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Miscellaneous Pronoun & Grammar Fixes (#56504)
Changes a few uses of static pronouns in dynamically generated strings to calls to the p_ procs.
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@@ -476,14 +476,14 @@
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// Let people know if they hugged someone really warm or really cold
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if(M.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
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to_chat(src, "<span class='warning'>It feels like [M] is over heating as they hug you.</span>")
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to_chat(src, "<span class='warning'>It feels like [M] is over heating as [M.p_they()] hug[M.p_s()] you.</span>")
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else if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
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to_chat(src, "<span class='warning'>It feels like [M] is freezing as they hug you.</span>")
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to_chat(src, "<span class='warning'>It feels like [M] is freezing as [M.p_they()] hug[M.p_s()] you.</span>")
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if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
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to_chat(M, "<span class='warning'>It feels like [src] is over heating as you hug them.</span>")
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to_chat(M, "<span class='warning'>It feels like [src] is over heating as you hug [p_them()].</span>")
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else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
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to_chat(M, "<span class='warning'>It feels like [src] is freezing as you hug them.</span>")
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to_chat(M, "<span class='warning'>It feels like [src] is freezing as you hug [p_them()].</span>")
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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var/datum/component/mood/hugger_mood = M.GetComponent(/datum/component/mood)
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@@ -183,7 +183,7 @@
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if(len)
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for(var/obj/item/I in held_items)
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if(!holding.len)
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holding += "They are holding \a [I]"
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holding += "[p_they(TRUE)] [p_are()] holding \a [I]"
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else if(held_items.Find(I) == len)
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holding += ", and \a [I]."
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else
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@@ -166,7 +166,7 @@
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/mob/living/simple_animal/hostile/retaliate/goose/proc/suffocate()
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if(!choking)
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return
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deathmessage = "lets out one final oxygen-deprived honk before they go limp and lifeless.."
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deathmessage = "lets out one final oxygen-deprived honk before [p_they()] go[p_es()] limp and lifeless.."
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death()
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/mob/living/simple_animal/hostile/retaliate/goose/vomit/proc/vomit()
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@@ -76,8 +76,8 @@
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if(!get_location_accessible(target, target_zone))
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urhealedamt_brute *= 0.55
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urhealedamt_burn *= 0.55
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umsg += " as best as you can while they have clothing on"
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tmsg += " as best as they can while [target] has clothing on"
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umsg += " as best as you can while [target.p_they()] [target.p_have()] clothing on"
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tmsg += " as best as [user.p_they()] can while [target.p_they()] [target.p_have()] clothing on"
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target.heal_bodypart_damage(urhealedamt_brute,urhealedamt_burn)
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display_results(user, target, "<span class='notice'>[umsg].</span>",
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"[tmsg].",
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