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-the number of active turfs on the status tab will be refreshed and the end of each tick and when the air controller setup finishes.
-mining rooms will be generated before the air controller is created -changed the total of moles of the NO2 turfs from 2000 to 6000 to compensate the replacement of the canister that spawns like 36000 moles on top of it for a normal canister. I'm talking about the NO2 canister inside of the chamber in atmos. (I will replace the canister in another pull request)
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@@ -41,6 +41,9 @@ datum/controller/game_controller/New()
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createRandomZlevel() //probably shouldn't be here!
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for(var/i=0, i<max_secret_rooms, i++)
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make_mining_asteroid_secret()
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if(!events)
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new /datum/controller/event()
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@@ -68,9 +71,6 @@ datum/controller/game_controller/proc/setup()
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setupgenetics()
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setupfactions()
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for(var/i=0, i<max_secret_rooms, i++)
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make_mining_asteroid_secret()
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spawn(0)
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if(ticker)
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ticker.pregame()
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@@ -129,6 +129,7 @@ datum/controller/game_controller/proc/process()
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last_thing_processed = air_master.type
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air_master.process()
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air_cost = (world.timeofday - timer) / 10
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global_activeturfs = air_master.active_turfs.len
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sleep(breather_ticks)
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