nitryl and stimulum merge in nitrium (#62061)

This PR is the first of a few were i'll be merging similar working gases into one.
This time is Nitryl and Stimulum. They'll be merged into Nitrium , a brown gas with both features of the two gases
The main scope is to add dept to atmos by removing bloated content and/or repeated content that has never seen the lights of the day (how many times have you seen both gases made and used at the same time?)
The PR so far:
-removed nitryl
-removed stimulum
-merged them into Nitrium (Nitrium is now made with trit, nitrogen and bz from a minimum temperature of 1500 K)
-made Nitrium have both gases features such as fast movements and sleep and stun immunity but increased damage taken
-Nitrium can make crystals that spread the chemicals with a cloud (is still far more efficient to just breathe the gas)

Less rare gases, going towards a better atmos gameplay loop
This commit is contained in:
Ghilker
2021-11-17 01:56:19 -08:00
committed by GitHub
parent 016bc1b72f
commit ba8dbfb591
30 changed files with 182 additions and 265 deletions
+7 -4
View File
@@ -246,10 +246,13 @@
else if(bz_partialpressure > 0.01)
hallucination += 5
//NITRYL
if(breath_gases[/datum/gas/nitryl])
var/nitryl_partialpressure = (breath_gases[/datum/gas/nitryl][MOLES]/breath.total_moles())*breath_pressure
adjustFireLoss(nitryl_partialpressure/4)
//NITRIUM
if(breath_gases[/datum/gas/nitrium])
var/nitrium_partialpressure = (breath_gases[/datum/gas/nitrium][MOLES]/breath.total_moles())*breath_pressure
if(nitrium_partialpressure > 0.5)
adjustFireLoss(nitrium_partialpressure * 0.15)
if(nitrium_partialpressure > 5)
adjustToxLoss(nitrium_partialpressure * 0.05)
//FREON
if(breath_gases[/datum/gas/freon])