mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 14:39:58 +01:00
@@ -35,101 +35,212 @@
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else
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painting = null
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//////////////
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// CANVASES //
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//////////////
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#define AMT_OF_CANVASES 4 //Keep this up to date or shit will break.
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//To safe memory on making /icons we cache the blanks..
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GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
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/obj/item/canvas
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name = "canvas"
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desc = "Draw out your soul on this canvas!"
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icon = 'icons/obj/artstuff.dmi'
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icon_state = "11x11"
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icon_state = "square"
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resistance_flags = FLAMMABLE
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var/whichGlobalBackup = 1 //List index
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var/width = 11
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var/height = 11
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var/list/grid
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var/list/top_colors
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var/canvas_color = "#ffffff" //empty canvas color
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var/ui_x = 400
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var/ui_y = 400
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var/painting_name //Painting name, this is set after framing.
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var/framed = FALSE //Blocks edits, set on framing
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/obj/item/canvas/nineteenXnineteen
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icon_state = "19x19"
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whichGlobalBackup = 2
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/obj/item/canvas/twentythreeXnineteen
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icon_state = "23x19"
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whichGlobalBackup = 3
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/obj/item/canvas/twentythreeXtwentythree
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icon_state = "23x23"
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whichGlobalBackup = 4
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//HEY YOU
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//ARE YOU READING THE CODE FOR CANVASES?
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//ARE YOU AWARE THEY CRASH HALF THE SERVER WHEN SOMEONE DRAWS ON THEM...
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//...AND NOBODY CAN FIGURE OUT WHY?
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//THEN GO ON BRAVE TRAVELER
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//TRY TO FIX THEM AND REMOVE THIS CODE
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/obj/item/canvas/Initialize()
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..()
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return INITIALIZE_HINT_QDEL //Delete on creation
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. = ..()
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top_colors = list()
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reset_grid()
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//Find the right size blank canvas
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/obj/item/canvas/proc/getGlobalBackup()
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. = null
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if(GLOB.globalBlankCanvases[whichGlobalBackup])
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. = GLOB.globalBlankCanvases[whichGlobalBackup]
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else
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var/icon/I = icon(initial(icon),initial(icon_state))
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GLOB.globalBlankCanvases[whichGlobalBackup] = I
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. = I
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/obj/item/canvas/proc/reset_grid()
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grid = new/list(width,height)
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for(var/x in 1 to width)
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for(var/y in 1 to height)
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grid[x][y] = canvas_color
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/obj/item/canvas/attack_self(mob/user)
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. = ..()
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ui_interact(user)
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/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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//One pixel increments
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/obj/item/canvas/attackby(obj/item/I, mob/user, params)
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//Click info
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var/list/click_params = params2list(params)
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var/pixX = text2num(click_params["icon-x"])
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var/pixY = text2num(click_params["icon-y"])
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "canvas", name, ui_x, ui_y, master_ui, state)
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ui.set_autoupdate(FALSE)
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ui.open()
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//Should always be true, otherwise you didn't click the object, but let's check because SS13~
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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return
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//Cleaning one pixel with a soap or rag
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if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/glass/rag))
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//Pixel info created only when needed
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var/icon/masterpiece = icon(icon,icon_state)
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var/thePix = masterpiece.GetPixel(pixX,pixY)
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var/icon/Ico = getGlobalBackup()
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if(!Ico)
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qdel(masterpiece)
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return
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var/theOriginalPix = Ico.GetPixel(pixX,pixY)
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if(thePix != theOriginalPix) //colour changed
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DrawPixelOn(theOriginalPix,pixX,pixY)
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qdel(masterpiece)
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//Drawing one pixel with a crayon
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else if(istype(I, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/C = I
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DrawPixelOn(C.paint_color, pixX, pixY)
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/obj/item/canvas/attackby(obj/item/I, mob/living/user, params)
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if(user.a_intent == INTENT_HELP)
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ui_interact(user)
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else
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return ..()
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/obj/item/canvas/ui_data(mob/user)
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. = ..()
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.["grid"] = grid
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.["name"] = painting_name
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//Clean the whole canvas
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/obj/item/canvas/attack_self(mob/user)
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if(!user)
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/obj/item/canvas/examine(mob/user)
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. = ..()
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ui_interact(user)
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/obj/item/canvas/ui_act(action, params)
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. = ..()
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if(. || framed)
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return
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var/icon/blank = getGlobalBackup()
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if(blank)
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//it's basically a giant etch-a-sketch
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icon = blank
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user.visible_message("<span class='notice'>[user] cleans the canvas.</span>","<span class='notice'>You clean the canvas.</span>")
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var/mob/user = usr
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switch(action)
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if("paint")
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var/obj/item/I = user.get_active_held_item()
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var/color = get_paint_tool_color(I)
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if(!color)
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return FALSE
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var/x = text2num(params["x"])
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var/y = text2num(params["y"])
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grid[x][y] = color
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top_colors = get_most_common_colors(3)
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update_icon()
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. = TRUE
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/obj/item/canvas/update_overlays()
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. = ..()
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for(var/i in 2 to top_colors.len) //first is used as base color
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var/mutable_appearance/detail = mutable_appearance(icon, "[icon_state]_detail_[i-1]")
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detail.appearance_flags |= RESET_COLOR
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detail.color = top_colors[i]
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. += detail
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/obj/item/canvas/update_icon_state()
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. = ..()
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if(top_colors.len)
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color = top_colors[1]
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/obj/item/canvas/proc/get_most_common_colors(count)
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var/list/tally = list()
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for(var/x in 1 to width)
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for(var/y in 1 to height)
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tally[grid[x][y]] += 1
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sortTim(tally,/proc/cmp_numeric_dsc,associative=TRUE)
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. = list()
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for(var/result in tally)
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. += result
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if(length(.) >= count)
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break
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//Todo make this element ?
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/obj/item/canvas/proc/get_paint_tool_color(obj/item/I)
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if(!I)
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return
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if(istype(I, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/C = I
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return C.paint_color
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else if(istype(I, /obj/item/pen))
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var/obj/item/pen/P = I
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switch(P.colour)
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if("black")
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return "#000000"
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if("blue")
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return "#0000ff"
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if("red")
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return "#ff0000"
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return P.colour
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else if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/glass/rag))
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return canvas_color
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/obj/item/canvas/nineteenXnineteen
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icon_state = "square"
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width = 19
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height = 19
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ui_x = 600
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ui_y = 600
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/obj/item/canvas/twentythreeXnineteen
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icon_state = "wide"
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width = 23
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height = 19
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ui_x = 800
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ui_y = 600
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/obj/item/canvas/twentythreeXtwentythree
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icon_state = "square"
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width = 23
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height = 23
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ui_x = 800
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ui_y = 800
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#undef AMT_OF_CANVASES
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/obj/item/wallframe/painting
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name = "painting frame"
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desc = "The perfect showcase for your favorite deathtrap memories."
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icon = 'icons/obj/decals.dmi'
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custom_materials = null
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flags_1 = 0
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icon_state = "frame-empty"
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result_path = /obj/structure/sign/painting
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/obj/structure/sign/painting
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name = "Painting"
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desc = "Art or \"Art\"? You decide."
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icon = 'icons/obj/decals.dmi'
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icon_state = "frame-empty"
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buildable_sign = FALSE
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var/obj/item/canvas/C
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/obj/structure/sign/painting/Initialize(mapload, dir, building)
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. = ..()
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AddComponent(/datum/component/art, 20)
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if(dir)
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setDir(dir)
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if(building)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
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pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
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/obj/structure/sign/painting/attackby(obj/item/I, mob/user, params)
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if(!C && istype(I, /obj/item/canvas))
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frame_canvas(user,I)
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else if(C && !C.painting_name && istype(I,/obj/item/pen))
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try_rename(user)
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else
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return ..()
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/obj/structure/sign/painting/examine(mob/user)
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. = ..()
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if(C)
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C.ui_interact(user,state = GLOB.physical_obscured_state)
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/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
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. = ..()
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if(C)
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C.framed = FALSE
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C.forceMove(drop_location())
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C = null
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to_chat(user, "<span class='notice'>You remove the painting from the frame.</span>")
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update_icon()
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return TRUE
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/obj/structure/sign/painting/proc/frame_canvas(mob/user,obj/item/canvas/new_canvas)
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if(user.transferItemToLoc(new_canvas,src))
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C = new_canvas
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C.framed = TRUE
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to_chat(user,"<span class='notice'>You frame [C].</span>")
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update_icon()
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/obj/structure/sign/painting/proc/try_rename(mob/user)
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var/new_name = stripped_input(user,"What do you want to name the painting?")
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if(C && !C.painting_name && new_name && user.canUseTopic(src,BE_CLOSE))
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C.painting_name = new_name
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SStgui.update_uis(C)
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/obj/structure/sign/painting/update_overlays()
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. = ..()
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if(C && C.top_colors.len)
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var/mutable_appearance/MA = mutable_appearance(icon, "frame-content-overlay")
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MA.appearance_flags |= RESET_COLOR
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MA.color = C.top_colors[1]
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. += MA
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Reference in New Issue
Block a user