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Implements shared particle holders, re-adds slimed status particles using the new system (#87892)
## About The Pull Request Partial revert of #86701 Implements a shared holder particle system, somewhat inspired by https://github.com/Baystation12/Baystation12/pull/34014 (thanks Kapu). Atoms can be assigned "shared" particles via add_shared_particles, with an optional "alternate" key passed as a second arg if you're planning to edit the returned particle holder (for example, color it like slimed status does). Removing is done via remove_shared_particles with an option to delete the shared holder if nothing is using it anymore (on by default). This system should be prioritized over normal particle holders when a lot of entities would be using a certain particle effect (like fires) as it conserves a lot of clientside performance. Burning, acid, decaying, firestacks and slimed status now use this system which should help with clientside performance and amount of atoms created/destroyed. ## Why It's Good For The Game Less clientside lag. ## Changelog 🆑 refactor: Firestacks, burning/acid/decaying effects and (brought back after being temporarily removed) slimed status effects now use a new "shared" particles system, which should considerably improve client performance when encountering a lot of burning/slimed entities. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -34,6 +34,9 @@
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spin = generator(GEN_NUM, list(-15,15), NORMAL_RAND)
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scale = generator(GEN_VECTOR, list(0.5,0.5), list(2,2), NORMAL_RAND)
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/particles/embers/minor
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spawning = 1
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/particles/embers/spark
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count = 3
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spawning = 2
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