Brings back Security Medic (#268)

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## About The Pull Request

Security Medic was removed in the latest upstream merge. This undoes
that, [as requested by the person who PRed said
merge](https://github.com/Bubberstation/Bubberstation/pull/236). I've
tested that the role can spawn, and that all sprites function.

## Changelog

🆑
fix: un-deleted the Security Medic
/🆑

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---------

Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com>
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
This commit is contained in:
faaaay
2023-07-17 05:26:43 +01:00
committed by GitHub
parent 947cb8a5b6
commit bbf36f111c
31 changed files with 353 additions and 38 deletions
+1
View File
@@ -55,6 +55,7 @@
#define JOB_SECURITY_OFFICER_SCIENCE "Security Officer (Science)"
#define JOB_SECURITY_OFFICER_SUPPLY "Security Officer (Cargo)"
#define JOB_CORRECTIONS_OFFICER "Corrections Officer" // SKYRAT EDIT ADDITION
#define JOB_SECURITY_MEDIC "Security Medic" //BUBBER EDIT ADDITION
//Engineering
#define JOB_STATION_ENGINEER "Station Engineer"
#define JOB_ATMOSPHERIC_TECHNICIAN "Atmospheric Technician"
+3 -2
View File
@@ -109,8 +109,9 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
JOB_SECURITY_OFFICER_SCIENCE = 15,
JOB_SECURITY_OFFICER_SUPPLY = 16,
*/
JOB_CORRECTIONS_OFFICER = 13, // SKYRAT EDIT ADDITION
JOB_DETECTIVE = 14,
JOB_SECURITY_MEDIC = 13, // BUBBER EDIT ADDITION
JOB_CORRECTIONS_OFFICER = 14, // SKYRAT EDIT ADDITION
JOB_DETECTIVE = 15,
// 20-29: Medbay
JOB_CHIEF_MEDICAL_OFFICER = 20,
JOB_CHEMIST = 21,
+1
View File
@@ -29,6 +29,7 @@
"Security Officer",
"Warden",
"Detective",
"Security Medic",
"Head of Security",
"Captain",
"Nanotrasen Consultant",
+1
View File
@@ -74,6 +74,7 @@ Science Guard=2,2
Warden=1,1
Detective=2,2
Security Officer=6,6
Security Medic=1,1
Corrections Officer=2,1
+6 -1
View File
@@ -16,7 +16,12 @@ GLOBAL_LIST_EMPTY(ckey_to_sooc_name)
if(!mob)
return
var/static/list/job_lookup = list(JOB_CAPTAIN=TRUE, JOB_HEAD_OF_SECURITY=TRUE, JOB_WARDEN=TRUE, JOB_DETECTIVE=TRUE, JOB_SECURITY_OFFICER=TRUE, JOB_CORRECTIONS_OFFICER=TRUE)
var/static/list/job_lookup = list(JOB_CAPTAIN=TRUE,
JOB_HEAD_OF_SECURITY=TRUE,
JOB_WARDEN=TRUE, JOB_DETECTIVE=TRUE,
JOB_SECURITY_OFFICER=TRUE,
JOB_CORRECTIONS_OFFICER=TRUE,
JOB_SECURITY_MEDIC=TRUE) //BUBBER EDIT ADDITION
if(!holder)
var/job = mob?.mind.assigned_role.title
if(!job || !job_lookup[job])
@@ -16,6 +16,10 @@
desired_atom = /mob/living/simple_animal/pet/poppy
// Structures
/datum/area_spawn/secmed_locker
target_areas = list(/area/station/security/medical, /area/station/security/lockers)
desired_atom = /obj/structure/closet/secure_closet/security_medic
/datum/area_spawn/blueshield_locker
target_areas = list(/area/station/command/heads_quarters/captain, /area/station/command/bridge, /area/station/command/corporate_dock, /area/station/command/meeting_room, /area/station/command/gateway)
desired_atom = /obj/structure/closet/secure_closet/blueshield
@@ -73,13 +73,13 @@
name = "Peacekeeper jacket"
item_path = /obj/item/clothing/suit/armor/vest/warden/rax
// ckeywhitelist = list("raxraus")
restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER)
restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
/datum/loadout_item/under/jumpsuit/rax_banded_uniform
name = "Banded Uniform"
item_path = /obj/item/clothing/under/rank/security/rax
// ckeywhitelist = list("raxraus")
restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER)
restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
/datum/loadout_item/suit/rax_aerostatic_jacket
name = "Navy Aerostatic Jacket"
@@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(loadout_accessory, generate_loadout_items(/datum/loadout_item/a
/datum/loadout_item/accessory/armband_security
name = "Security Armband"
item_path = /obj/item/clothing/accessory/armband/deputy/lopland
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE)
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_SECURITY_MEDIC, JOB_DETECTIVE) //BUBBER EDIT
/datum/loadout_item/accessory/armband_security_deputy
name = "Security Deputy Armband"
@@ -146,7 +146,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
/datum/loadout_item/glasses/medicpatch
name = "Medical Eyepatch"
item_path = /obj/item/clothing/glasses/hud/eyepatch/med
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
/datum/loadout_item/glasses/robopatch
name = "Diagnostic Eyepatch"
@@ -181,7 +181,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
/datum/loadout_item/glasses/medhud_glasses
name = "Prescription Medical HUD"
item_path = /obj/item/clothing/glasses/hud/health/prescription
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
/datum/loadout_item/glasses/diaghud_glasses
name = "Prescription Diagnostic HUD"
@@ -201,7 +201,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
/datum/loadout_item/glasses/aviator_health
name = "Medical HUD Aviators"
item_path = /obj/item/clothing/glasses/hud/ar/aviator/health
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
/datum/loadout_item/glasses/aviator_meson
name = "Meson HUD Aviators"
@@ -227,7 +227,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
/datum/loadout_item/glasses/prescription_aviator_health
name = "Prescription Medical HUD Aviators"
item_path = /obj/item/clothing/glasses/hud/ar/aviator/health/prescription
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
/datum/loadout_item/glasses/prescription_aviator_meson
name = "Prescription Meson HUD Aviators"
@@ -252,7 +252,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
/datum/loadout_item/glasses/retinal_projector_health
name = "Retinal Projector Health HUD"
item_path = /obj/item/clothing/glasses/hud/ar/projector/health
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
/datum/loadout_item/glasses/retinal_projector_meson
name = "Retinal Projector Meson HUD"
@@ -429,17 +429,17 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
/datum/loadout_item/head/trekcapmedisci
name = "MedSci Officer's Cap (Blue)"
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/medsci
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_MEDICAL_DOCTOR, JOB_PARAMEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PSYCHOLOGIST, JOB_GENETICIST, JOB_RESEARCH_DIRECTOR, JOB_SCIENTIST, JOB_ROBOTICIST, JOB_ORDERLY, JOB_CORONER)
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_MEDICAL_DOCTOR, JOB_SECURITY_MEDIC, JOB_PARAMEDIC,JOB_CHEMIST, JOB_VIROLOGIST, JOB_PSYCHOLOGIST, JOB_GENETICIST, JOB_RESEARCH_DIRECTOR, JOB_SCIENTIST, JOB_ROBOTICIST, JOB_ORDERLY, JOB_CORONER)
/datum/loadout_item/head/trekcapeng
name = "Eng Officer's Cap (Yellow)"
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/eng
restricted_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_STATION_ENGINEER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_ENGINEERING_GUARD, JOB_CUSTOMS_AGENT)
restricted_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_STATION_ENGINEER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_ENGINEERING_GUARD, JOB_CUSTOMS_AGENT) //BUBBER EDIT
/datum/loadout_item/head/trekcapsec
name = "Officer's Cap (Red)"
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/sec
restricted_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_STATION_ENGINEER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_CUSTOMS_AGENT)
restricted_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_STATION_ENGINEER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_CUSTOMS_AGENT) //BUBBER EDIT
/*
* JOB-LOCKED
@@ -469,22 +469,22 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
/datum/loadout_item/head/cowboyhat_sec
name = "Cattleman Hat, Security"
item_path = /obj/item/clothing/head/cowboy/skyrat/cattleman/sec
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER)
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
/datum/loadout_item/head/cowboyhat_secwide
name = "Wide-Brimmed Cattleman Hat, Security"
item_path = /obj/item/clothing/head/cowboy/skyrat/cattleman/wide/sec
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER)
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
/datum/loadout_item/head/ushanka/sec
name = "Security Ushanka"
item_path = /obj/item/clothing/head/costume/ushanka/sec
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER)
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
/datum/loadout_item/head/blasthelmet
name = "General's Helmet"
item_path = /obj/item/clothing/head/hats/imperial/helmet
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_CORRECTIONS_OFFICER, JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER)
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_SECURITY_OFFICER, JOB_CORRECTIONS_OFFICER, JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER)//BUBBER EDIT
/datum/loadout_item/head/navybluehoscap
name = "Head of Security's Naval Cap"
@@ -494,17 +494,17 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
/datum/loadout_item/head/navyblueofficerberet
name = "Security Officer's Navy Blue beret"
item_path = /obj/item/clothing/head/beret/sec/navyofficer
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN)
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_HEAD_OF_SECURITY, JOB_WARDEN) //BUBBER EDIT
/datum/loadout_item/head/solofficercap
name = "Security Officer's Sol Cap"
item_path = /obj/item/clothing/head/hats/sec/peacekeeper/sol
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN)
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_HEAD_OF_SECURITY, JOB_WARDEN) //BUBBER EDIT
/datum/loadout_item/head/soltrafficoff
name = "Traffic Officer Cap"
item_path = /obj/item/clothing/head/hats/sec/peacekeeper/sol/traffic
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN)
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_HEAD_OF_SECURITY, JOB_WARDEN) //BUBBER EDIT
/datum/loadout_item/head/navybluewardenberet
name = "Warden's Navy Blue beret"
@@ -578,7 +578,7 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
/datum/loadout_item/head/beret_med
name = "Medical Beret"
item_path = /obj/item/clothing/head/beret/medical
restricted_roles = list(JOB_MEDICAL_DOCTOR,JOB_VIROLOGIST, JOB_CHEMIST, JOB_CHIEF_MEDICAL_OFFICER, JOB_ORDERLY, JOB_CORONER)
restricted_roles = list(JOB_MEDICAL_DOCTOR,JOB_VIROLOGIST, JOB_CHEMIST, JOB_CHIEF_MEDICAL_OFFICER, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
/datum/loadout_item/head/beret_paramedic
name = "Paramedic Beret"
@@ -251,7 +251,7 @@ GLOBAL_LIST_INIT(loadout_necks, generate_loadout_items(/datum/loadout_item/neck)
/datum/loadout_item/neck/stethoscope
name = "Stethoscope"
item_path = /obj/item/clothing/neck/stethoscope
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_SECURITY_MEDIC) //BUBBER EDIT
/datum/loadout_item/neck/maid
name = "Maid Neck Cover"
@@ -557,7 +557,7 @@ GLOBAL_LIST_INIT(loadout_exosuits, generate_loadout_items(/datum/loadout_item/su
/datum/loadout_item/suit/navybluejacketofficer
name = "Security Officer's Navy Blue Formal Jacket"
item_path = /obj/item/clothing/suit/jacket/officer/blue
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN) // I aint making a medic one, maybe i'll add some rank thing from cm or civ for it
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_SECURITY_MEDIC, JOB_WARDEN) //BUBBER EDIT
/datum/loadout_item/suit/navybluejacketwarden
name = "Warden's Navy Blue Formal Jacket"
@@ -572,12 +572,12 @@ GLOBAL_LIST_INIT(loadout_exosuits, generate_loadout_items(/datum/loadout_item/su
/datum/loadout_item/suit/security_jacket
name = "Security Jacket"
item_path = /obj/item/clothing/suit/toggle/jacket/sec
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE) //Not giving this one to COs because it's actually better than the one they spawn with
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE) //BUBBER EDIT
/datum/loadout_item/suit/brit
name = "High Vis Armored Vest"
item_path = /obj/item/clothing/suit/armor/vest/peacekeeper/brit
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER)
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
/datum/loadout_item/suit/british_jacket
name = "Peacekeeper Officer Coat"
@@ -617,7 +617,7 @@ GLOBAL_LIST_INIT(loadout_exosuits, generate_loadout_items(/datum/loadout_item/su
/datum/loadout_item/suit/labcoat_highvis
name = "High-Vis Labcoat"
item_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/highvis
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_PARAMEDIC, JOB_ATMOSPHERIC_TECHNICIAN, JOB_DETECTIVE, JOB_CHEMIST, JOB_ORDERLY) // And now chemist and orderly get it too.
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_PARAMEDIC, JOB_ATMOSPHERIC_TECHNICIAN, JOB_SECURITY_MEDIC, JOB_DETECTIVE, JOB_CHEMIST, JOB_ORDERLY) //BUBBER EDIT
/*
* FAMILIES
@@ -122,12 +122,12 @@ GLOBAL_LIST_INIT(loadout_miscunders, generate_loadout_items(/datum/loadout_item/
/datum/loadout_item/under/jumpsuit/security_trousers
name = "Security Trousers"
item_path = /obj/item/clothing/under/rank/security/peacekeeper/trousers
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_HEAD_OF_SECURITY)
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_HEAD_OF_SECURITY, JOB_SECURITY_MEDIC) //BUBBER EDIT
/datum/loadout_item/under/jumpsuit/solofficer
name = "Sol Officer Uniform"
item_path = /obj/item/clothing/under/rank/security/peacekeeper/sol
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_HEAD_OF_SECURITY)
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_HEAD_OF_SECURITY, JOB_SECURITY_MEDIC) //BUBBER EDIT
/datum/loadout_item/under/jumpsuit/disco
name = "Superstar Cop Uniform"
@@ -186,7 +186,7 @@ GLOBAL_LIST_INIT(loadout_miscunders, generate_loadout_items(/datum/loadout_item/
/datum/loadout_item/under/jumpsuit/utility_med
name = "Medical Utility Uniform"
item_path = /obj/item/clothing/under/rank/medical/doctor/skyrat/utility
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_PARAMEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_GENETICIST, JOB_CHIEF_MEDICAL_OFFICER, JOB_PSYCHOLOGIST, JOB_ORDERLY)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_PARAMEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHIEF_MEDICAL_OFFICER, JOB_PSYCHOLOGIST, JOB_ORDERLY) //BUBBER EDIT
/datum/loadout_item/under/jumpsuit/utility_sci
name = "Science Utility Uniform"
@@ -201,7 +201,7 @@ GLOBAL_LIST_INIT(loadout_miscunders, generate_loadout_items(/datum/loadout_item/
/datum/loadout_item/under/jumpsuit/utility_sec
name = "Security Utility Uniform"
item_path = /obj/item/clothing/under/rank/security/skyrat/utility
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_DETECTIVE, JOB_WARDEN, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //i dunno about the blueshield, they're a weird combo of sec and command, thats why they arent in the loadout pr im making
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
/datum/loadout_item/under/jumpsuit/utility_com
name = "Command Utility Uniform"
@@ -518,27 +518,27 @@ GLOBAL_LIST_INIT(loadout_miscunders, generate_loadout_items(/datum/loadout_item/
/datum/loadout_item/under/miscellaneous/redscrubs
name = "Red Scrubs"
item_path = /obj/item/clothing/under/rank/medical/scrubs/skyrat/red
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
/datum/loadout_item/under/miscellaneous/bluescrubs
name = "Blue Scrubs"
item_path = /obj/item/clothing/under/rank/medical/scrubs/blue
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
/datum/loadout_item/under/miscellaneous/greenscrubs
name = "Green Scrubs"
item_path = /obj/item/clothing/under/rank/medical/scrubs/green
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
/datum/loadout_item/under/miscellaneous/purplescrubs
name = "Purple Scrubs"
item_path = /obj/item/clothing/under/rank/medical/scrubs/purple
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
/datum/loadout_item/under/miscellaneous/whitescrubs
name = "White Scrubs"
item_path = /obj/item/clothing/under/rank/medical/scrubs/skyrat/white
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
/datum/loadout_item/under/miscellaneous/gear_harness
name = "Gear Harness"
@@ -82,7 +82,7 @@ If anyone can figure out how to get Obsessed to work I would be very appreciativ
/datum/admins/
var/MAKEANTAG_RESTRICTLIST = list()
var/MAKEANTAG_PL_DEFAULT_SECURITY = list(JOB_PRISONER, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_HEAD_OF_SECURITY, JOB_CAPTAIN, JOB_CORRECTIONS_OFFICER, JOB_BLUESHIELD, JOB_ORDERLY, JOB_BOUNCER, JOB_CUSTOMS_AGENT, JOB_ENGINEERING_GUARD, JOB_SCIENCE_GUARD)
var/MAKEANTAG_PL_DEFAULT_SECURITY = list(JOB_PRISONER, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_HEAD_OF_SECURITY, JOB_CAPTAIN, JOB_CORRECTIONS_OFFICER, JOB_SECURITY_MEDIC, JOB_BLUESHIELD, JOB_ORDERLY, JOB_BOUNCER, JOB_CUSTOMS_AGENT, JOB_ENGINEERING_GUARD, JOB_SCIENCE_GUARD) //BUBBER EDIT
var/MAKEANTAG_PL_DEFAULT_HEADS = list(JOB_CAPTAIN,JOB_HEAD_OF_PERSONNEL,JOB_RESEARCH_DIRECTOR,JOB_CHIEF_ENGINEER,JOB_CHIEF_MEDICAL_OFFICER,JOB_HEAD_OF_SECURITY,JOB_QUARTERMASTER)
var/MAKEANTAG_PL_DEFAULT_SILICON = list(JOB_AI, JOB_CYBORG)
+19 -1
View File
@@ -23,6 +23,24 @@
)
job = /datum/job/blacksmith
/datum/id_trim/job/security_medic
assignment = "Security Medic"
trim_icon = 'modular_skyrat/master_files/icons/obj/card.dmi'
trim_state = "trim_securitymedic"
department_color = COLOR_ASSEMBLY_BLACK
subdepartment_color = COLOR_ASSEMBLY_BLACK
sechud_icon_state = SECHUD_SECURITY_MEDIC
extra_access = list(ACCESS_DETECTIVE)
minimal_access = list(ACCESS_SECURITY, ACCESS_BRIG_ENTRANCE, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
template_access = list(ACCESS_CAPTAIN, ACCESS_HOS, ACCESS_CHANGE_IDS)
/datum/id_trim/job/security_medic/New()
. = ..()
// Config check for if sec has maint access.
if(CONFIG_GET(flag/security_has_maint_access))
access |= list(ACCESS_MAINT_TUNNELS)
/datum/id_trim/job/blueshield
minimal_wildcard_access = list()
template_access = list(ACCESS_CAPTAIN) //Blueshield can no longer change to any other ID trim
@@ -35,4 +53,4 @@
/datum/id_trim/job/nanotrasen_consultant
minimal_wildcard_access = list()
template_access = list(ACCESS_CAPTAIN) //NTRep can no longer change to any other ID trim
template_access = list(ACCESS_CAPTAIN) //NTRep can no longer change to any other ID trim
@@ -0,0 +1,8 @@
/datum/job/security_medic
alt_titles = list(
"Security Medic",
"Field Medic",
"Security Corpsman",
"Brig Physician",
"Combat Medic",
)
@@ -0,0 +1,3 @@
/datum/area_spawn/secmed_landmark
target_areas = list(/area/station/security/medical, /area/station/security/brig)
desired_atom = /obj/effect/landmark/start/security_medic
@@ -0,0 +1,13 @@
///SECMED
/obj/item/clothing/under/rank/medical/scrubs/skyrat/red/sec
name = "security medic scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards and acid, along with some light padding. This one is in a deep red."
armor_type = /datum/armor/red_sec
/datum/armor/red_sec
melee = 10
bio = 10
fire = 30
acid = 30
wound = 10
@@ -0,0 +1,2 @@
/datum/job/security_medic
banned_quirks = list(SEC_RESTRICTED_QUIRKS)
@@ -18,3 +18,8 @@
name = "Lilac Dress"
item_path = /obj/item/clothing/under/rank/lace
ckeywhitelist = list("thedragmeme")
/datum/loadout_item/under/miscellaneous/medrscrubs
name = "Security Medic's Scrubs"
item_path = /obj/item/clothing/under/rank/medical/scrubs/skyrat/red/sec
restricted_roles = list(JOB_SECURITY_MEDIC)
@@ -0,0 +1,2 @@
/datum/job/security_medic
antagonist_restricted = TRUE
@@ -0,0 +1,128 @@
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic
name = "security medic labcoat"
desc = "A lightweight vest worn by the Security Medic."
icon = 'modular_zubbers/icons/obj/clothing/suits/labcoat.dmi'
icon_state = "secmed_labcoat" //Icon located in modular_skyrat/master_files/icons/(obj or mob)/clothing/suits/labcoat.dmi
blood_overlay_type = "armor"
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
armor_type = /datum/armor/skyrat_security_medic
/datum/armor/skyrat_security_medic
melee = 35
bullet = 30
laser = 30
energy = 40
bomb = 25
fire = 50
acid = 50
wound = 10
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/Initialize(mapload)
. = ..()
allowed += list(
/obj/item/flashlight,
/obj/item/gun,
/obj/item/melee/baton/telescopic,
/obj/item/storage/medkit
)
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/blue
icon_state = "secmed_labcoat_blue"
/obj/item/clothing/suit/hazardvest/security_medic
name = "security medic vest"
desc = "A lightweight vest worn by the Security Medic."
icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi'
worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi'
icon_state = "secmed_vest"
worn_icon_state = "secmed_vest"
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/reagent_containers/cup/bottle, /obj/item/reagent_containers/cup/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/baton/telescopic, /obj/item/soap, /obj/item/tank/internals/emergency_oxygen, /obj/item/gun, /obj/item/storage/medkit)
armor_type = /datum/armor/hazardvest_security_medic
/datum/armor/hazardvest_security_medic
melee = 35
bullet = 30
laser = 30
energy = 40
bomb = 25
fire = 50
acid = 50
wound = 10
/obj/item/clothing/suit/hazardvest/security_medic/blue
icon_state = "secmed_vest_blue"
worn_icon_state = "secmed_vest_blue"
/obj/item/clothing/suit/armor/vest/peacekeeper/security_medic
name = "security medic armor vest"
desc = "A security medic's armor vest, with little pockets for little things."
icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi'
worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi'
icon_state = "secmed_armor"
worn_icon_state = "secmed_armor"
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/reagent_containers/cup/bottle, /obj/item/reagent_containers/cup/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/baton/telescopic, /obj/item/soap, /obj/item/tank/internals/emergency_oxygen, /obj/item/gun, /obj/item/storage/medkit)
/obj/item/clothing/under/rank/security/peacekeeper/security_medic/alternate
name = "security medic uniform"
desc = "A lightly armored uniform worn by Nanotrasen's Asset Protection Medical Corps."
icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
icon_state = "security_medic_jumpsuit"
/obj/item/clothing/under/rank/security/peacekeeper/security_medic
name = "security medic turtleneck"
desc = "A comfy turtleneck with a white armband, denoting the wearer as a security medic."
icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
icon_state = "security_medic_turtleneck"
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
/obj/item/clothing/under/rank/security/peacekeeper/security_medic/skirt
name = "security medic skirtleneck"
desc = "A comfy turtleneck with a white armband and brown skirt, denoting the wearer as a security medic."
icon_state = "security_medic_turtleneck_skirt"
body_parts_covered = CHEST|GROIN|ARMS
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/head/beret/sec/peacekeeper/security_medic
name = "security medic beret"
desc = "A robust beret with the medical insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
greyscale_colors = "#3F3C40#870E12"
icon_state = "beret_badge_med"
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/head/helmet/sec/peacekeeper/security_medic
name = "security medic helmet"
desc = "A standard issue combat helmet for security medics. Has decent tensile strength and armor. Keep your head down."
icon = 'modular_skyrat/master_files/icons/obj/clothing/head/helmet.dmi'
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head/helmet.dmi'
icon_state = "secmed_helmet"
base_icon_state = "secmed_helmet"
can_toggle = FALSE
actions_types = null
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/storage/belt/security/medic
name = "security medic belt"
desc = "A fancy looking security belt emblazoned with markings of the security medic. Sadly only holds security gear."
icon = 'modular_skyrat/master_files/icons/obj/clothing/belts.dmi'
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/belt.dmi'
worn_icon_state = "belt_medic"
icon_state = "belt_medic"
/obj/item/storage/belt/security/medic/full/PopulateContents()
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/melee/baton/security/loaded(src)
update_appearance()
/obj/item/storage/belt/security/medic/alternate
name = "security medic belt"
worn_icon_state = "belt_medic_alt"
icon_state = "belt_medic_alt"
@@ -0,0 +1,116 @@
/datum/job/security_medic
title = JOB_SECURITY_MEDIC
description = "Patch up officers and prisoners, realize you don't have the tools to Tend Wounds, barge into Medbay and tell them how to do their jobs"
auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
department_head = list(JOB_HEAD_OF_SECURITY)
faction = FACTION_STATION
total_positions = 1
spawn_positions = 1
supervisors = SUPERVISOR_HOS
minimal_player_age = 7
exp_requirements = 120
exp_required_type = EXP_TYPE_CREW
exp_required_type_department = EXP_TYPE_SECURITY
exp_granted_type = EXP_TYPE_CREW
config_tag = "SECURITY_MEDIC"
outfit = /datum/outfit/job/security_medic
plasmaman_outfit = /datum/outfit/plasmaman/security
paycheck = PAYCHECK_CREW
paycheck_department = ACCOUNT_SEC
liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_SECURITY_MEDIC
bounty_types = CIV_JOB_SEC
departments_list = list(
/datum/job_department/security,
/datum/job_department/medical,
)
family_heirlooms = list(/obj/item/clothing/neck/stethoscope, /obj/item/book/manual/wiki/security_space_law)
//This is the paramedic goodie list. Secmedics are paramedics more or less so they can use these instead of raiding medbay.
mail_goodies = list(
/obj/item/reagent_containers/hypospray/medipen = 20,
/obj/item/reagent_containers/hypospray/medipen/oxandrolone = 10,
/obj/item/reagent_containers/hypospray/medipen/salacid = 10,
/obj/item/reagent_containers/hypospray/medipen/salbutamol = 10,
/obj/item/reagent_containers/hypospray/medipen/penacid = 10,
/obj/item/reagent_containers/hypospray/medipen/survival/luxury = 5
)
rpg_title = "Battle Cleric"
job_flags = JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_REOPEN_ON_ROUNDSTART_LOSS | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN
/datum/outfit/job/security_medic
name = "Security Medic"
jobtype = /datum/job/security_medic
belt = /obj/item/modular_computer/pda/security
ears = /obj/item/radio/headset/headset_medsec
uniform = /obj/item/clothing/under/rank/security/peacekeeper/security_medic
gloves = /obj/item/clothing/gloves/latex/nitrile
shoes = /obj/item/clothing/shoes/jackboots/sec
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
suit = /obj/item/clothing/suit/armor/vest/peacekeeper/security_medic
l_hand = /obj/item/storage/medkit/brute
head = /obj/item/clothing/head/beret/sec/peacekeeper/security_medic
backpack_contents = list(
/obj/item/storage/box/gunset/firefly = 1,
)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/survival/security
implants = list(/obj/item/implant/mindshield)
id_trim = /datum/id_trim/job/security_medic
/obj/effect/landmark/start/security_officer/Initialize(mapload)
. = ..()
new /obj/effect/landmark/start/security_medic(get_turf(src))
/obj/effect/landmark/start/security_medic
name = "Security Medic"
icon_state = "Security Medic"
icon = 'modular_skyrat/master_files/icons/mob/landmarks.dmi'
/obj/item/encryptionkey/headset_medsec
name = "medical-security encryption key"
icon_state = "sec_cypherkey"
channels = list(RADIO_CHANNEL_MEDICAL = 1, RADIO_CHANNEL_SECURITY = 1)
/obj/item/radio/headset/headset_medsec
name = "medical-security radio headset"
desc = "Used to hear how many security officers need to be stiched back together."
icon_state = "sec_headset"
keyslot = new /obj/item/encryptionkey/headset_medsec
/obj/structure/closet/secure_closet/security_medic
name = "security medics's locker"
req_access = list(ACCESS_SECURITY)
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
icon_state = "secmed"
/obj/structure/closet/secure_closet/security_medic/PopulateContents()
..()
new /obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic(src)
new /obj/item/clothing/suit/hazardvest/security_medic(src)
new /obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/blue(src)
new /obj/item/clothing/suit/hazardvest/security_medic/blue(src)
new /obj/item/clothing/head/helmet/sec/peacekeeper/security_medic(src)
new /obj/item/clothing/under/rank/security/peacekeeper/tactical(src)
new /obj/item/radio/headset/headset_medsec(src)
new /obj/item/storage/medkit/emergency(src)
new /obj/item/clothing/suit/jacket/straight_jacket(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/storage/belt/security/medic/full(src)
new /obj/item/clothing/under/rank/medical/scrubs/skyrat/red/sec(src)
new /obj/item/clothing/under/rank/security/peacekeeper/security_medic/alternate(src)
new /obj/item/clothing/under/rank/security/peacekeeper/security_medic(src)
new /obj/item/clothing/under/rank/security/peacekeeper/security_medic/skirt(src)
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+7
View File
@@ -7160,7 +7160,9 @@
#include "modular_zubbers\code\game\objects\items\food\misc.dm"
#include "modular_zubbers\code\game\objects\items\storage\boxes.dm"
#include "modular_zubbers\code\modules\_defines.dm"
#include "modular_zubbers\code\modules\alternative_job_titles\code\alt_job_titles.dm"
#include "modular_zubbers\code\modules\asset_cache\assets\arcade.dm"
#include "modular_zubbers\code\modules\automapper\code\area_spawn_entries.dm"
#include "modular_zubbers\code\modules\borer_hud\borer.dm"
#include "modular_zubbers\code\modules\bsrpd\code\bsrpd.dm"
#include "modular_zubbers\code\modules\clothing\head\helmet.dm"
@@ -7172,6 +7174,8 @@
#include "modular_zubbers\code\modules\clothing\outfits\prison_headset.dm"
#include "modular_zubbers\code\modules\clothing\suits\armor.dm"
#include "modular_zubbers\code\modules\clothing\suits\jacket.dm"
#include "modular_zubbers\code\modules\customization\modules\clothing\under\security.dm"
#include "modular_zubbers\code\modules\customization\modules\jobs\_job.dm"
#include "modular_zubbers\code\modules\customization\sprite_accessories\ears.dm"
#include "modular_zubbers\code\modules\customization\sprite_accessories\genitals.dm"
#include "modular_zubbers\code\modules\customization\sprite_accessories\horns.dm"
@@ -7219,9 +7223,12 @@
#include "modular_zubbers\code\modules\pai\ghost_pai.dm"
#include "modular_zubbers\code\modules\paperwork\fax.dm"
#include "modular_zubbers\code\modules\projectiles\guns\energy\pulse.dm"
#include "modular_zubbers\code\modules\protected_roles\code\antag_restricted_jobs.dm"
#include "modular_zubbers\code\modules\research\designs\comp_board_designs.dm"
#include "modular_zubbers\code\modules\research\designs\machine_board_designs.dm"
#include "modular_zubbers\code\modules\research\designs\medical_designs.dm"
#include "modular_zubbers\code\modules\sec_haul\code\security_medic\secmed_clothes.dm"
#include "modular_zubbers\code\modules\sec_haul\code\security_medic\security_medic.dm"
#include "modular_zubbers\code\modules\status_indicators\status_indicator.dm"
#include "modular_zubbers\code\modules\status_indicators\status_indicator_pref.dm"
#include "modular_zubbers\code\modules\surgery\bodyparts\species_parts\misc_bodyparts.dm"