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https://github.com/Bubberstation/Bubberstation.git
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Merge remote-tracking branch 'tgstation/master' into upstream-2025-11-29
# Conflicts: # _maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm # _maps/RandomRuins/SpaceRuins/garbagetruck2.dmm # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # _maps/map_files/tramstation/tramstation.dmm # code/_onclick/hud/new_player.dm # code/datums/components/squashable.dm # code/datums/diseases/advance/symptoms/heal.dm # code/datums/diseases/chronic_illness.dm # code/datums/status_effects/buffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/stamcrit.dm # code/game/machinery/computer/crew.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/wall_mounted.dm # code/game/turfs/closed/indestructible.dm # code/modules/admin/view_variables/filterrific.dm # code/modules/antagonists/heretic/influences.dm # code/modules/cargo/orderconsole.dm # code/modules/client/preferences.dm # code/modules/events/space_vines/vine_mutations.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/carbon/human/death.dm # code/modules/mob/living/carbon/human/species_types/jellypeople.dm # code/modules/mob/living/damage_procs.dm # code/modules/mob/living/living.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/launchers.dm # code/modules/projectiles/guns/energy/laser.dm # code/modules/reagents/chemistry/machinery/chem_dispenser.dm # code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/medicine_reagents.dm # code/modules/surgery/healing.dm # code/modules/unit_tests/designs.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # tgui/packages/tgui/interfaces/ChemDispenser.tsx
This commit is contained in:
@@ -39,7 +39,7 @@
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return
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user.do_attack_animation(attacked_mob)
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attacked_mob.adjustStaminaLoss(stamina_damage)
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attacked_mob.adjust_stamina_loss(stamina_damage)
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attacked_mob.set_confusion_if_lower(5 SECONDS)
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attacked_mob.adjust_stutter(20 SECONDS)
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attacked_mob.set_jitter_if_lower(5 SECONDS)
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@@ -174,7 +174,7 @@
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)
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else
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if(!iscyborg(attacked_mob))
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attacked_mob.adjustFireLoss(10)
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attacked_mob.adjust_fire_loss(10)
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user.visible_message(
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span_userdanger("[user] shocks [attacked_mob]!"),
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span_danger("You shock [attacked_mob]!"),
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@@ -201,7 +201,7 @@
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span_danger("You crush [attacked_mob]!"),
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)
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playsound(loc, 'sound/items/weapons/smash.ogg', 50, TRUE, -1)
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attacked_mob.adjustBruteLoss(15)
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attacked_mob.adjust_brute_loss(15)
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user.cell.use(0.3 * STANDARD_CELL_CHARGE, force = TRUE)
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COOLDOWN_START(src, crush_cooldown, HUG_CRUSH_COOLDOWN)
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@@ -112,13 +112,13 @@
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* In most places we add + 1 because we're secretly keeping [max_volume_per_reagent + 1]
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* units, so that when this reagent runs out it's not wholesale removed from the reagents
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*/
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var/max_volume_per_reagent = 30
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var/max_volume_per_reagent = 25
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/// Cell cost for charging a reagent
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var/charge_cost = 0.05 * STANDARD_CELL_CHARGE
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var/charge_cost = 0.075 * STANDARD_CELL_CHARGE
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/// Counts up to the next time we charge
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var/charge_timer = 0
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/// Time it takes for shots to recharge (in seconds)
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var/recharge_time = 10
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var/recharge_time = 12
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///Optional variable to override the temperature add_reagent() will use
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var/dispensed_temperature = DEFAULT_REAGENT_TEMPERATURE
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/// If the hypospray can go through armor or thick material
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@@ -178,10 +178,12 @@
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/obj/item/reagent_containers/borghypo/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!iscarbon(interacting_with))
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return NONE
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var/mob/living/carbon/injectee = interacting_with
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if(!selected_reagent)
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balloon_alert(user, "no reagent selected!")
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return ITEM_INTERACT_BLOCKING
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if(!stored_reagents.has_reagent(selected_reagent.type, amount_per_transfer_from_this))
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balloon_alert(user, "not enough [selected_reagent.name]!")
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return ITEM_INTERACT_BLOCKING
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@@ -190,20 +192,16 @@
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balloon_alert(user, "[injectee.parse_zone_with_bodypart(user.zone_selected)] is blocked!")
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return ITEM_INTERACT_BLOCKING
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// This is the in-between where we're storing the reagent we're going to inject the injectee with
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// because we cannot specify a singular reagent to transfer in trans_to
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var/datum/reagents/hypospray_injector = new()
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stored_reagents.remove_reagent(selected_reagent.type, amount_per_transfer_from_this)
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hypospray_injector.add_reagent(selected_reagent.type, amount_per_transfer_from_this, reagtemp = dispensed_temperature, no_react = TRUE)
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if (!injectee.reagents)
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balloon_alert(user, "unable to inject!")
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return ITEM_INTERACT_BLOCKING
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to_chat(injectee, span_warning("You feel a tiny prick!"))
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to_chat(user, span_notice("You inject [injectee] with the injector ([selected_reagent.name])."))
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user.changeNext_move(CLICK_CD_MELEE)
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if(injectee.reagents)
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hypospray_injector.trans_to(injectee, amount_per_transfer_from_this, transferred_by = user, methods = INJECT)
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balloon_alert(user, "[amount_per_transfer_from_this] unit\s injected")
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log_combat(user, injectee, "injected", src, "(CHEMICALS: [selected_reagent])")
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stored_reagents.trans_to(injectee, amount_per_transfer_from_this, target_id = selected_reagent.type, transferred_by = user, methods = INJECT)
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balloon_alert(user, "[amount_per_transfer_from_this] unit\s injected")
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log_combat(user, injectee, "injected", src, "(CHEMICALS: [selected_reagent])")
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return ITEM_INTERACT_SUCCESS
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/obj/item/reagent_containers/borghypo/ui_interact(mob/user, datum/tgui/ui)
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@@ -359,8 +359,8 @@
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else
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repair_amount = -1
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energy_cost = 0.01 * STANDARD_CELL_CHARGE
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cyborg.adjustBruteLoss(repair_amount)
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cyborg.adjustFireLoss(repair_amount)
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cyborg.adjust_brute_loss(repair_amount)
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cyborg.adjust_fire_loss(repair_amount)
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cyborg.updatehealth()
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cyborg.cell.use(energy_cost)
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else
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