adding diagonal attack animation.

This commit is contained in:
phil235
2014-11-07 15:42:07 +01:00
parent 74f8a08522
commit bc5754b378
38 changed files with 130 additions and 113 deletions
+2 -2
View File
@@ -111,7 +111,7 @@
/obj/structure/alien/resin/attack_hand(mob/living/user)
if(HULK in user.mutations)
user.do_attack_animation()
user.do_attack_animation(src)
user.visible_message("<span class='danger'>[user] destroys [src]!</span>")
health = 0
healthcheck()
@@ -123,7 +123,7 @@
/obj/structure/alien/resin/attack_alien(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation()
user.do_attack_animation(src)
if(islarva(user))
return
user.visible_message("<span class='danger'>[user] claws at the resin!</span>")
+1 -1
View File
@@ -957,7 +957,7 @@ steam.start() -- spawns the effect
/obj/structure/foamedmetal/attack_animal(var/mob/living/simple_animal/M)
if(M.environment_smash >= 1)
M.do_attack_animation()
M.do_attack_animation(src)
M << "<span class='notice'>You smash apart the foam wall.</span>"
qdel(src)
return