-the number of active turfs on the status tab will be refreshed and the end of each tick and when the air controller setup finishes.

-mining rooms will be generated before the air controller is created
-changed the total of moles of the NO2 turfs from 2000 to 6000 to compensate the replacement of the canister that spawns like 36000 moles on top of it for a normal canister. I'm talking about the NO2 canister inside of the chamber in atmos. (I will replace the canister in another pull request)
This commit is contained in:
Aranclanos
2013-10-21 20:09:57 -03:00
parent 0a1baa0f34
commit bbd1cfd389
5 changed files with 9 additions and 5 deletions
+4 -3
View File
@@ -41,6 +41,9 @@ datum/controller/game_controller/New()
createRandomZlevel() //probably shouldn't be here!
for(var/i=0, i<max_secret_rooms, i++)
make_mining_asteroid_secret()
if(!events)
new /datum/controller/event()
@@ -68,9 +71,6 @@ datum/controller/game_controller/proc/setup()
setupgenetics()
setupfactions()
for(var/i=0, i<max_secret_rooms, i++)
make_mining_asteroid_secret()
spawn(0)
if(ticker)
ticker.pregame()
@@ -129,6 +129,7 @@ datum/controller/game_controller/proc/process()
last_thing_processed = air_master.type
air_master.process()
air_cost = (world.timeofday - timer) / 10
global_activeturfs = air_master.active_turfs.len
sleep(breather_ticks)