Merge remote-tracking branch 'tgstation/master' into upstream-2025-11-29

# Conflicts:
#	_maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm
#	_maps/RandomRuins/SpaceRuins/garbagetruck2.dmm
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	_maps/map_files/tramstation/tramstation.dmm
#	code/_onclick/hud/new_player.dm
#	code/datums/components/squashable.dm
#	code/datums/diseases/advance/symptoms/heal.dm
#	code/datums/diseases/chronic_illness.dm
#	code/datums/status_effects/buffs.dm
#	code/datums/status_effects/debuffs/drunk.dm
#	code/datums/status_effects/debuffs/stamcrit.dm
#	code/game/machinery/computer/crew.dm
#	code/game/objects/items/devices/scanners/health_analyzer.dm
#	code/game/objects/items/wall_mounted.dm
#	code/game/turfs/closed/indestructible.dm
#	code/modules/admin/view_variables/filterrific.dm
#	code/modules/antagonists/heretic/influences.dm
#	code/modules/cargo/orderconsole.dm
#	code/modules/client/preferences.dm
#	code/modules/events/space_vines/vine_mutations.dm
#	code/modules/mob/dead/new_player/new_player.dm
#	code/modules/mob/living/carbon/human/death.dm
#	code/modules/mob/living/carbon/human/species_types/jellypeople.dm
#	code/modules/mob/living/damage_procs.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob_spawn/ghost_roles/mining_roles.dm
#	code/modules/mob_spawn/mob_spawn.dm
#	code/modules/projectiles/ammunition/energy/laser.dm
#	code/modules/projectiles/guns/ballistic/launchers.dm
#	code/modules/projectiles/guns/energy/laser.dm
#	code/modules/reagents/chemistry/machinery/chem_dispenser.dm
#	code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm
#	code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
#	code/modules/reagents/chemistry/reagents/medicine_reagents.dm
#	code/modules/surgery/healing.dm
#	code/modules/unit_tests/designs.dm
#	icons/mob/inhands/items_lefthand.dmi
#	icons/mob/inhands/items_righthand.dmi
#	tgui/packages/tgui/interfaces/ChemDispenser.tsx
This commit is contained in:
nevimer
2025-11-29 22:49:21 -05:00
1185 changed files with 39068 additions and 32028 deletions
@@ -145,10 +145,10 @@
casing.heals_left -= seconds_per_tick * 1 SECONDS
var/update_health = FALSE
var/healing = -healing_per_second * seconds_per_tick
update_health += owner.adjustBruteLoss(healing, updating_health = FALSE, required_bodytype = BODYTYPE_ORGANIC)
update_health += owner.adjustFireLoss(healing, updating_health = FALSE, required_bodytype = BODYTYPE_ORGANIC)
update_health += owner.adjustToxLoss(healing, updating_health = FALSE, required_biotype = BODYTYPE_ORGANIC)
update_health += owner.adjustOxyLoss(healing, updating_health = FALSE, required_biotype = BODYTYPE_ORGANIC)
update_health += owner.adjust_brute_loss(healing, updating_health = FALSE, required_bodytype = BODYTYPE_ORGANIC)
update_health += owner.adjust_fire_loss(healing, updating_health = FALSE, required_bodytype = BODYTYPE_ORGANIC)
update_health += owner.adjust_tox_loss(healing, updating_health = FALSE, required_biotype = BODYTYPE_ORGANIC)
update_health += owner.adjust_oxy_loss(healing, updating_health = FALSE, required_biotype = BODYTYPE_ORGANIC)
if (update_health)
owner.updatehealth()
if (can_sleep && (owner.mob_biotypes & MOB_ORGANIC))
@@ -9,25 +9,37 @@
e_cost = LASER_SHOTS(12, STANDARD_CELL_CHARGE)
select_name = "maim"
/obj/item/ammo_casing/energy/laser/accelerator
projectile_type = /obj/projectile/beam/laser/accelerator
select_name = "accelerator"
fire_sound = 'sound/items/weapons/lasercannonfire.ogg'
/obj/item/ammo_casing/energy/lasergun
projectile_type = /obj/projectile/beam/laser
e_cost = LASER_SHOTS(20, STANDARD_CELL_CHARGE)
select_name = "kill"
/obj/item/ammo_casing/energy/lasergun/pistol
e_cost = LASER_SHOTS(10, STANDARD_CELL_CHARGE)
/obj/item/ammo_casing/energy/lasergun/assault
projectile_type = /obj/projectile/beam/laser/rapid
e_cost = LASER_SHOTS(40, STANDARD_CELL_CHARGE)
/obj/item/ammo_casing/energy/lasergun/carbine
projectile_type = /obj/projectile/beam/laser/carbine
e_cost = LASER_SHOTS(50, STANDARD_CELL_CHARGE)
projectile_type = /obj/projectile/beam/laser/rapid
e_cost = LASER_SHOTS(26, STANDARD_CELL_CHARGE)
select_name = "kill"
fire_sound = 'sound/items/weapons/laser2.ogg'
/obj/item/ammo_casing/energy/lasergun/carbine/cybersun
projectile_type = /obj/projectile/beam/laser/carbine/cybersun
/obj/item/ammo_casing/energy/lasergun/cybersun
projectile_type = /obj/projectile/beam/laser/cybersun
e_cost = LASER_SHOTS(54, STANDARD_CELL_CHARGE)
select_name = "rapid fire"
fire_sound = 'sound/items/weapons/laser2.ogg'
/obj/item/ammo_casing/energy/lasergun/carbine/practice
projectile_type = /obj/projectile/beam/laser/carbine/practice
projectile_type = /obj/projectile/beam/laser/rapid/practice
select_name = "practice"
harmful = FALSE