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Merge remote-tracking branch 'tgstation/master' into upstream-2025-11-29
# Conflicts: # _maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm # _maps/RandomRuins/SpaceRuins/garbagetruck2.dmm # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # _maps/map_files/tramstation/tramstation.dmm # code/_onclick/hud/new_player.dm # code/datums/components/squashable.dm # code/datums/diseases/advance/symptoms/heal.dm # code/datums/diseases/chronic_illness.dm # code/datums/status_effects/buffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/stamcrit.dm # code/game/machinery/computer/crew.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/wall_mounted.dm # code/game/turfs/closed/indestructible.dm # code/modules/admin/view_variables/filterrific.dm # code/modules/antagonists/heretic/influences.dm # code/modules/cargo/orderconsole.dm # code/modules/client/preferences.dm # code/modules/events/space_vines/vine_mutations.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/carbon/human/death.dm # code/modules/mob/living/carbon/human/species_types/jellypeople.dm # code/modules/mob/living/damage_procs.dm # code/modules/mob/living/living.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/launchers.dm # code/modules/projectiles/guns/energy/laser.dm # code/modules/reagents/chemistry/machinery/chem_dispenser.dm # code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/medicine_reagents.dm # code/modules/surgery/healing.dm # code/modules/unit_tests/designs.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # tgui/packages/tgui/interfaces/ChemDispenser.tsx
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@@ -184,7 +184,7 @@
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if(!collateral_mob.density || collateral_mob == yeeted_person)
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continue
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yeeted_person.adjustBruteLoss(step*0.5)
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yeeted_person.adjust_brute_loss(step*0.5)
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playsound(collateral_mob,'sound/items/weapons/punch1.ogg',50,TRUE)
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log_combat(the_hulk, collateral_mob, "has smacked with tail swing victim")
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log_combat(the_hulk, yeeted_person, "has smacked this person into someone while tail swinging") // i have no idea how to better word this
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@@ -192,14 +192,14 @@
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if(collateral_mob == the_hulk) // if the hulk moves wrong and crosses himself
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the_hulk.visible_message(span_warning("[the_hulk] smacks [the_hulk.p_them()]self with [yeeted_person]!"), span_userdanger("You end up smacking [yeeted_person] into yourself!"), ignored_mobs = yeeted_person)
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to_chat(yeeted_person, span_userdanger("[the_hulk] smacks you into [the_hulk.p_them()]self, turning you free!"))
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the_hulk.adjustBruteLoss(step)
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the_hulk.adjust_brute_loss(step)
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return
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yeeted_person.visible_message(span_warning("[the_hulk] swings [yeeted_person] directly into [collateral_mob], sending [collateral_mob.p_them()] flying!"), \
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span_userdanger("You're smacked into [collateral_mob]!"), ignored_mobs = collateral_mob)
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to_chat(collateral_mob, span_userdanger("[the_hulk] swings [yeeted_person] directly into you, sending you flying!"))
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collateral_mob.adjustBruteLoss(step*0.5)
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collateral_mob.adjust_brute_loss(step*0.5)
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collateral_mob.throw_at(collat_throw_target, round(step * 0.25) + 1, round(step * 0.25) + 1)
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step -= 5
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delay += 5
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