threat -= initial(chosen.threat) * 0.5
return chosen
/// Selects a target to mutate. Gives two attempts, then crashes if it fails.
/obj/machinery/quantum_server/proc/get_mutation_target()
var/datum/weakref/target_ref = pick(mutation_candidate_refs)
var/mob/living/resolved = target_ref.resolve()
if(resolved)
return resolved
mutation_candidate_refs.Remove(target_ref)
if(!length(mutation_candidate_refs))
return
target_ref = pick(mutation_candidate_refs)
resolved = target_ref.resolve()
return resolved
/// Finds any mobs with minds in the zones and gives them the bad news
/obj/machinery/quantum_server/proc/notify_spawned_threats()
for(var/datum/weakref/baddie_ref as anything in spawned_threat_refs)
@@ -19,3 +50,115 @@
alert.desc = "The server is resetting. Oblivion awaits."
to_chat(baddie, span_userdanger("You have been flagged for deletion! Thank you for your service."))
/// Removes a specific threat - used when station spawning
/obj/machinery/quantum_server/proc/remove_threat(mob/living/threat)
spawned_threat_refs.Remove(WEAKREF(threat))
/// Selects the role and waits for a ghost orbiter
/obj/machinery/quantum_server/proc/setup_glitch(datum/antagonist/bitrunning_glitch/forced_role)
if(!validate_mutation_candidates())
return
var/mob/living/mutation_target = get_mutation_target()
if(isnull(mutation_target))
CRASH("vdom: After two attempts, no valid mutation target was found.")
var/atom/thing = mutation_target
thing.create_digital_aura()
var/datum/antagonist/bitrunning_glitch/chosen_role = forced_role || get_antagonist_role()
var/role_name = initial(chosen_role.name)
var/datum/callback/to_call = CALLBACK(src, PROC_REF(spawn_glitch), chosen_role, mutation_target)
mutation_target.AddComponent(/datum/component/orbit_poll, \
ignore_key = POLL_IGNORE_GLITCH, \
job_bans = ROLE_GLITCH, \
to_call = to_call, \
title = role_name, \
header = "Bitrunning Malfunction", \
)
return mutation_target
/// Orbit poll has concluded - spawn the antag
/obj/machinery/quantum_server/proc/spawn_glitch(datum/antagonist/bitrunning_glitch/chosen_role, mob/living/mutation_target, mob/dead/observer/ghost)
if(QDELETED(mutation_target))
return
if(QDELETED(src) || isnull(ghost) || isnull(generated_domain) || !is_ready || !is_operational)
var/atom/thing = mutation_target
thing.remove_digital_aura()
return
var/role_name = initial(chosen_role.name)
var/mob/living/antag_mob
switch(role_name)
if(ROLE_NETGUARDIAN)
antag_mob = new /mob/living/basic/netguardian(mutation_target.loc)
else // any other humanoid mob
antag_mob = new /mob/living/carbon/human(mutation_target.loc)
mutation_target.gib(DROP_ALL_REMAINS)
antag_mob.key = ghost.key
var/datum/mind/ghost_mind = antag_mob.mind
ghost_mind.add_antag_datum(chosen_role)
ghost_mind.special_role = ROLE_GLITCH
ghost_mind.set_assigned_role(SSjob.GetJobType(/datum/job/bitrunning_glitch))
playsound(antag_mob, 'sound/magic/ethereal_exit.ogg', 50, vary = TRUE)
message_admins("[ADMIN_LOOKUPFLW(antag_mob)] has been made into virtual antagonist by an event.")
antag_mob.log_message("was spawned as a virtual antagonist by an event.", LOG_GAME)
add_threats(antag_mob)
/// Oh boy - transports the antag station side
/obj/machinery/quantum_server/proc/station_spawn(mob/living/antag, obj/machinery/byteforge/chosen_forge)
antag.balloon_alert(antag, "scanning...")
chosen_forge.setup_particles(angry = TRUE)
radio.talk_into(src, "SECURITY BREACH: Unauthorized entry sequence detected.", RADIO_CHANNEL_SUPPLY)
SEND_SIGNAL(src, COMSIG_BITRUNNER_STATION_SPAWN)
var/timeout = 2 SECONDS
if(!ishuman(antag))
radio.talk_into(src, "Fabrication protocols have crashed unexpectedly. Please evacuate the area.", RADIO_CHANNEL_SUPPLY)
timeout = 10 SECONDS
if(!do_after(antag, timeout) || QDELETED(chosen_forge) || QDELETED(antag) || QDELETED(src) || !is_ready || !is_operational)
chosen_forge.setup_particles()
return
var/datum/component/glitch/effect = antag.AddComponent(/datum/component/glitch, \
server = src, \
forge = chosen_forge, \
)
chosen_forge.flicker(angry = TRUE)
if(!do_after(antag, 1 SECONDS))
chosen_forge.setup_particles()
qdel(effect)
return
chosen_forge.flash()
if(ishuman(antag))
reset_equipment(antag)
else
radio.talk_into(src, "CRITICAL ALERT: Unregistered mechanical entity deployed.")
do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/magic/ethereal_enter.ogg', asoundout = 'sound/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
/// Removes any invalid candidates from the list
/obj/machinery/quantum_server/proc/validate_mutation_candidates()
for(var/datum/weakref/creature_ref as anything in mutation_candidate_refs)
var/mob/living/creature = creature_ref.resolve()
if(isnull(creature) || creature.mind)
mutation_candidate_refs.Remove(creature_ref)
if(!length(mutation_candidate_refs))
return FALSE
shuffle_inplace(mutation_candidate_refs)
return TRUE
+40 -46
View File
@@ -22,6 +22,7 @@
"desc" = can_view ? initial(domain.desc) : "Limited scanning capabilities. Cannot infer domain details.",
"difficulty" = initial(domain.difficulty),
"id" = initial(domain.key),
"is_modular" = initial(domain.is_modular),
"name" = can_view ? initial(domain.name) : REDACTED,
"reward" = can_view_reward ? initial(domain.reward_points) : REDACTED,
))
@@ -53,31 +54,6 @@
return hosted_avatars
/// Gets a random available domain given the current points. Weighted towards higher cost domains.
/obj/machinery/quantum_server/proc/get_random_domain_id()
if(points < 1)
return
var/list/random_domains = list()
var/total_cost = 0
for(var/datum/lazy_template/virtual_domain/available as anything in subtypesof(/datum/lazy_template/virtual_domain))
var/init_cost = initial(available.cost)
if(!initial(available.test_only) && init_cost > 0 && init_cost < 4 && init_cost <= points)
random_domains += list(list(
cost = init_cost,
id = initial(available.key),
))
var/random_value = rand(0, total_cost)
var/accumulated_cost = 0
for(var/available as anything in random_domains)
accumulated_cost += available["cost"]
if(accumulated_cost >= random_value)
domain_randomized = TRUE
return available["id"]
/// Locates any turfs with forges on them, returns a random one
/obj/machinery/quantum_server/proc/get_random_nearby_forge()
var/list/nearby_forges = list()
@@ -87,30 +63,39 @@
return pick(nearby_forges)
/// Gets all mobs originally generated by the loaded domain and returns a list that are capable of being antagged
/obj/machinery/quantum_server/proc/get_valid_domain_targets()
// A: No one is playing
// B: The domain is not loaded
// C: The domain is shutting down
// D: There are no mobs
if(!length(avatar_connection_refs) || isnull(generated_domain) || !is_ready || !is_operational || !length(mutation_candidate_refs))
return list()
/// Gets a random available domain given the current points.
/obj/machinery/quantum_server/proc/get_random_domain_id()
if(points < 1)
return
for(var/datum/weakref/creature_ref as anything in mutation_candidate_refs)
var/mob/living/creature = creature_ref.resolve()
if(isnull(creature) || creature.mind)
mutation_candidate_refs.Remove(creature_ref)
var/list/random_domains = list()
return shuffle(mutation_candidate_refs)
for(var/datum/lazy_template/virtual_domain/available as anything in subtypesof(/datum/lazy_template/virtual_domain))
var/init_cost = initial(available.cost)
/// Locates any turfs with forges on them
/obj/machinery/quantum_server/proc/get_nearby_forges()
var/list/obj/machinery/byteforge/nearby_forges = list()
if(!initial(available.test_only) && \
init_cost <= points && \
init_cost > BITRUNNER_COST_NONE && \
init_cost < BITRUNNER_COST_EXTREME \
)
random_domains.Add(available)
for(var/obj/machinery/byteforge/forge in oview(MAX_DISTANCE, src))
nearby_forges += forge
shuffle_inplace(random_domains)
var/datum/lazy_template/virtual_domain/selected = pick(random_domains)
domain_randomized = TRUE
return nearby_forges
return initial(selected.key)
/// Removes all blacklisted items from a mob and returns them to base state
/obj/machinery/quantum_server/proc/reset_equipment(mob/living/carbon/human/person)
for(var/item in person.get_contents())
qdel(item)
var/datum/antagonist/bitrunning_glitch/antag_datum = locate() in person.mind?.antag_datums
if(isnull(antag_datum?.preview_outfit))
return
person.equipOutfit(antag_datum.preview_outfit)
/// Severs any connected users
/obj/machinery/quantum_server/proc/sever_connections()
@@ -121,10 +106,19 @@
/// Do some magic teleport sparks
/obj/machinery/quantum_server/proc/spark_at_location(obj/cache)
playsound(cache, 'sound/magic/blink.ogg', 50, TRUE)
playsound(cache, 'sound/magic/blink.ogg', 50, vary = TRUE)
var/datum/effect_system/spark_spread/quantum/sparks = new()
sparks.set_up(5, 1, get_turf(cache))
sparks.set_up(5, location = get_turf(cache))
sparks.start()
/// Returns a turf if it's not dense, else will find a neighbor.
/obj/machinery/quantum_server/proc/validate_turf(turf/chosen_turf)
if(!chosen_turf.is_blocked_turf())
return chosen_turf
for(var/turf/tile in get_adjacent_open_turfs(chosen_turf))
if(!tile.is_blocked_turf())
return chosen_turf
#undef REDACTED
#undef MAX_DISTANCE