mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 00:55:20 +01:00
Huge Mirror fixes (#27488)
* Fixes incorrect operator usage in mecha code (#82570)
## About The Pull Request
I completely screwed up and told the original PR author of #82415
(9922d2f237) to use the `XOR` operator
instead of the `OR` operator (I wasn't thinking right for some reason
when I was reading the ref), anyways this PR just fixes that because I
misled the contributor into doing something that wasn't correct and
actually would BREAK functionality instead.
* Fixes TGUI debugging tools (#82569)
This project doesn't interfere with the game logic and aims to fix
multiple debugging features that are currently broken. Unfortunately,
kitchen sink and debug layout became broken after migration to Redux.
This PR aims to fix those features.
* Removes unused code for HTML UIs (#82589)
## About The Pull Request
This is the final PR for https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA that
I've been slowly inching towards the past few months.
This removes ``updateDialog``, ``updateUsrDialog``, ``IN_USE``,
``INTERACT_MACHINE_SET_MACHINE``, and everything surrounding it. Also
fixes advanced camera consoles not booting you off when you're moved out
of reach.
We called ``check_eye`` on mob life whenever they had their machine var
set, but their machine var would never be set to anything that actually
used it, which I found to be a little funny but was also probably my
fault.
## Why It's Good For The Game
This is poor and unmaintained code used for HTML UIs that we no longer
need thanks to TGUI, we should get rid of it to encourage the use of
TGUI in the future instead.
## Changelog
🆑
fix: Advanced camera consoles now boots you off when you're moved out of
reach.
/🆑
* Fixes a variety of input stalling exploits (#82577)
## About The Pull Request
Fixes the following input stalling exploits (maybe missed some):
- Changing GPS tag
- Setting teleporter destination
- Request Console Reply
- Various AI law board interactions
- Note, I used `is_holding` but technically this means these fail with
telekinesis. I can swap them to `can_perform_action(...)`, which allows
TK, but I noticed some places explicitly deny TK interactions with Ai
law boards. Not sure which is preferred.
- Borg Rename Board
- Plumbing Machines and Ducts
- APCs and SMES terminal placements
- Stargazers Telepathy
- Go Go Gadget Hat
## Changelog
🆑 Melbert
fix: You can't change the GPS tag of something unless you can actually
use the GPS
fix: You can't set the teleporter to a location unless you can actually
use the teleporter
fix: You can't reply to request console requests unless you can actually
use the console
fix: You can't update AI lawboards unless you're actually holding them
fix: You can't update a borg rename board unless you're actually holding
it
fix: You can't mess with plumbing machines unless you can actually use
them
fix: You can't recolor / relayer ducts unless you're actually holding
them
fix: You can't magically wire APCs and SMESs unless you're right by them
fix: You can't use Stargazer Telepathy on people who you can't see
fix: You can't configure the Inspector Hat unless you can actually use
it
/🆑
* [NO GBP] Power outage operation fixes for chem master (#82591)
## About The Pull Request
- If the chem master runs out of power mid printing, it will properly
stop the printing process and its animation
- When transferring reagents it correctly checks if we have enough power
without forcing it
## Changelog
🆑
fix: chem master properly shuts down if it loses power mid printing and
won't transfer reagents for the same
/🆑
* Refactor renaming UNIQUE_RENAME items from the pen to an element (#82491)
## About The Pull Request
So a bit ago someone in code_general wanted to make plushies renamable,
but learnt that just adding the `UNIQUE_RENAME` flag wouldn't work as
pens would murder the plushie and only THEN let you rename it. I noted
refactoring both pens and plushies to use the new
`item_interaction(...)` procs would Just Solve This, but, well, they
didn't really have any coding experience.
But, hey, renaming being hardcoded to the pens has annoyed me ever since
I laid my eyes upon the hot mess that is paperwork code.
So here we are!
### We're making it an element.
There's not really much to this, this is mostly the same code but moved
to an element and with some minor cleanups.
First, we move it all from `/obj/item/pen` to a new element we called
`/datum/element/tool_renaming`. With this, instead of having it proc on
`/obj/item/pen/afterattack(...)`, we register it to proc on the
`COMSIG_ITEM_INTERACTING_WITH_ATOM` signal.
https://github.com/tgstation/tgstation/blob/6e36ed984070d53e16bed4fa43eb0cbe6460deed/code/__DEFINES/dcs/signals/signals_atom/signals_atom_x_act.dm#L59-L62
Secondly, we realize the code is just going through each if statement
regardless of whether the previous was correct.
https://github.com/tgstation/tgstation/blob/6e36ed984070d53e16bed4fa43eb0cbe6460deed/code/modules/paperwork/pen.dm#L225-L258
And, as we're dealing with text, just make it a switch statement
instead.
```dm
switch(pen_choice)
if("Rename")
(...)
if("Description")
(...)
if("Reset")
(...)
```
Then, we replace all single letter variables with descriptive ones,
replace the if-elses with early returns, and make it actually return
item interaction flags.
Finally, we slap this onto the pen, and we're done.
Now we can slap it onto other fitting renaming tools, and it uses the
proper item interaction system.
## Why It's Good For The Game
I feel it's generally better to not hardcode this to just pens, we have
plenty other writing utensils and possible renaming tools.
It's also a bit cleaner than before.
Apart from that, moves it from using `afterattack(...)` to the proper
item interaction chain by using `COMSIG_ITEM_INTERACTING_WITH_ATOM`,
which should reduce janky interactions.
## Changelog
🆑
refactor: Instead of being hardcoded to the pen, renaming items is now
an element. Currently only pens have this, and functionality should be
the same, but please report it if you find any items that were renamable
but now aren't.
/🆑
* Adds various quality of life changes for cooking to make it less click intensive. (#82566)
## About The Pull Request
- Increases tray item size by 1 item.
- Ranges and griddles can now be fed from trays.
Click when closed => fill soup pot.
Click when open => fill associated oven tray.
Right click when open => fill tray from oven tray
Click griddle => fill griddle surface.
Right click => fill tray from griddle surface
- Martian batter is now 5u of each ingredient into 10u of batter.
Hopefully will make it bug out less where it makes far fewer reagents
than it is supposed to, fixing reagents, or well soups specifically...
is out of scope for this PR.
- Adds the ability to print soup pots and large trays from the service
lathe
Soup pot: 5 Iron sheets, 0.4 bluespace crystal (given their size of
200U)
Large serving tray: 2 iron sheets
## Why It's Good For The Game
Makes cooking a lot less tedious. Especially for people with low
precision when it comes to filling oven trays. This also bring the
behavior up to parity with how you can click microwaves with trays to
fill them, ditto for the food processor. It also allows chef to use the
whole capacity of an oven, as previously you couldn't easily click 6
cake batters or other giant sprites onto the tiny tray.
The tray is now sized to be able to easily feed a griddle 8 items.
## Changelog
🆑
qol: chef equipment can now deposit and withdraw to/from trays!
qol: chef now has access to griddle and oven sized trays!
qol: service can now print soup pots
/🆑
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
* Removes grid usage + heavy refactors (#82571)
## About The Pull Request
Grid has been deprecated for quite some time and we still use it. I
won't completely remove the component, this way downstreams won't
immediately suffer, but I can remove it from usage.
Some of these UIs had issues with them and as a hobby project I've
refactored them into typescript / rebuilt them. Airlock electronics, for
instance, looks substantially better.
<details>
<summary>before/after as requested</summary>
current airlock electronics scrolls into oblivion

updated

</details>
## Why It's Good For The Game
Code improvement + probably UI bug fixes
## Changelog
🆑
fix: Airlock electronics and other access-config type UIs should look
much better.
/🆑
* modular fixes
* [No GBP] Removes cogbar from some stealthy actions (#82593)
Issue brought some missed hidden actions to my attention.
I left cogbars in for _breaking_ handcuffs because resisting is sort of
a gray area. On one hand, you don't want someone to see you doing it; on
the other, there is a visible warning that you started doing it. So,
meet in the the middle, breaking handcuffs is still visible while
resisting isn't.
Closes #82583
Cogbars are not intended to ruin stealth
🆑
fix: Deviants buffed: Rogue shoelacing, pickpocketing and restraint
resisting no longer give cogbar icons.
/🆑
* [NO GBP] ...Remember to add SIGNAL_HANDLER (#82630)
## About The Pull Request
Just realized I forgot to add `SIGNAL_HANDLER` to the all-nighter
`on_removed_limb(...)` proc, even though it handles signals.
## Why It's Good For The Game
https://github.com/tgstation/tgstation/blob/fe26373572e41415ec12e2b0785f0c6dc2567577/code/__DEFINES/dcs/helpers.dm#L9-L11
* React cleanup (#82607)
## About The Pull Request
- No defaultHooks in react. Might fix issues where pages were not
scrollable on hover.
- createRef in a functional component. should be useref
## Why It's Good For The Game
Code improvement
* Security photobooths have their own ID (#82628)
## About The Pull Request
Prevents the HoP's photobooth button from connecting to the security
photobooth via having the same ID.
## Why It's Good For The Game
I forgot to add this when I made the security photobooth but it's
important that by default without any varedits, the HoP and security
photobooths stay separate.
## Changelog
🆑
fix: The HoP's photobooth button is now consistently connected to the
HoP's photobooth.
/🆑
* Fix buckled alert unbuckling not working properly (#82627)
## About The Pull Request
So funny thing, while trying to reproduce a different issue on the
current master, I coincidentally let my local instance start without
reading, latejoined on the shuttle, and I noticed it wasn't letting me
unbuckle as easily.
Looking into this a bit later, it seems as if it's a line #82593
accidentally changed while moving around the
`/mob/living/carbon/resist_buckle()` proc's flow.
https://github.com/tgstation/tgstation/blob/fe26373572e41415ec12e2b0785f0c6dc2567577/code/modules/mob/living/carbon/carbon.dm#L238-L241
While before it was
```dm
/mob/living/carbon/resist_buckle()
if(HAS_TRAIT(src, TRAIT_RESTRAINED))
(...)
else
buckled.user_unbuckle_mob(src,src)
```
Just changing this to `buckled.user_unbuckle_mob(src, src)` fixes this.
## Why It's Good For The Game
Fixes buckled alert unbuckling not working properly.
Fixes #82627.
## Changelog
🆑
fix: Clicking the buckled alert unbuckles you again.
/🆑
* Advanced camera consoles correctly deactivates when something happens to it or the user (#82619)
## About The Pull Request
- Fixes #82520
1. The eye deactivates when the machine is destroyed/deleted
2. The eye deactivates when the machine loses power
3. The computer constantly moniters the users status inside `process()`
and will deactivate when anything happens to them. Its not enough to
just hook onto to the mobs `COMSIG_MOVABLE_MOVED` signal. Literarly
anything can happen to them so we have to check constantly for any
changes
## Changelog
🆑
fix: advanced camera consoles correctly deactivate when something
happens(no proximity, no power etc) to its user
/🆑
* Oven tray checks for ovens (#82615)
## About The Pull Request
- Fixes #82610
Only oven trays have this proc not serving trays or other stuff

Also oven trays have a null atom storage which prevents it from being
put back in the oven after taking it out. So we remove that check
## Changelog
🆑
fix: you can put back the oven tray after you take it out
fix: only oven trays are allowed in ovens preventing baked food runtimes
/🆑
* Living Limb fixes (feat: Basic mobs attack random body zones again) (#82556)
## About The Pull Request
Reworks Living Limb code to fix a bunch of runtimes and issues I saw
while testing Bioscrambler.
Specifically, the contained mobs are now initialised via element
following attachment so that signal registration can occur at the
correct time. This allows limbs to function correctly when added from
nullspace via admin panel or bioscrambler.
Secondarily (and more wide-ranging) at some point (probably #79563) we
inadvertently made basic mobs only attack the target's chest instead of
spreading damage.
This is problematic for Living Flesh which can only attach itself to
damaged limbs but was left unable to attack damaged limbs.
I've fixed this in a way which is maybe stupid: adding an element which
randomises attack zone pre-attack.
Living limbs also limit this to _only_ limbs (although it will fall back
to chest if you have no limbs at all).
This is _technically_ still different, the previous behaviour used
`adjustBruteLoss` and `adjustFireLoss` and would spread the damage
across your entire body, but there isn't a route to that via the new
interface and this seems close enough.
## Changelog
🆑
fix: Living Limbs created by Bioscrambler will be alive.
fix: Living Limbs can once more attach themselves to your body.
balance: Living Limbs will prioritise attacking your limbs.
fix: Basic Mobs will once again spread their damage across body zones
instead of only attacking your chest.
/🆑
* RPG Loot: Revisited & READY (#82533)
Revival of #72881
A new alt click window with a tarkov-y loading spinner. Replaces the
object item window in stat panel.
<details>
<summary>vids</summary>
toggleable grouping:

now lists the floor as first obj:

in action:

</details>
- search by name
- 515 image generator is much faster than alt click menu
- opening a gargantuan amount of items shouldnt freeze your screen
- groups similar items together in stacks by default, toggleable
- shows tile as first item
- <kbd>Shift</kbd> and <kbd>Ctrl</kbd> compatible with LMB
🖱️
- RMB points points at items (sry i could not get MMB working)
- key <kbd>Esc</kbd> to exit the window.
For devs:
- A new image generation tech.
- An error refetch mechanic to the Image component
- It does not "smart track" the items being added to the pile, just
reopen or refresh. This was a design decision.
Honestly I just dislike the stat panel
Fixes #53824
Fixes

🆑
add: Added a loot window for alt-clicking tiles.
del: Removed the item browser from the stat panel.
/🆑
---------
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* Reverts parts of #82602 (nodeath checks) (#82637)
## About The Pull Request
Reverts the nodeath checks of #82602
I opened a review thinking these checks were sus and the PR author said
they would remove them, but it was merged before that happened.
TL;DR
1. I just noticed this now but it only affects carbons / humans it
doesn't even cover living or any other subtypes
2. Kinda sus. Some code intentionally skips checking nodeath (I guess?
Like removing the brain for example) so we would need a larger audit of
this rather than haphazardly throwing it in.
* Fixes to battle arcade (#82620)
## About The Pull Request
Added gear for world nine, removed the "Gear" gear that did nothing.
Made counterattacks to kill an enemy properly kill the enemy.
I renamed some gear items to fit the theme of the area they are unlocked
in just as a small thing.
## Why It's Good For The Game
Closes https://github.com/tgstation/tgstation/issues/82613
## Changelog
🆑
fix: Battle arcade's higher levels no longer gives you a "Gear" gear,
and counterattacks can now properly kill enemies.
/🆑
* Fixes SMES terminal placing under the SMES and not under the player (#82665)
## About The Pull Request
Changes `src` to`user` to get intended behavior.
* Birdshot: Toy crate (#82633)
## About The Pull Request
Gives the clown+mime their toy crate.
## Why It's Good For The Game
*honk*
* tram ai sat starts with a full smes (#82646)
## About The Pull Request
consistency and also this is fixes a bug introduced by that one power
refactor
## Why It's Good For The Game
bug bad
## Changelog
🆑
fix: tramstation AI sat starts full
/🆑
* [no gbp] Space Ruin bioscramblers shouldn't chase people around (#82649)
## About The Pull Request
See title
They wouldn't lock on to people on the station from a space ruin, but
would to whoever entered their z level the second it was entered.
Also fixes bug where I changed `status_flags` to `status_effects` for
some reason which isn't where you look for godmode
## Why It's Good For The Game
We have a space ruin whcih several (coreless) anomalies spawn on, the
bioscrambler was put as an option because it was already immortal. It's
weird though to zone into the ruin and immediately have every anomaly in
there lock onto you, the best intended effect is probably for these ones
specifically not to be bloodthirsty.
We kind of only care about that behaviour on the station.
## Changelog
🆑
fix: Anomalous Research ruin Bioscrambler anomalies won't home in on
targets
fix: Bioscrambler won't randomly drop its target for no reason
/🆑
* Sunders the many unused sprites and organizes what's left in structures.dmi (#82658)
## About The Pull Request
Hello again, I noticed the /obj/structures.dmi file had a lot of unused
stuff like tables from two generations ago, so I changed some stuff
around:
- Many unused, old icons deleted, mostly window variants used in old
smoothing systems I imagine
- Reorganized many sprites in the file so they're more grouped together
- Tweaked some barricade sprite naming to be consistent/standardized,
and to let others know they're not _too_ old...
- Fixed a misnomer that I believe was making directional tinted windows
look like frosted windows
## Why It's Good For The Game
Saves on file space, and satisfies your brain's pattern recognition bits
### Spriting
Old:

New:

also good lord those linen bin sprites are a crime
## Changelog
🆑
fix: Probably fixed directional tinted windows looking like directional
frosted windows
image: Deleted a bunch of unused structure sprites
/🆑
* Birdshot Wall Sanity Pass (#82598)
## About The Pull Request
Cleans up minor artifacting in the Birdshot Sec-Tram Closed Turfs
## Why It's Good For The Game
Someone definitely didn't mean to place some machines under Closed
Turfs. This barely qualifies as player facing.
## Changelog
🆑
fix: Cleans up some rocks on Birdshot
/🆑
* [NO GBP] Fixes deconstruction of closets & crates under a special case (#82612)
## About The Pull Request
So if a closet/crate has the `NO_DEBRIS_AFTER_DECONSTRUCTION` set on it
and if someone/something is still inside, then after deconstruction they
get deleted rather than getting dumped out first.
Could cause potential hard delete of mobs & stuff. We don't want to deal
with that
## Changelog
🆑
fix: closets & crates will dump all contents out first before deleting
itself regardless of `NO_DEBRIS_AFTER_DECONSTRUCTION` thus not for e.g.
hard deleting mobs inside it
/🆑
* Fixes ordinance lab igniter in IceBox (#82595)
## About The Pull Request
- Fixes #82294
Basically the same idea of merging ordanance lab with the burn chamber
so they share the same apc as already implemented in #82322
## Changelog
🆑
fix: Ordinance lab igniter in Icebox works again
/🆑
* Birdshot: engi wardrope. (#82639)
## About The Pull Request
Add engi wardrope on Birdshot.
## Why It's Good For The Game
Birdshot doesn't have engi wardrope.
🆑
fix: Birdshot now have engi wardrope
/🆑
* Gives shadow walk a new, spookier, and shorter sound effect that no longer ignores walls (#82689)
## About The Pull Request
This gives shadow walk a snazzy new sound effect for entering/exiting
jaunt.
https://github.com/tgstation/tgstation/assets/28870487/c25f720f-5bad-4063-8d6e-140fd41bd740
This also has the sounds it plays no longer passes through walls.
## Why It's Good For The Game
The ethereal_entrance/exit sound effects are drawn out, and pretty
grating. They work for the other jaunts they're used for because a jaunt
typically lasts longer than the sound itself. Nightmares are frequently
dancing in and out of jaunt, and the sound effects for entering/exiting
tend to overlap. It gets loud and annoying really fast.
This sound effect is quicker, spookier, and more distinct.
As for making the sound not ignore walls, I think it's pretty dumb how
easy it is to detect the spooky scary shadow antag just by sitting in
your department. It takes a lot of the initial fear and paranoia they
have the potential for is wasted when Joe Geneticist can hear them
messing around in their territory without having to leave their chair.
## Changelog
🆑 Rhials
sound: Nightmare has a new sound effect for entering/exiting shadow
jaunt. It also no longer can be heard through walls.
/🆑
* [MIRROR] Alt click refactor (#2029)
* Alt click refactor
* Some early conflict removal
* Big modular refactor
* Update console.dm
* Update paper.dm
---------
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Mal <13398309+vinylspiders@users.noreply.github.com>
* Yeets `ATTACK_QDELETED`, fixes welding torches not using fuel on attacking non-mobs (2 year old bug) (#82694)
## About The Pull Request
- Deletes `ATTACK_QDELETED`
- May have been necessary in the past but it's pointless now. All it
does is clutter the attack chain. Perish.
- Fixes welders not using fuel on attacking non-mobs
- #65762 "fixed" welders consuming fuel on clicking turfs by adding an
`isliving` check and not an `ismovable` check?
## Changelog
🆑 Melbert
fix: Blobs may rejoice, welding torches now consume fuel when attacking
objects again after two years.
/🆑
* electric_welder fire
* Quirks, which give items, now have quirk_item arg specified as obj/item, instead of being just a var (#82650)
## About The Pull Request
quirk_item is now /obj/item, since it will allow for calling procs or
getting variables from this item
It's required for non-modular translation to call for item's name to
remove articles
## Why It's Good For The Game
It's always an item, and if it's a path, it's already checked for it.
Better usage in the future.
* turns martial arts gloves into a component (#82599)
sleeping carp gloves also work on mind init
this means for the sake of deathmatch you dont have to put them off and
on
fixes #82321
🆑
fix: you no longer need to put your sleeping carp gloves off and on in
Deathmatch to get the martial art
/🆑
---------
Co-authored-by: san7890 <the@san7890.com>
* Regal Rats can now tear down posters (#82673)
## About The Pull Request
i was fixing something on bagil and someone who was playing a regal rat
(after the round ended) said they wanted to be able to tear down posters
as a regal rat so i decided to code it because it made sense.
it's an element so literally any mob can tear down posters but i can't
think of any other mobs that would make sense to let it tear down
posters so we'll leave it just for _The Champion of All Mislaid
Creatures_ for now
## Why It's Good For The Game
Regal Rats should be all about sludgemaxxing and fucking up maintenance
to make it look even more grody than it should be. Being able to tear up
those disgusting and well-drawn posters to leave behind nothing but
scraps fits that motif. The element has a `do_after()` just to make sure
His Holiness doesn't accidentally tear down his posters while clicking
(i think all mobs should have this but that's a different issue man)
also includes some code improvement and user feedback in some failure
cases that already existed in the code.
## Changelog
🆑
add: Regal Rats are now able to tear down those colorful posters those
weird grey creatures keep spackling up on the walls of their rightful
domain.
/🆑
* Adds "Strong Stomach" quirk, a core CDDA/PZ quirk we've sorely been missing. Also Deviant Tastes dirty food re-nerf. (#82562)
## About The Pull Request
- Adds Strong Stomach quirk.
- 4 points
- You can eat dirty food without risk of getting disease.
- You suffer less negative effects from vomiting. Vomit stuns you for
half the duration, and you lose half as much nutrition.
- Reverts https://github.com/tgstation/tgstation/pull/76864 , integrates
its effects into Strong Stomach instead.
## Why It's Good For The Game
- Lotta people (namely Lizards and sometimes Felines with Deviant
Tastes) run gimmicks involving them being a gremlin person and eating
trash off the ground, and it's rather hard to accomplish this now since
it makes you a public medbay enemy # 1. This quirk should give them an
option to avoid that.
- Also (as mentioned in the title) both CDDA and PZ have this trait and
I can't believe we're missing it! This is something in
modifiable-character-traits/quirks-101.
- I moved the effects from #76864 to this quirk because 1. I thought it
was more fitting and 2. I thought the original PR was kinda wack for
what is (generally) a neutral quirk.
## Changelog
🆑 Melbert
add: Adds the Strong Stomach quirk, which allows you to eat grimy food
without worry about disease, and makes you a bit more resilient to the
effects of vomiting.
del: Deviant Tastes no longer prevents you from getting a negative
moodlet from eating dirty food. Strong Stomach does that now.
/🆑
---------
Co-authored-by: Jacquerel <hnevard@gmail.com>
* Remove several functions from collections.js which have ES5 equivalents (#82417)
* Makes it EVEN EASIER to work with atom item interactions ft. "Leaf and Branch" & "Death to Chains" (#82625)
* apc fix
* Gulag Adjustments Two (#82561)
## About The Pull Request
I have received feedback that after the prior changes in #81971, the
gulag is still a little bit too subject to RNG.
The main culprit (as in my previous PR) is Iron being kind of cheap and
the fact that unlike the old Gulag you no longer have any way of
headhunting more valuable materials (everything appears as boulders on
your ore scanner).
My solution to this is wider than the last one of tweaking point values,
but also much simpler:
Just make every boulder you mine be worth the same amount of points
regardless of what is inside of it.
On the average test I made I could comfortably mine about 40-45 boulders
in ten minutes.
We'll make some adjustments to that rather than leaving 40 as the target
number;
Most players upon being teleported to the gulag are going to spend a few
minutes whining and bemoaning their fate instead of getting straight to
work. I had the benefit of being able to make sure my run started as
soon as a storm ended so I wouldn't need any kind of midpoint break. I
was also always the only person playing on my local instance, there
hadn't been any other pesky prisoners before me who had already mined
out all the nearest available deposits. And of course, let us not
forget, I am an MLG master league ss13 player who was surely performing
well above average.
So we'll round that down to: Each boulder is worth 33 points, meaning
you need to collect 31 boulders to complete a 1000 point (roughly ten
minute) sentence.
How do I ensure that every boulder is worth the same amount of points?
Well it's pretty easy.
One boulder = one material sheet. One material sheet = 33 points.
Simple.
"Now Jacquerel", I hear you not saying because you don't want me to know
about this thing you would prefer to do instead of hitting rocks
outside; "if I simply smash all of the tables and microwaves and botany
trays and bed in the gulag I can easily get like 65 sheets of Iron,
which is almost enough to buy the freedom for two entire people!"
Unfortunately I knew you were going to try and do that and the prisoner
point machine will only give you points for material sheets which have
been printed from the material smelter (well, any material smelter
actually but you should probably use the one in the gulag). You'll be
able to tell because if you examine a valid material sheet it will
mention a little maker's mark on it, which is absent in the beat-up iron
that you get from smashing furniture to bits.
Also glass is worth 0 points. Don't waste time digging up that shit.
As glass has had all of its point value removed, I have added a "work
pit" to the gulag to compensate. You can pull boulders out of this
indefinitely via effort, however it also stamcrits you every time.
It's not very fun to do this, but that's because I would prefer you to
go find the rocks out in the field instead. This is a last resort.
You can do this if there's no boulders left to mine or if you really
really really hate mining and would rather very slowly click on one tile
repeatedly to get your boulders instead.
As a tiny bonus doing this gives workout experience.
This isn't a totally ideal solution but I think it'll do for now.
## Why It's Good For The Game
What we want out of the gulag is:
- Something where officers can vaguely approximate an expected sentence
duration.
- A task that requires players to actually be spending that time doing
something to get out of here.
- Produces at least some amount of useful materials.
In I think roughly that order.
I hope this change accomplishes all three of these in a way that is
somewhat predictable rather than throwing darts at a board.
## Changelog
🆑
balance: Gulag mining has been rebalanced so that every boulder is worth
the same amount of points to mine for a prisoner regardless of what it
contains, and should be more consistent.
add: A vent which boulders can be hauled out of by hand has been added
to the gulag which you can use if there's nothing left to mine. It is
very slow, but at least it gives you a workout...
/🆑
* stone
* Makes test merge bot continue with other PRs if updating one fails. (#82717)
Right now updating
https://github.com/tgstation/tgstation/pull/81089#issuecomment-1907296233
fails because it exceeds github character limit for comments.
This will make it work until backed is updated.
* Fixes the RnD console by adding a removed import (#82750)
## About The Pull Request
The 'map' import was removed from this file by #82417 but it's still
used in place in code. This re-adds the import
## Why It's Good For The Game
Fixes RnD consoles
## Changelog
🆑
fix: Fixed RnD consoles not being able to be opened.
/🆑
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
* Fixes cargo import (#82755)
## About The Pull Request
One of the imports got removed and there were no warnings... Man if only
there were a technology that could warn us in advance
## Why It's Good For The Game
UI fixes
## Changelog
🆑
fix: Fixed a bluescreen in cargo console
/🆑
* fixes
* Fixes, fixes.
* Pre-emptive mirror of https://github.com/tgstation/tgstation/pull/82892
* Turf weakref persists in changeturf / Fix plasma cutters (#82906)
## About The Pull Request
Turf references don't change so logically, turf weakrefs wouldn't change
if the turf changes.
By not doing this this can cause bugs: See #82886 . (This Fixes #82886)
(Projectiles hold a list of weakrefs to atoms hit to determine what they
have already hit.
Because turf weakrefs reset, we could "hit" the same turf twice if it
destroyed the turf.
Old behavior - this was fine but now that they're weakrefs, we get two
weakref datums in the list that point to the same ref.)
Less hacky alternative to #82901 . (Closes #82901)
## Changelog
🆑 Melbert
fix: Plasma cutters work again
/🆑
---------
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Interception&? <137328283+intercepti0n@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
Co-authored-by: Ketrai <zottielolly@gmail.com>
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Iajret <8430839+Iajret@users.noreply.github.com>
Co-authored-by: vect0r <71346830+Vect0r2@users.noreply.github.com>
Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
Co-authored-by: AMyriad <143908044+AMyriad@users.noreply.github.com>
Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com>
Co-authored-by: Xackii <120736708+Xackii@users.noreply.github.com>
Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com>
Co-authored-by: NovaBot <154629622+NovaBot13@users.noreply.github.com>
Co-authored-by: Mal <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: larentoun <31931237+larentoun@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
This commit is contained in:
@@ -51,10 +51,13 @@
|
||||
return
|
||||
edit_emitter(user)
|
||||
|
||||
/obj/effect/sound_emitter/AltClick(mob/user)
|
||||
if(check_rights_for(user.client, R_SOUND))
|
||||
activate(user)
|
||||
to_chat(user, span_notice("Sound emitter activated."), confidential = TRUE)
|
||||
/obj/effect/sound_emitter/click_alt(mob/user)
|
||||
if(!check_rights_for(user.client, R_SOUND))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
activate(user)
|
||||
to_chat(user, span_notice("Sound emitter activated."), confidential = TRUE)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/effect/sound_emitter/proc/edit_emitter(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
icon_state = "gizmo_scan"
|
||||
to_chat(user, span_notice("You switch the device to [mode == GIZMO_SCAN? "SCAN": "MARK"] MODE"))
|
||||
|
||||
/obj/item/abductor/gizmo/interact_with_atom(atom/interacting_with, mob/living/user)
|
||||
/obj/item/abductor/gizmo/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
||||
if(!ScientistCheck(user))
|
||||
return ITEM_INTERACT_SKIP_TO_ATTACK // So you slap them with it
|
||||
if(!console)
|
||||
@@ -110,7 +110,7 @@
|
||||
icon_state = "silencer"
|
||||
inhand_icon_state = "gizmo"
|
||||
|
||||
/obj/item/abductor/silencer/interact_with_atom(atom/interacting_with, mob/living/user)
|
||||
/obj/item/abductor/silencer/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
||||
if(!AbductorCheck(user))
|
||||
return ITEM_INTERACT_SKIP_TO_ATTACK // So you slap them with it
|
||||
|
||||
@@ -285,8 +285,8 @@
|
||||
<br>
|
||||
Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/AltClick()
|
||||
return //otherwise it would fold into a paperplane.
|
||||
/obj/item/paper/guides/antag/abductor/click_alt()
|
||||
return CLICK_ACTION_BLOCKING //otherwise it would fold into a paperplane.
|
||||
|
||||
/obj/item/melee/baton/abductor
|
||||
name = "advanced baton"
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
var/chosen_keyword
|
||||
if(initial(rune_type.req_keyword))
|
||||
chosen_keyword = tgui_input_text(owner, "Enter a keyword for the new rune.", "Words of Power", max_length = MAX_NAME_LEN)
|
||||
if(!chosen_keyword)
|
||||
if(!chosen_keyword || !turf_check(T))
|
||||
return
|
||||
//the outer ring is always the same across all runes
|
||||
var/obj/effect/temp_visual/cult/rune_spawn/R1 = new(T, scribe_time, rune_color)
|
||||
|
||||
@@ -491,7 +491,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
fail_invoke()
|
||||
return
|
||||
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
|
||||
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !actual_selected_rune)
|
||||
if(!Adjacent(user) || QDELETED(src) || user.incapacitated() || !actual_selected_rune)
|
||||
fail_invoke()
|
||||
return
|
||||
|
||||
|
||||
@@ -569,10 +569,12 @@
|
||||
current_canvas = null
|
||||
update_appearance()
|
||||
|
||||
/obj/structure/sign/painting/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(current_canvas?.can_select_frame(user))
|
||||
INVOKE_ASYNC(current_canvas, TYPE_PROC_REF(/obj/item/canvas, select_new_frame), user)
|
||||
/obj/structure/sign/painting/click_alt(mob/user)
|
||||
if(!current_canvas?.can_select_frame(user))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
INVOKE_ASYNC(current_canvas, TYPE_PROC_REF(/obj/item/canvas, select_new_frame), user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/structure/sign/painting/proc/frame_canvas(mob/user, obj/item/canvas/new_canvas)
|
||||
if(!(new_canvas.type in accepted_canvas_types))
|
||||
|
||||
@@ -44,8 +44,6 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/AltClick(mob/user)
|
||||
return ..() // This hotkey is BLACKLISTED since it's used by /datum/component/simple_rotation
|
||||
|
||||
/obj/structure/statue/atom_deconstruct(disassembled = TRUE)
|
||||
var/amount_mod = disassembled ? 0 : -2
|
||||
|
||||
@@ -37,16 +37,14 @@
|
||||
update_appearance()
|
||||
return secured
|
||||
|
||||
/obj/item/assembly/health/AltClick(mob/living/user)
|
||||
if(!can_interact(user))
|
||||
return
|
||||
|
||||
/obj/item/assembly/health/click_alt(mob/living/user)
|
||||
if(alarm_health == HEALTH_THRESHOLD_CRIT)
|
||||
alarm_health = HEALTH_THRESHOLD_DEAD
|
||||
to_chat(user, span_notice("You toggle [src] to \"detect death\" mode."))
|
||||
else
|
||||
alarm_health = HEALTH_THRESHOLD_CRIT
|
||||
to_chat(user, span_notice("You toggle [src] to \"detect critical state\" mode."))
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/assembly/health/process()
|
||||
//not ready yet
|
||||
|
||||
@@ -141,8 +141,6 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly_holder/AltClick(mob/user)
|
||||
return ..() // This hotkey is BLACKLISTED since it's used by /datum/component/simple_rotation
|
||||
|
||||
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
|
||||
if(..())
|
||||
|
||||
@@ -35,8 +35,6 @@
|
||||
buffer_turf = null
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/infra/AltClick(mob/user)
|
||||
return ..() // This hotkey is BLACKLISTED since it's used by /datum/component/simple_rotation
|
||||
|
||||
/obj/item/assembly/infra/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
/// Maps icon names to ref values
|
||||
/datum/asset/json/icon_ref_map
|
||||
name = "icon_ref_map"
|
||||
early = TRUE
|
||||
|
||||
/datum/asset/json/icon_ref_map/generate()
|
||||
var/list/data = list() //"icons/obj/drinks.dmi" => "[0xc000020]"
|
||||
|
||||
//var/start = "0xc000000"
|
||||
var/value = 0
|
||||
|
||||
while(TRUE)
|
||||
value += 1
|
||||
var/ref = "\[0xc[num2text(value,6,16)]\]"
|
||||
var/mystery_meat = locate(ref)
|
||||
|
||||
if(isicon(mystery_meat))
|
||||
if(!isfile(mystery_meat)) // Ignore the runtime icons for now
|
||||
continue
|
||||
var/path = get_icon_dmi_path(mystery_meat) //Try to get the icon path
|
||||
if(path)
|
||||
data[path] = ref
|
||||
else if(mystery_meat)
|
||||
continue; //Some other non-icon resource, ogg/json/whatever
|
||||
else //Out of resources end this, could also try to end this earlier as soon as runtime generated icons appear but eh
|
||||
break;
|
||||
|
||||
return data
|
||||
@@ -82,11 +82,15 @@
|
||||
/// asset_list - A list of asset filenames to be sent to the client. Can optionally be assoicated with the asset's asset_cache_item datum.
|
||||
/// Returns TRUE if any assets were sent.
|
||||
/datum/asset_transport/proc/send_assets(client/client, list/asset_list)
|
||||
#if defined(UNIT_TESTS)
|
||||
return
|
||||
#endif
|
||||
|
||||
if (!istype(client))
|
||||
if (ismob(client))
|
||||
var/mob/M = client
|
||||
if (M.client)
|
||||
client = M.client
|
||||
var/mob/our_mob = client
|
||||
if (our_mob.client)
|
||||
client = our_mob.client
|
||||
else //no stacktrace because this will mainly happen because the client went away
|
||||
return
|
||||
else
|
||||
|
||||
@@ -607,11 +607,6 @@
|
||||
animate(our_client, pixel_x = 0, pixel_y = 0, time = 0.05 SECONDS)
|
||||
our_client.move_delay = world.time + 0.05 SECONDS
|
||||
|
||||
/obj/machinery/atmospherics/AltClick(mob/living/L)
|
||||
if(vent_movement & VENTCRAWL_ALLOWED && istype(L))
|
||||
L.handle_ventcrawl(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Getter of a list of pipenets
|
||||
|
||||
@@ -38,13 +38,15 @@ Passive gate is similar to the regular pump except:
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/passive_gate/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "pressure output set to [target_pressure] kPa")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/binary/passive_gate/click_alt(mob/user)
|
||||
if(target_pressure == MAX_OUTPUT_PRESSURE)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "pressure output set to [target_pressure] kPa")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/passive_gate/update_icon_nopipes()
|
||||
cut_overlays()
|
||||
|
||||
@@ -30,13 +30,15 @@
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/pressure_valve/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "target pressure set to [target_pressure] kPa")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/binary/pressure_valve/click_alt(mob/user)
|
||||
if(target_pressure == MAX_OUTPUT_PRESSURE)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "target pressure set to [target_pressure] kPa")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/pressure_valve/update_icon_nopipes()
|
||||
if(on && is_operational && is_gas_flowing)
|
||||
|
||||
@@ -43,13 +43,15 @@
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/pump/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "pressure output set to [target_pressure] kPa")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/binary/pump/click_alt(mob/user)
|
||||
if(target_pressure == MAX_OUTPUT_PRESSURE)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "pressure output set to [target_pressure] kPa")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/pump/update_icon_nopipes()
|
||||
icon_state = (on && is_operational) ? "pump_on-[set_overlay_offset(piping_layer)]" : "pump_off-[set_overlay_offset(piping_layer)]"
|
||||
|
||||
@@ -35,13 +35,15 @@
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/temperature_gate/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
target_temperature = max_temperature
|
||||
investigate_log("was set to [target_temperature] K by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "target temperature set to [target_temperature] K")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/binary/temperature_gate/click_alt(mob/user)
|
||||
if(target_temperature == max_temperature)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
target_temperature = max_temperature
|
||||
investigate_log("was set to [target_temperature] K by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "target temperature set to [target_temperature] K")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/temperature_gate/examine(mob/user)
|
||||
|
||||
@@ -30,13 +30,15 @@
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/temperature_pump/AltClick(mob/user)
|
||||
if(can_interact(user) && !(heat_transfer_rate == max_heat_transfer_rate))
|
||||
heat_transfer_rate = max_heat_transfer_rate
|
||||
investigate_log("was set to [heat_transfer_rate]% by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "transfer rate set to [heat_transfer_rate]%")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/binary/temperature_pump/click_alt(mob/user)
|
||||
if(heat_transfer_rate == max_heat_transfer_rate)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
heat_transfer_rate = max_heat_transfer_rate
|
||||
investigate_log("was set to [heat_transfer_rate]% by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "transfer rate set to [heat_transfer_rate]%")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/temperature_pump/update_icon_nopipes()
|
||||
icon_state = "tpump_[on && is_operational ? "on" : "off"]-[set_overlay_offset(piping_layer)]"
|
||||
|
||||
@@ -41,13 +41,15 @@
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/volume_pump/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
transfer_rate = MAX_TRANSFER_RATE
|
||||
investigate_log("was set to [transfer_rate] L/s by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "volume output set to [transfer_rate] L/s")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/binary/volume_pump/click_alt(mob/user)
|
||||
if(transfer_rate == MAX_TRANSFER_RATE)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
transfer_rate = MAX_TRANSFER_RATE
|
||||
investigate_log("was set to [transfer_rate] L/s by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "volume output set to [transfer_rate] L/s")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/volume_pump/update_icon_nopipes()
|
||||
icon_state = on && is_operational ? "volpump_on-[set_overlay_offset(piping_layer)]" : "volpump_off-[set_overlay_offset(piping_layer)]"
|
||||
|
||||
@@ -187,14 +187,12 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/electrolyzer/AltClick(mob/user)
|
||||
. = ..()
|
||||
/obj/machinery/electrolyzer/click_alt(mob/user)
|
||||
if(panel_open)
|
||||
balloon_alert(user, "close panel!")
|
||||
return
|
||||
if(!can_interact(user))
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
toggle_power(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/electrolyzer/proc/toggle_power(mob/user)
|
||||
if(!anchored && !cell)
|
||||
|
||||
@@ -32,13 +32,15 @@
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/filter/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
transfer_rate = MAX_TRANSFER_RATE
|
||||
investigate_log("was set to [transfer_rate] L/s by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "volume output set to [transfer_rate] L/s")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/trinary/filter/click_alt(mob/user)
|
||||
if(transfer_rate == MAX_TRANSFER_RATE)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
transfer_rate = MAX_TRANSFER_RATE
|
||||
investigate_log("was set to [transfer_rate] L/s by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "volume output set to [transfer_rate] L/s")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/filter/update_overlays()
|
||||
. = ..()
|
||||
|
||||
@@ -35,13 +35,15 @@
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "pressure output on set to [target_pressure] kPa")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/click_alt(mob/user)
|
||||
if(target_pressure == MAX_OUTPUT_PRESSURE)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "pressure output on set to [target_pressure] kPa")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/update_overlays()
|
||||
. = ..()
|
||||
|
||||
@@ -645,14 +645,13 @@
|
||||
balloon_alert(user, "turned [on ? "on" : "off"]")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cryo_cell/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
balloon_alert(user, "door [state_open ? "opened" : "closed"]")
|
||||
return ..()
|
||||
/obj/machinery/cryo_cell/click_alt(mob/user)
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
balloon_alert(user, "door [state_open ? "opened" : "closed"]")
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/cryo_cell/get_remote_view_fullscreens(mob/user)
|
||||
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1)
|
||||
|
||||
@@ -62,13 +62,15 @@
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector/AltClick(mob/user)
|
||||
if(can_interact(user))
|
||||
volume_rate = MAX_TRANSFER_RATE
|
||||
investigate_log("was set to [volume_rate] L/s by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "volume output set to [volume_rate] L/s")
|
||||
update_appearance()
|
||||
return ..()
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector/click_alt(mob/user)
|
||||
if(volume_rate == MAX_TRANSFER_RATE)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
volume_rate = MAX_TRANSFER_RATE
|
||||
investigate_log("was set to [volume_rate] L/s by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "volume output set to [volume_rate] L/s")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector/update_icon_nopipes()
|
||||
cut_overlays()
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
pipe_state = "pvent"
|
||||
has_cap_visuals = TRUE
|
||||
vent_movement = VENTCRAWL_ALLOWED | VENTCRAWL_CAN_SEE | VENTCRAWL_ENTRANCE_ALLOWED
|
||||
interaction_flags_click = NEED_VENTCRAWL
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/passive_vent/update_icon_nopipes()
|
||||
cut_overlays()
|
||||
|
||||
@@ -144,12 +144,10 @@
|
||||
. += span_notice("Heat capacity at <b>[heat_capacity] Joules per Kelvin</b>.")
|
||||
. += span_notice("Temperature range <b>[min_temperature]K - [max_temperature]K ([(T0C-min_temperature)*-1]C - [(T0C-max_temperature)*-1]C)</b>.")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/thermomachine/AltClick(mob/living/user)
|
||||
/obj/machinery/atmospherics/components/unary/thermomachine/click_alt(mob/living/user)
|
||||
if(panel_open)
|
||||
balloon_alert(user, "close panel!")
|
||||
return
|
||||
if(!can_interact(user))
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
if(target_temperature == T20C)
|
||||
target_temperature = max_temperature
|
||||
@@ -161,6 +159,7 @@
|
||||
investigate_log("was set to [target_temperature] K by [key_name(user)]", INVESTIGATE_ATMOS)
|
||||
balloon_alert(user, "temperature reset to [target_temperature] K")
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/// Performs heat calculation for the freezer.
|
||||
/// We just equalize the gasmix with an object at temp = var/target_temperature and heat cap = var/heat_capacity
|
||||
|
||||
@@ -17,6 +17,12 @@
|
||||
..()
|
||||
update_appearance()
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/click_alt(mob/living/beno)
|
||||
beno.handle_ventcrawl(src)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/proc/assign_uid_vents()
|
||||
uid = num2text(gl_uid++)
|
||||
return uid
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
vent_movement = VENTCRAWL_ALLOWED | VENTCRAWL_CAN_SEE | VENTCRAWL_ENTRANCE_ALLOWED
|
||||
// vents are more complex machinery and so are less resistant to damage
|
||||
max_integrity = 100
|
||||
interaction_flags_click = NEED_VENTCRAWL
|
||||
|
||||
///Direction of pumping the gas (ATMOS_DIRECTION_RELEASING or ATMOS_DIRECTION_SIPHONING)
|
||||
var/pump_direction = ATMOS_DIRECTION_RELEASING
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
has_cap_visuals = TRUE
|
||||
vent_movement = VENTCRAWL_ALLOWED | VENTCRAWL_CAN_SEE | VENTCRAWL_ENTRANCE_ALLOWED
|
||||
processing_flags = NONE
|
||||
interaction_flags_click = NEED_VENTCRAWL
|
||||
|
||||
///The mode of the scrubber (ATMOS_DIRECTION_SCRUBBING or ATMOS_DIRECTION_SIPHONING)
|
||||
var/scrubbing = ATMOS_DIRECTION_SCRUBBING
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
armor_type = /datum/armor/machinery_portable_atmospherics
|
||||
anchored = FALSE
|
||||
layer = ABOVE_OBJ_LAYER
|
||||
interaction_flags_click = NEED_DEXTERITY
|
||||
|
||||
///Stores the gas mixture of the portable component. Don't access this directly, use return_air() so you support the temporary processing it provides
|
||||
var/datum/gas_mixture/air_contents
|
||||
@@ -162,14 +163,12 @@
|
||||
update_appearance()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/portable_atmospherics/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.can_perform_action(src, NEED_DEXTERITY) || !can_interact(user))
|
||||
return
|
||||
/obj/machinery/portable_atmospherics/click_alt(mob/living/user)
|
||||
if(!holding)
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
to_chat(user, span_notice("You remove [holding] from [src]."))
|
||||
replace_tank(user, TRUE)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/portable_atmospherics/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -369,7 +369,7 @@
|
||||
/obj/structure/barricade/wooden/snowed
|
||||
name = "crude plank barricade"
|
||||
desc = "This space is blocked off by a wooden barricade. It seems to be covered in a layer of snow."
|
||||
icon_state = "woodenbarricade-snow"
|
||||
icon_state = "woodenbarricade_snow"
|
||||
max_integrity = 125
|
||||
|
||||
/obj/item/clothing/under/syndicate/coldres
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
names += initial(thing.name)
|
||||
|
||||
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
|
||||
if(isnull(choice))
|
||||
if(isnull(choice) || !user.is_holding(src))
|
||||
return
|
||||
|
||||
for(var/datum/action/thing as anything in selectable_actions)
|
||||
@@ -105,7 +105,7 @@
|
||||
names += initial(thing.name)
|
||||
|
||||
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
|
||||
if(isnull(choice))
|
||||
if(isnull(choice) || !user.is_holding(src))
|
||||
return
|
||||
|
||||
for(var/obj/thing as anything in selectable_items)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
hitsound = null
|
||||
attack_verb_continuous = list("attacks")
|
||||
attack_verb_simple = list("attack")
|
||||
interaction_flags_click = NEED_DEXTERITY|FORBID_TELEKINESIS_REACH
|
||||
/// The amount of time it takes to shuffle
|
||||
var/shuffle_time = DECK_SHUFFLE_TIME
|
||||
/// Deck shuffling cooldown.
|
||||
@@ -145,13 +146,13 @@
|
||||
attack_hand(user, modifiers, flip_card = TRUE)
|
||||
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
||||
|
||||
/obj/item/toy/cards/deck/AltClick(mob/living/user)
|
||||
if(user.can_perform_action(src, NEED_DEXTERITY|FORBID_TELEKINESIS_REACH))
|
||||
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
||||
shuffle_cards(user)
|
||||
else
|
||||
to_chat(user, span_notice("You must hold the [src] with both hands to shuffle."))
|
||||
return ..()
|
||||
/obj/item/toy/cards/deck/click_alt(mob/living/user)
|
||||
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
||||
to_chat(user, span_notice("You must hold the [src] with both hands to shuffle."))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
shuffle_cards(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/toy/cards/deck/update_icon_state()
|
||||
switch(count_cards())
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
throw_range = 7
|
||||
attack_verb_continuous = list("attacks")
|
||||
attack_verb_simple = list("attack")
|
||||
interaction_flags_click = NEED_DEXTERITY|FORBID_TELEKINESIS_REACH
|
||||
/// Artistic style of the deck
|
||||
var/deckstyle = "nanotrasen"
|
||||
/// If the cards in the deck have different icon states (blank and CAS decks do not)
|
||||
@@ -237,8 +238,7 @@
|
||||
if(isturf(src.loc)) // only display tihs message when flipping in a visible spot like on a table
|
||||
user.balloon_alert_to_viewers("flips a card")
|
||||
|
||||
/obj/item/toy/singlecard/AltClick(mob/living/carbon/human/user)
|
||||
if(user.can_perform_action(src, NEED_DEXTERITY|FORBID_TELEKINESIS_REACH))
|
||||
transform = turn(transform, 90)
|
||||
/obj/item/toy/singlecard/click_alt(mob/living/carbon/human/user)
|
||||
transform = turn(transform, 90)
|
||||
// use the simple_rotation component to make this turn with Alt+RMB & Alt+LMB at some point in the future - TimT
|
||||
return ..()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
@@ -9,9 +9,14 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor_type = /datum/armor/supplypod_beacon
|
||||
resistance_flags = FIRE_PROOF
|
||||
interaction_flags_click = ALLOW_SILICON_REACH
|
||||
/// The linked console
|
||||
var/obj/machinery/computer/cargo/express/express_console
|
||||
/// If linked
|
||||
var/linked = FALSE
|
||||
/// If this is ready to launch
|
||||
var/ready = FALSE
|
||||
/// If it's been launched
|
||||
var/launched = FALSE
|
||||
|
||||
/datum/armor/supplypod_beacon
|
||||
@@ -90,13 +95,12 @@
|
||||
update_status(SP_READY)
|
||||
to_chat(user, span_notice("[src] linked to [C]."))
|
||||
|
||||
/obj/item/supplypod_beacon/AltClick(mob/user)
|
||||
if (!user.can_perform_action(src, ALLOW_SILICON_REACH))
|
||||
return
|
||||
if (express_console)
|
||||
unlink_console()
|
||||
else
|
||||
/obj/item/supplypod_beacon/click_alt(mob/user)
|
||||
if(!express_console)
|
||||
to_chat(user, span_alert("There is no linked console."))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
unlink_console()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/supplypod_beacon/attackby(obj/item/W, mob/user)
|
||||
if(!istype(W, /obj/item/pen)) //give a tag that is visible from the linked express console
|
||||
|
||||
@@ -129,15 +129,15 @@
|
||||
payments_acc = null
|
||||
to_chat(user, span_notice("You clear the registered account."))
|
||||
|
||||
/obj/item/universal_scanner/AltClick(mob/user)
|
||||
. = ..()
|
||||
/obj/item/universal_scanner/click_alt(mob/user)
|
||||
if(!scanning_mode == SCAN_SALES_TAG)
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
var/potential_cut = input("How much would you like to pay out to the registered card?","Percentage Profit ([round(cut_min*100)]% - [round(cut_max*100)]%)") as num|null
|
||||
if(!potential_cut)
|
||||
cut_multiplier = initial(cut_multiplier)
|
||||
cut_multiplier = clamp(round(potential_cut/100, cut_min), cut_min, cut_max)
|
||||
to_chat(user, span_notice("[round(cut_multiplier*100)]% profit will be received if a package with a barcode is sold."))
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/universal_scanner/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -194,8 +194,6 @@
|
||||
var/list/spell_tabs = list()
|
||||
///A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call [/atom/proc/examine_more] instead of [/atom/proc/examine] on them when examining
|
||||
var/list/recent_examines
|
||||
///Our object window datum. It stores info about and handles behavior for the object tab
|
||||
var/datum/object_window_info/obj_window
|
||||
|
||||
var/list/parallax_layers
|
||||
var/list/parallax_layers_cached
|
||||
@@ -266,3 +264,6 @@
|
||||
|
||||
/// Does this client have typing indicators enabled?
|
||||
var/typing_indicators = FALSE
|
||||
|
||||
/// Loot panel for the client
|
||||
var/datum/lootpanel/loot_panel
|
||||
|
||||
@@ -549,6 +549,8 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
if (!interviewee)
|
||||
initialize_menus()
|
||||
|
||||
loot_panel = new(src)
|
||||
|
||||
view_size = new(src, getScreenSize(prefs.read_preference(/datum/preference/toggle/widescreen)))
|
||||
view_size.resetFormat()
|
||||
view_size.setZoomMode()
|
||||
@@ -589,8 +591,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
SSserver_maint.UpdateHubStatus()
|
||||
if(credits)
|
||||
QDEL_LIST(credits)
|
||||
if(obj_window)
|
||||
QDEL_NULL(obj_window)
|
||||
if(holder)
|
||||
adminGreet(1)
|
||||
holder.owner = null
|
||||
@@ -621,6 +621,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
QDEL_NULL(void)
|
||||
QDEL_NULL(tooltips)
|
||||
QDEL_NULL(open_loadout_ui) //SKYRAT EDIT ADDITION
|
||||
QDEL_NULL(loot_panel)
|
||||
seen_messages = null
|
||||
Master.UpdateTickRate()
|
||||
..() //Even though we're going to be hard deleted there are still some things that want to know the destroy is happening
|
||||
|
||||
@@ -65,23 +65,19 @@
|
||||
H.set_eye_blur_if_lower(10 SECONDS)
|
||||
eyes.apply_organ_damage(5)
|
||||
|
||||
/obj/item/clothing/glasses/AltClick(mob/user)
|
||||
. = ..() //SKYRAT EDIT ADDITION
|
||||
if(glass_colour_type && !forced_glass_color && ishuman(user))
|
||||
var/mob/living/carbon/human/human_user = user
|
||||
/obj/item/clothing/glasses/click_alt(mob/user)
|
||||
if(isnull(glass_colour_type) || forced_glass_color || !ishuman(user))
|
||||
return NONE
|
||||
var/mob/living/carbon/human/human_user = user
|
||||
|
||||
if (human_user.glasses != src)
|
||||
return ..()
|
||||
|
||||
if (HAS_TRAIT_FROM(human_user, TRAIT_SEE_GLASS_COLORS, GLASSES_TRAIT))
|
||||
REMOVE_TRAIT(human_user, TRAIT_SEE_GLASS_COLORS, GLASSES_TRAIT)
|
||||
to_chat(human_user, span_notice("You will no longer see glasses colors."))
|
||||
else
|
||||
ADD_TRAIT(human_user, TRAIT_SEE_GLASS_COLORS, GLASSES_TRAIT)
|
||||
to_chat(human_user, span_notice("You will now see glasses colors."))
|
||||
human_user.update_glasses_color(src, TRUE)
|
||||
if (HAS_TRAIT_FROM(human_user, TRAIT_SEE_GLASS_COLORS, GLASSES_TRAIT))
|
||||
REMOVE_TRAIT(human_user, TRAIT_SEE_GLASS_COLORS, GLASSES_TRAIT)
|
||||
to_chat(human_user, span_notice("You will no longer see glasses colors."))
|
||||
else
|
||||
return ..()
|
||||
ADD_TRAIT(human_user, TRAIT_SEE_GLASS_COLORS, GLASSES_TRAIT)
|
||||
to_chat(human_user, span_notice("You will now see glasses colors."))
|
||||
human_user.update_glasses_color(src, TRUE)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/glasses/proc/change_glass_color(mob/living/carbon/human/H, datum/client_colour/glass_colour/new_color_type)
|
||||
var/old_colour_type = glass_colour_type
|
||||
@@ -664,18 +660,19 @@
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[hud]
|
||||
our_hud.hide_from(user)
|
||||
|
||||
/obj/item/clothing/glasses/debug/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
if(xray)
|
||||
vision_flags &= ~SEE_MOBS|SEE_OBJS
|
||||
REMOVE_TRAIT(user, TRAIT_XRAY_VISION, GLASSES_TRAIT)
|
||||
else
|
||||
vision_flags |= SEE_MOBS|SEE_OBJS
|
||||
ADD_TRAIT(user, TRAIT_XRAY_VISION, GLASSES_TRAIT)
|
||||
xray = !xray
|
||||
var/mob/living/carbon/human/human_user = user
|
||||
human_user.update_sight()
|
||||
/obj/item/clothing/glasses/debug/click_alt(mob/user)
|
||||
if(!ishuman(user))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
if(xray)
|
||||
vision_flags &= ~SEE_MOBS|SEE_OBJS
|
||||
REMOVE_TRAIT(user, TRAIT_XRAY_VISION, GLASSES_TRAIT)
|
||||
else
|
||||
vision_flags |= SEE_MOBS|SEE_OBJS
|
||||
ADD_TRAIT(user, TRAIT_XRAY_VISION, GLASSES_TRAIT)
|
||||
xray = !xray
|
||||
var/mob/living/carbon/human/human_user = user
|
||||
human_user.update_sight()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/glasses/regular/kim
|
||||
name = "binoclard lenses"
|
||||
|
||||
@@ -173,6 +173,8 @@
|
||||
armor_type = /datum/armor/fedora_det_hat
|
||||
icon_state = "detective"
|
||||
inhand_icon_state = "det_hat"
|
||||
interaction_flags_click = NEED_DEXTERITY|NEED_HANDS
|
||||
/// Cooldown for retrieving precious candy corn on alt click
|
||||
var/candy_cooldown = 0
|
||||
dog_fashion = /datum/dog_fashion/head/detective
|
||||
///Path for the flask that spawns inside their hat roundstart
|
||||
@@ -198,17 +200,16 @@
|
||||
. = ..()
|
||||
. += span_notice("Alt-click to take a candy corn.")
|
||||
|
||||
/obj/item/clothing/head/fedora/det_hat/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(loc != user || !user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS))
|
||||
return
|
||||
if(candy_cooldown < world.time)
|
||||
var/obj/item/food/candy_corn/CC = new /obj/item/food/candy_corn(src)
|
||||
user.put_in_hands(CC)
|
||||
to_chat(user, span_notice("You slip a candy corn from your hat."))
|
||||
candy_cooldown = world.time+1200
|
||||
else
|
||||
/obj/item/clothing/head/fedora/det_hat/click_alt(mob/user)
|
||||
if(candy_cooldown >= world.time)
|
||||
to_chat(user, span_warning("You just took a candy corn! You should wait a couple minutes, lest you burn through your stash."))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
var/obj/item/food/candy_corn/CC = new /obj/item/food/candy_corn(src)
|
||||
user.put_in_hands(CC)
|
||||
to_chat(user, span_notice("You slip a candy corn from your hat."))
|
||||
candy_cooldown = world.time+1200
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/head/fedora/det_hat/minor
|
||||
flask_path = /obj/item/reagent_containers/cup/glass/flask/det/minor
|
||||
@@ -221,6 +222,7 @@
|
||||
icon_state = "detective"
|
||||
inhand_icon_state = "det_hat"
|
||||
dog_fashion = /datum/dog_fashion/head/detective
|
||||
interaction_flags_click = FORBID_TELEKINESIS_REACH
|
||||
///prefix our phrases must begin with
|
||||
var/prefix = "go go gadget"
|
||||
///an assoc list of phrase = item (like gun = revolver)
|
||||
@@ -277,7 +279,7 @@
|
||||
return
|
||||
|
||||
var/input = tgui_input_text(user, "What is the activation phrase?", "Activation phrase", "gadget", max_length = 26)
|
||||
if(!input)
|
||||
if(!input || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH))
|
||||
return
|
||||
if(input in items_by_phrase)
|
||||
balloon_alert(user, "already used!")
|
||||
@@ -293,16 +295,16 @@
|
||||
/obj/item/clothing/head/fedora/inspector_hat/attack_self(mob/user)
|
||||
. = ..()
|
||||
var/phrase = tgui_input_list(user, "What item do you want to remove by phrase?", "Item Removal", items_by_phrase)
|
||||
if(!phrase)
|
||||
if(!phrase || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH))
|
||||
return
|
||||
user.put_in_inactive_hand(items_by_phrase[phrase])
|
||||
|
||||
/obj/item/clothing/head/fedora/inspector_hat/AltClick(mob/user)
|
||||
. = ..()
|
||||
/obj/item/clothing/head/fedora/inspector_hat/click_alt(mob/user)
|
||||
var/new_prefix = tgui_input_text(user, "What should be the new prefix?", "Activation prefix", prefix, max_length = 24)
|
||||
if(!new_prefix)
|
||||
return
|
||||
if(!new_prefix || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
prefix = new_prefix
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/head/fedora/inspector_hat/Exited(atom/movable/gone, direction)
|
||||
. = ..()
|
||||
|
||||
@@ -5,11 +5,14 @@
|
||||
worn_icon = 'icons/mob/clothing/head/hats.dmi'
|
||||
icon_state = "cargosoft"
|
||||
inhand_icon_state = "greyscale_softcap" //todo wip
|
||||
interaction_flags_click = NEED_DEXTERITY
|
||||
/// For setting icon archetype
|
||||
var/soft_type = "cargo"
|
||||
/// If there is a suffix to append
|
||||
var/soft_suffix = "soft"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/cargo_tech
|
||||
|
||||
/// Whether this is on backwards... Woah, cool
|
||||
var/flipped = FALSE
|
||||
|
||||
/obj/item/clothing/head/soft/dropped()
|
||||
@@ -24,10 +27,9 @@
|
||||
flip(usr)
|
||||
|
||||
|
||||
/obj/item/clothing/head/soft/AltClick(mob/user)
|
||||
..()
|
||||
if(user.can_perform_action(src, NEED_DEXTERITY))
|
||||
flip(user)
|
||||
/obj/item/clothing/head/soft/click_alt(mob/user)
|
||||
flip(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
|
||||
/obj/item/clothing/head/soft/proc/flip(mob/user)
|
||||
|
||||
@@ -46,11 +46,12 @@ GLOBAL_LIST_INIT(cursed_animal_masks, list(
|
||||
if(clothing_flags & VOICEBOX_TOGGLABLE)
|
||||
. += span_notice("Its voicebox is currently [clothing_flags & VOICEBOX_DISABLED ? "disabled" : "enabled"]. <b>Alt-click</b> to toggle it.")
|
||||
|
||||
/obj/item/clothing/mask/animal/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(clothing_flags & VOICEBOX_TOGGLABLE)
|
||||
clothing_flags ^= VOICEBOX_DISABLED
|
||||
to_chat(user, span_notice("You [clothing_flags & VOICEBOX_DISABLED ? "disabled" : "enabled"] [src]'s voicebox."))
|
||||
/obj/item/clothing/mask/animal/click_alt(mob/user)
|
||||
if(!(clothing_flags & VOICEBOX_TOGGLABLE))
|
||||
return NONE
|
||||
clothing_flags ^= VOICEBOX_DISABLED
|
||||
to_chat(user, span_notice("You [clothing_flags & VOICEBOX_DISABLED ? "disabled" : "enabled"] [src]'s voicebox."))
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/mask/animal/proc/make_cursed() //apply cursed effects.
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
|
||||
|
||||
@@ -53,34 +53,36 @@
|
||||
worn_icon_state = initial(worn_icon_state)
|
||||
undyeable = initial(undyeable)
|
||||
|
||||
/obj/item/clothing/mask/bandana/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/char = user
|
||||
var/matrix/widen = matrix()
|
||||
if((char.get_item_by_slot(ITEM_SLOT_NECK) == src) || (char.get_item_by_slot(ITEM_SLOT_MASK) == src) || (char.get_item_by_slot(ITEM_SLOT_HEAD) == src))
|
||||
to_chat(user, span_warning("You can't tie [src] while wearing it!"))
|
||||
return
|
||||
else if(slot_flags & ITEM_SLOT_HEAD)
|
||||
to_chat(user, span_warning("You must undo [src] before you can tie it into a neckerchief!"))
|
||||
return
|
||||
else if(!user.is_holding(src))
|
||||
to_chat(user, span_warning("You must be holding [src] in order to tie it!"))
|
||||
return
|
||||
/obj/item/clothing/mask/bandana/click_alt(mob/user)
|
||||
if(!iscarbon(user))
|
||||
return NONE
|
||||
|
||||
if(slot_flags & ITEM_SLOT_MASK)
|
||||
undyeable = TRUE
|
||||
slot_flags = ITEM_SLOT_NECK
|
||||
worn_y_offset = -3
|
||||
widen.Scale(1.25, 1)
|
||||
transform = widen
|
||||
user.visible_message(span_notice("[user] ties [src] up like a neckerchief."), span_notice("You tie [src] up like a neckerchief."))
|
||||
else
|
||||
undyeable = initial(undyeable)
|
||||
slot_flags = initial(slot_flags)
|
||||
worn_y_offset = initial(worn_y_offset)
|
||||
transform = initial(transform)
|
||||
user.visible_message(span_notice("[user] unties the neckercheif."), span_notice("You untie the neckercheif."))
|
||||
var/mob/living/carbon/char = user
|
||||
var/matrix/widen = matrix()
|
||||
if((char.get_item_by_slot(ITEM_SLOT_NECK) == src) || (char.get_item_by_slot(ITEM_SLOT_MASK) == src) || (char.get_item_by_slot(ITEM_SLOT_HEAD) == src))
|
||||
to_chat(user, span_warning("You can't tie [src] while wearing it!"))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
else if(slot_flags & ITEM_SLOT_HEAD)
|
||||
to_chat(user, span_warning("You must undo [src] before you can tie it into a neckerchief!"))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
else if(!user.is_holding(src))
|
||||
to_chat(user, span_warning("You must be holding [src] in order to tie it!"))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
|
||||
if(slot_flags & ITEM_SLOT_MASK)
|
||||
undyeable = TRUE
|
||||
slot_flags = ITEM_SLOT_NECK
|
||||
worn_y_offset = -3
|
||||
widen.Scale(1.25, 1)
|
||||
transform = widen
|
||||
user.visible_message(span_notice("[user] ties [src] up like a neckerchief."), span_notice("You tie [src] up like a neckerchief."))
|
||||
else
|
||||
undyeable = initial(undyeable)
|
||||
slot_flags = initial(slot_flags)
|
||||
worn_y_offset = initial(worn_y_offset)
|
||||
transform = initial(transform)
|
||||
user.visible_message(span_notice("[user] unties the neckercheif."), span_notice("You untie the neckercheif."))
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/mask/bandana/red
|
||||
name = "red bandana"
|
||||
@@ -229,14 +231,16 @@
|
||||
greyscale_config_inhand_left = /datum/greyscale_config/facescarf/inhands_left
|
||||
greyscale_config_inhand_right = /datum/greyscale_config/facescarf/inhands_right
|
||||
flags_1 = IS_PLAYER_COLORABLE_1
|
||||
interaction_flags_click = NEED_DEXTERITY
|
||||
|
||||
/obj/item/clothing/mask/facescarf/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/facescarf/AltClick(mob/user)
|
||||
..()
|
||||
if(user.can_perform_action(src, NEED_DEXTERITY))
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/facescarf/click_alt(mob/user)
|
||||
adjustmask(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
|
||||
/obj/item/clothing/mask/facescarf/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
resistance_flags = NONE
|
||||
interaction_flags_click = NEED_DEXTERITY
|
||||
|
||||
/datum/armor/mask_breath
|
||||
bio = 50
|
||||
@@ -23,10 +24,9 @@
|
||||
/obj/item/clothing/mask/breath/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/breath/AltClick(mob/user)
|
||||
..()
|
||||
if(user.can_perform_action(src, NEED_DEXTERITY))
|
||||
adjustmask(user)
|
||||
/obj/item/clothing/mask/breath/click_alt(mob/user)
|
||||
adjustmask(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/mask/breath/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -12,14 +12,6 @@
|
||||
"Pleading" = "pleading"
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/joy/Initialize(mapload)
|
||||
. = ..()
|
||||
register_context()
|
||||
|
||||
/obj/item/clothing/mask/joy/add_context(atom/source, list/context, obj/item/held_item, mob/user)
|
||||
. = ..()
|
||||
context[SCREENTIP_CONTEXT_ALT_LMB] = "Change Emotion"
|
||||
return CONTEXTUAL_SCREENTIP_SET
|
||||
|
||||
/obj/item/clothing/mask/joy/reskin_obj(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -73,10 +73,9 @@
|
||||
else
|
||||
. += span_notice("The tie can be untied with Alt-Click.")
|
||||
|
||||
/obj/item/clothing/neck/tie/AltClick(mob/user)
|
||||
. = ..()
|
||||
/obj/item/clothing/neck/tie/click_alt(mob/user)
|
||||
if(clip_on)
|
||||
return
|
||||
return NONE
|
||||
to_chat(user, span_notice("You concentrate as you begin [is_tied ? "untying" : "tying"] [src]..."))
|
||||
var/tie_timer_actual = tie_timer
|
||||
// Mirrors give you a boost to your tying speed. I realize this stacks and I think that's hilarious.
|
||||
@@ -88,11 +87,11 @@
|
||||
// Tie/Untie our tie
|
||||
if(!do_after(user, tie_timer_actual))
|
||||
to_chat(user, span_notice("Your fingers fumble away from [src] as your concentration breaks."))
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
// Clumsy & Dumb people have trouble tying their ties.
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
|
||||
to_chat(user, span_notice("You just can't seem to get a proper grip on [src]!"))
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
// Success!
|
||||
is_tied = !is_tied
|
||||
user.visible_message(
|
||||
@@ -101,6 +100,7 @@
|
||||
)
|
||||
update_appearance(UPDATE_ICON)
|
||||
user.update_clothing(ITEM_SLOT_NECK)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/neck/tie/update_icon()
|
||||
. = ..()
|
||||
|
||||
@@ -181,8 +181,7 @@
|
||||
adjust_laces(SHOES_UNTIED, user)
|
||||
|
||||
else // if they're someone else's shoes, go knot-wards
|
||||
var/mob/living/L = user
|
||||
if(istype(L) && L.body_position == STANDING_UP)
|
||||
if(istype(living_user) && living_user.body_position == STANDING_UP)
|
||||
to_chat(user, span_warning("You must be on the floor to interact with [src]!"))
|
||||
return
|
||||
if(tied == SHOES_KNOTTED)
|
||||
@@ -196,11 +195,11 @@
|
||||
to_chat(user, span_notice("You quietly set to work [tied ? "untying" : "knotting"] [loc]'s [src.name]..."))
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY)) // based clowns trained their whole lives for this
|
||||
mod_time *= 0.75
|
||||
// SKYRAT EDIT START
|
||||
// SKYRAT EDIT ADDITION START
|
||||
if(HAS_TRAIT(user, TRAIT_STICKY_FINGERS)) // Clowns with thieving gloves will be a menace
|
||||
mod_time *= 0.5
|
||||
// SKYRAT EDIT END
|
||||
if(do_after(user, mod_time, target = our_guy, extra_checks = CALLBACK(src, PROC_REF(still_shoed), our_guy)))
|
||||
// SKYRAT EDIT ADDITION END
|
||||
if(do_after(user, mod_time, target = our_guy, extra_checks = CALLBACK(src, PROC_REF(still_shoed), our_guy), hidden = TRUE))
|
||||
to_chat(user, span_notice("You [tied ? "untie" : "knot"] the laces on [loc]'s [src.name]."))
|
||||
if(tied == SHOES_UNTIED)
|
||||
adjust_laces(SHOES_KNOTTED, user)
|
||||
@@ -210,12 +209,12 @@
|
||||
user.visible_message(span_danger("[our_guy] stamps on [user]'s hand, mid-shoelace [tied ? "knotting" : "untying"]!"), span_userdanger("Ow! [our_guy] stamps on your hand!"), list(our_guy))
|
||||
to_chat(our_guy, span_userdanger("You stamp on [user]'s hand! What the- [user.p_they()] [user.p_were()] [tied ? "knotting" : "untying"] your shoelaces!"))
|
||||
user.emote("scream")
|
||||
if(istype(L))
|
||||
var/obj/item/bodypart/ouchie = L.get_bodypart(pick(GLOB.arm_zones))
|
||||
if(istype(living_user))
|
||||
var/obj/item/bodypart/ouchie = living_user.get_bodypart(pick(GLOB.arm_zones))
|
||||
if(ouchie)
|
||||
ouchie.receive_damage(brute = 10)
|
||||
L.adjustStaminaLoss(40)
|
||||
L.Paralyze(10)
|
||||
living_user.adjustStaminaLoss(40)
|
||||
living_user.Paralyze(10)
|
||||
|
||||
///checking to make sure we're still on the person we're supposed to be, for lacing do_after's
|
||||
/obj/item/clothing/shoes/proc/still_shoed(mob/living/carbon/our_guy)
|
||||
|
||||
@@ -58,11 +58,17 @@
|
||||
equip_delay_other = 80
|
||||
resistance_flags = NONE
|
||||
actions_types = list(/datum/action/item_action/toggle_spacesuit)
|
||||
var/temperature_setting = BODYTEMP_NORMAL /// The default temperature setting
|
||||
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high /// If this is a path, this gets created as an object in Initialize.
|
||||
var/cell_cover_open = FALSE /// Status of the cell cover on the suit
|
||||
var/thermal_on = FALSE /// Status of the thermal regulator
|
||||
var/show_hud = TRUE /// If this is FALSE the batery status UI will be disabled. This is used for suits that don't use bateries like the changeling's flesh suit mutation.
|
||||
interaction_flags_click = NEED_DEXTERITY
|
||||
/// The default temperature setting
|
||||
var/temperature_setting = BODYTEMP_NORMAL
|
||||
/// If this is a path, this gets created as an object in Initialize.
|
||||
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
|
||||
/// Status of the cell cover on the suit
|
||||
var/cell_cover_open = FALSE
|
||||
/// Status of the thermal regulator
|
||||
var/thermal_on = FALSE
|
||||
/// If this is FALSE the batery status UI will be disabled. This is used for suits that don't use bateries like the changeling's flesh suit mutation.
|
||||
var/show_hud = TRUE
|
||||
|
||||
/datum/armor/suit_space
|
||||
bio = 100
|
||||
@@ -190,10 +196,9 @@
|
||||
return
|
||||
|
||||
/// Open the cell cover when ALT+Click on the suit
|
||||
/obj/item/clothing/suit/space/AltClick(mob/living/user)
|
||||
if(!user.can_perform_action(src, NEED_DEXTERITY))
|
||||
return ..()
|
||||
/obj/item/clothing/suit/space/click_alt(mob/living/user)
|
||||
toggle_spacesuit_cell(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/// Remove the cell whent he cover is open on CTRL+Click
|
||||
/obj/item/clothing/suit/space/CtrlClick(mob/living/user)
|
||||
|
||||
@@ -87,9 +87,9 @@
|
||||
else
|
||||
. += span_notice("There's nothing placed on the helmet.")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
|
||||
if(user.can_perform_action(src))
|
||||
toggle_welding_screen(user)
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/click_alt(mob/user)
|
||||
toggle_welding_screen(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_welding_screen))
|
||||
|
||||
@@ -47,12 +47,7 @@
|
||||
. += span_notice("<b>Alt-click</b> to [zipped ? "un" : ""]zip.")
|
||||
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/AltClick(mob/user)
|
||||
. = ..()
|
||||
|
||||
if (. == FALSE) // Direct check for FALSE, because that's the specific case we want to propagate, not just null.
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/click_alt(mob/user)
|
||||
zipped = !zipped
|
||||
worn_icon_state = "[initial(icon_state)][zipped ? "_t" : ""]"
|
||||
balloon_alert(user, "[zipped ? "" : "un"]zipped")
|
||||
@@ -60,6 +55,7 @@
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/wearer = loc
|
||||
wearer.update_worn_oversuit()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood
|
||||
name = "winter hood"
|
||||
|
||||
@@ -51,33 +51,37 @@
|
||||
if(random_sensor)
|
||||
//make the sensor mode favor higher levels, except coords.
|
||||
sensor_mode = pick(SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_LIVING, SENSOR_LIVING, SENSOR_COORDS, SENSOR_COORDS, SENSOR_OFF)
|
||||
register_context()
|
||||
if(!unique_reskin) // Already registered via unique reskin
|
||||
register_context()
|
||||
AddElement(/datum/element/update_icon_updates_onmob, flags = ITEM_SLOT_ICLOTHING|ITEM_SLOT_OCLOTHING, body = TRUE)
|
||||
|
||||
/obj/item/clothing/under/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
|
||||
. = NONE
|
||||
|
||||
/obj/item/clothing/under/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
|
||||
. = ..()
|
||||
|
||||
var/changed = FALSE
|
||||
if(isnull(held_item) && has_sensor == HAS_SENSORS)
|
||||
context[SCREENTIP_CONTEXT_RMB] = "Toggle suit sensors"
|
||||
. = CONTEXTUAL_SCREENTIP_SET
|
||||
changed = TRUE
|
||||
|
||||
if(istype(held_item, /obj/item/clothing/accessory) && length(attached_accessories) < max_number_of_accessories)
|
||||
context[SCREENTIP_CONTEXT_LMB] = "Attach accessory"
|
||||
. = CONTEXTUAL_SCREENTIP_SET
|
||||
changed = TRUE
|
||||
|
||||
if(LAZYLEN(attached_accessories))
|
||||
context[SCREENTIP_CONTEXT_ALT_RMB] = "Remove accessory"
|
||||
. = CONTEXTUAL_SCREENTIP_SET
|
||||
changed = TRUE
|
||||
|
||||
if(istype(held_item, /obj/item/stack/cable_coil) && has_sensor == BROKEN_SENSORS)
|
||||
context[SCREENTIP_CONTEXT_LMB] = "Repair suit sensors"
|
||||
. = CONTEXTUAL_SCREENTIP_SET
|
||||
changed = TRUE
|
||||
|
||||
if(can_adjust && adjusted != DIGITIGRADE_STYLE)
|
||||
context[SCREENTIP_CONTEXT_ALT_LMB] = "Wear [adjusted == ALT_STYLE ? "normally" : "casually"]"
|
||||
. = CONTEXTUAL_SCREENTIP_SET
|
||||
changed = TRUE
|
||||
|
||||
return changed ? CONTEXTUAL_SCREENTIP_SET : NONE
|
||||
|
||||
return .
|
||||
|
||||
/obj/item/clothing/under/worn_overlays(mutable_appearance/standing, isinhands = FALSE, file2use = null, mutant_styles = NONE)
|
||||
. = ..()
|
||||
@@ -349,17 +353,14 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
/obj/item/clothing/under/click_alt(mob/user)
|
||||
if(!can_adjust)
|
||||
balloon_alert(user, "can't be adjusted!")
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
if(!can_use(user))
|
||||
return
|
||||
return NONE
|
||||
rolldown()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/clothing/under/alt_click_secondary(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -239,6 +239,7 @@
|
||||
"Black" = "black_mech_suit",
|
||||
)
|
||||
|
||||
|
||||
/obj/item/clothing/under/costume/russian_officer
|
||||
name = "\improper Russian officer's uniform"
|
||||
desc = "The latest in fashionable russian outfits."
|
||||
|
||||
@@ -218,20 +218,20 @@
|
||||
/proc/get_timestamp()
|
||||
return time2text(world.time + 432000, ":ss")
|
||||
|
||||
/obj/item/detective_scanner/AltClick(mob/living/user)
|
||||
// Best way for checking if a player can use while not incapacitated, etc
|
||||
if(!user.can_perform_action(src))
|
||||
return
|
||||
/obj/item/detective_scanner/click_alt(mob/living/user)
|
||||
if(!LAZYLEN(log))
|
||||
balloon_alert(user, "no logs!")
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
if(scanner_busy)
|
||||
balloon_alert(user, "scanner busy!")
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
balloon_alert(user, "deleting logs...")
|
||||
if(do_after(user, 3 SECONDS, target = src))
|
||||
balloon_alert(user, "logs cleared")
|
||||
log = list()
|
||||
if(!do_after(user, 3 SECONDS, target = src))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
balloon_alert(user, "logs cleared")
|
||||
log = list()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
|
||||
/obj/item/detective_scanner/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -238,6 +238,7 @@
|
||||
/datum/component/experiment_handler/proc/configure_experiment(datum/source, mob/user)
|
||||
SIGNAL_HANDLER
|
||||
INVOKE_ASYNC(src, PROC_REF(ui_interact), user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/**
|
||||
* Attempts to show the user the experiment configuration panel
|
||||
|
||||
@@ -159,10 +159,7 @@
|
||||
if(panel_open && reagents.total_volume)
|
||||
. += span_notice("You can use a plunger to empty the feed storage.")
|
||||
|
||||
/obj/structure/aquarium/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!user.can_perform_action(src))
|
||||
return
|
||||
/obj/structure/aquarium/click_alt(mob/living/user)
|
||||
panel_open = !panel_open
|
||||
balloon_alert(user, "panel [panel_open ? "open" : "closed"]")
|
||||
if(panel_open)
|
||||
@@ -170,6 +167,7 @@
|
||||
else
|
||||
reagents.flags &= ~(TRANSPARENT|REFILLABLE)
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/structure/aquarium/wrench_act(mob/living/user, obj/item/tool)
|
||||
. = ..()
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
|
||||
|
||||
/obj/machinery/griddle/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
if(griddled_objects.len >= max_items)
|
||||
to_chat(user, span_notice("[src] can't fit more items!"))
|
||||
return
|
||||
@@ -79,6 +80,43 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/griddle/item_interaction_secondary(mob/living/user, obj/item/item, list/modifiers)
|
||||
if(isnull(item.atom_storage))
|
||||
return NONE
|
||||
|
||||
for(var/obj/tray_item in griddled_objects)
|
||||
item.atom_storage.attempt_insert(tray_item, user, TRUE)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
/obj/machinery/griddle/item_interaction(mob/living/user, obj/item/item, list/modifiers)
|
||||
if(isnull(item.atom_storage))
|
||||
return NONE
|
||||
|
||||
if(length(contents) >= max_items)
|
||||
balloon_alert(user, "it's full!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
if(!istype(item, /obj/item/storage/bag/tray))
|
||||
// Non-tray dumping requires a do_after
|
||||
to_chat(user, span_notice("You start dumping out the contents of [item] into [src]..."))
|
||||
if(!do_after(user, 2 SECONDS, target = item))
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
var/loaded = 0
|
||||
for(var/obj/tray_item in item)
|
||||
if(!IS_EDIBLE(tray_item))
|
||||
continue
|
||||
if(length(contents) >= max_items)
|
||||
break
|
||||
if(item.atom_storage.attempt_remove(tray_item, src))
|
||||
loaded++
|
||||
AddToGrill(tray_item, user)
|
||||
if(loaded)
|
||||
to_chat(user, span_notice("You insert [loaded] item\s into [src]."))
|
||||
update_appearance()
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
/obj/machinery/griddle/attack_hand(mob/user, list/modifiers)
|
||||
. = ..()
|
||||
toggle_mode()
|
||||
|
||||
@@ -125,15 +125,15 @@
|
||||
grill_fuel += boost
|
||||
update_appearance(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/machinery/grill/item_interaction(mob/living/user, obj/item/weapon, list/modifiers, is_right_clicking)
|
||||
/obj/machinery/grill/item_interaction(mob/living/user, obj/item/weapon, list/modifiers)
|
||||
if(user.combat_mode || (weapon.item_flags & ABSTRACT) || (weapon.flags_1 & HOLOGRAM_1) || (weapon.resistance_flags & INDESTRUCTIBLE))
|
||||
return ..()
|
||||
return NONE
|
||||
|
||||
if(istype(weapon, /obj/item/stack/sheet/mineral/coal) || istype(weapon, /obj/item/stack/sheet/mineral/wood))
|
||||
if(!QDELETED(grilled_item))
|
||||
return ..()
|
||||
return NONE
|
||||
if(!anchored)
|
||||
balloon_alert(user, "anchor first!")
|
||||
balloon_alert(user, "anchor it first!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
//required for amount subtypes
|
||||
@@ -150,7 +150,7 @@
|
||||
if(!istype(stored, target_type))
|
||||
continue
|
||||
if(stored.amount == MAX_STACK_SIZE)
|
||||
to_chat(user, span_warning("No space for [weapon]"))
|
||||
balloon_alert(user, "no space!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
target.merge(stored)
|
||||
merged = TRUE
|
||||
@@ -158,7 +158,7 @@
|
||||
if(!merged)
|
||||
weapon.forceMove(src)
|
||||
|
||||
to_chat(user, span_notice("You add [src] to the fuel stack"))
|
||||
to_chat(user, span_notice("You add [src] to the fuel stack."))
|
||||
if(!grill_fuel)
|
||||
burn_stack()
|
||||
begin_processing()
|
||||
@@ -167,9 +167,9 @@
|
||||
if(is_reagent_container(weapon) && weapon.is_open_container())
|
||||
var/obj/item/reagent_containers/container = weapon
|
||||
if(!QDELETED(grilled_item))
|
||||
return ..()
|
||||
return NONE
|
||||
if(!anchored)
|
||||
balloon_alert(user, "anchor first!")
|
||||
balloon_alert(user, "anchor it first!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
var/transfered_amount = weapon.reagents.trans_to(src, container.amount_per_transfer_from_this)
|
||||
@@ -202,11 +202,11 @@
|
||||
update_appearance(UPDATE_ICON_STATE)
|
||||
|
||||
//feedback
|
||||
to_chat(user, span_notice("You transfer [transfered_amount]u to the fuel source"))
|
||||
to_chat(user, span_notice("You transfer [transfered_amount]u to the fuel source."))
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
else
|
||||
to_chat(user, span_warning("No fuel was transfered"))
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
balloon_alert(user, "no fuel transfered!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
if(IS_EDIBLE(weapon))
|
||||
//sanity checks
|
||||
@@ -218,10 +218,10 @@
|
||||
if(!QDELETED(grilled_item))
|
||||
balloon_alert(user, "remove item first!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
else if(grill_fuel <= 0)
|
||||
if(grill_fuel <= 0)
|
||||
balloon_alert(user, "no fuel!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
else if(!user.transferItemToLoc(weapon, src))
|
||||
if(!user.transferItemToLoc(weapon, src))
|
||||
balloon_alert(user, "[weapon] is stuck in your hand!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
grill_loop.start()
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
return ..()
|
||||
return NONE
|
||||
|
||||
/obj/machinery/grill/wrench_act(mob/living/user, obj/item/tool)
|
||||
if(user.combat_mode)
|
||||
|
||||
@@ -154,13 +154,12 @@
|
||||
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
||||
return ..()
|
||||
|
||||
/obj/machinery/icecream_vat/AltClick(mob/user)
|
||||
if(!user.can_interact_with(src))
|
||||
return FALSE
|
||||
if(custom_ice_cream_beaker)
|
||||
balloon_alert(user, "removed beaker")
|
||||
try_put_in_hand(custom_ice_cream_beaker, user)
|
||||
return ..()
|
||||
/obj/machinery/icecream_vat/click_alt(mob/user)
|
||||
if(!custom_ice_cream_beaker)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
balloon_alert(user, "removed beaker")
|
||||
try_put_in_hand(custom_ice_cream_beaker, user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/icecream_vat/interact(mob/living/user)
|
||||
. = ..()
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
light_color = LIGHT_COLOR_DIM_YELLOW
|
||||
light_power = 3
|
||||
anchored_tabletop_offset = 6
|
||||
interaction_flags_click = ALLOW_SILICON_REACH
|
||||
/// Is its function wire cut?
|
||||
var/wire_disabled = FALSE
|
||||
/// Wire cut to run mode backwards
|
||||
@@ -364,21 +365,15 @@
|
||||
update_appearance()
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
/obj/machinery/microwave/item_interaction(mob/living/user, obj/item/tool, list/modifiers, is_right_clicking)
|
||||
/obj/machinery/microwave/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
|
||||
if(operating)
|
||||
return
|
||||
return ITEM_INTERACT_SKIP_TO_ATTACK // Don't use tools if we're dirty
|
||||
if(dirty >= MAX_MICROWAVE_DIRTINESS)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
if(. & ITEM_INTERACT_ANY_BLOCKER)
|
||||
return .
|
||||
|
||||
return ITEM_INTERACT_SKIP_TO_ATTACK // Don't insert items if we're dirty
|
||||
if(panel_open && is_wire_tool(tool))
|
||||
wires.interact(user)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
return .
|
||||
return NONE
|
||||
|
||||
/obj/machinery/microwave/attackby(obj/item/item, mob/living/user, params)
|
||||
if(operating)
|
||||
@@ -473,16 +468,16 @@
|
||||
|
||||
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
||||
|
||||
/obj/machinery/microwave/AltClick(mob/user, list/modifiers)
|
||||
if(user.can_perform_action(src, ALLOW_SILICON_REACH))
|
||||
if(!vampire_charging_capable)
|
||||
return
|
||||
/obj/machinery/microwave/click_alt(mob/user, list/modifiers)
|
||||
if(!vampire_charging_capable)
|
||||
return NONE
|
||||
|
||||
vampire_charging_enabled = !vampire_charging_enabled
|
||||
balloon_alert(user, "set to [vampire_charging_enabled ? "charge" : "cook"]")
|
||||
playsound(src, 'sound/machines/twobeep_high.ogg', 50, FALSE)
|
||||
if(HAS_SILICON_ACCESS(user))
|
||||
visible_message(span_notice("[user] sets \the [src] to [vampire_charging_enabled ? "charge" : "cook"]."), blind_message = span_notice("You hear \the [src] make an informative beep!"))
|
||||
vampire_charging_enabled = !vampire_charging_enabled
|
||||
balloon_alert(user, "set to [vampire_charging_enabled ? "charge" : "cook"]")
|
||||
playsound(src, 'sound/machines/twobeep_high.ogg', 50, FALSE)
|
||||
if(HAS_SILICON_ACCESS(user))
|
||||
visible_message(span_notice("[user] sets \the [src] to [vampire_charging_enabled ? "charge" : "cook"]."), blind_message = span_notice("You hear \the [src] make an informative beep!"))
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/microwave/CtrlClick(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -99,15 +99,24 @@
|
||||
update_appearance()
|
||||
use_energy(active_power_usage)
|
||||
|
||||
|
||||
/obj/machinery/oven/attackby(obj/item/I, mob/user, params)
|
||||
if(open && !used_tray && istype(I, /obj/item/plate/oven_tray))
|
||||
if(user.transferItemToLoc(I, src, silent = FALSE))
|
||||
to_chat(user, span_notice("You put [I] in [src]."))
|
||||
add_tray_to_oven(I, user)
|
||||
else
|
||||
/obj/machinery/oven/attackby(obj/item/item, mob/user, params)
|
||||
if(!open || used_tray || !istype(item, /obj/item/plate/oven_tray))
|
||||
return ..()
|
||||
|
||||
if(user.transferItemToLoc(item, src, silent = FALSE))
|
||||
to_chat(user, span_notice("You put [item] in [src]."))
|
||||
add_tray_to_oven(item, user)
|
||||
|
||||
/obj/machinery/oven/item_interaction(mob/living/user, obj/item/item, list/modifiers)
|
||||
if(open && used_tray && item.atom_storage)
|
||||
return used_tray.item_interaction(user, item, modifiers)
|
||||
return NONE
|
||||
|
||||
/obj/machinery/oven/item_interaction_secondary(mob/living/user, obj/item/tool, list/modifiers)
|
||||
if(open && used_tray && tool.atom_storage)
|
||||
return used_tray.item_interaction_secondary(user, tool, modifiers)
|
||||
return NONE
|
||||
|
||||
///Adds a tray to the oven, making sure the shit can get baked.
|
||||
/obj/machinery/oven/proc/add_tray_to_oven(obj/item/plate/oven_tray, mob/baker)
|
||||
used_tray = oven_tray
|
||||
@@ -243,6 +252,43 @@
|
||||
max_items = 6
|
||||
biggest_w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
/obj/item/plate/oven_tray/item_interaction_secondary(mob/living/user, obj/item/item, list/modifiers)
|
||||
if(isnull(item.atom_storage))
|
||||
return NONE
|
||||
|
||||
for(var/obj/tray_item in src)
|
||||
item.atom_storage.attempt_insert(tray_item, user, TRUE)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
/obj/item/plate/oven_tray/item_interaction(mob/living/user, obj/item/item, list/modifiers)
|
||||
if(isnull(item.atom_storage))
|
||||
return NONE
|
||||
|
||||
if(length(contents >= max_items))
|
||||
balloon_alert(user, "it's full!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
if(!istype(item, /obj/item/storage/bag/tray))
|
||||
// Non-tray dumping requires a do_after
|
||||
to_chat(user, span_notice("You start dumping out the contents of [item] into [src]..."))
|
||||
if(!do_after(user, 2 SECONDS, target = item))
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
var/loaded = 0
|
||||
for(var/obj/tray_item in item)
|
||||
if(!IS_EDIBLE(tray_item))
|
||||
continue
|
||||
if(length(contents) >= max_items)
|
||||
break
|
||||
if(item.atom_storage.attempt_remove(tray_item, src))
|
||||
loaded++
|
||||
AddToPlate(tray_item, user)
|
||||
if(loaded)
|
||||
to_chat(user, span_notice("You insert [loaded] item\s into [src]."))
|
||||
update_appearance()
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
#undef OVEN_SMOKE_STATE_NONE
|
||||
#undef OVEN_SMOKE_STATE_GOOD
|
||||
#undef OVEN_SMOKE_STATE_NEUTRAL
|
||||
|
||||
@@ -115,6 +115,34 @@
|
||||
. = ..()
|
||||
LAZYREMOVE(added_ingredients, gone)
|
||||
|
||||
/**
|
||||
* Adds items to a soup pot without invoking any procs that call sleep() when using in a component.
|
||||
*
|
||||
* Args:
|
||||
* * transfer_from: The container that's being used to add items to the soup pot. Must not be null.
|
||||
* * user: the entity adding ingredients via a container to a soup pot. Must not be null.
|
||||
*/
|
||||
/obj/item/reagent_containers/cup/soup_pot/proc/transfer_from_container_to_pot(obj/item/transfer_from, mob/user)
|
||||
if(!transfer_from.atom_storage)
|
||||
return
|
||||
|
||||
var/obj/item/storage/tray = transfer_from
|
||||
var/loaded = 0
|
||||
|
||||
for(var/obj/tray_item in tray.contents)
|
||||
if(!can_add_ingredient(tray_item))
|
||||
continue
|
||||
if(LAZYLEN(added_ingredients) >= max_ingredients)
|
||||
balloon_alert(user, "it's full!")
|
||||
return TRUE
|
||||
if(tray.atom_storage.attempt_remove(tray_item, src))
|
||||
loaded++
|
||||
LAZYADD(added_ingredients, tray_item)
|
||||
if(loaded)
|
||||
to_chat(user, span_notice("You insert [loaded] items into \the [src]."))
|
||||
update_appearance(UPDATE_OVERLAYS)
|
||||
return TRUE
|
||||
|
||||
/obj/item/reagent_containers/cup/soup_pot/attackby(obj/item/attacking_item, mob/user, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -140,6 +168,12 @@
|
||||
update_appearance(UPDATE_OVERLAYS)
|
||||
return TRUE
|
||||
|
||||
/obj/item/reagent_containers/cup/soup_pot/item_interaction(mob/living/user, obj/item/item, list/modifiers)
|
||||
if(LAZYACCESS(modifiers, RIGHT_CLICK))
|
||||
return NONE
|
||||
|
||||
return transfer_from_container_to_pot(item, user)
|
||||
|
||||
/obj/item/reagent_containers/cup/soup_pot/attack_hand_secondary(mob/user, list/modifiers)
|
||||
if(!LAZYLEN(added_ingredients))
|
||||
return SECONDARY_ATTACK_CALL_NORMAL
|
||||
|
||||
@@ -128,6 +128,14 @@
|
||||
/datum/component/stove/proc/on_attackby(obj/machinery/source, obj/item/attacking_item, mob/user, params)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(istype(source, /obj/machinery/oven/range) && istype(attacking_item, /obj/item/storage/bag/tray) && container)
|
||||
var/obj/machinery/oven/range/range = source
|
||||
var/obj/item/reagent_containers/cup/soup_pot/soup_pot = container
|
||||
|
||||
if(!range.open)
|
||||
soup_pot.transfer_from_container_to_pot(attacking_item, user)
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
|
||||
if(!attacking_item.is_open_container())
|
||||
return
|
||||
if(!isnull(container))
|
||||
|
||||
@@ -280,8 +280,8 @@
|
||||
reaction_flags = REACTION_INSTANT
|
||||
|
||||
/datum/chemical_reaction/food/martian_batter
|
||||
results = list(/datum/reagent/consumable/martian_batter = 2)
|
||||
required_reagents = list(/datum/reagent/consumable/flour = 1, /datum/reagent/consumable/nutriment/soup/dashi = 1)
|
||||
results = list(/datum/reagent/consumable/martian_batter = 10)
|
||||
required_reagents = list(/datum/reagent/consumable/flour = 5, /datum/reagent/consumable/nutriment/soup/dashi = 5)
|
||||
mix_message = "A smooth batter forms."
|
||||
reaction_flags = REACTION_INSTANT
|
||||
|
||||
|
||||
@@ -8,9 +8,8 @@
|
||||
/turf/open/floor/holofloor/attackby(obj/item/I, mob/living/user)
|
||||
return // HOLOFLOOR DOES NOT GIVE A FUCK
|
||||
|
||||
/turf/open/floor/holofloor/item_interaction(mob/living/user, obj/item/tool, list/modifiers, is_right_clicking)
|
||||
SHOULD_CALL_PARENT(FALSE)
|
||||
return NONE // Fuck you
|
||||
/turf/open/floor/holofloor/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
|
||||
return ITEM_INTERACT_BLOCKING // Fuck you
|
||||
|
||||
/turf/open/floor/holofloor/burn_tile()
|
||||
return //you can't burn a hologram!
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
density = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/biogenerator
|
||||
processing_flags = START_PROCESSING_MANUALLY
|
||||
interaction_flags_click = FORBID_TELEKINESIS_REACH
|
||||
/// Whether the biogenerator is currently processing biomass or not.
|
||||
var/processing = FALSE
|
||||
/// The reagent container that is currently inside of the biomass generator. Can be null.
|
||||
@@ -272,10 +273,9 @@
|
||||
to_chat(user, span_warning("You cannot put \the [attacking_item] in \the [src]!"))
|
||||
|
||||
|
||||
/obj/machinery/biogenerator/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(user.can_perform_action(src, FORBID_TELEKINESIS_REACH) && can_interact(user))
|
||||
eject_beaker(user)
|
||||
/obj/machinery/biogenerator/click_alt(mob/living/user)
|
||||
eject_beaker(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
|
||||
/// Activates biomass processing and converts all inserted food products into biomass
|
||||
|
||||
@@ -1099,8 +1099,6 @@
|
||||
set_self_sustaining(!self_sustaining)
|
||||
to_chat(user, span_notice("You [self_sustaining ? "activate" : "deactivated"] [src]'s autogrow function[self_sustaining ? ", maintaining the tray's health while using high amounts of power" : ""]."))
|
||||
|
||||
/obj/machinery/hydroponics/AltClick(mob/user)
|
||||
return ..() // This hotkey is BLACKLISTED since it's used by /datum/component/simple_rotation
|
||||
|
||||
/obj/machinery/hydroponics/attack_hand_secondary(mob/user, list/modifiers)
|
||||
. = ..()
|
||||
|
||||
@@ -69,9 +69,9 @@
|
||||
. = ..()
|
||||
|
||||
var/crime_name = new_prisoner.client?.prefs?.read_preference(/datum/preference/choiced/prisoner_crime)
|
||||
if(!crime_name)
|
||||
return
|
||||
var/datum/prisoner_crime/crime = GLOB.prisoner_crimes[crime_name]
|
||||
if (isnull(crime))
|
||||
return
|
||||
var/list/limbs_to_tat = new_prisoner.bodyparts.Copy()
|
||||
for(var/i in 1 to crime.tattoos)
|
||||
if(!length(SSpersistence.prison_tattoos_to_use) || visualsOnly)
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
/**
|
||||
* ## Loot panel
|
||||
* A datum that stores info containing the contents of a turf.
|
||||
* Handles opening the lootpanel UI and searching the turf for items.
|
||||
*/
|
||||
/datum/lootpanel
|
||||
/// The owner of the panel
|
||||
var/client/owner
|
||||
/// The list of all search objects indexed.
|
||||
var/list/datum/search_object/contents = list()
|
||||
/// The list of search_objects needing processed
|
||||
var/list/datum/search_object/to_image = list()
|
||||
/// We've been notified about client version
|
||||
var/notified = FALSE
|
||||
/// The turf being searched
|
||||
var/turf/source_turf
|
||||
|
||||
|
||||
/datum/lootpanel/New(client/owner)
|
||||
. = ..()
|
||||
|
||||
src.owner = owner
|
||||
|
||||
|
||||
/datum/lootpanel/Destroy(force)
|
||||
reset_contents()
|
||||
owner = null
|
||||
source_turf = null
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/lootpanel/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "LootPanel")
|
||||
ui.set_autoupdate(FALSE)
|
||||
ui.open()
|
||||
|
||||
|
||||
/datum/lootpanel/ui_close(mob/user)
|
||||
. = ..()
|
||||
|
||||
source_turf = null
|
||||
reset_contents()
|
||||
|
||||
|
||||
/datum/lootpanel/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["contents"] = get_contents()
|
||||
data["searching"] = length(to_image)
|
||||
|
||||
return data
|
||||
|
||||
|
||||
/datum/lootpanel/ui_status(mob/user, datum/ui_state/state)
|
||||
if(user.incapacitated())
|
||||
return UI_DISABLED
|
||||
|
||||
return UI_INTERACTIVE
|
||||
|
||||
|
||||
/datum/lootpanel/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("grab")
|
||||
return grab(usr, params)
|
||||
if("refresh")
|
||||
return populate_contents()
|
||||
|
||||
return FALSE
|
||||
@@ -0,0 +1,49 @@
|
||||
/// Adds the item to contents and to_image (if needed)
|
||||
/datum/lootpanel/proc/add_to_index(datum/search_object/index)
|
||||
RegisterSignal(index, COMSIG_QDELETING, PROC_REF(on_searchable_deleted))
|
||||
if(isnull(index.icon))
|
||||
to_image += index
|
||||
|
||||
contents += index
|
||||
|
||||
|
||||
/// Used to populate contents and start generating if needed
|
||||
/datum/lootpanel/proc/populate_contents()
|
||||
if(length(contents))
|
||||
reset_contents()
|
||||
|
||||
// Add source turf first
|
||||
var/datum/search_object/source = new(owner, source_turf)
|
||||
add_to_index(source)
|
||||
|
||||
for(var/atom/thing as anything in source_turf.contents)
|
||||
// validate
|
||||
if(thing.mouse_opacity == MOUSE_OPACITY_TRANSPARENT)
|
||||
continue
|
||||
if(thing.IsObscured())
|
||||
continue
|
||||
if(thing.invisibility > owner.mob.see_invisible)
|
||||
continue
|
||||
|
||||
// convert
|
||||
var/datum/search_object/index = new(owner, thing)
|
||||
add_to_index(index)
|
||||
|
||||
var/datum/tgui/window = SStgui.get_open_ui(owner.mob, src)
|
||||
window?.send_update()
|
||||
|
||||
if(length(to_image))
|
||||
SSlooting.backlog += src
|
||||
|
||||
|
||||
/// For: Resetting to empty. Ignores the searchable qdel event
|
||||
/datum/lootpanel/proc/reset_contents()
|
||||
for(var/datum/search_object/index as anything in contents)
|
||||
contents -= index
|
||||
to_image -= index
|
||||
|
||||
if(QDELETED(index))
|
||||
continue
|
||||
|
||||
UnregisterSignal(index, COMSIG_QDELETING)
|
||||
qdel(index)
|
||||
@@ -0,0 +1,19 @@
|
||||
/// On contents change, either reset or update
|
||||
/datum/lootpanel/proc/on_searchable_deleted(datum/search_object/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
contents -= source
|
||||
to_image -= source
|
||||
|
||||
var/datum/tgui/window = SStgui.get_open_ui(owner.mob, src)
|
||||
#if !defined(UNIT_TESTS) // we dont want to delete contents if we're testing
|
||||
if(isnull(window))
|
||||
reset_contents()
|
||||
return
|
||||
#endif
|
||||
|
||||
if(isturf(source.item))
|
||||
populate_contents()
|
||||
return
|
||||
|
||||
window?.send_update()
|
||||
@@ -0,0 +1,48 @@
|
||||
/// Helper to open the panel
|
||||
/datum/lootpanel/proc/open(turf/tile)
|
||||
source_turf = tile
|
||||
|
||||
#if !defined(OPENDREAM) && !defined(UNIT_TESTS)
|
||||
if(!notified)
|
||||
var/build = owner.byond_build
|
||||
var/version = owner.byond_version
|
||||
if(build < 515 || (build == 515 && version < 1635))
|
||||
to_chat(owner.mob, examine_block(span_info("\
|
||||
<span class='bolddanger'>Your version of Byond doesn't support fast image loading.</span>\n\
|
||||
Detected: [version].[build]\n\
|
||||
Required version for this feature: <b>515.1635</b> or later.\n\
|
||||
Visit <a href=\"https://secure.byond.com/download\">BYOND's website</a> to get the latest version of BYOND.\n\
|
||||
")))
|
||||
|
||||
notified = TRUE
|
||||
#endif
|
||||
|
||||
populate_contents()
|
||||
ui_interact(owner.mob)
|
||||
|
||||
|
||||
/**
|
||||
* Called by SSlooting whenever this datum is added to its backlog.
|
||||
* Iterates over to_image list to create icons, then removes them.
|
||||
* Returns boolean - whether this proc has finished the queue or not.
|
||||
*/
|
||||
/datum/lootpanel/proc/process_images()
|
||||
for(var/datum/search_object/index as anything in to_image)
|
||||
to_image -= index
|
||||
|
||||
if(QDELETED(index) || index.icon)
|
||||
continue
|
||||
|
||||
index.generate_icon(owner)
|
||||
|
||||
if(TICK_CHECK)
|
||||
break
|
||||
|
||||
var/datum/tgui/window = SStgui.get_open_ui(owner.mob, src)
|
||||
if(isnull(window))
|
||||
reset_contents()
|
||||
return TRUE
|
||||
|
||||
window.send_update()
|
||||
|
||||
return !length(to_image)
|
||||
@@ -0,0 +1,84 @@
|
||||
/**
|
||||
* ## Search Object
|
||||
* An object for content lists. Compacted item data.
|
||||
*/
|
||||
/datum/search_object
|
||||
/// Item we're indexing
|
||||
var/atom/item
|
||||
/// Url to the image of the object
|
||||
var/icon
|
||||
/// Icon state, for inexpensive icons
|
||||
var/icon_state
|
||||
/// Name of the original object
|
||||
var/name
|
||||
/// Typepath of the original object for ui grouping
|
||||
var/path
|
||||
|
||||
|
||||
/datum/search_object/New(client/owner, atom/item)
|
||||
. = ..()
|
||||
|
||||
src.item = item
|
||||
name = item.name
|
||||
if(isobj(item))
|
||||
path = item.type
|
||||
|
||||
if(isturf(item))
|
||||
RegisterSignal(item, COMSIG_TURF_CHANGE, PROC_REF(on_turf_change))
|
||||
else
|
||||
RegisterSignals(item, list(
|
||||
COMSIG_ITEM_PICKUP,
|
||||
COMSIG_MOVABLE_MOVED,
|
||||
COMSIG_QDELETING,
|
||||
), PROC_REF(on_item_moved))
|
||||
|
||||
// Icon generation conditions //////////////
|
||||
// Condition 1: Icon is complex
|
||||
if(ismob(item) || length(item.overlays) > 2)
|
||||
return
|
||||
|
||||
// Condition 2: Can't get icon path
|
||||
if(!isfile(item.icon) || !length("[item.icon]"))
|
||||
return
|
||||
|
||||
// Condition 3: Using opendream
|
||||
#if defined(OPENDREAM) || defined(UNIT_TESTS)
|
||||
return
|
||||
#endif
|
||||
|
||||
// Condition 4: Using older byond version
|
||||
var/build = owner.byond_build
|
||||
var/version = owner.byond_version
|
||||
if(build < 515 || (build == 515 && version < 1635))
|
||||
return
|
||||
|
||||
icon = "[item.icon]"
|
||||
icon_state = item.icon_state
|
||||
|
||||
|
||||
/datum/search_object/Destroy(force)
|
||||
item = null
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/// Generates the icon for the search object. This is the expensive part.
|
||||
/datum/search_object/proc/generate_icon(client/owner)
|
||||
if(ismob(item) || length(item.overlays) > 2)
|
||||
icon = costly_icon2html(item, owner, sourceonly = TRUE)
|
||||
else // our pre 515.1635 fallback for normal items
|
||||
icon = icon2html(item, owner, sourceonly = TRUE)
|
||||
|
||||
|
||||
/// Parent item has been altered, search object no longer valid
|
||||
/datum/search_object/proc/on_item_moved(atom/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
qdel(src)
|
||||
|
||||
|
||||
/// Parent tile has been altered, entire search needs reset
|
||||
/datum/search_object/proc/on_turf_change(turf/source, path, list/new_baseturfs, flags, list/post_change_callbacks)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
post_change_callbacks += CALLBACK(src, GLOBAL_PROC_REF(qdel), src)
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/// Queues image generation for search objects without icons
|
||||
SUBSYSTEM_DEF(looting)
|
||||
name = "Loot Icon Generation"
|
||||
init_order = INIT_ORDER_LOOT
|
||||
priority = FIRE_PRIORITY_PROCESS
|
||||
wait = 0.5 SECONDS
|
||||
/// Backlog of items. Gets put into processing
|
||||
var/list/datum/lootpanel/backlog = list()
|
||||
/// Actively processing items
|
||||
var/list/datum/lootpanel/processing = list()
|
||||
|
||||
|
||||
/datum/controller/subsystem/looting/stat_entry(msg)
|
||||
msg = "P:[length(backlog)]"
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/controller/subsystem/looting/fire(resumed)
|
||||
if(!length(backlog))
|
||||
return
|
||||
|
||||
if(!resumed)
|
||||
processing = backlog
|
||||
backlog = list()
|
||||
|
||||
while(length(processing))
|
||||
var/datum/lootpanel/panel = processing[length(processing)]
|
||||
if(QDELETED(panel) || !length(panel.to_image))
|
||||
processing.len--
|
||||
continue
|
||||
|
||||
if(!panel.process_images())
|
||||
backlog += panel
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
processing.len--
|
||||
@@ -0,0 +1,42 @@
|
||||
/// UI helper for converting the associative list to a list of lists
|
||||
/datum/lootpanel/proc/get_contents()
|
||||
var/list/items = list()
|
||||
|
||||
for(var/datum/search_object/index as anything in contents)
|
||||
UNTYPED_LIST_ADD(items, list(
|
||||
"icon_state" = index.icon_state,
|
||||
"icon" = index.icon,
|
||||
"name" = index.name,
|
||||
"path" = index.path,
|
||||
"ref" = REF(index),
|
||||
))
|
||||
|
||||
return items
|
||||
|
||||
|
||||
/// Clicks an object from the contents. Validates the object and the user
|
||||
/datum/lootpanel/proc/grab(mob/user, list/params)
|
||||
var/ref = params["ref"]
|
||||
if(isnull(ref))
|
||||
return FALSE
|
||||
|
||||
var/datum/search_object/index = locate(ref) in contents
|
||||
var/atom/thing = index?.item
|
||||
if(QDELETED(index) || QDELETED(thing)) // Obj is gone
|
||||
return FALSE
|
||||
|
||||
if(thing != source_turf && !(locate(thing) in source_turf.contents))
|
||||
qdel(index) // Item has moved
|
||||
return TRUE
|
||||
|
||||
var/modifiers = ""
|
||||
if(params["ctrl"])
|
||||
modifiers += "ctrl=1;"
|
||||
if(params["middle"])
|
||||
modifiers += "middle=1;"
|
||||
if(params["shift"])
|
||||
modifiers += "shift=1;"
|
||||
|
||||
user.ClickOn(thing, modifiers)
|
||||
|
||||
return TRUE
|
||||
@@ -17,7 +17,7 @@
|
||||
/obj/effect/anomaly/flux,
|
||||
/obj/effect/anomaly/bluespace,
|
||||
/obj/effect/anomaly/hallucination,
|
||||
/obj/effect/anomaly/bioscrambler
|
||||
/obj/effect/anomaly/bioscrambler/docile
|
||||
)
|
||||
|
||||
///Do we anchor the anomaly? Set to true if you don't want anomalies drifting away (like if theyre in space or something)
|
||||
|
||||
@@ -363,20 +363,21 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
|
||||
if(get_dist(get_turf(src), get_turf(user)) <= 1)
|
||||
promptExit(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(get_dist(get_turf(src), get_turf(user)) <= 1)
|
||||
to_chat(user, span_notice("You peak through the door's bluespace peephole..."))
|
||||
user.reset_perspective(parentSphere)
|
||||
var/datum/action/peephole_cancel/PHC = new
|
||||
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1)
|
||||
PHC.Grant(user)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, TYPE_PROC_REF(/atom/, check_eye), user)
|
||||
/turf/closed/indestructible/hoteldoor/click_alt(mob/user)
|
||||
to_chat(user, span_notice("You peak through the door's bluespace peephole..."))
|
||||
user.reset_perspective(parentSphere)
|
||||
var/datum/action/peephole_cancel/PHC = new
|
||||
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1)
|
||||
PHC.Grant(user)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, PROC_REF(check_eye))
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/check_eye(mob/user)
|
||||
if(get_dist(get_turf(src), get_turf(user)) >= 2)
|
||||
for(var/datum/action/peephole_cancel/PHC in user.actions)
|
||||
INVOKE_ASYNC(PHC, TYPE_PROC_REF(/datum/action/peephole_cancel, Trigger))
|
||||
/turf/closed/indestructible/hoteldoor/proc/check_eye(mob/user, atom/oldloc, direction)
|
||||
SIGNAL_HANDLER
|
||||
if(get_dist(get_turf(src), get_turf(user)) < 2)
|
||||
return
|
||||
for(var/datum/action/peephole_cancel/PHC in user.actions)
|
||||
INVOKE_ASYNC(PHC, TYPE_PROC_REF(/datum/action/peephole_cancel, Trigger))
|
||||
|
||||
/datum/action/peephole_cancel
|
||||
name = "Cancel View"
|
||||
|
||||
@@ -60,10 +60,9 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/AltClick(mob/living/user)
|
||||
if(!user.can_perform_action(src))
|
||||
return
|
||||
return attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom.
|
||||
/obj/structure/closet/crate/secure/loot/click_alt(mob/living/user)
|
||||
attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom.
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
|
||||
if(locked)
|
||||
|
||||
@@ -244,9 +244,9 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/bouldertech/item_interaction(mob/living/user, obj/item/tool, list/modifiers, is_right_clicking)
|
||||
/obj/machinery/bouldertech/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
|
||||
if(panel_open || user.combat_mode)
|
||||
return ..()
|
||||
return NONE
|
||||
|
||||
if(istype(tool, /obj/item/boulder))
|
||||
var/obj/item/boulder/my_boulder = tool
|
||||
@@ -276,7 +276,7 @@
|
||||
to_chat(user, span_notice("You claim [amount] mining points from \the [src] to [id_card]."))
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
return ..()
|
||||
return NONE
|
||||
|
||||
/obj/machinery/bouldertech/wrench_act(mob/living/user, obj/item/tool)
|
||||
. = ITEM_INTERACT_BLOCKING
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
/datum/material/uranium = 3,
|
||||
)
|
||||
|
||||
set_custom_materials(list(pick_weight(gulag_minerals) = SHEET_MATERIAL_AMOUNT * rand(1, 3)))
|
||||
set_custom_materials(list(pick_weight(gulag_minerals) = SHEET_MATERIAL_AMOUNT))
|
||||
|
||||
///Boulders usually spawned in lavaland labour camp area but with bluespace material
|
||||
/obj/item/boulder/gulag_expanded
|
||||
@@ -66,7 +66,7 @@
|
||||
/datum/material/uranium = 3,
|
||||
)
|
||||
|
||||
set_custom_materials(list(pick_weight(expanded_gulag_minerals) = SHEET_MATERIAL_AMOUNT * rand(1, 3)))
|
||||
set_custom_materials(list(pick_weight(expanded_gulag_minerals) = SHEET_MATERIAL_AMOUNT))
|
||||
|
||||
///lowgrade boulder, most commonly spawned
|
||||
/obj/item/boulder/shabby
|
||||
|
||||
@@ -131,24 +131,25 @@
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/goliath/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/char = user
|
||||
if((char.get_item_by_slot(ITEM_SLOT_NECK) == src) || (char.get_item_by_slot(ITEM_SLOT_OCLOTHING) == src))
|
||||
to_chat(user, span_warning("You can't adjust [src] while wearing it!"))
|
||||
return
|
||||
if(!user.is_holding(src))
|
||||
to_chat(user, span_warning("You must be holding [src] in order to adjust it!"))
|
||||
return
|
||||
if(slot_flags & ITEM_SLOT_OCLOTHING)
|
||||
slot_flags = ITEM_SLOT_NECK
|
||||
set_armor(/datum/armor/none)
|
||||
user.visible_message(span_notice("[user] adjusts their [src] for ceremonial use."), span_notice("You adjust your [src] for ceremonial use."))
|
||||
else
|
||||
slot_flags = initial(slot_flags)
|
||||
set_armor(initial(armor_type))
|
||||
user.visible_message(span_notice("[user] adjusts their [src] for defensive use."), span_notice("You adjust your [src] for defensive use."))
|
||||
/obj/item/clothing/suit/hooded/cloak/goliath/click_alt(mob/user)
|
||||
if(!iscarbon(user))
|
||||
return NONE
|
||||
var/mob/living/carbon/char = user
|
||||
if((char.get_item_by_slot(ITEM_SLOT_NECK) == src) || (char.get_item_by_slot(ITEM_SLOT_OCLOTHING) == src))
|
||||
to_chat(user, span_warning("You can't adjust [src] while wearing it!"))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
if(!user.is_holding(src))
|
||||
to_chat(user, span_warning("You must be holding [src] in order to adjust it!"))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
if(slot_flags & ITEM_SLOT_OCLOTHING)
|
||||
slot_flags = ITEM_SLOT_NECK
|
||||
set_armor(/datum/armor/none)
|
||||
user.visible_message(span_notice("[user] adjusts their [src] for ceremonial use."), span_notice("You adjust your [src] for ceremonial use."))
|
||||
else
|
||||
slot_flags = initial(slot_flags)
|
||||
set_armor(initial(armor_type))
|
||||
user.visible_message(span_notice("[user] adjusts their [src] for defensive use."), span_notice("You adjust your [src] for defensive use."))
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/datum/armor/cloak_goliath
|
||||
melee = 35
|
||||
|
||||
@@ -59,16 +59,15 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
|
||||
var/obj/structure/marker_beacon/M = new(user.loc, picked_color)
|
||||
transfer_fingerprints_to(M)
|
||||
|
||||
/obj/item/stack/marker_beacon/AltClick(mob/living/user)
|
||||
if(!istype(user) || !user.can_perform_action(src))
|
||||
return
|
||||
/obj/item/stack/marker_beacon/click_alt(mob/living/user)
|
||||
var/input_color = tgui_input_list(user, "Choose a color", "Beacon Color", GLOB.marker_beacon_colors)
|
||||
if(isnull(input_color))
|
||||
return
|
||||
if(!istype(user) || !user.can_perform_action(src))
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
if(!user.can_perform_action(src))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
picked_color = input_color
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/structure/marker_beacon
|
||||
name = "marker beacon"
|
||||
@@ -154,17 +153,15 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/marker_beacon/AltClick(mob/living/user)
|
||||
..()
|
||||
if(!istype(user) || !user.can_perform_action(src))
|
||||
return
|
||||
/obj/structure/marker_beacon/click_alt(mob/living/user)
|
||||
var/input_color = tgui_input_list(user, "Choose a color", "Beacon Color", GLOB.marker_beacon_colors)
|
||||
if(isnull(input_color))
|
||||
return
|
||||
if(!istype(user) || !user.can_perform_action(src))
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
if(!user.can_perform_action(src))
|
||||
return NONE
|
||||
picked_color = input_color
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
|
||||
/* Preset marker beacon types, for mapping */
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
var/atom/throw_target = get_edge_target_turf(target_mob, get_dir(user, get_step_away(target_mob, user)))
|
||||
target_mob.throw_at(throw_target, 2, 2, user, gentle = TRUE)
|
||||
target_mob.Knockdown(2 SECONDS)
|
||||
var/body_zone = pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
var/body_zone = pick(GLOB.all_body_zones)
|
||||
user.apply_damage(force / recoil_factor, BRUTE, body_zone, user.run_armor_check(body_zone, MELEE))
|
||||
to_chat(user, span_danger("The weight of the Big Slappy recoils!"))
|
||||
log_combat(user, user, "recoiled Big Slappy into")
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
GLOBAL_LIST(labor_sheet_values)
|
||||
#define SHEET_POINT_VALUE 33
|
||||
|
||||
/**********************Prisoners' Console**************************/
|
||||
|
||||
@@ -22,14 +22,6 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
if(!stacking_machine)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
if(!GLOB.labor_sheet_values)
|
||||
var/sheet_list = list()
|
||||
for(var/obj/item/stack/sheet/sheet as anything in subtypesof(/obj/item/stack/sheet))
|
||||
if(!initial(sheet.point_value) || (initial(sheet.merge_type) && initial(sheet.merge_type) != sheet)) //ignore no-value sheets and x/fifty subtypes
|
||||
continue
|
||||
sheet_list += list(list("ore" = initial(sheet.name), "value" = initial(sheet.point_value)))
|
||||
GLOB.labor_sheet_values = sort_list(sheet_list, GLOBAL_PROC_REF(cmp_sheet_list))
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/Destroy()
|
||||
QDEL_NULL(security_radio)
|
||||
if(stacking_machine)
|
||||
@@ -46,11 +38,6 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
ui = new(user, src, "LaborClaimConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["ores"] = GLOB.labor_sheet_values
|
||||
return data
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/can_go_home = FALSE
|
||||
@@ -155,8 +142,9 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
labor_console = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
|
||||
points += inp.point_value * inp.amount
|
||||
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/input)
|
||||
if (input.manufactured && input.gulag_valid)
|
||||
points += SHEET_POINT_VALUE * input.amount
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/weapon, mob/user, params)
|
||||
@@ -190,3 +178,5 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
say("ID: [prisoner_id.registered_name].")
|
||||
say("Points Collected: [prisoner_id.points] / [prisoner_id.goal].")
|
||||
say("Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.")
|
||||
|
||||
#undef SHEET_POINT_VALUE
|
||||
|
||||
@@ -143,6 +143,8 @@
|
||||
var/datum/proximity_monitor/proximity_monitor
|
||||
///Material container for materials
|
||||
var/datum/component/material_container/materials
|
||||
/// What can be input into the machine?
|
||||
var/accepted_type = /obj/item/stack
|
||||
|
||||
/obj/machinery/mineral/processing_unit/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -153,7 +155,7 @@
|
||||
SSmaterials.materials_by_category[MAT_CATEGORY_SILO], \
|
||||
INFINITY, \
|
||||
MATCONTAINER_EXAMINE, \
|
||||
allowed_items = /obj/item/stack \
|
||||
allowed_items = accepted_type \
|
||||
)
|
||||
if(!GLOB.autounlock_techwebs[/datum/techweb/autounlocking/smelter])
|
||||
GLOB.autounlock_techwebs[/datum/techweb/autounlocking/smelter] = new /datum/techweb/autounlocking/smelter
|
||||
@@ -166,7 +168,7 @@
|
||||
stored_research = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O)
|
||||
/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/O)
|
||||
if(QDELETED(O))
|
||||
return
|
||||
var/material_amount = materials.get_item_material_amount(O)
|
||||
@@ -225,7 +227,7 @@
|
||||
/obj/machinery/mineral/processing_unit/pickup_item(datum/source, atom/movable/target, direction)
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(istype(target, /obj/item/stack/ore))
|
||||
if(istype(target, accepted_type))
|
||||
process_ore(target)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/process(seconds_per_tick)
|
||||
@@ -282,4 +284,8 @@
|
||||
var/O = new P(src)
|
||||
unload_mineral(O)
|
||||
|
||||
/// Only accepts ore, for the work camp
|
||||
/obj/machinery/mineral/processing_unit/gulag
|
||||
accepted_type = /obj/item/stack/ore
|
||||
|
||||
#undef SMELT_AMOUNT
|
||||
|
||||
@@ -203,18 +203,16 @@
|
||||
default_unfasten_wrench(user, tool)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!user.can_perform_action(src))
|
||||
return
|
||||
if(panel_open)
|
||||
input_dir = turn(input_dir, -90)
|
||||
output_dir = turn(output_dir, -90)
|
||||
to_chat(user, span_notice("You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)]."))
|
||||
unregister_input_turf() // someone just rotated the input and output directions, unregister the old turf
|
||||
register_input_turf() // register the new one
|
||||
update_appearance(UPDATE_OVERLAYS)
|
||||
return TRUE
|
||||
/obj/machinery/mineral/ore_redemption/click_alt(mob/living/user)
|
||||
if(!panel_open)
|
||||
return CLICK_ACTION_BLOCKING
|
||||
input_dir = turn(input_dir, -90)
|
||||
output_dir = turn(output_dir, -90)
|
||||
to_chat(user, span_notice("You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)]."))
|
||||
unregister_input_turf() // someone just rotated the input and output directions, unregister the old turf
|
||||
register_input_turf() // register the new one
|
||||
update_appearance(UPDATE_OVERLAYS)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
|
||||
@@ -137,26 +137,26 @@
|
||||
if (input_dir == output_dir)
|
||||
rotate(input)
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
|
||||
if(QDELETED(inp))
|
||||
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/input)
|
||||
if(QDELETED(input))
|
||||
return
|
||||
|
||||
// Dump the sheets to the silo if attached
|
||||
if(materials.silo && !materials.on_hold())
|
||||
var/matlist = inp.custom_materials & materials.mat_container.materials
|
||||
var/matlist = input.custom_materials & materials.mat_container.materials
|
||||
if (length(matlist))
|
||||
materials.mat_container.insert_item(inp, context = src)
|
||||
materials.insert_item(input)
|
||||
return
|
||||
|
||||
// No silo attached process to internal storage
|
||||
var/key = inp.merge_type
|
||||
var/key = input.merge_type
|
||||
var/obj/item/stack/sheet/storage = stack_list[key]
|
||||
if(!storage) //It's the first of this sheet added
|
||||
stack_list[key] = storage = new inp.type(src, 0)
|
||||
storage.amount += inp.amount //Stack the sheets
|
||||
qdel(inp)
|
||||
stack_list[key] = storage = new input.type(src, 0)
|
||||
storage.amount += input.amount //Stack the sheets
|
||||
qdel(input)
|
||||
|
||||
while(storage.amount >= stack_amt) //Get rid of excessive stackage
|
||||
var/obj/item/stack/sheet/out = new inp.type(null, stack_amt)
|
||||
var/obj/item/stack/sheet/out = new input.type(null, stack_amt)
|
||||
unload_mineral(out)
|
||||
storage.amount -= stack_amt
|
||||
|
||||
@@ -121,6 +121,7 @@
|
||||
return
|
||||
apply_atmos_requirements(mapload)
|
||||
apply_temperature_requirements(mapload)
|
||||
apply_target_randomisation()
|
||||
|
||||
/mob/living/basic/proc/on_ssair_init(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
@@ -142,6 +143,11 @@
|
||||
return
|
||||
AddElement(/datum/element/body_temp_sensitive, minimum_survivable_temperature, maximum_survivable_temperature, unsuitable_cold_damage, unsuitable_heat_damage, mapload)
|
||||
|
||||
/mob/living/basic/proc/apply_target_randomisation()
|
||||
if (basic_mob_flags & PRECISE_ATTACK_ZONES)
|
||||
return
|
||||
AddElement(/datum/element/attack_zone_randomiser)
|
||||
|
||||
/mob/living/basic/Life(seconds_per_tick = SSMOBS_DT, times_fired)
|
||||
. = ..()
|
||||
if(staminaloss > 0)
|
||||
|
||||
@@ -41,6 +41,7 @@ GLOBAL_LIST_INIT(command_strings, list(
|
||||
light_power = 0.6
|
||||
speed = 3
|
||||
req_one_access = list(ACCESS_ROBOTICS)
|
||||
interaction_flags_click = ALLOW_SILICON_REACH
|
||||
///The Robot arm attached to this robot - has a 50% chance to drop on death.
|
||||
var/robot_arm = /obj/item/bodypart/arm/right/robot
|
||||
///The inserted (if any) pAI in this bot.
|
||||
@@ -362,13 +363,9 @@ GLOBAL_LIST_INIT(command_strings, list(
|
||||
ui = new(user, src, "SimpleBot", name)
|
||||
ui.open()
|
||||
|
||||
/mob/living/basic/bot/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!can_interact(user))
|
||||
return
|
||||
if(!user.can_perform_action(src, ALLOW_SILICON_REACH))
|
||||
return
|
||||
/mob/living/basic/bot/click_alt(mob/user)
|
||||
unlock_with_id(user)
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/mob/living/basic/bot/proc/unlock_with_id(mob/living/user)
|
||||
if(bot_access_flags & BOT_COVER_EMAGGED)
|
||||
|
||||
@@ -203,12 +203,12 @@
|
||||
combat_overlay.color = selected_color
|
||||
update_appearance()
|
||||
|
||||
/mob/living/basic/mining_drone/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
/mob/living/basic/mining_drone/click_alt(mob/living/user)
|
||||
if(user.combat_mode)
|
||||
return
|
||||
return CLICK_ACTION_BLOCKING
|
||||
set_combat_mode(!combat_mode)
|
||||
balloon_alert(user, "now [combat_mode ? "attacking wildlife" : "collecting loose ore"]")
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/mob/living/basic/mining_drone/RangedAttack(atom/target)
|
||||
if(!combat_mode)
|
||||
|
||||
@@ -38,6 +38,9 @@
|
||||
if(!isnull(limb))
|
||||
register_to_limb(limb)
|
||||
|
||||
/mob/living/basic/living_limb_flesh/apply_target_randomisation()
|
||||
AddElement(/datum/element/attack_zone_randomiser, GLOB.limb_zones)
|
||||
|
||||
/mob/living/basic/living_limb_flesh/Destroy(force)
|
||||
. = ..()
|
||||
if(current_bodypart)
|
||||
@@ -71,6 +74,8 @@
|
||||
if(!victim.CanReach(movable))
|
||||
continue
|
||||
candidates += movable
|
||||
if(!length(candidates))
|
||||
return
|
||||
var/atom/movable/candidate = pick(candidates)
|
||||
if(isnull(candidate))
|
||||
return
|
||||
@@ -123,9 +128,9 @@
|
||||
part_type = /obj/item/bodypart/leg/right/flesh
|
||||
|
||||
target.visible_message(span_danger("[src] [target_part ? "tears off and attaches itself" : "attaches itself"] to where [target][target.p_s()] limb used to be!"))
|
||||
var/obj/item/bodypart/new_bodypart = new part_type(TRUE) //dont_spawn_flesh, we cant use named arguments here
|
||||
new_bodypart.replace_limb(target, TRUE)
|
||||
var/obj/item/bodypart/new_bodypart = new part_type()
|
||||
forceMove(new_bodypart)
|
||||
new_bodypart.replace_limb(target, TRUE)
|
||||
register_to_limb(new_bodypart)
|
||||
|
||||
/mob/living/basic/living_limb_flesh/proc/owner_shocked(datum/source, shock_damage, shock_source, siemens_coeff, flags)
|
||||
|
||||
@@ -55,6 +55,7 @@
|
||||
AddElementTrait(TRAIT_WADDLING, INNATE_TRAIT, /datum/element/waddling)
|
||||
AddElement(/datum/element/ai_retaliate)
|
||||
AddElement(/datum/element/door_pryer, pry_time = 5 SECONDS, interaction_key = REGALRAT_INTERACTION)
|
||||
AddElement(/datum/element/poster_tearer, interaction_key = REGALRAT_INTERACTION)
|
||||
AddComponent(\
|
||||
/datum/component/ghost_direct_control,\
|
||||
poll_candidates = poll_ghosts,\
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
ShiftClickOn(A)
|
||||
return
|
||||
if(LAZYACCESS(modifiers, ALT_CLICK))
|
||||
AltClickNoInteract(src, A)
|
||||
base_click_alt(A)
|
||||
return
|
||||
if(LAZYACCESS(modifiers, RIGHT_CLICK))
|
||||
ranged_secondary_attack(A, modifiers)
|
||||
|
||||
@@ -75,17 +75,16 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
update_appearance()
|
||||
addtimer(CALLBACK(src, PROC_REF(check_success)), ask_delay)
|
||||
|
||||
/obj/item/mmi/posibrain/AltClick(mob/living/user)
|
||||
if(!istype(user) || !user.can_perform_action(src))
|
||||
return
|
||||
/obj/item/mmi/posibrain/click_alt(mob/living/user)
|
||||
var/input_seed = tgui_input_text(user, "Enter a personality seed", "Enter seed", ask_role, MAX_NAME_LEN)
|
||||
if(isnull(input_seed))
|
||||
return
|
||||
if(!istype(user) || !user.can_perform_action(src))
|
||||
return CLICK_ACTION_BLOCKING
|
||||
if(!user.can_perform_action(src))
|
||||
return
|
||||
to_chat(user, span_notice("You set the personality seed to \"[input_seed]\"."))
|
||||
ask_role = input_seed
|
||||
update_appearance()
|
||||
return CLICK_ACTION_SUCCESS
|
||||
|
||||
/obj/item/mmi/posibrain/proc/check_success()
|
||||
searching = FALSE
|
||||
|
||||
@@ -240,25 +240,34 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/carbon/resist_buckle()
|
||||
if(HAS_TRAIT(src, TRAIT_RESTRAINED))
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
var/buckle_cd = 60 SECONDS
|
||||
if(handcuffed)
|
||||
var/obj/item/restraints/O = src.get_item_by_slot(ITEM_SLOT_HANDCUFFED)
|
||||
buckle_cd = O.breakouttime
|
||||
visible_message(span_warning("[src] attempts to unbuckle [p_them()]self!"), \
|
||||
span_notice("You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)"))
|
||||
if(do_after(src, buckle_cd, target = src, timed_action_flags = IGNORE_HELD_ITEM))
|
||||
if(!buckled)
|
||||
return
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
else
|
||||
if(src && buckled)
|
||||
to_chat(src, span_warning("You fail to unbuckle yourself!"))
|
||||
else
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
if(!HAS_TRAIT(src, TRAIT_RESTRAINED))
|
||||
buckled.user_unbuckle_mob(src, src)
|
||||
return
|
||||
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
var/buckle_cd = 1 MINUTES
|
||||
|
||||
if(handcuffed)
|
||||
var/obj/item/restraints/cuffs = src.get_item_by_slot(ITEM_SLOT_HANDCUFFED)
|
||||
buckle_cd = cuffs.breakouttime
|
||||
|
||||
visible_message(span_warning("[src] attempts to unbuckle [p_them()]self!"),
|
||||
span_notice("You attempt to unbuckle yourself... \
|
||||
(This will take around [DisplayTimeText(buckle_cd)] and you must stay still.)"))
|
||||
|
||||
if(!do_after(src, buckle_cd, target = src, timed_action_flags = IGNORE_HELD_ITEM, hidden = TRUE))
|
||||
if(buckled)
|
||||
to_chat(src, span_warning("You fail to unbuckle yourself!"))
|
||||
return
|
||||
|
||||
if(QDELETED(src) || isnull(buckled))
|
||||
return
|
||||
|
||||
buckled.user_unbuckle_mob(src, src)
|
||||
|
||||
|
||||
/mob/living/carbon/resist_fire()
|
||||
return !!apply_status_effect(/datum/status_effect/stop_drop_roll)
|
||||
@@ -282,34 +291,40 @@
|
||||
cuff_resist(I)
|
||||
|
||||
|
||||
/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 1 MINUTES, cuff_break = 0)
|
||||
if((cuff_break != INSTANT_CUFFBREAK) && (SEND_SIGNAL(src, COMSIG_MOB_REMOVING_CUFFS, I) & COMSIG_MOB_BLOCK_CUFF_REMOVAL))
|
||||
/**
|
||||
* Helper to break the cuffs from hands
|
||||
* @param {obj/item} cuffs - The cuffs to break
|
||||
* @param {number} breakouttime - The time it takes to break the cuffs. Use SECONDS/MINUTES defines
|
||||
* @param {number} cuff_break - Speed multiplier, 0 is default, see _DEFINES\combat.dm
|
||||
*/
|
||||
/mob/living/carbon/proc/cuff_resist(obj/item/cuffs, breakouttime = 1 MINUTES, cuff_break = 0)
|
||||
if((cuff_break != INSTANT_CUFFBREAK) && (SEND_SIGNAL(src, COMSIG_MOB_REMOVING_CUFFS, cuffs) & COMSIG_MOB_BLOCK_CUFF_REMOVAL))
|
||||
return //The blocking object should sent a fluff-appropriate to_chat about cuff removal being blocked
|
||||
if(I.item_flags & BEING_REMOVED)
|
||||
to_chat(src, span_warning("You're already attempting to remove [I]!"))
|
||||
if(cuffs.item_flags & BEING_REMOVED)
|
||||
to_chat(src, span_warning("You're already attempting to remove [cuffs]!"))
|
||||
return
|
||||
I.item_flags |= BEING_REMOVED
|
||||
breakouttime = I.breakouttime
|
||||
cuffs.item_flags |= BEING_REMOVED
|
||||
breakouttime = cuffs.breakouttime
|
||||
if(!cuff_break)
|
||||
visible_message(span_warning("[src] attempts to remove [I]!"))
|
||||
to_chat(src, span_notice("You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)"))
|
||||
if(do_after(src, breakouttime, target = src, timed_action_flags = IGNORE_HELD_ITEM))
|
||||
. = clear_cuffs(I, cuff_break)
|
||||
visible_message(span_warning("[src] attempts to remove [cuffs]!"))
|
||||
to_chat(src, span_notice("You attempt to remove [cuffs]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)"))
|
||||
if(do_after(src, breakouttime, target = src, timed_action_flags = IGNORE_HELD_ITEM, hidden = TRUE))
|
||||
. = clear_cuffs(cuffs, cuff_break)
|
||||
else
|
||||
to_chat(src, span_warning("You fail to remove [I]!"))
|
||||
to_chat(src, span_warning("You fail to remove [cuffs]!"))
|
||||
|
||||
else if(cuff_break == FAST_CUFFBREAK)
|
||||
breakouttime = 50
|
||||
visible_message(span_warning("[src] is trying to break [I]!"))
|
||||
to_chat(src, span_notice("You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)"))
|
||||
breakouttime = 5 SECONDS
|
||||
visible_message(span_warning("[src] is trying to break [cuffs]!"))
|
||||
to_chat(src, span_notice("You attempt to break [cuffs]... (This will take around 5 seconds and you need to stand still.)"))
|
||||
if(do_after(src, breakouttime, target = src, timed_action_flags = IGNORE_HELD_ITEM))
|
||||
. = clear_cuffs(I, cuff_break)
|
||||
. = clear_cuffs(cuffs, cuff_break)
|
||||
else
|
||||
to_chat(src, span_warning("You fail to break [I]!"))
|
||||
to_chat(src, span_warning("You fail to break [cuffs]!"))
|
||||
|
||||
else if(cuff_break == INSTANT_CUFFBREAK)
|
||||
. = clear_cuffs(I, cuff_break)
|
||||
I.item_flags &= ~BEING_REMOVED
|
||||
. = clear_cuffs(cuffs, cuff_break)
|
||||
cuffs.item_flags &= ~BEING_REMOVED
|
||||
|
||||
/mob/living/carbon/proc/uncuff()
|
||||
if (handcuffed)
|
||||
@@ -410,6 +425,9 @@
|
||||
if((HAS_TRAIT(src, TRAIT_NOHUNGER) || HAS_TRAIT(src, TRAIT_TOXINLOVER)) && !force)
|
||||
return TRUE
|
||||
|
||||
if(!force && HAS_TRAIT(src, TRAIT_STRONG_STOMACH))
|
||||
lost_nutrition *= 0.5
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_CARBON_VOMITED, distance, force)
|
||||
|
||||
// cache some stuff that we'll need later (at least multiple times)
|
||||
@@ -426,7 +444,10 @@
|
||||
span_userdanger("You try to throw up, but there's nothing in your stomach!"),
|
||||
)
|
||||
if(stun)
|
||||
Stun(20 SECONDS)
|
||||
var/stun_time = 20 SECONDS
|
||||
if(HAS_TRAIT(src, TRAIT_STRONG_STOMACH))
|
||||
stun_time *= 0.5
|
||||
Stun(stun_time)
|
||||
if(knockdown)
|
||||
Knockdown(20 SECONDS)
|
||||
return TRUE
|
||||
@@ -449,11 +470,14 @@
|
||||
add_mood_event("vomit", /datum/mood_event/vomit)
|
||||
|
||||
if(stun)
|
||||
Stun(8 SECONDS)
|
||||
var/stun_time = 8 SECONDS
|
||||
if(!blood && HAS_TRAIT(src, TRAIT_STRONG_STOMACH))
|
||||
stun_time *= 0.5
|
||||
Stun(stun_time)
|
||||
if(knockdown)
|
||||
Knockdown(8 SECONDS)
|
||||
|
||||
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, TRUE)
|
||||
playsound(src, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
|
||||
var/need_mob_update = FALSE
|
||||
var/turf/location = get_turf(src)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/death(gibbed)
|
||||
if(stat == DEAD || HAS_TRAIT(src, TRAIT_NODEATH) && !gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
losebreath = 0
|
||||
|
||||
@@ -20,7 +20,7 @@ GLOBAL_LIST_EMPTY(dead_players_during_shift)
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
|
||||
/mob/living/carbon/human/death(gibbed)
|
||||
if(stat == DEAD || HAS_TRAIT(src, TRAIT_NODEATH) && !gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
var/obj/item/organ/internal/heart/human_heart = get_organ_slot(ORGAN_SLOT_HEART)
|
||||
|
||||
@@ -222,7 +222,7 @@ GLOBAL_LIST_INIT(strippable_human_items, create_strippable_list(list(
|
||||
source.log_message("is being pickpocketed of [item] by [key_name(user)] ([pocket_side])", LOG_VICTIM, color="orange", log_globally=FALSE)
|
||||
item.add_fingerprint(src)
|
||||
|
||||
var/result = start_unequip_mob(item, source, user, POCKET_STRIP_DELAY)
|
||||
var/result = start_unequip_mob(item, source, user, strip_delay = POCKET_STRIP_DELAY, hidden = TRUE)
|
||||
|
||||
if (!(result || HAS_TRAIT(user, TRAIT_STICKY_FINGERS))) //SKYRAT EDIT ADDITION original if (!result)
|
||||
warn_owner(source)
|
||||
|
||||
@@ -731,10 +731,13 @@
|
||||
to_chat(telepath, span_warning("You don't see anyone to send your thought to."))
|
||||
return
|
||||
var/mob/living/recipient = tgui_input_list(telepath, "Choose a telepathic message recipient", "Telepathy", sort_names(recipient_options))
|
||||
if(isnull(recipient))
|
||||
if(isnull(recipient) || telepath.stat == DEAD || !is_species(telepath, /datum/species/jelly/stargazer))
|
||||
return
|
||||
var/msg = tgui_input_text(telepath, title = "Telepathy")
|
||||
if(isnull(msg))
|
||||
if(isnull(msg) || telepath.stat == DEAD || !is_species(telepath, /datum/species/jelly/stargazer))
|
||||
return
|
||||
if(!(recipient in oview(telepath)))
|
||||
to_chat(telepath, span_warning("You can't see [recipient] anymore!"))
|
||||
return
|
||||
if(recipient.can_block_magic(MAGIC_RESISTANCE_MIND, charge_cost = 0))
|
||||
to_chat(telepath, span_warning("As you reach into [recipient]'s mind, you are stopped by a mental blockage. It seems you've been foiled."))
|
||||
|
||||
@@ -108,7 +108,6 @@
|
||||
INVOKE_ASYNC(src, TYPE_PROC_REF(/mob, emote), "deathgasp")
|
||||
|
||||
set_stat(DEAD)
|
||||
unset_machine()
|
||||
timeofdeath = world.time
|
||||
station_timestamp_timeofdeath = station_time_timestamp()
|
||||
var/turf/death_turf = get_turf(src)
|
||||
|
||||
@@ -157,7 +157,6 @@
|
||||
/mob/living/proc/on_ui_blocked_trait_gain(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
mobility_flags &= ~(MOBILITY_UI)
|
||||
unset_machine()
|
||||
update_mob_action_buttons()
|
||||
|
||||
/// Called when [TRAIT_UI_BLOCKED] is removed from the mob.
|
||||
|
||||
@@ -66,9 +66,6 @@
|
||||
|
||||
handle_wounds(seconds_per_tick, times_fired)
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user