Brings back Security Medic (#268)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Security Medic was removed in the latest upstream merge. This undoes that, [as requested by the person who PRed said merge](https://github.com/Bubberstation/Bubberstation/pull/236). I've tested that the role can spawn, and that all sprites function. ## Changelog 🆑 fix: un-deleted the Security Medic /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com> Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
@@ -55,6 +55,7 @@
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#define JOB_SECURITY_OFFICER_SCIENCE "Security Officer (Science)"
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#define JOB_SECURITY_OFFICER_SCIENCE "Security Officer (Science)"
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#define JOB_SECURITY_OFFICER_SUPPLY "Security Officer (Cargo)"
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#define JOB_SECURITY_OFFICER_SUPPLY "Security Officer (Cargo)"
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#define JOB_CORRECTIONS_OFFICER "Corrections Officer" // SKYRAT EDIT ADDITION
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#define JOB_CORRECTIONS_OFFICER "Corrections Officer" // SKYRAT EDIT ADDITION
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#define JOB_SECURITY_MEDIC "Security Medic" //BUBBER EDIT ADDITION
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//Engineering
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//Engineering
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||||||
#define JOB_STATION_ENGINEER "Station Engineer"
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#define JOB_STATION_ENGINEER "Station Engineer"
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#define JOB_ATMOSPHERIC_TECHNICIAN "Atmospheric Technician"
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#define JOB_ATMOSPHERIC_TECHNICIAN "Atmospheric Technician"
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@@ -109,8 +109,9 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
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JOB_SECURITY_OFFICER_SCIENCE = 15,
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JOB_SECURITY_OFFICER_SCIENCE = 15,
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JOB_SECURITY_OFFICER_SUPPLY = 16,
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JOB_SECURITY_OFFICER_SUPPLY = 16,
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||||||
*/
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*/
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JOB_CORRECTIONS_OFFICER = 13, // SKYRAT EDIT ADDITION
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JOB_SECURITY_MEDIC = 13, // BUBBER EDIT ADDITION
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JOB_DETECTIVE = 14,
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JOB_CORRECTIONS_OFFICER = 14, // SKYRAT EDIT ADDITION
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JOB_DETECTIVE = 15,
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// 20-29: Medbay
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// 20-29: Medbay
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JOB_CHIEF_MEDICAL_OFFICER = 20,
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JOB_CHIEF_MEDICAL_OFFICER = 20,
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JOB_CHEMIST = 21,
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JOB_CHEMIST = 21,
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@@ -29,6 +29,7 @@
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"Security Officer",
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"Security Officer",
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"Warden",
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"Warden",
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"Detective",
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"Detective",
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"Security Medic",
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"Head of Security",
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"Head of Security",
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"Captain",
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"Captain",
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"Nanotrasen Consultant",
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"Nanotrasen Consultant",
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||||||
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|||||||
@@ -74,6 +74,7 @@ Science Guard=2,2
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Warden=1,1
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Warden=1,1
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Detective=2,2
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Detective=2,2
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Security Officer=6,6
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Security Officer=6,6
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Security Medic=1,1
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Corrections Officer=2,1
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Corrections Officer=2,1
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||||||
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||||||
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|||||||
@@ -16,7 +16,12 @@ GLOBAL_LIST_EMPTY(ckey_to_sooc_name)
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if(!mob)
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if(!mob)
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return
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return
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||||||
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||||||
var/static/list/job_lookup = list(JOB_CAPTAIN=TRUE, JOB_HEAD_OF_SECURITY=TRUE, JOB_WARDEN=TRUE, JOB_DETECTIVE=TRUE, JOB_SECURITY_OFFICER=TRUE, JOB_CORRECTIONS_OFFICER=TRUE)
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var/static/list/job_lookup = list(JOB_CAPTAIN=TRUE,
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JOB_HEAD_OF_SECURITY=TRUE,
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JOB_WARDEN=TRUE, JOB_DETECTIVE=TRUE,
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JOB_SECURITY_OFFICER=TRUE,
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JOB_CORRECTIONS_OFFICER=TRUE,
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JOB_SECURITY_MEDIC=TRUE) //BUBBER EDIT ADDITION
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if(!holder)
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if(!holder)
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var/job = mob?.mind.assigned_role.title
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var/job = mob?.mind.assigned_role.title
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if(!job || !job_lookup[job])
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if(!job || !job_lookup[job])
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||||||
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|||||||
@@ -16,6 +16,10 @@
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desired_atom = /mob/living/simple_animal/pet/poppy
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desired_atom = /mob/living/simple_animal/pet/poppy
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// Structures
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// Structures
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/datum/area_spawn/secmed_locker
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target_areas = list(/area/station/security/medical, /area/station/security/lockers)
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desired_atom = /obj/structure/closet/secure_closet/security_medic
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/datum/area_spawn/blueshield_locker
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/datum/area_spawn/blueshield_locker
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target_areas = list(/area/station/command/heads_quarters/captain, /area/station/command/bridge, /area/station/command/corporate_dock, /area/station/command/meeting_room, /area/station/command/gateway)
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target_areas = list(/area/station/command/heads_quarters/captain, /area/station/command/bridge, /area/station/command/corporate_dock, /area/station/command/meeting_room, /area/station/command/gateway)
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desired_atom = /obj/structure/closet/secure_closet/blueshield
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desired_atom = /obj/structure/closet/secure_closet/blueshield
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@@ -73,13 +73,13 @@
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name = "Peacekeeper jacket"
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name = "Peacekeeper jacket"
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||||||
item_path = /obj/item/clothing/suit/armor/vest/warden/rax
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item_path = /obj/item/clothing/suit/armor/vest/warden/rax
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||||||
// ckeywhitelist = list("raxraus")
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// ckeywhitelist = list("raxraus")
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restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER)
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restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
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/datum/loadout_item/under/jumpsuit/rax_banded_uniform
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/datum/loadout_item/under/jumpsuit/rax_banded_uniform
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name = "Banded Uniform"
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name = "Banded Uniform"
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item_path = /obj/item/clothing/under/rank/security/rax
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item_path = /obj/item/clothing/under/rank/security/rax
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// ckeywhitelist = list("raxraus")
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// ckeywhitelist = list("raxraus")
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restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER)
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restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
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/datum/loadout_item/suit/rax_aerostatic_jacket
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/datum/loadout_item/suit/rax_aerostatic_jacket
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name = "Navy Aerostatic Jacket"
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name = "Navy Aerostatic Jacket"
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@@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(loadout_accessory, generate_loadout_items(/datum/loadout_item/a
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/datum/loadout_item/accessory/armband_security
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/datum/loadout_item/accessory/armband_security
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name = "Security Armband"
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name = "Security Armband"
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item_path = /obj/item/clothing/accessory/armband/deputy/lopland
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item_path = /obj/item/clothing/accessory/armband/deputy/lopland
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restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE)
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restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_SECURITY_MEDIC, JOB_DETECTIVE) //BUBBER EDIT
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||||||
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/datum/loadout_item/accessory/armband_security_deputy
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/datum/loadout_item/accessory/armband_security_deputy
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name = "Security Deputy Armband"
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name = "Security Deputy Armband"
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@@ -146,7 +146,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
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/datum/loadout_item/glasses/medicpatch
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/datum/loadout_item/glasses/medicpatch
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name = "Medical Eyepatch"
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name = "Medical Eyepatch"
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item_path = /obj/item/clothing/glasses/hud/eyepatch/med
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item_path = /obj/item/clothing/glasses/hud/eyepatch/med
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restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
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restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
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||||||
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||||||
/datum/loadout_item/glasses/robopatch
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/datum/loadout_item/glasses/robopatch
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||||||
name = "Diagnostic Eyepatch"
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name = "Diagnostic Eyepatch"
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||||||
@@ -181,7 +181,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
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|||||||
/datum/loadout_item/glasses/medhud_glasses
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/datum/loadout_item/glasses/medhud_glasses
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||||||
name = "Prescription Medical HUD"
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name = "Prescription Medical HUD"
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||||||
item_path = /obj/item/clothing/glasses/hud/health/prescription
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item_path = /obj/item/clothing/glasses/hud/health/prescription
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||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
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restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
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||||||
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||||||
/datum/loadout_item/glasses/diaghud_glasses
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/datum/loadout_item/glasses/diaghud_glasses
|
||||||
name = "Prescription Diagnostic HUD"
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name = "Prescription Diagnostic HUD"
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||||||
@@ -201,7 +201,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
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|||||||
/datum/loadout_item/glasses/aviator_health
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/datum/loadout_item/glasses/aviator_health
|
||||||
name = "Medical HUD Aviators"
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name = "Medical HUD Aviators"
|
||||||
item_path = /obj/item/clothing/glasses/hud/ar/aviator/health
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item_path = /obj/item/clothing/glasses/hud/ar/aviator/health
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||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
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restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
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||||||
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||||||
/datum/loadout_item/glasses/aviator_meson
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/datum/loadout_item/glasses/aviator_meson
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||||||
name = "Meson HUD Aviators"
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name = "Meson HUD Aviators"
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||||||
@@ -227,7 +227,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
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/datum/loadout_item/glasses/prescription_aviator_health
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/datum/loadout_item/glasses/prescription_aviator_health
|
||||||
name = "Prescription Medical HUD Aviators"
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name = "Prescription Medical HUD Aviators"
|
||||||
item_path = /obj/item/clothing/glasses/hud/ar/aviator/health/prescription
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item_path = /obj/item/clothing/glasses/hud/ar/aviator/health/prescription
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||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
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restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
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||||||
|
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||||||
/datum/loadout_item/glasses/prescription_aviator_meson
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/datum/loadout_item/glasses/prescription_aviator_meson
|
||||||
name = "Prescription Meson HUD Aviators"
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name = "Prescription Meson HUD Aviators"
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||||||
@@ -252,7 +252,7 @@ GLOBAL_LIST_INIT(loadout_glasses, generate_loadout_items(/datum/loadout_item/gla
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/datum/loadout_item/glasses/retinal_projector_health
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/datum/loadout_item/glasses/retinal_projector_health
|
||||||
name = "Retinal Projector Health HUD"
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name = "Retinal Projector Health HUD"
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||||||
item_path = /obj/item/clothing/glasses/hud/ar/projector/health
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item_path = /obj/item/clothing/glasses/hud/ar/projector/health
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||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER)
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restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
|
||||||
|
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||||||
/datum/loadout_item/glasses/retinal_projector_meson
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/datum/loadout_item/glasses/retinal_projector_meson
|
||||||
name = "Retinal Projector Meson HUD"
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name = "Retinal Projector Meson HUD"
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||||||
|
|||||||
@@ -429,17 +429,17 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
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/datum/loadout_item/head/trekcapmedisci
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/datum/loadout_item/head/trekcapmedisci
|
||||||
name = "MedSci Officer's Cap (Blue)"
|
name = "MedSci Officer's Cap (Blue)"
|
||||||
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/medsci
|
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/medsci
|
||||||
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_MEDICAL_DOCTOR, JOB_PARAMEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PSYCHOLOGIST, JOB_GENETICIST, JOB_RESEARCH_DIRECTOR, JOB_SCIENTIST, JOB_ROBOTICIST, JOB_ORDERLY, JOB_CORONER)
|
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_MEDICAL_DOCTOR, JOB_SECURITY_MEDIC, JOB_PARAMEDIC,JOB_CHEMIST, JOB_VIROLOGIST, JOB_PSYCHOLOGIST, JOB_GENETICIST, JOB_RESEARCH_DIRECTOR, JOB_SCIENTIST, JOB_ROBOTICIST, JOB_ORDERLY, JOB_CORONER)
|
||||||
|
|
||||||
/datum/loadout_item/head/trekcapeng
|
/datum/loadout_item/head/trekcapeng
|
||||||
name = "Eng Officer's Cap (Yellow)"
|
name = "Eng Officer's Cap (Yellow)"
|
||||||
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/eng
|
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/eng
|
||||||
restricted_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_STATION_ENGINEER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_ENGINEERING_GUARD, JOB_CUSTOMS_AGENT)
|
restricted_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_STATION_ENGINEER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_ENGINEERING_GUARD, JOB_CUSTOMS_AGENT) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/trekcapsec
|
/datum/loadout_item/head/trekcapsec
|
||||||
name = "Officer's Cap (Red)"
|
name = "Officer's Cap (Red)"
|
||||||
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/sec
|
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/sec
|
||||||
restricted_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_STATION_ENGINEER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_CUSTOMS_AGENT)
|
restricted_roles = list(JOB_CHIEF_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_STATION_ENGINEER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_CUSTOMS_AGENT) //BUBBER EDIT
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* JOB-LOCKED
|
* JOB-LOCKED
|
||||||
@@ -469,22 +469,22 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
|||||||
/datum/loadout_item/head/cowboyhat_sec
|
/datum/loadout_item/head/cowboyhat_sec
|
||||||
name = "Cattleman Hat, Security"
|
name = "Cattleman Hat, Security"
|
||||||
item_path = /obj/item/clothing/head/cowboy/skyrat/cattleman/sec
|
item_path = /obj/item/clothing/head/cowboy/skyrat/cattleman/sec
|
||||||
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER)
|
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/cowboyhat_secwide
|
/datum/loadout_item/head/cowboyhat_secwide
|
||||||
name = "Wide-Brimmed Cattleman Hat, Security"
|
name = "Wide-Brimmed Cattleman Hat, Security"
|
||||||
item_path = /obj/item/clothing/head/cowboy/skyrat/cattleman/wide/sec
|
item_path = /obj/item/clothing/head/cowboy/skyrat/cattleman/wide/sec
|
||||||
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER)
|
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/ushanka/sec
|
/datum/loadout_item/head/ushanka/sec
|
||||||
name = "Security Ushanka"
|
name = "Security Ushanka"
|
||||||
item_path = /obj/item/clothing/head/costume/ushanka/sec
|
item_path = /obj/item/clothing/head/costume/ushanka/sec
|
||||||
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER)
|
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/blasthelmet
|
/datum/loadout_item/head/blasthelmet
|
||||||
name = "General's Helmet"
|
name = "General's Helmet"
|
||||||
item_path = /obj/item/clothing/head/hats/imperial/helmet
|
item_path = /obj/item/clothing/head/hats/imperial/helmet
|
||||||
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_CORRECTIONS_OFFICER, JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER)
|
restricted_roles = list(JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_SECURITY_OFFICER, JOB_CORRECTIONS_OFFICER, JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER)//BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/navybluehoscap
|
/datum/loadout_item/head/navybluehoscap
|
||||||
name = "Head of Security's Naval Cap"
|
name = "Head of Security's Naval Cap"
|
||||||
@@ -494,17 +494,17 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
|||||||
/datum/loadout_item/head/navyblueofficerberet
|
/datum/loadout_item/head/navyblueofficerberet
|
||||||
name = "Security Officer's Navy Blue beret"
|
name = "Security Officer's Navy Blue beret"
|
||||||
item_path = /obj/item/clothing/head/beret/sec/navyofficer
|
item_path = /obj/item/clothing/head/beret/sec/navyofficer
|
||||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN)
|
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_HEAD_OF_SECURITY, JOB_WARDEN) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/solofficercap
|
/datum/loadout_item/head/solofficercap
|
||||||
name = "Security Officer's Sol Cap"
|
name = "Security Officer's Sol Cap"
|
||||||
item_path = /obj/item/clothing/head/hats/sec/peacekeeper/sol
|
item_path = /obj/item/clothing/head/hats/sec/peacekeeper/sol
|
||||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN)
|
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_HEAD_OF_SECURITY, JOB_WARDEN) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/soltrafficoff
|
/datum/loadout_item/head/soltrafficoff
|
||||||
name = "Traffic Officer Cap"
|
name = "Traffic Officer Cap"
|
||||||
item_path = /obj/item/clothing/head/hats/sec/peacekeeper/sol/traffic
|
item_path = /obj/item/clothing/head/hats/sec/peacekeeper/sol/traffic
|
||||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN)
|
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_HEAD_OF_SECURITY, JOB_WARDEN) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/navybluewardenberet
|
/datum/loadout_item/head/navybluewardenberet
|
||||||
name = "Warden's Navy Blue beret"
|
name = "Warden's Navy Blue beret"
|
||||||
@@ -578,7 +578,7 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
|||||||
/datum/loadout_item/head/beret_med
|
/datum/loadout_item/head/beret_med
|
||||||
name = "Medical Beret"
|
name = "Medical Beret"
|
||||||
item_path = /obj/item/clothing/head/beret/medical
|
item_path = /obj/item/clothing/head/beret/medical
|
||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR,JOB_VIROLOGIST, JOB_CHEMIST, JOB_CHIEF_MEDICAL_OFFICER, JOB_ORDERLY, JOB_CORONER)
|
restricted_roles = list(JOB_MEDICAL_DOCTOR,JOB_VIROLOGIST, JOB_CHEMIST, JOB_CHIEF_MEDICAL_OFFICER, JOB_SECURITY_MEDIC, JOB_ORDERLY, JOB_CORONER) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/head/beret_paramedic
|
/datum/loadout_item/head/beret_paramedic
|
||||||
name = "Paramedic Beret"
|
name = "Paramedic Beret"
|
||||||
|
|||||||
@@ -251,7 +251,7 @@ GLOBAL_LIST_INIT(loadout_necks, generate_loadout_items(/datum/loadout_item/neck)
|
|||||||
/datum/loadout_item/neck/stethoscope
|
/datum/loadout_item/neck/stethoscope
|
||||||
name = "Stethoscope"
|
name = "Stethoscope"
|
||||||
item_path = /obj/item/clothing/neck/stethoscope
|
item_path = /obj/item/clothing/neck/stethoscope
|
||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER)
|
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_SECURITY_MEDIC) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/neck/maid
|
/datum/loadout_item/neck/maid
|
||||||
name = "Maid Neck Cover"
|
name = "Maid Neck Cover"
|
||||||
|
|||||||
@@ -557,7 +557,7 @@ GLOBAL_LIST_INIT(loadout_exosuits, generate_loadout_items(/datum/loadout_item/su
|
|||||||
/datum/loadout_item/suit/navybluejacketofficer
|
/datum/loadout_item/suit/navybluejacketofficer
|
||||||
name = "Security Officer's Navy Blue Formal Jacket"
|
name = "Security Officer's Navy Blue Formal Jacket"
|
||||||
item_path = /obj/item/clothing/suit/jacket/officer/blue
|
item_path = /obj/item/clothing/suit/jacket/officer/blue
|
||||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_WARDEN) // I aint making a medic one, maybe i'll add some rank thing from cm or civ for it
|
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_SECURITY_MEDIC, JOB_WARDEN) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/suit/navybluejacketwarden
|
/datum/loadout_item/suit/navybluejacketwarden
|
||||||
name = "Warden's Navy Blue Formal Jacket"
|
name = "Warden's Navy Blue Formal Jacket"
|
||||||
@@ -572,12 +572,12 @@ GLOBAL_LIST_INIT(loadout_exosuits, generate_loadout_items(/datum/loadout_item/su
|
|||||||
/datum/loadout_item/suit/security_jacket
|
/datum/loadout_item/suit/security_jacket
|
||||||
name = "Security Jacket"
|
name = "Security Jacket"
|
||||||
item_path = /obj/item/clothing/suit/toggle/jacket/sec
|
item_path = /obj/item/clothing/suit/toggle/jacket/sec
|
||||||
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE) //Not giving this one to COs because it's actually better than the one they spawn with
|
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/suit/brit
|
/datum/loadout_item/suit/brit
|
||||||
name = "High Vis Armored Vest"
|
name = "High Vis Armored Vest"
|
||||||
item_path = /obj/item/clothing/suit/armor/vest/peacekeeper/brit
|
item_path = /obj/item/clothing/suit/armor/vest/peacekeeper/brit
|
||||||
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER)
|
restricted_roles = list(JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/suit/british_jacket
|
/datum/loadout_item/suit/british_jacket
|
||||||
name = "Peacekeeper Officer Coat"
|
name = "Peacekeeper Officer Coat"
|
||||||
@@ -617,7 +617,7 @@ GLOBAL_LIST_INIT(loadout_exosuits, generate_loadout_items(/datum/loadout_item/su
|
|||||||
/datum/loadout_item/suit/labcoat_highvis
|
/datum/loadout_item/suit/labcoat_highvis
|
||||||
name = "High-Vis Labcoat"
|
name = "High-Vis Labcoat"
|
||||||
item_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/highvis
|
item_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/highvis
|
||||||
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_PARAMEDIC, JOB_ATMOSPHERIC_TECHNICIAN, JOB_DETECTIVE, JOB_CHEMIST, JOB_ORDERLY) // And now chemist and orderly get it too.
|
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_PARAMEDIC, JOB_ATMOSPHERIC_TECHNICIAN, JOB_SECURITY_MEDIC, JOB_DETECTIVE, JOB_CHEMIST, JOB_ORDERLY) //BUBBER EDIT
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* FAMILIES
|
* FAMILIES
|
||||||
|
|||||||
@@ -122,12 +122,12 @@ GLOBAL_LIST_INIT(loadout_miscunders, generate_loadout_items(/datum/loadout_item/
|
|||||||
/datum/loadout_item/under/jumpsuit/security_trousers
|
/datum/loadout_item/under/jumpsuit/security_trousers
|
||||||
name = "Security Trousers"
|
name = "Security Trousers"
|
||||||
item_path = /obj/item/clothing/under/rank/security/peacekeeper/trousers
|
item_path = /obj/item/clothing/under/rank/security/peacekeeper/trousers
|
||||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_HEAD_OF_SECURITY)
|
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_HEAD_OF_SECURITY, JOB_SECURITY_MEDIC) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/jumpsuit/solofficer
|
/datum/loadout_item/under/jumpsuit/solofficer
|
||||||
name = "Sol Officer Uniform"
|
name = "Sol Officer Uniform"
|
||||||
item_path = /obj/item/clothing/under/rank/security/peacekeeper/sol
|
item_path = /obj/item/clothing/under/rank/security/peacekeeper/sol
|
||||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_HEAD_OF_SECURITY)
|
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_HEAD_OF_SECURITY, JOB_SECURITY_MEDIC) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/jumpsuit/disco
|
/datum/loadout_item/under/jumpsuit/disco
|
||||||
name = "Superstar Cop Uniform"
|
name = "Superstar Cop Uniform"
|
||||||
@@ -186,7 +186,7 @@ GLOBAL_LIST_INIT(loadout_miscunders, generate_loadout_items(/datum/loadout_item/
|
|||||||
/datum/loadout_item/under/jumpsuit/utility_med
|
/datum/loadout_item/under/jumpsuit/utility_med
|
||||||
name = "Medical Utility Uniform"
|
name = "Medical Utility Uniform"
|
||||||
item_path = /obj/item/clothing/under/rank/medical/doctor/skyrat/utility
|
item_path = /obj/item/clothing/under/rank/medical/doctor/skyrat/utility
|
||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_PARAMEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_GENETICIST, JOB_CHIEF_MEDICAL_OFFICER, JOB_PSYCHOLOGIST, JOB_ORDERLY)
|
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_PARAMEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHIEF_MEDICAL_OFFICER, JOB_PSYCHOLOGIST, JOB_ORDERLY) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/jumpsuit/utility_sci
|
/datum/loadout_item/under/jumpsuit/utility_sci
|
||||||
name = "Science Utility Uniform"
|
name = "Science Utility Uniform"
|
||||||
@@ -201,7 +201,7 @@ GLOBAL_LIST_INIT(loadout_miscunders, generate_loadout_items(/datum/loadout_item/
|
|||||||
/datum/loadout_item/under/jumpsuit/utility_sec
|
/datum/loadout_item/under/jumpsuit/utility_sec
|
||||||
name = "Security Utility Uniform"
|
name = "Security Utility Uniform"
|
||||||
item_path = /obj/item/clothing/under/rank/security/skyrat/utility
|
item_path = /obj/item/clothing/under/rank/security/skyrat/utility
|
||||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_DETECTIVE, JOB_WARDEN, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //i dunno about the blueshield, they're a weird combo of sec and command, thats why they arent in the loadout pr im making
|
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/jumpsuit/utility_com
|
/datum/loadout_item/under/jumpsuit/utility_com
|
||||||
name = "Command Utility Uniform"
|
name = "Command Utility Uniform"
|
||||||
@@ -518,27 +518,27 @@ GLOBAL_LIST_INIT(loadout_miscunders, generate_loadout_items(/datum/loadout_item/
|
|||||||
/datum/loadout_item/under/miscellaneous/redscrubs
|
/datum/loadout_item/under/miscellaneous/redscrubs
|
||||||
name = "Red Scrubs"
|
name = "Red Scrubs"
|
||||||
item_path = /obj/item/clothing/under/rank/medical/scrubs/skyrat/red
|
item_path = /obj/item/clothing/under/rank/medical/scrubs/skyrat/red
|
||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
|
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/miscellaneous/bluescrubs
|
/datum/loadout_item/under/miscellaneous/bluescrubs
|
||||||
name = "Blue Scrubs"
|
name = "Blue Scrubs"
|
||||||
item_path = /obj/item/clothing/under/rank/medical/scrubs/blue
|
item_path = /obj/item/clothing/under/rank/medical/scrubs/blue
|
||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
|
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/miscellaneous/greenscrubs
|
/datum/loadout_item/under/miscellaneous/greenscrubs
|
||||||
name = "Green Scrubs"
|
name = "Green Scrubs"
|
||||||
item_path = /obj/item/clothing/under/rank/medical/scrubs/green
|
item_path = /obj/item/clothing/under/rank/medical/scrubs/green
|
||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
|
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/miscellaneous/purplescrubs
|
/datum/loadout_item/under/miscellaneous/purplescrubs
|
||||||
name = "Purple Scrubs"
|
name = "Purple Scrubs"
|
||||||
item_path = /obj/item/clothing/under/rank/medical/scrubs/purple
|
item_path = /obj/item/clothing/under/rank/medical/scrubs/purple
|
||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
|
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/miscellaneous/whitescrubs
|
/datum/loadout_item/under/miscellaneous/whitescrubs
|
||||||
name = "White Scrubs"
|
name = "White Scrubs"
|
||||||
item_path = /obj/item/clothing/under/rank/medical/scrubs/skyrat/white
|
item_path = /obj/item/clothing/under/rank/medical/scrubs/skyrat/white
|
||||||
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC)
|
restricted_roles = list(JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_GENETICIST, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_VIROLOGIST, JOB_PARAMEDIC) //BUBBER EDIT
|
||||||
|
|
||||||
/datum/loadout_item/under/miscellaneous/gear_harness
|
/datum/loadout_item/under/miscellaneous/gear_harness
|
||||||
name = "Gear Harness"
|
name = "Gear Harness"
|
||||||
|
|||||||
@@ -82,7 +82,7 @@ If anyone can figure out how to get Obsessed to work I would be very appreciativ
|
|||||||
|
|
||||||
/datum/admins/
|
/datum/admins/
|
||||||
var/MAKEANTAG_RESTRICTLIST = list()
|
var/MAKEANTAG_RESTRICTLIST = list()
|
||||||
var/MAKEANTAG_PL_DEFAULT_SECURITY = list(JOB_PRISONER, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_HEAD_OF_SECURITY, JOB_CAPTAIN, JOB_CORRECTIONS_OFFICER, JOB_BLUESHIELD, JOB_ORDERLY, JOB_BOUNCER, JOB_CUSTOMS_AGENT, JOB_ENGINEERING_GUARD, JOB_SCIENCE_GUARD)
|
var/MAKEANTAG_PL_DEFAULT_SECURITY = list(JOB_PRISONER, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_HEAD_OF_SECURITY, JOB_CAPTAIN, JOB_CORRECTIONS_OFFICER, JOB_SECURITY_MEDIC, JOB_BLUESHIELD, JOB_ORDERLY, JOB_BOUNCER, JOB_CUSTOMS_AGENT, JOB_ENGINEERING_GUARD, JOB_SCIENCE_GUARD) //BUBBER EDIT
|
||||||
var/MAKEANTAG_PL_DEFAULT_HEADS = list(JOB_CAPTAIN,JOB_HEAD_OF_PERSONNEL,JOB_RESEARCH_DIRECTOR,JOB_CHIEF_ENGINEER,JOB_CHIEF_MEDICAL_OFFICER,JOB_HEAD_OF_SECURITY,JOB_QUARTERMASTER)
|
var/MAKEANTAG_PL_DEFAULT_HEADS = list(JOB_CAPTAIN,JOB_HEAD_OF_PERSONNEL,JOB_RESEARCH_DIRECTOR,JOB_CHIEF_ENGINEER,JOB_CHIEF_MEDICAL_OFFICER,JOB_HEAD_OF_SECURITY,JOB_QUARTERMASTER)
|
||||||
var/MAKEANTAG_PL_DEFAULT_SILICON = list(JOB_AI, JOB_CYBORG)
|
var/MAKEANTAG_PL_DEFAULT_SILICON = list(JOB_AI, JOB_CYBORG)
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,24 @@
|
|||||||
)
|
)
|
||||||
job = /datum/job/blacksmith
|
job = /datum/job/blacksmith
|
||||||
|
|
||||||
|
/datum/id_trim/job/security_medic
|
||||||
|
assignment = "Security Medic"
|
||||||
|
trim_icon = 'modular_skyrat/master_files/icons/obj/card.dmi'
|
||||||
|
trim_state = "trim_securitymedic"
|
||||||
|
department_color = COLOR_ASSEMBLY_BLACK
|
||||||
|
subdepartment_color = COLOR_ASSEMBLY_BLACK
|
||||||
|
sechud_icon_state = SECHUD_SECURITY_MEDIC
|
||||||
|
extra_access = list(ACCESS_DETECTIVE)
|
||||||
|
minimal_access = list(ACCESS_SECURITY, ACCESS_BRIG_ENTRANCE, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
|
||||||
|
template_access = list(ACCESS_CAPTAIN, ACCESS_HOS, ACCESS_CHANGE_IDS)
|
||||||
|
|
||||||
|
/datum/id_trim/job/security_medic/New()
|
||||||
|
. = ..()
|
||||||
|
|
||||||
|
// Config check for if sec has maint access.
|
||||||
|
if(CONFIG_GET(flag/security_has_maint_access))
|
||||||
|
access |= list(ACCESS_MAINT_TUNNELS)
|
||||||
|
|
||||||
/datum/id_trim/job/blueshield
|
/datum/id_trim/job/blueshield
|
||||||
minimal_wildcard_access = list()
|
minimal_wildcard_access = list()
|
||||||
template_access = list(ACCESS_CAPTAIN) //Blueshield can no longer change to any other ID trim
|
template_access = list(ACCESS_CAPTAIN) //Blueshield can no longer change to any other ID trim
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
/datum/job/security_medic
|
||||||
|
alt_titles = list(
|
||||||
|
"Security Medic",
|
||||||
|
"Field Medic",
|
||||||
|
"Security Corpsman",
|
||||||
|
"Brig Physician",
|
||||||
|
"Combat Medic",
|
||||||
|
)
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
/datum/area_spawn/secmed_landmark
|
||||||
|
target_areas = list(/area/station/security/medical, /area/station/security/brig)
|
||||||
|
desired_atom = /obj/effect/landmark/start/security_medic
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
///SECMED
|
||||||
|
/obj/item/clothing/under/rank/medical/scrubs/skyrat/red/sec
|
||||||
|
name = "security medic scrubs"
|
||||||
|
desc = "It's made of a special fiber that provides minor protection against biohazards and acid, along with some light padding. This one is in a deep red."
|
||||||
|
armor_type = /datum/armor/red_sec
|
||||||
|
|
||||||
|
/datum/armor/red_sec
|
||||||
|
melee = 10
|
||||||
|
bio = 10
|
||||||
|
fire = 30
|
||||||
|
acid = 30
|
||||||
|
wound = 10
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
/datum/job/security_medic
|
||||||
|
banned_quirks = list(SEC_RESTRICTED_QUIRKS)
|
||||||
@@ -18,3 +18,8 @@
|
|||||||
name = "Lilac Dress"
|
name = "Lilac Dress"
|
||||||
item_path = /obj/item/clothing/under/rank/lace
|
item_path = /obj/item/clothing/under/rank/lace
|
||||||
ckeywhitelist = list("thedragmeme")
|
ckeywhitelist = list("thedragmeme")
|
||||||
|
|
||||||
|
/datum/loadout_item/under/miscellaneous/medrscrubs
|
||||||
|
name = "Security Medic's Scrubs"
|
||||||
|
item_path = /obj/item/clothing/under/rank/medical/scrubs/skyrat/red/sec
|
||||||
|
restricted_roles = list(JOB_SECURITY_MEDIC)
|
||||||
|
|||||||
@@ -0,0 +1,2 @@
|
|||||||
|
/datum/job/security_medic
|
||||||
|
antagonist_restricted = TRUE
|
||||||
@@ -0,0 +1,128 @@
|
|||||||
|
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic
|
||||||
|
name = "security medic labcoat"
|
||||||
|
desc = "A lightweight vest worn by the Security Medic."
|
||||||
|
icon = 'modular_zubbers/icons/obj/clothing/suits/labcoat.dmi'
|
||||||
|
icon_state = "secmed_labcoat" //Icon located in modular_skyrat/master_files/icons/(obj or mob)/clothing/suits/labcoat.dmi
|
||||||
|
blood_overlay_type = "armor"
|
||||||
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||||
|
armor_type = /datum/armor/skyrat_security_medic
|
||||||
|
|
||||||
|
/datum/armor/skyrat_security_medic
|
||||||
|
melee = 35
|
||||||
|
bullet = 30
|
||||||
|
laser = 30
|
||||||
|
energy = 40
|
||||||
|
bomb = 25
|
||||||
|
fire = 50
|
||||||
|
acid = 50
|
||||||
|
wound = 10
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/Initialize(mapload)
|
||||||
|
. = ..()
|
||||||
|
allowed += list(
|
||||||
|
/obj/item/flashlight,
|
||||||
|
/obj/item/gun,
|
||||||
|
/obj/item/melee/baton/telescopic,
|
||||||
|
/obj/item/storage/medkit
|
||||||
|
)
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/blue
|
||||||
|
icon_state = "secmed_labcoat_blue"
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/hazardvest/security_medic
|
||||||
|
name = "security medic vest"
|
||||||
|
desc = "A lightweight vest worn by the Security Medic."
|
||||||
|
icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi'
|
||||||
|
worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi'
|
||||||
|
icon_state = "secmed_vest"
|
||||||
|
worn_icon_state = "secmed_vest"
|
||||||
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||||
|
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/reagent_containers/cup/bottle, /obj/item/reagent_containers/cup/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/baton/telescopic, /obj/item/soap, /obj/item/tank/internals/emergency_oxygen, /obj/item/gun, /obj/item/storage/medkit)
|
||||||
|
armor_type = /datum/armor/hazardvest_security_medic
|
||||||
|
|
||||||
|
/datum/armor/hazardvest_security_medic
|
||||||
|
melee = 35
|
||||||
|
bullet = 30
|
||||||
|
laser = 30
|
||||||
|
energy = 40
|
||||||
|
bomb = 25
|
||||||
|
fire = 50
|
||||||
|
acid = 50
|
||||||
|
wound = 10
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/hazardvest/security_medic/blue
|
||||||
|
icon_state = "secmed_vest_blue"
|
||||||
|
worn_icon_state = "secmed_vest_blue"
|
||||||
|
|
||||||
|
/obj/item/clothing/suit/armor/vest/peacekeeper/security_medic
|
||||||
|
name = "security medic armor vest"
|
||||||
|
desc = "A security medic's armor vest, with little pockets for little things."
|
||||||
|
icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi'
|
||||||
|
worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi'
|
||||||
|
icon_state = "secmed_armor"
|
||||||
|
worn_icon_state = "secmed_armor"
|
||||||
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||||
|
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/reagent_containers/cup/bottle, /obj/item/reagent_containers/cup/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/baton/telescopic, /obj/item/soap, /obj/item/tank/internals/emergency_oxygen, /obj/item/gun, /obj/item/storage/medkit)
|
||||||
|
|
||||||
|
/obj/item/clothing/under/rank/security/peacekeeper/security_medic/alternate
|
||||||
|
name = "security medic uniform"
|
||||||
|
desc = "A lightly armored uniform worn by Nanotrasen's Asset Protection Medical Corps."
|
||||||
|
icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
|
||||||
|
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
||||||
|
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
|
||||||
|
icon_state = "security_medic_jumpsuit"
|
||||||
|
|
||||||
|
/obj/item/clothing/under/rank/security/peacekeeper/security_medic
|
||||||
|
name = "security medic turtleneck"
|
||||||
|
desc = "A comfy turtleneck with a white armband, denoting the wearer as a security medic."
|
||||||
|
icon = 'modular_zubbers/icons/obj/clothing/under/security.dmi'
|
||||||
|
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
||||||
|
icon_state = "security_medic_turtleneck"
|
||||||
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
|
||||||
|
|
||||||
|
/obj/item/clothing/under/rank/security/peacekeeper/security_medic/skirt
|
||||||
|
name = "security medic skirtleneck"
|
||||||
|
desc = "A comfy turtleneck with a white armband and brown skirt, denoting the wearer as a security medic."
|
||||||
|
icon_state = "security_medic_turtleneck_skirt"
|
||||||
|
body_parts_covered = CHEST|GROIN|ARMS
|
||||||
|
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||||
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/sec/peacekeeper/security_medic
|
||||||
|
name = "security medic beret"
|
||||||
|
desc = "A robust beret with the medical insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
|
||||||
|
greyscale_colors = "#3F3C40#870E12"
|
||||||
|
icon_state = "beret_badge_med"
|
||||||
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||||
|
|
||||||
|
/obj/item/clothing/head/helmet/sec/peacekeeper/security_medic
|
||||||
|
name = "security medic helmet"
|
||||||
|
desc = "A standard issue combat helmet for security medics. Has decent tensile strength and armor. Keep your head down."
|
||||||
|
icon = 'modular_skyrat/master_files/icons/obj/clothing/head/helmet.dmi'
|
||||||
|
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head/helmet.dmi'
|
||||||
|
icon_state = "secmed_helmet"
|
||||||
|
base_icon_state = "secmed_helmet"
|
||||||
|
can_toggle = FALSE
|
||||||
|
actions_types = null
|
||||||
|
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||||
|
|
||||||
|
/obj/item/storage/belt/security/medic
|
||||||
|
name = "security medic belt"
|
||||||
|
desc = "A fancy looking security belt emblazoned with markings of the security medic. Sadly only holds security gear."
|
||||||
|
icon = 'modular_skyrat/master_files/icons/obj/clothing/belts.dmi'
|
||||||
|
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/belt.dmi'
|
||||||
|
worn_icon_state = "belt_medic"
|
||||||
|
icon_state = "belt_medic"
|
||||||
|
|
||||||
|
/obj/item/storage/belt/security/medic/full/PopulateContents()
|
||||||
|
new /obj/item/reagent_containers/spray/pepper(src)
|
||||||
|
new /obj/item/restraints/handcuffs(src)
|
||||||
|
new /obj/item/grenade/flashbang(src)
|
||||||
|
new /obj/item/assembly/flash/handheld(src)
|
||||||
|
new /obj/item/melee/baton/security/loaded(src)
|
||||||
|
update_appearance()
|
||||||
|
|
||||||
|
/obj/item/storage/belt/security/medic/alternate
|
||||||
|
name = "security medic belt"
|
||||||
|
worn_icon_state = "belt_medic_alt"
|
||||||
|
icon_state = "belt_medic_alt"
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
/datum/job/security_medic
|
||||||
|
title = JOB_SECURITY_MEDIC
|
||||||
|
description = "Patch up officers and prisoners, realize you don't have the tools to Tend Wounds, barge into Medbay and tell them how to do their jobs"
|
||||||
|
auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
|
||||||
|
department_head = list(JOB_HEAD_OF_SECURITY)
|
||||||
|
faction = FACTION_STATION
|
||||||
|
total_positions = 1
|
||||||
|
spawn_positions = 1
|
||||||
|
supervisors = SUPERVISOR_HOS
|
||||||
|
minimal_player_age = 7
|
||||||
|
exp_requirements = 120
|
||||||
|
exp_required_type = EXP_TYPE_CREW
|
||||||
|
exp_required_type_department = EXP_TYPE_SECURITY
|
||||||
|
exp_granted_type = EXP_TYPE_CREW
|
||||||
|
config_tag = "SECURITY_MEDIC"
|
||||||
|
|
||||||
|
outfit = /datum/outfit/job/security_medic
|
||||||
|
plasmaman_outfit = /datum/outfit/plasmaman/security
|
||||||
|
|
||||||
|
paycheck = PAYCHECK_CREW
|
||||||
|
paycheck_department = ACCOUNT_SEC
|
||||||
|
|
||||||
|
liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||||
|
|
||||||
|
display_order = JOB_DISPLAY_ORDER_SECURITY_MEDIC
|
||||||
|
bounty_types = CIV_JOB_SEC
|
||||||
|
departments_list = list(
|
||||||
|
/datum/job_department/security,
|
||||||
|
/datum/job_department/medical,
|
||||||
|
)
|
||||||
|
|
||||||
|
family_heirlooms = list(/obj/item/clothing/neck/stethoscope, /obj/item/book/manual/wiki/security_space_law)
|
||||||
|
|
||||||
|
//This is the paramedic goodie list. Secmedics are paramedics more or less so they can use these instead of raiding medbay.
|
||||||
|
mail_goodies = list(
|
||||||
|
/obj/item/reagent_containers/hypospray/medipen = 20,
|
||||||
|
/obj/item/reagent_containers/hypospray/medipen/oxandrolone = 10,
|
||||||
|
/obj/item/reagent_containers/hypospray/medipen/salacid = 10,
|
||||||
|
/obj/item/reagent_containers/hypospray/medipen/salbutamol = 10,
|
||||||
|
/obj/item/reagent_containers/hypospray/medipen/penacid = 10,
|
||||||
|
/obj/item/reagent_containers/hypospray/medipen/survival/luxury = 5
|
||||||
|
)
|
||||||
|
rpg_title = "Battle Cleric"
|
||||||
|
job_flags = JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_REOPEN_ON_ROUNDSTART_LOSS | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN
|
||||||
|
|
||||||
|
/datum/outfit/job/security_medic
|
||||||
|
name = "Security Medic"
|
||||||
|
jobtype = /datum/job/security_medic
|
||||||
|
|
||||||
|
belt = /obj/item/modular_computer/pda/security
|
||||||
|
ears = /obj/item/radio/headset/headset_medsec
|
||||||
|
uniform = /obj/item/clothing/under/rank/security/peacekeeper/security_medic
|
||||||
|
gloves = /obj/item/clothing/gloves/latex/nitrile
|
||||||
|
shoes = /obj/item/clothing/shoes/jackboots/sec
|
||||||
|
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
|
||||||
|
suit = /obj/item/clothing/suit/armor/vest/peacekeeper/security_medic
|
||||||
|
l_hand = /obj/item/storage/medkit/brute
|
||||||
|
head = /obj/item/clothing/head/beret/sec/peacekeeper/security_medic
|
||||||
|
backpack_contents = list(
|
||||||
|
/obj/item/storage/box/gunset/firefly = 1,
|
||||||
|
)
|
||||||
|
backpack = /obj/item/storage/backpack/security
|
||||||
|
satchel = /obj/item/storage/backpack/satchel/sec
|
||||||
|
duffelbag = /obj/item/storage/backpack/duffelbag/sec
|
||||||
|
|
||||||
|
box = /obj/item/storage/box/survival/security
|
||||||
|
|
||||||
|
implants = list(/obj/item/implant/mindshield)
|
||||||
|
|
||||||
|
id_trim = /datum/id_trim/job/security_medic
|
||||||
|
|
||||||
|
/obj/effect/landmark/start/security_officer/Initialize(mapload)
|
||||||
|
. = ..()
|
||||||
|
new /obj/effect/landmark/start/security_medic(get_turf(src))
|
||||||
|
|
||||||
|
/obj/effect/landmark/start/security_medic
|
||||||
|
name = "Security Medic"
|
||||||
|
icon_state = "Security Medic"
|
||||||
|
icon = 'modular_skyrat/master_files/icons/mob/landmarks.dmi'
|
||||||
|
|
||||||
|
/obj/item/encryptionkey/headset_medsec
|
||||||
|
name = "medical-security encryption key"
|
||||||
|
icon_state = "sec_cypherkey"
|
||||||
|
channels = list(RADIO_CHANNEL_MEDICAL = 1, RADIO_CHANNEL_SECURITY = 1)
|
||||||
|
|
||||||
|
/obj/item/radio/headset/headset_medsec
|
||||||
|
name = "medical-security radio headset"
|
||||||
|
desc = "Used to hear how many security officers need to be stiched back together."
|
||||||
|
icon_state = "sec_headset"
|
||||||
|
keyslot = new /obj/item/encryptionkey/headset_medsec
|
||||||
|
|
||||||
|
/obj/structure/closet/secure_closet/security_medic
|
||||||
|
name = "security medics's locker"
|
||||||
|
req_access = list(ACCESS_SECURITY)
|
||||||
|
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
|
||||||
|
icon_state = "secmed"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/obj/structure/closet/secure_closet/security_medic/PopulateContents()
|
||||||
|
..()
|
||||||
|
new /obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic(src)
|
||||||
|
new /obj/item/clothing/suit/hazardvest/security_medic(src)
|
||||||
|
new /obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/blue(src)
|
||||||
|
new /obj/item/clothing/suit/hazardvest/security_medic/blue(src)
|
||||||
|
new /obj/item/clothing/head/helmet/sec/peacekeeper/security_medic(src)
|
||||||
|
new /obj/item/clothing/under/rank/security/peacekeeper/tactical(src)
|
||||||
|
new /obj/item/radio/headset/headset_medsec(src)
|
||||||
|
new /obj/item/storage/medkit/emergency(src)
|
||||||
|
new /obj/item/clothing/suit/jacket/straight_jacket(src)
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|
new /obj/item/storage/belt/medical(src)
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|
new /obj/item/storage/belt/security/medic/full(src)
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||||||
|
new /obj/item/clothing/under/rank/medical/scrubs/skyrat/red/sec(src)
|
||||||
|
new /obj/item/clothing/under/rank/security/peacekeeper/security_medic/alternate(src)
|
||||||
|
new /obj/item/clothing/under/rank/security/peacekeeper/security_medic(src)
|
||||||
|
new /obj/item/clothing/under/rank/security/peacekeeper/security_medic/skirt(src)
|
||||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 550 B |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 550 B |
|
After Width: | Height: | Size: 863 B |
@@ -7160,7 +7160,9 @@
|
|||||||
#include "modular_zubbers\code\game\objects\items\food\misc.dm"
|
#include "modular_zubbers\code\game\objects\items\food\misc.dm"
|
||||||
#include "modular_zubbers\code\game\objects\items\storage\boxes.dm"
|
#include "modular_zubbers\code\game\objects\items\storage\boxes.dm"
|
||||||
#include "modular_zubbers\code\modules\_defines.dm"
|
#include "modular_zubbers\code\modules\_defines.dm"
|
||||||
|
#include "modular_zubbers\code\modules\alternative_job_titles\code\alt_job_titles.dm"
|
||||||
#include "modular_zubbers\code\modules\asset_cache\assets\arcade.dm"
|
#include "modular_zubbers\code\modules\asset_cache\assets\arcade.dm"
|
||||||
|
#include "modular_zubbers\code\modules\automapper\code\area_spawn_entries.dm"
|
||||||
#include "modular_zubbers\code\modules\borer_hud\borer.dm"
|
#include "modular_zubbers\code\modules\borer_hud\borer.dm"
|
||||||
#include "modular_zubbers\code\modules\bsrpd\code\bsrpd.dm"
|
#include "modular_zubbers\code\modules\bsrpd\code\bsrpd.dm"
|
||||||
#include "modular_zubbers\code\modules\clothing\head\helmet.dm"
|
#include "modular_zubbers\code\modules\clothing\head\helmet.dm"
|
||||||
@@ -7172,6 +7174,8 @@
|
|||||||
#include "modular_zubbers\code\modules\clothing\outfits\prison_headset.dm"
|
#include "modular_zubbers\code\modules\clothing\outfits\prison_headset.dm"
|
||||||
#include "modular_zubbers\code\modules\clothing\suits\armor.dm"
|
#include "modular_zubbers\code\modules\clothing\suits\armor.dm"
|
||||||
#include "modular_zubbers\code\modules\clothing\suits\jacket.dm"
|
#include "modular_zubbers\code\modules\clothing\suits\jacket.dm"
|
||||||
|
#include "modular_zubbers\code\modules\customization\modules\clothing\under\security.dm"
|
||||||
|
#include "modular_zubbers\code\modules\customization\modules\jobs\_job.dm"
|
||||||
#include "modular_zubbers\code\modules\customization\sprite_accessories\ears.dm"
|
#include "modular_zubbers\code\modules\customization\sprite_accessories\ears.dm"
|
||||||
#include "modular_zubbers\code\modules\customization\sprite_accessories\genitals.dm"
|
#include "modular_zubbers\code\modules\customization\sprite_accessories\genitals.dm"
|
||||||
#include "modular_zubbers\code\modules\customization\sprite_accessories\horns.dm"
|
#include "modular_zubbers\code\modules\customization\sprite_accessories\horns.dm"
|
||||||
@@ -7219,9 +7223,12 @@
|
|||||||
#include "modular_zubbers\code\modules\pai\ghost_pai.dm"
|
#include "modular_zubbers\code\modules\pai\ghost_pai.dm"
|
||||||
#include "modular_zubbers\code\modules\paperwork\fax.dm"
|
#include "modular_zubbers\code\modules\paperwork\fax.dm"
|
||||||
#include "modular_zubbers\code\modules\projectiles\guns\energy\pulse.dm"
|
#include "modular_zubbers\code\modules\projectiles\guns\energy\pulse.dm"
|
||||||
|
#include "modular_zubbers\code\modules\protected_roles\code\antag_restricted_jobs.dm"
|
||||||
#include "modular_zubbers\code\modules\research\designs\comp_board_designs.dm"
|
#include "modular_zubbers\code\modules\research\designs\comp_board_designs.dm"
|
||||||
#include "modular_zubbers\code\modules\research\designs\machine_board_designs.dm"
|
#include "modular_zubbers\code\modules\research\designs\machine_board_designs.dm"
|
||||||
#include "modular_zubbers\code\modules\research\designs\medical_designs.dm"
|
#include "modular_zubbers\code\modules\research\designs\medical_designs.dm"
|
||||||
|
#include "modular_zubbers\code\modules\sec_haul\code\security_medic\secmed_clothes.dm"
|
||||||
|
#include "modular_zubbers\code\modules\sec_haul\code\security_medic\security_medic.dm"
|
||||||
#include "modular_zubbers\code\modules\status_indicators\status_indicator.dm"
|
#include "modular_zubbers\code\modules\status_indicators\status_indicator.dm"
|
||||||
#include "modular_zubbers\code\modules\status_indicators\status_indicator_pref.dm"
|
#include "modular_zubbers\code\modules\status_indicators\status_indicator_pref.dm"
|
||||||
#include "modular_zubbers\code\modules\surgery\bodyparts\species_parts\misc_bodyparts.dm"
|
#include "modular_zubbers\code\modules\surgery\bodyparts\species_parts\misc_bodyparts.dm"
|
||||||
|
|||||||