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Merge remote-tracking branch 'tgstation/master' into upstream-2025-11-29
# Conflicts: # _maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm # _maps/RandomRuins/SpaceRuins/garbagetruck2.dmm # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # _maps/map_files/tramstation/tramstation.dmm # code/_onclick/hud/new_player.dm # code/datums/components/squashable.dm # code/datums/diseases/advance/symptoms/heal.dm # code/datums/diseases/chronic_illness.dm # code/datums/status_effects/buffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/stamcrit.dm # code/game/machinery/computer/crew.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/wall_mounted.dm # code/game/turfs/closed/indestructible.dm # code/modules/admin/view_variables/filterrific.dm # code/modules/antagonists/heretic/influences.dm # code/modules/cargo/orderconsole.dm # code/modules/client/preferences.dm # code/modules/events/space_vines/vine_mutations.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/carbon/human/death.dm # code/modules/mob/living/carbon/human/species_types/jellypeople.dm # code/modules/mob/living/damage_procs.dm # code/modules/mob/living/living.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/launchers.dm # code/modules/projectiles/guns/energy/laser.dm # code/modules/reagents/chemistry/machinery/chem_dispenser.dm # code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/medicine_reagents.dm # code/modules/surgery/healing.dm # code/modules/unit_tests/designs.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # tgui/packages/tgui/interfaces/ChemDispenser.tsx
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@@ -60,10 +60,11 @@
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desc = "These were once used by plague doctors. This hat will only slightly protect you from exposure to the Pestilence."
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icon_state = "plaguedoctor"
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armor_type = /datum/armor/bio_hood_plague
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flags_inv = NONE
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flags_inv = HIDEHAIR|HIDEEARS
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clothing_flags = SNUG_FIT
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flags_cover = NONE
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dirt_state = null
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alternate_worn_layer = HAIR_LAYER
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/datum/armor/bio_hood_plague
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bio = 100
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@@ -102,7 +102,7 @@
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// When someone makes TRAIT_DEAF an element, or status effect, or whatever, give this item a way to bypass said deafness.
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// just blocking future instances of deafness isn't what the item is meant to do but there's no proper way to do it otherwise at the moment.
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active_components += AddComponent(/datum/component/wearertargeting/earprotection, reduce_amount = 2) // should be same as highest value
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active_components += AddComponent(/datum/component/wearertargeting/earprotection, EAR_PROTECTION_HEAVY) // should be same as highest value
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active_components += AddComponent(
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/datum/component/anti_magic, \
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antimagic_flags = MAGIC_RESISTANCE_MIND, \
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