Merge remote-tracking branch 'tgstation/master' into upstream-2025-11-29

# Conflicts:
#	_maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm
#	_maps/RandomRuins/SpaceRuins/garbagetruck2.dmm
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	_maps/map_files/tramstation/tramstation.dmm
#	code/_onclick/hud/new_player.dm
#	code/datums/components/squashable.dm
#	code/datums/diseases/advance/symptoms/heal.dm
#	code/datums/diseases/chronic_illness.dm
#	code/datums/status_effects/buffs.dm
#	code/datums/status_effects/debuffs/drunk.dm
#	code/datums/status_effects/debuffs/stamcrit.dm
#	code/game/machinery/computer/crew.dm
#	code/game/objects/items/devices/scanners/health_analyzer.dm
#	code/game/objects/items/wall_mounted.dm
#	code/game/turfs/closed/indestructible.dm
#	code/modules/admin/view_variables/filterrific.dm
#	code/modules/antagonists/heretic/influences.dm
#	code/modules/cargo/orderconsole.dm
#	code/modules/client/preferences.dm
#	code/modules/events/space_vines/vine_mutations.dm
#	code/modules/mob/dead/new_player/new_player.dm
#	code/modules/mob/living/carbon/human/death.dm
#	code/modules/mob/living/carbon/human/species_types/jellypeople.dm
#	code/modules/mob/living/damage_procs.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob_spawn/ghost_roles/mining_roles.dm
#	code/modules/mob_spawn/mob_spawn.dm
#	code/modules/projectiles/ammunition/energy/laser.dm
#	code/modules/projectiles/guns/ballistic/launchers.dm
#	code/modules/projectiles/guns/energy/laser.dm
#	code/modules/reagents/chemistry/machinery/chem_dispenser.dm
#	code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm
#	code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
#	code/modules/reagents/chemistry/reagents/medicine_reagents.dm
#	code/modules/surgery/healing.dm
#	code/modules/unit_tests/designs.dm
#	icons/mob/inhands/items_lefthand.dmi
#	icons/mob/inhands/items_righthand.dmi
#	tgui/packages/tgui/interfaces/ChemDispenser.tsx
This commit is contained in:
nevimer
2025-11-29 22:49:21 -05:00
1185 changed files with 39068 additions and 32028 deletions
+8 -8
View File
@@ -118,7 +118,7 @@
clicked_atom = get_turf_in_angle(tackle_angle, get_turf(user), min_distance)
user.Knockdown(base_knockdown, ignore_canstun = TRUE)
user.adjustStaminaLoss(stamina_cost)
user.adjust_stamina_loss(stamina_cost)
user.throw_at(clicked_atom, range, speed, user, FALSE)
addtimer(CALLBACK(src, PROC_REF(resetTackle)), base_knockdown, TIMER_STOPPABLE)
return(COMSIG_MOB_CANCEL_CLICKON)
@@ -470,11 +470,11 @@
if(human_sacker.mob_mood.sanity_level == SANITY_LEVEL_INSANE) //I've gone COMPLETELY INSANE
attack_mod += 15
human_sacker.adjustStaminaLoss(100) //AHAHAHAHAHAHAHAHA
human_sacker.adjust_stamina_loss(100) //AHAHAHAHAHAHAHAHA
if(HAS_TRAIT(human_sacker, TRAIT_BRAWLING_KNOCKDOWN_BLOCKED)) // tackling with riot specialized armor, like riot armor, is effective but tiring
attack_mod += 2
human_sacker.adjustStaminaLoss(20)
human_sacker.adjust_stamina_loss(20)
var/randomized_tackle_roll = rand(-3, 3) - defense_mod + attack_mod + skill_mod
return randomized_tackle_roll
@@ -626,7 +626,7 @@
embed.ignore_throwspeed_threshold = initial(embed.ignore_throwspeed_threshold)
embed.impact_pain_mult = initial(embed.impact_pain_mult)
windscreen_casualty.atom_destruction()
user.adjustStaminaLoss(10 * speed)
user.adjust_stamina_loss(10 * speed)
user.Paralyze(3 SECONDS)
user.visible_message(span_danger("[user] smacks into [windscreen_casualty] and shatters it, shredding [user.p_them()]self with glass!"), span_userdanger("You smacks into [windscreen_casualty] and shatter it, shredding yourself with glass!"))
@@ -635,8 +635,8 @@
user.Paralyze(1 SECONDS)
user.Knockdown(3 SECONDS)
windscreen_casualty.take_damage(30 * speed)
user.adjustStaminaLoss(10 * speed, updating_stamina=FALSE)
user.adjustBruteLoss(5 * speed)
user.adjust_stamina_loss(10 * speed, updating_stamina=FALSE)
user.adjust_brute_loss(5 * speed)
/datum/component/tackler/proc/delayedSmash(obj/structure/window/windscreen_casualty)
if(windscreen_casualty)
@@ -680,8 +680,8 @@
HOW_big_of_a_miss_did_we_just_make = ", making a ginormous mess!" // an extra exclamation point!! for emphasis!!!
owner.visible_message(span_danger("[owner] trips over [kevved] and slams into it face-first[HOW_big_of_a_miss_did_we_just_make]!"), span_userdanger("You trip over [kevved] and slam into it face-first[HOW_big_of_a_miss_did_we_just_make]!"))
owner.adjustStaminaLoss(15 + messes.len * 2, updating_stamina = FALSE)
owner.adjustBruteLoss(8 + messes.len, updating_health = FALSE)
owner.adjust_stamina_loss(15 + messes.len * 2, updating_stamina = FALSE)
owner.adjust_brute_loss(8 + messes.len, updating_health = FALSE)
owner.Paralyze(0.4 SECONDS * messes.len) // .4 seconds of paralyze for each thing you knock around
owner.Knockdown(2 SECONDS + 0.4 SECONDS * messes.len) // 2 seconds of knockdown after the paralyze
owner.updatehealth()