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I See Clearly Now: Laser pointer balance adjustments (#25588)
* Laser pointer fixes: remove felinid forced movement, chat notifications, add limited laser pointer type * Comment formatting fixes Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> * Trailing formatting fix Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> * Modularise * Make GCF vendor sell limited laserpointers * Apply suggestions from code review --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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@@ -266,12 +266,14 @@
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continue
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if(target_felinid.body_position == STANDING_UP)
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target_felinid.setDir(get_dir(target_felinid, targloc)) // kitty always looks at the light
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if(prob(effectchance * diode.rating))
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//SKYRAT EDIT REMOVAL BEGIN (removes forced felinid movement from laserpointers, also fixes the longstanding windoor negation glitch)
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/* if(prob(effectchance * diode.rating))
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target_felinid.visible_message(span_warning("[target_felinid] makes a grab for the light!"), span_userdanger("LIGHT!"))
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target_felinid.Move(targloc)
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log_combat(user, target_felinid, "moved with a laser pointer", src)
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else
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target_felinid.visible_message(span_notice("[target_felinid] looks briefly distracted by the light."), span_warning("You're briefly tempted by the shiny light..."))
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else
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SKYRAT EDIT REMOVAL END */
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target_felinid.visible_message(span_notice("[target_felinid] looks briefly distracted by the light."), span_warning("You're briefly tempted by the shiny light...")) //SKYRAT EDIT CHANGE : indent this block if re-enabling above
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else
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target_felinid.visible_message(span_notice("[target_felinid] stares at the light."), span_warning("You stare at the light..."))
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//The pointer is shining, change its sprite to show
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@@ -290,9 +292,9 @@
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laser.pixel_y = target.pixel_y + rand(-5,5)
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if(outmsg)
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to_chat(user, outmsg)
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user.visible_message(span_danger("[user] points [src] at [target]!"), outmsg) //SKYRAT EDIT CHANGE - ORIGINAL: to_chat(user, outmsg)
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else
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to_chat(user, span_info("You point [src] at [target]."))
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user.visible_message(span_notice("[user] points [src] at [target]."), span_notice("You point [src] at [target].")) //SKYRAT EDIT CHANGE - ORIGINAL: to_chat(user, span_info("You point [src] at [target]."))
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//we have successfully shone our pointer, reduce our battery depending on whether we have an extra lens or not
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energy -= crystal_lens ? 2 : 1
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