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Merge remote-tracking branch 'tgstation/master' into upstream-2025-11-29
# Conflicts: # _maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm # _maps/RandomRuins/SpaceRuins/garbagetruck2.dmm # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # _maps/map_files/tramstation/tramstation.dmm # code/_onclick/hud/new_player.dm # code/datums/components/squashable.dm # code/datums/diseases/advance/symptoms/heal.dm # code/datums/diseases/chronic_illness.dm # code/datums/status_effects/buffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/stamcrit.dm # code/game/machinery/computer/crew.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/wall_mounted.dm # code/game/turfs/closed/indestructible.dm # code/modules/admin/view_variables/filterrific.dm # code/modules/antagonists/heretic/influences.dm # code/modules/cargo/orderconsole.dm # code/modules/client/preferences.dm # code/modules/events/space_vines/vine_mutations.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/carbon/human/death.dm # code/modules/mob/living/carbon/human/species_types/jellypeople.dm # code/modules/mob/living/damage_procs.dm # code/modules/mob/living/living.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/launchers.dm # code/modules/projectiles/guns/energy/laser.dm # code/modules/reagents/chemistry/machinery/chem_dispenser.dm # code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/medicine_reagents.dm # code/modules/surgery/healing.dm # code/modules/unit_tests/designs.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # tgui/packages/tgui/interfaces/ChemDispenser.tsx
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@@ -53,7 +53,7 @@
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name = "Pirate Gunner"
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mob_spawner = /obj/effect/mob_spawn/corpse/human/pirate/ranged
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corpse = /obj/effect/mob_spawn/corpse/human/pirate/ranged
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r_hand = /obj/item/gun/energy/laser
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r_hand = /obj/item/gun/energy/laser/soul
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ai_controller = /datum/ai_controller/basic_controller/trooper/ranged
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/// Type of bullet we use
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var/projectiletype = /obj/projectile/beam/laser
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@@ -218,7 +218,8 @@
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desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations."
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icon_state = "viscerator_attack"
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icon_living = "viscerator_attack"
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pass_flags = PASSTABLE | PASSMOB
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density = FALSE
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pass_flags = PASSTABLE | PASSMOB | PASSMACHINE | PASSFLAPS
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combat_mode = TRUE
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mob_biotypes = MOB_ROBOTIC
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basic_mob_flags = DEL_ON_DEATH
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