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another code regression
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@@ -68,6 +68,11 @@
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/// do these eyes have pupils (or equivalent) that react to light when penlighted.
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var/light_reactive = TRUE
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// BUBBER EDIT - ADDITION - START
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/// This enables alpha values for eyes, adjusted using preferences
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var/eyes_opacity = 255
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//BUBBER EDIT - ADDITION - END
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/obj/item/organ/eyes/Initialize(mapload)
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. = ..()
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if (blink_animation)
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