more typos and stuff

This commit is contained in:
bgobandit
2017-01-06 20:38:54 -05:00
parent 08a8277873
commit bbbc9b99f7
2 changed files with 8 additions and 8 deletions
@@ -122,14 +122,14 @@ Doesn't work on other aliens/AI.*/
if (get_dist(user,M) <= 1)
M.adjustPlasma(amount)
user.adjustPlasma(-amount)
M << "<span class='noticealien'>[user] has transfered [amount] plasma to you.</span>"
user << "<span class='noticealien'>You trasfer [amount] plasma to [M]</span>"
M << "<span class='noticealien'>[user] has transferred [amount] plasma to you.</span>"
user << "<span class='noticealien'>You transfer [amount] plasma to [M]</span>"
else
user << "<span class='noticealien'>You need to be closer!</span>"
return
/obj/effect/proc_holder/alien/acid
name = "Corrossive Acid"
name = "Corrosive Acid"
desc = "Drench an object in acid, destroying it over time."
plasma_cost = 200
action_icon_state = "alien_acid"
@@ -1,6 +1,6 @@
/obj/effect/proc_holder/alien/hide
name = "Hide"
desc = "Allows to hide beneath tables or certain items. Toggled on or off."
desc = "Allows aliens to hide beneath tables or certain items. Toggled on or off."
plasma_cost = 0
action_icon_state = "alien_hide"
@@ -15,14 +15,14 @@
"<span class='noticealien'>You are now hiding.</span>")
else
user.layer = MOB_LAYER
user.visible_message("[user.] slowly peaks up from the ground...", \
user.visible_message("[user.] slowly peeks up from the ground...", \
"<span class='noticealien'>You stop hiding.</span>")
return 1
/obj/effect/proc_holder/alien/larva_evolve
name = "Evolve"
desc = "Evolve into a fully grown Alien."
desc = "Evolve into a higher alien caste."
plasma_cost = 0
action_icon_state = "alien_evolve_larva"
@@ -38,9 +38,9 @@
if(L.amount_grown >= L.max_grown) //TODO ~Carn
L << "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>"
L << "<span class='info'>There are three to choose from:"
L << "<span class='name'>Hunters</span> <span class='info'>are the most agile caste tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>"
L << "<span class='name'>Hunters</span> <span class='info'>are the most agile caste, tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>"
L << "<span class='name'>Sentinels</span> <span class='info'>are tasked with protecting the hive. With their ranged spit, invisibility, and high health, they make formidable guardians and acceptable secondhand hunters.</span>"
L << "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into the queen if there is none, and are vital to maintaining a hive with their resin secretion abilities.</span>"
L << "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into a praetorian and then queen if no queen exists, and are vital to maintaining a hive with their resin secretion abilities.</span>"
var/alien_caste = alert(L, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
if(user.incapacitated()) //something happened to us while we were choosing.