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Merge remote-tracking branch 'tgstation/master' into upstream-2025-11-29
# Conflicts: # _maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm # _maps/RandomRuins/SpaceRuins/garbagetruck2.dmm # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # _maps/map_files/tramstation/tramstation.dmm # code/_onclick/hud/new_player.dm # code/datums/components/squashable.dm # code/datums/diseases/advance/symptoms/heal.dm # code/datums/diseases/chronic_illness.dm # code/datums/status_effects/buffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/stamcrit.dm # code/game/machinery/computer/crew.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/wall_mounted.dm # code/game/turfs/closed/indestructible.dm # code/modules/admin/view_variables/filterrific.dm # code/modules/antagonists/heretic/influences.dm # code/modules/cargo/orderconsole.dm # code/modules/client/preferences.dm # code/modules/events/space_vines/vine_mutations.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/carbon/human/death.dm # code/modules/mob/living/carbon/human/species_types/jellypeople.dm # code/modules/mob/living/damage_procs.dm # code/modules/mob/living/living.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/launchers.dm # code/modules/projectiles/guns/energy/laser.dm # code/modules/reagents/chemistry/machinery/chem_dispenser.dm # code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/medicine_reagents.dm # code/modules/surgery/healing.dm # code/modules/unit_tests/designs.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # tgui/packages/tgui/interfaces/ChemDispenser.tsx
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@@ -28,17 +28,18 @@
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damage = 25
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exposed_wound_bonus = 40
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/obj/projectile/beam/laser/carbine
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/obj/projectile/beam/laser/rapid
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name = "rapid fire laser"
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icon_state = "carbine_laser"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/yellow_laser
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damage = 10
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damage = 20
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/obj/projectile/beam/laser/carbine/practice
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name = "practice laser"
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/obj/projectile/beam/laser/rapid/practice
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name = "practice rapid fire laser"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/yellow_laser
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damage = 0
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/obj/projectile/beam/laser/carbine/cybersun
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/obj/projectile/beam/laser/cybersun
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name = "red plasma beam"
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icon_state = "lava"
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light_color = COLOR_DARK_RED
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@@ -47,6 +48,20 @@
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wound_bonus = -40
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speed = 0.9
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/obj/projectile/beam/laser/accelerator
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name = "accelerator laser"
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icon_state = "scatterlaser"
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range = 255
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damage = 6
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var/size_per_tile = 0.1
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var/max_scale = 4
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/obj/projectile/beam/laser/accelerator/reduce_range()
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..()
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damage += 7
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transform = matrix()
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transform *= min(1 + (maximum_range - range) * size_per_tile, max_scale)
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//overclocked laser, does a bit more damage but has much higher wound power (-0 vs -20)
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/obj/projectile/beam/laser/hellfire
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name = "hellfire laser"
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@@ -178,7 +178,7 @@
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/obj/projectile/bullet/pea/on_hit(mob/living/carbon/target, blocked = 0, pierce_hit)
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if(istype(target) && blocked != 100)
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if(iszombie(target)) // https://www.youtube.com/watch?v=ssZoq1eUK-s
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target.adjustBruteLoss(15)
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target.adjust_brute_loss(15)
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if(target.can_inject(target_zone = def_zone)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
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..()
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reagents.trans_to(target, reagents.total_volume, methods = INJECT)
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@@ -354,7 +354,7 @@
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. = ..()
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if(iscarbon(target))
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if(istype(get_area(target), /area/deathmatch))
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target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 25) // Roughly 8 hits to kill
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target.adjust_organ_loss(ORGAN_SLOT_BRAIN, 25) // Roughly 8 hits to kill
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target.visible_message(span_warning("[target] grips their head in pain!"))
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return BULLET_ACT_HIT
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for(var/x in target.get_traumas())//checks to see if the victim is already going through possession
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@@ -28,11 +28,11 @@
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/obj/projectile/energy/flora/mut/on_hit_plant_effect(mob/living/hit_plant)
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if(prob(85))
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hit_plant.adjustFireLoss(rand(5, 15))
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hit_plant.adjust_fire_loss(rand(5, 15))
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hit_plant.show_message(span_userdanger("The radiation beam singes you!"))
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return
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hit_plant.adjustToxLoss(rand(3, 6))
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hit_plant.adjust_tox_loss(rand(3, 6))
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hit_plant.Paralyze(10 SECONDS)
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hit_plant.visible_message(
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span_warning("[hit_plant] writhes in pain as [hit_plant.p_their()] vacuoles boil."),
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@@ -5,5 +5,5 @@
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. = ..()
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if(ishuman(target))
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var/mob/living/carbon/human/human_hit = target
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human_hit.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
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human_hit.adjust_organ_loss(ORGAN_SLOT_BRAIN, 20)
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human_hit.adjust_hallucinations(60 SECONDS)
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