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more typos and stuff
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@@ -122,14 +122,14 @@ Doesn't work on other aliens/AI.*/
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if (get_dist(user,M) <= 1)
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M.adjustPlasma(amount)
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user.adjustPlasma(-amount)
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M << "<span class='noticealien'>[user] has transfered [amount] plasma to you.</span>"
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user << "<span class='noticealien'>You trasfer [amount] plasma to [M]</span>"
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M << "<span class='noticealien'>[user] has transferred [amount] plasma to you.</span>"
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user << "<span class='noticealien'>You transfer [amount] plasma to [M]</span>"
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else
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user << "<span class='noticealien'>You need to be closer!</span>"
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return
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/obj/effect/proc_holder/alien/acid
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name = "Corrossive Acid"
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name = "Corrosive Acid"
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desc = "Drench an object in acid, destroying it over time."
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plasma_cost = 200
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action_icon_state = "alien_acid"
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@@ -1,6 +1,6 @@
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/obj/effect/proc_holder/alien/hide
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name = "Hide"
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desc = "Allows to hide beneath tables or certain items. Toggled on or off."
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desc = "Allows aliens to hide beneath tables or certain items. Toggled on or off."
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plasma_cost = 0
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action_icon_state = "alien_hide"
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@@ -15,14 +15,14 @@
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"<span class='noticealien'>You are now hiding.</span>")
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else
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user.layer = MOB_LAYER
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user.visible_message("[user.] slowly peaks up from the ground...", \
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user.visible_message("[user.] slowly peeks up from the ground...", \
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"<span class='noticealien'>You stop hiding.</span>")
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return 1
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/obj/effect/proc_holder/alien/larva_evolve
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name = "Evolve"
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desc = "Evolve into a fully grown Alien."
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desc = "Evolve into a higher alien caste."
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plasma_cost = 0
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action_icon_state = "alien_evolve_larva"
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@@ -38,9 +38,9 @@
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if(L.amount_grown >= L.max_grown) //TODO ~Carn
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L << "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>"
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L << "<span class='info'>There are three to choose from:"
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L << "<span class='name'>Hunters</span> <span class='info'>are the most agile caste tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>"
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L << "<span class='name'>Hunters</span> <span class='info'>are the most agile caste, tasked with hunting for hosts. They are faster than a human and can even pounce, but are not much tougher than a drone.</span>"
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L << "<span class='name'>Sentinels</span> <span class='info'>are tasked with protecting the hive. With their ranged spit, invisibility, and high health, they make formidable guardians and acceptable secondhand hunters.</span>"
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L << "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into the queen if there is none, and are vital to maintaining a hive with their resin secretion abilities.</span>"
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L << "<span class='name'>Drones</span> <span class='info'>are the weakest and slowest of the castes, but can grow into a praetorian and then queen if no queen exists, and are vital to maintaining a hive with their resin secretion abilities.</span>"
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var/alien_caste = alert(L, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
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if(user.incapacitated()) //something happened to us while we were choosing.
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