TG Upstream Part 1

3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

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600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
This commit is contained in:
Waterpig
2024-10-19 08:04:33 -07:00
committed by Majkl-J
parent 67e8dba34a
commit bb70889f6e
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<<<<<<< HEAD
# Auxlua
---
## Datums
DM datums are treated as lua userdata, and can be stored in fields. Due to fundamental limitations in lua, userdata is inherently truthy. Since datum userdata can correspond to a deleted datum, which would evaluate to `null` in DM, the function [`datum:is_null()`](#datumisnull) is provided to offer a truthiness test consistent with DM.
Keep in mind that BYOND can't see that a datum is referenced in a lua field, and will garbage collect it if it is not referenced anywhere in DM.
### datum:get_var(var)
Equivalent to DM's `datum.var`
### datum:set_var(var, value)
Equivalent to DM's `datum.var = value`
### datum:call_proc(procName, ...)
Equivalent to DM's `datum.procName(...)`
### datum:is_null()
This function is used to evaluate the truthiness of a DM var. The lua statement `if datum:is_null() then` is equivalent to the DM statement `if(datum)`.
### datum.vars
Returns a userdatum that allows you to access and modifiy the vars of a DM datum by index. `datum.vars.foo` is equivalent to `datum:get_var("foo")`, while `datum.vars.foo = bar` is equivalent to `datum:set_var("foo", bar)`
---
## Lists
In order to allow lists to be modified in-place across the DM-to-lua language barrier, lists are treated as userdata. Whenever running code that expects a DM value, auxlua will attempt to convert tables into lists.
List references are subject to the same limitations as datum userdata, but you are less likely to encounter these limitations for regular lists.
Some lists (`vars`, `contents`, `overlays`, `underlays`, `vis_contents`, and `vis_locs`) are inherently attached to datums, and as such, their corresponding userdata contains a weak reference to the containing datum. Use [`list:is_null`](#listisnull) to validate these types of lists.
### list.len
Equivalent to DM's `list.len`
### list:get(index)
Equivalent to DM's `list[index]`
### list:set(index, value)
Equivalent to DM's `list[index] = value`
### list:add(value)
Equivalent to DM's `list.Add(value)`
### list:remove(value)
Equivalent to DM's `list.Remove(value)`
### list:to_table()
Converts a DM list into a lua table.
### list:of_type(type_path)
Will extract only values of type `type_path`.
### list:is_null()
A similar truthiness test to [`datum:is_null()`](#datumisnull). This function only has the possibility of returning `false` for lists that are inherently attached to a datum (`vars`, `contents`, `overlays`, `underlays`, `vis_contents`, and `vis_locs`).
### list.entries
Returns a userdatum that allows you to access and modifiy the entries of the list by index. `list.entries.foo` is equivalent to `list:get("foo")`, while `list.entries.foo = bar` is equivalent to `list:set("foo", bar)`
---
## The dm table
The `dm` table consists of the basic hooks into the DM language.
### dm.state_id
The address of the lua state in memory. This is a copy of the internal value used by auxlua to locate the lua state in a global hash map. `state_id` is a registry value that is indirectly obtained using the `dm` table's `__index` metamethod.
### dm.global_proc(proc, ...)
Calls the global proc `/proc/[proc]` with `...` as its arguments.
### dm.world
A reference to DM's `world`, in the form of datum userdata. This reference is always valid, since `world` always exists.
Due to limitations inherent in the wrapper functions used on tgstation, `world:set_var` and `world:call_proc` will raise an error.
### dm.global_vars
A reference to DM's `global`, in the form of datum userdata. Subject to the same limitations as `dm.world`
### dm.usr
A weak reference to DM's `usr`. As a rule of thumb, this is a reference to the mob of the client who triggered the chain of procs leading to the execution of Lua code. The following is a list of what `usr` is for the most common ways of executing Lua code:
- For resumes and awakens, which are generally executed by the MC, `usr` is (most likely) null.
- `SS13.wait` queues a resume, which gets executed by the MC. Therefore, `usr` is null after `SS13.wait` finishes.
- For chunk loads, `usr` is generally the current mob of the admin that loaded that chunk.
- For function calls done from the Lua editor, `usr` is the current mob of the admin calling the function.
- `SS13.register_signal` creates a `/datum/callback` that gets executed by the `SEND_SIGNAL` macro for the corresponding signal. As such, `usr` is the mob that triggered the chain of procs leading to the invocation of `SEND_SIGNAL`.
---
## Execution Limit
In order to prevent freezing the server with infinite loops, auxlua enforces an execution limit, defaulting to 100ms. When a single lua state has been executing for longer than this limit, it will eventually stop and produce an error.
To avoid exceeding the execution limit, call `sleep()` or `coroutine.yield()` before the execution limit is reached.
### over_exec_usage(fraction = 0.95)
This function returns whether the current run of the Lua VM has executed for longer than the specified fraction of the execution limit. You can use this function to branch to a call to `sleep()` or `coroutine.yield()` to maximize the amount of work done in a single run of the Lua VM. If nil, `fraction` will default to 0.95, otherwise, it will be clamped to the range \[0, 1\].
---
## Task management
The Lua Scripting subsystem manages the execution of tasks for each Lua state. A single fire of the subsystem behaves as follows:
- All tasks that slept since the last fire are resumed in the order they slept.
- For each queued resume, the corresponding task is resumed.
### sleep()
Yields the current thread, scheduling it to be resumed during the next fire of SSlua. Use this function to prevent your Lua code from exceeding its allowed execution duration. Under the hood, `sleep` performs the following:
- Sets the [`sleep_flag`](#sleep_flag)
- Calls `coroutine.yield()`
- Clears the sleep flag when determining whether the task slept or yielded
- Ignores the return values of `coroutine.yield()` once resumed
---
## The SS13 package
The `SS13` package contains various helper functions that use code specific to tgstation.
### SS13.state
A reference to the state datum (`/datum/lua_state`) handling this Lua state.
### SS13.get_runner_ckey()
The ckey of the user who ran the lua script in the current context. Can be unreliable if accessed after sleeping.
### SS13.get_runner_client()
Returns the client of the user who ran the lua script in the current context. Can be unreliable if accessed after sleeping.
### SS13.global_proc
=======
# Objects
Datums, lists, typepaths, static appearances, and some other objects are represented in Luau as userdata. Certain operations can be performed on these types of objects.
@@ -369,7 +220,6 @@ The ckey of the user who ran the lua script in the current context. Can be unrel
Returns the client of the user who ran the lua script in the current context. Can be unreliable if accessed after sleeping.
## SS13.global_proc
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A wrapper for the magic string used to tell `WrapAdminProcCall` to call a global proc.
For instance, `/datum/callback` must be instantiated with `SS13.global_proc` as its first argument to specify that it will be invoking a global proc.
The following example declares a callback which will execute the global proc `to_chat`:
@@ -377,22 +227,6 @@ The following example declares a callback which will execute the global proc `to
local callback = SS13.new("/datum/callback", SS13.global_proc, "to_chat", dm.world, "Hello World")
```
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### SS13.istype(thing, type)
Equivalent to the DM statement `istype(thing, text2path(type))`.
### SS13.new(type, ...)
Instantiates a datum of type `type` with `...` as the arguments passed to `/proc/_new`
The following example spawns a singularity at the caller's current turf:
```lua
SS13.new("/obj/singularity", dm.global_proc("_get_step", dm.usr, 0))
```
### SS13.new_untracked(type, ...)
Works exactly like SS13.new but it does not store the value to the lua state's `references` list variable. This means that the variable could end up deleted if nothing holds a reference to it.
### SS13.is_valid(datum)
=======
## SS13.istype(thing, type)
Equivalent to the DM statement `istype(thing, text2path(type))`.
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An alias for `dm.new`
## SS13.is_valid(datum)
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Can be used to determine if the datum passed is not nil, not undefined and not qdel'd all in one. A helper function that allows you to check the validity from only one function.
Example usage:
```lua
local datum = SS13.new("/datum")
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dm.global_proc("qdel", datum)
=======
dm.global_procs.qdel(datum)
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print(SS13.is_valid(datum)) -- false
local null = nil
@@ -419,15 +248,6 @@ local datum = SS13.new("/datum")
print(SS13.is_valid(datum)) -- true
```
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### SS13.type(string)
Converts a string into a type. Equivalent to doing `dm.global_proc("_text2path", "/path/to/type")`
### SS13.qdel(datum)
Deletes a datum. You shouldn't try to reference it after calling this function. Equivalent to doing `dm.global_proc("qdel", datum)`
### SS13.await(thing_to_call, proc_to_call, ...)
=======
## SS13.type(string)
Converts a string into a typepath. Equivalent to doing `dm.global_proc("_text2path", "/path/to/type")`
@@ -435,7 +255,6 @@ Converts a string into a typepath. Equivalent to doing `dm.global_proc("_text2pa
Deletes a datum. You shouldn't try to reference it after calling this function. Equivalent to doing `dm.global_proc("qdel", datum)`
## SS13.await(thing_to_call, proc_to_call, ...)
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Calls `proc_to_call` on `thing_to_call`, with `...` as its arguments, and sleeps until that proc returns.
Returns two return values - the first is the return value of the proc, and the second is the message of any runtime exception thrown by the called proc.
The following example calls and awaits the return of `poll_ghost_candidates`:
@@ -443,104 +262,59 @@ The following example calls and awaits the return of `poll_ghost_candidates`:
local ghosts, runtime = SS13.await(SS13.global_proc, "poll_ghost_candidates", "Would you like to be considered for something?")
```
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### SS13.wait(time, timer)
=======
## SS13.wait(time, timer)
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Waits for a number of **seconds** specified with the `time` argument. You can optionally specify a timer subsystem using the `timer` argument.
Internally, this function creates a timer that will resume the current task after `time` seconds, then yields the current task by calling `coroutine.yield` with no arguments and ignores the return values. If the task is prematurely resumed, the timer will be safely deleted.
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### SS13.register_signal(datum, signal, func, make_easy_clear_function)
=======
## SS13.register_signal(datum, signal, func)
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Registers the Lua function `func` as a handler for `signal` on `datum`.
Like with signal handlers written in DM, Lua signal handlers should not sleep (either by calling `sleep` or `coroutine.yield`).
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If `make_easy_clear_function` is truthy, a member function taking no arguments will be created in the `SS13` table to easily unregister the signal handler.
This function returns the `/datum/callback` created to call `func` from DM.
=======
This function returns whether the signal registration was successful.
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The following example defines a function which will register a signal that makes `target` make a honking sound any time it moves:
```lua
function honk(target)
SS13.register_signal(target, "movable_moved", function(source)
<<<<<<< HEAD
dm.global_proc("playsound", target, "sound/items/bikehorn.ogg", 100, true)
=======
dm.global_procs.playsound(target, "sound/items/bikehorn.ogg", 100, true)
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end)
end
```
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### SS13.unregister_signal(datum, signal, callback)
Unregister a signal previously registered using `SS13.register_signal`. `callback` should be a `datum/callback` previously returned by `SS13.register_signal`. If `callback` is not specified, **ALL** signal handlers registered on `datum` for `signal` will be unregistered.
### SS13.set_timeout(time, func)
=======
NOTE: if `func` is an anonymous function declared inside the call to `SS13.register_signal`, it cannot be referenced in order to unregister that signal with `SS13.unregister_signal`
## SS13.unregister_signal(datum, signal, func)
Unregister a signal previously registered using `SS13.register_signal`. `func` must be a function for which a handler for the specified signal has already been registered. If `func` is `nil`, all handlers for that signal will be unregistered.
## SS13.set_timeout(time, func)
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Creates a timer which will execute `func` after `time` **seconds**. `func` should not expect to be passed any arguments, as it will not be passed any. Unlike `SS13.wait`, `SS13.set_timeout` does not yield or sleep the current task, making it suitable for use in signal handlers for `SS13.register_signal`
The following example will output a message to chat after 5 seconds:
```lua
SS13.set_timeout(5, function()
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dm.global_proc("to_chat", dm.world, "Hello World!")
end)
```
### SS13.start_loop(time, amount, func)
=======
dm.global_procs.to_chat(dm.world, "Hello World!")
end)
```
## SS13.start_loop(time, amount, func)
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Creates a timer which will execute `func` after `time` **seconds**. `func` should not expect to be passed any arguments, as it will not be passed any. Works exactly the same as `SS13.set_timeout` except it will loop the timer `amount` times. If `amount` is set to -1, it will loop indefinitely. Returns a number value, which represents the timer's id. Can be stopped with `SS13.end_loop`
Returns a number, the timer id, which is needed to stop indefinite timers.
The following example will output a message to chat every 5 seconds, repeating 10 times:
```lua
SS13.start_loop(5, 10, function()
<<<<<<< HEAD
dm.global_proc("to_chat", dm.world, "Hello World!")
=======
dm.global_procs.to_chat(dm.world, "Hello World!")
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end)
```
The following example will output a message to chat every 5 seconds, until `SS13.end_loop(timerid)` is called:
```lua
local timerid = SS13.start_loop(5, -1, function()
<<<<<<< HEAD
dm.global_proc("to_chat", dm.world, "Hello World!")
end)
```
### SS13.end_loop(id)
=======
dm.global_proc.to_chat(dm.world, "Hello World!")
end)
```
## SS13.end_loop(id)
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Prematurely ends a loop that hasn't ended yet, created with `SS13.start_loop`. Silently fails if there is no started loop with the specified id.
The following example will output a message to chat every 5 seconds and delete it after it has repeated 20 times:
```lua
@@ -548,11 +322,7 @@ local repeated_amount = 0
-- timerid won't be in the looping function's scope if declared before the function is declared.
local timerid
timerid = SS13.start_loop(5, -1, function()
<<<<<<< HEAD
dm.global_proc("to_chat", dm.world, "Hello World!")
=======
dm.global_procs.to_chat(dm.world, "Hello World!")
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repeated_amount += 1
if repeated_amount >= 20 then
SS13.end_loop(timerid)
@@ -560,41 +330,6 @@ timerid = SS13.start_loop(5, -1, function()
end)
```
<<<<<<< HEAD
### SS13.stop_all_loops()
Stops all current running loops that haven't ended yet.
Useful in case you accidentally left a indefinite loop running without storing the id anywhere.
### SS13.stop_tracking(datum)
Stops tracking a datum that was created via `SS13.new` so that it can be garbage collected and deleted without having to qdel. Should be used for things like callbacks and other such datums where the reference to the variable is no longer needed.
---
## Internal globals
Auxlua defines several registry values for each state. Note that there is no way to access registry values from lua code.
### sleep_flag
This flag is used to designate that a yielding task should be put in the sleep queue instead of the yield table. Once auxlua determines that a task should sleep, `sleep_flag` is cleared.
### sleep_queue
A sequence of threads, each corresponding to a task that has slept. When calling `/proc/__lua_awaken`, auxlua will dequeue the first thread from the sequence and resume it.
### yield_table
A table of threads, each corresponding to a coroutine that has yielded. When calling `/proc/__lua_resume`, auxlua will look for a thread at the index specified in the `index` argument, and resume it with the arguments specified in the `arguments` argument.
### task_info
A table of key-value-pairs, where the keys are threads, and the values are tables consisting of the following fields:
- name: A string containing the name of the task
- status: A string, either "sleep" or "yield"
- index: The task's index in `sleep_queue` or `yield_table`
=======
## SS13.stop_all_loops()
Stops all current running loops that haven't ended yet.
Useful in case you accidentally left a indefinite loop running without storing the id anywhere.
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