From bc5634d6ba360b3465d5e2393d64a397ece22c22 Mon Sep 17 00:00:00 2001 From: nikothedude <59709059+nikothedude@users.noreply.github.com> Date: Sat, 11 Dec 2021 21:14:19 -0500 Subject: [PATCH] [NON-MODULAR] Lets sentient non-human typepath mobs (and borgs) switch combat modes without changing CI status, FINALLY. (#9920) * fixes the thing * ckey is implied --- code/modules/mob/living/living_defense.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 4a68b293fd5..d52027bd65a 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -87,7 +87,7 @@ G.toggle_safety(src, "off") else G.toggle_safety(src, "on") - if(!ishuman(src)) + if(!ishuman(src) && !ckey) if(combat_mode) set_combat_indicator(TRUE) else