mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Reduces the copypaste in cleanable decal code (#20491)
* Only holy water will clean blood runes * macro! * holy no longer required * i am far too unethical and spite driven half the time * it appears code done in the middle of the night in the hope that oranges hasn't merged my pr isn't always that good
This commit is contained in:
@@ -3,9 +3,6 @@
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/obj/effect/decal/cleanable/xenoblood
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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@@ -43,7 +40,6 @@
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/obj/effect/decal/cleanable/xenoblood/xgibs
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name = "xeno gibs"
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desc = "Gnarly..."
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gender = PLURAL
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icon = 'icons/effects/blood.dmi'
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icon_state = "xgib1"
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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@@ -1,9 +1,6 @@
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/obj/effect/decal/cleanable/blood
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name = "blood"
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desc = "It's red and gooey. Perhaps it's the chef's cooking?"
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gender = PLURAL
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density = 0
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layer = ABOVE_NORMAL_TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "floor1"
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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@@ -29,16 +26,12 @@
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/obj/effect/decal/cleanable/blood/tracks
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icon_state = "tracks"
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desc = "They look like tracks left by wheels."
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gender = PLURAL
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random_icon_states = null
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/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
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name = "blood"
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icon_state = "ltrails_1"
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desc = "Your instincts say you shouldn't be following these."
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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random_icon_states = null
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var/list/existing_dirs = list()
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blood_DNA = list()
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@@ -51,9 +44,6 @@
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/obj/effect/decal/cleanable/blood/gibs
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name = "gibs"
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desc = "They look bloody and gruesome."
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "gibbl5"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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@@ -108,7 +98,6 @@
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/obj/effect/decal/cleanable/blood/drip
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name = "drips of blood"
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desc = "It's red."
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gender = PLURAL
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icon_state = "1"
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random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
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bloodiness = 0
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@@ -125,7 +114,6 @@
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icon = 'icons/effects/footprints.dmi'
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icon_state = "nothingwhatsoever"
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desc = "where might they lead?"
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gender = PLURAL
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random_icon_states = null
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var/entered_dirs = 0
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var/exited_dirs = 0
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@@ -1,16 +1,12 @@
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/obj/effect/decal/cleanable/generic
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name = "clutter"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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/obj/effect/decal/cleanable/ash
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name = "ashes"
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desc = "Ashes to ashes, dust to dust, and into space."
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gender = PLURAL
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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@@ -24,25 +20,16 @@
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name = "dirt"
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desc = "Someone should clean that up."
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icon_state = "dirt"
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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mouse_opacity = 0
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/obj/effect/decal/cleanable/flour
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name = "flour"
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desc = "It's still good. Four second rule!"
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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icon_state = "flour"
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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luminosity = 1
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icon_state = "greenglow"
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@@ -52,36 +39,34 @@
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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desc = "Somebody should remove that."
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density = 0
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layer = OBJ_LAYER
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gender = NEUTER
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layer = WALL_OBJ_LAYER
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icon_state = "cobweb1"
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burntime = 1
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/obj/effect/decal/cleanable/cobweb/fire_act()
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qdel(src)
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/obj/effect/decal/cleanable/cobweb2
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name = "cobweb"
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desc = "Somebody should remove that."
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gender = NEUTER
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layer = WALL_OBJ_LAYER
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icon_state = "cobweb2"
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/obj/effect/decal/cleanable/cobweb2/fire_act()
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qdel(src)
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/obj/effect/decal/cleanable/molten_item
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name = "gooey grey mass"
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desc = "It looks like a melted... something."
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density = 0
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layer = OBJ_LAYER
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gender = NEUTER
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icon = 'icons/obj/chemical.dmi'
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icon_state = "molten"
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/obj/effect/decal/cleanable/cobweb2
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name = "cobweb"
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desc = "Somebody should remove that."
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density = 0
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layer = OBJ_LAYER
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icon_state = "cobweb2"
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//Vomit (sorry)
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/obj/effect/decal/cleanable/vomit
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name = "vomit"
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desc = "Gosh, how unpleasant."
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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@@ -112,38 +97,34 @@
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/obj/effect/decal/cleanable/tomato_smudge
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name = "tomato smudge"
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desc = "It's red."
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
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/obj/effect/decal/cleanable/plant_smudge
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name = "plant smudge"
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_plant")
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/obj/effect/decal/cleanable/egg_smudge
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name = "smashed egg"
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desc = "Seems like this one won't hatch."
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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/obj/effect/decal/cleanable/pie_smudge //honk
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name = "smashed pie"
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desc = "It's pie cream from a cream pie."
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_pie")
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/obj/effect/decal/cleanable/chem_pile
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name = "chemical pile"
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desc = "A pile of chemicals. You can't quite tell what's inside it."
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gender = PLURAL
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gender = NEUTER
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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@@ -152,8 +133,6 @@
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desc = "The shredded remains of what appears to be clothing."
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icon_state = "shreds"
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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/obj/effect/decal/cleanable/shreds/New()
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pixel_x = rand(-5, 5)
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@@ -165,3 +144,4 @@
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desc = "A sizable pile of table salt. Someone must be upset."
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icon = 'icons/effects/tomatodecal.dmi'
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icon_state = "salt_pile"
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gender = NEUTER
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@@ -3,9 +3,6 @@
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/obj/effect/decal/cleanable/robot_debris
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name = "robot debris"
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desc = "It's a useless heap of junk... <i>or is it?</i>"
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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icon = 'icons/mob/robots.dmi'
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icon_state = "gib1"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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@@ -45,9 +42,6 @@
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/obj/effect/decal/cleanable/oil
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name = "motor oil"
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desc = "It's black and greasy. Looks like Beepsky made another mess."
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gender = PLURAL
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density = 0
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layer = ABOVE_OPEN_TURF_LAYER
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icon = 'icons/mob/robots.dmi'
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icon_state = "floor1"
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var/viruses = list()
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@@ -1,4 +1,6 @@
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/obj/effect/decal/cleanable
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gender = PLURAL
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layer = ABOVE_NORMAL_TURF_LAYER
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var/list/random_icon_states = list()
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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@@ -3,15 +3,9 @@
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desc = "Graffiti. Damn kids."
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icon = 'icons/effects/crayondecal.dmi'
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icon_state = "rune1"
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layer = ABOVE_NORMAL_TURF_LAYER
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gender = NEUTER
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var/do_icon_rotate = TRUE
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/obj/effect/decal/cleanable/crayon/examine()
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set src in view(2)
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..()
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return
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/obj/effect/decal/cleanable/crayon/New(location, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune", var/rotation = 0, var/alt_icon = null)
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..()
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loc = location
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@@ -137,6 +137,7 @@
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if (R.max_res_amount > 1)
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var/obj/item/stack/new_item = O
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new_item.amount = R.res_amount*multiplier
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new_item.update_icon()
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if(new_item.amount <= 0)//if the stack is empty, i.e it has been merged with an existing stack and has been garbage collected
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return
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@@ -1,5 +1,3 @@
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#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune))
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/obj/item/weapon/mop
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desc = "The world of janitalia wouldn't be complete without a mop."
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name = "mop"
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@@ -42,16 +40,14 @@ obj/item/weapon/mop/proc/clean(turf/A)
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user << "<span class='warning'>Your mop is dry!</span>"
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return
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var/turf/turf = A
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if(is_cleanable(A))
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turf = A.loc
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var/turf/T = get_turf(A)
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if(istype(turf))
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user.visible_message("[user] begins to clean \the [turf] with [src].", "<span class='notice'>You begin to clean \the [turf] with [src]...</span>")
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if(T)
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user.visible_message("[user] begins to clean \the [T] with [src].", "<span class='notice'>You begin to clean \the [T] with [src]...</span>")
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if(do_after(user, src.mopspeed, target = turf))
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if(do_after(user, src.mopspeed, target = T))
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user << "<span class='notice'>You finish mopping.</span>"
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clean(turf)
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clean(T)
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/obj/effect/attackby(obj/item/I, mob/user, params)
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