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Stop singularities from consuming themselves (#58987)
This bug was fixed by one of the connect_loc PRs, but this is still useful as it contains a CRASH for when it happens if this bug comes back again.
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@@ -130,6 +130,10 @@
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return COMPONENT_CANCEL_BLOB_ACT
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return COMPONENT_CANCEL_BLOB_ACT
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/datum/component/singularity/proc/consume(datum/source, atom/thing)
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/datum/component/singularity/proc/consume(datum/source, atom/thing)
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if (thing == parent)
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stack_trace("Singularity tried to consume itself.")
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return
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consume_callback?.Invoke(thing, src)
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consume_callback?.Invoke(thing, src)
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/datum/component/singularity/proc/consume_attack(datum/source, mob/user)
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/datum/component/singularity/proc/consume_attack(datum/source, mob/user)
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@@ -410,6 +410,7 @@
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/obj/singularity/singularity_act()
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/obj/singularity/singularity_act()
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var/gain = (energy/2)
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var/gain = (energy/2)
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var/dist = max((current_size - 2),1)
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var/dist = max((current_size - 2),1)
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investigate_log("has been destroyed by another singularity.", INVESTIGATE_SINGULO)
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explosion(src, devastation_range = (dist), heavy_impact_range = (dist*2), light_impact_range = (dist*4))
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explosion(src, devastation_range = (dist), heavy_impact_range = (dist*2), light_impact_range = (dist*4))
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qdel(src)
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qdel(src)
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return gain
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return gain
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