From bbedb5d2a2d46a0f456e4b67c6fe4bcb7a08ebaa Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu, 12 Jan 2023 07:30:12 +0100 Subject: [PATCH] [MIRROR] Headpikes now use proper grammar when referencing their spear type [MDB IGNORE] (#18644) * Headpikes now use proper grammar when referencing their spear type (#72626) ## About The Pull Request When creating a name for the headpike structure, the spear name is now used, rather than just a reference to the spear itself. This led to funky grammar and ruined immersion etc etc. ## Why It's Good For The Game Closes #72583. ## Changelog :cl: spellcheck: Head-spears are now named properly when using alternate spear types. /:cl: * Headpikes now use proper grammar when referencing their spear type Co-authored-by: Rhials --- code/game/objects/structures/headpike.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/headpike.dm b/code/game/objects/structures/headpike.dm index 8b072b38d7f..ddafc91854c 100644 --- a/code/game/objects/structures/headpike.dm +++ b/code/game/objects/structures/headpike.dm @@ -40,7 +40,7 @@ return ..() /obj/structure/headpike/update_name() - name = "[victim.real_name] on a [spear]" + name = "[victim.real_name] on a [spear.name]" return ..() /obj/structure/headpike/update_overlays()