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Adds a chance for ID cards to be tastefully thick (#67359)
About The Pull Request Adds a 1% chance for any ID to have a new trait (100% on golden IDs) This trait adds a special interaction with ID appraisal chips https://streamable.com/pdu7kj Why It's Good For The Game Impressive. Very nice. Let's see the Captain's card. Changelog cl add: Adds a chance for ID cards to be tastefully thick /cl
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@@ -120,6 +120,8 @@
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register_context()
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RegisterSignal(src, COMSIG_ATOM_UPDATED_ICON, .proc/update_in_wallet)
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if(prob(1))
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ADD_TRAIT(src, TRAIT_TASTEFULLY_THICK_ID_CARD, ROUNDSTART_TRAIT)
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/obj/item/card/id/Destroy()
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if (registered_account)
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@@ -692,8 +694,28 @@
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if(HAS_TRAIT(user, TRAIT_ID_APPRAISER))
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. += HAS_TRAIT(src, TRAIT_JOB_FIRST_ID_CARD) ? span_boldnotice("Hmm... yes, this ID was issued from Central Command!") : span_boldnotice("This ID was created in this sector, not by Central Command.")
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if(HAS_TRAIT(src, TRAIT_TASTEFULLY_THICK_ID_CARD) && (user.is_holding(src) || (user.CanReach(src) && user.put_in_hands(src, ignore_animation = FALSE))))
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ADD_TRAIT(src, TRAIT_NODROP, "psycho")
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. += span_hypnophrase("Look at that subtle coloring... The tasteful thickness of it. Oh my God, it even has a watermark...")
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var/sound/slowbeat = sound('sound/health/slowbeat.ogg', repeat = TRUE)
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user.playsound_local(get_turf(src), slowbeat, 40, 0, channel = CHANNEL_HEARTBEAT, use_reverb = FALSE)
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if(isliving(user))
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var/mob/living/living_user = user
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living_user.adjust_timed_status_effect(10 SECONDS, /datum/status_effect/jitter)
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addtimer(CALLBACK(src, .proc/drop_card, user), 10 SECONDS)
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. += span_notice("<i>There's more information below, you can look again to take a closer look...</i>")
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/obj/item/card/id/proc/drop_card(mob/user)
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user.stop_sound_channel(CHANNEL_HEARTBEAT)
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REMOVE_TRAIT(src, TRAIT_NODROP, "psycho")
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if(user.is_holding(src))
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user.dropItemToGround(src)
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for(var/mob/living/carbon/human/viewing_mob in viewers(user, 2))
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if(viewing_mob.stat || viewing_mob == user)
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continue
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viewing_mob.say("Is something wrong? [user.first_name()]... you're sweating.", forced = "psycho")
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break
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/obj/item/card/id/examine_more(mob/user)
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if(!user.can_read(src))
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return
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@@ -1006,6 +1028,10 @@
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inhand_icon_state = "gold_id"
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wildcard_slots = WILDCARD_LIMIT_GOLD
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/obj/item/card/id/advanced/gold/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_TASTEFULLY_THICK_ID_CARD, ROUNDSTART_TRAIT)
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/obj/item/card/id/advanced/gold/captains_spare
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name = "captain's spare ID"
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desc = "The spare ID of the High Lord himself."
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