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Initial transform
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@@ -33,8 +33,9 @@
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melee_damage_upper = damage
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multiply_chance = replicate
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faction -= "neutral"
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transform = matrix()
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pixel_y = 0
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transform = initial(transform)
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pixel_y = initial(pixel_y)
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pixel_x = initial(pixel_x)
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/mob/living/simple_animal/hostile/illusion/death()
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@@ -73,4 +74,4 @@
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/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
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return
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return
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