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[MIRROR] Deletes magic armor [MDB IGNORE] (#9330)
* Deletes magic armor (#62594) * Deletes magic armor * removes arcane barrage's 0 armor penetration * makes magic use NO flags. Get fucked. * Deletes magic armor Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
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@@ -126,7 +126,8 @@
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var/damage = 10
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var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here
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var/nodamage = FALSE //Determines if the projectile will skip any damage inflictions
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var/flag = BULLET //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
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///Defines what armor to use when it hits things. Must be set to bullet, laser, energy, or bomb
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var/flag = BULLET
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///How much armor this projectile pierces.
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var/armour_penetration = 0
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///Whether or not our bullet lacks penetrative power, and is easily stopped by armor.
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@@ -5,7 +5,7 @@
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damage_type = OXY
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nodamage = TRUE
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armour_penetration = 100
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flag = MAGIC
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flag = NONE
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/obj/projectile/magic/death
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name = "bolt of death"
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@@ -203,7 +203,6 @@
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icon_state = "lavastaff"
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damage = 15
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damage_type = BURN
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flag = MAGIC
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dismemberment = 50
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nodamage = FALSE
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@@ -222,8 +221,6 @@
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damage = 20
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damage_type = BURN
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nodamage = FALSE
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armour_penetration = 0
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flag = MAGIC
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hitsound = 'sound/weapons/barragespellhit.ogg'
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/obj/projectile/magic/arcane_barrage/on_hit(target)
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@@ -240,7 +237,6 @@
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name = "locker bolt"
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icon_state = "locker"
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nodamage = TRUE
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flag = MAGIC
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var/weld = TRUE
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var/created = FALSE //prevents creation of more then one locker if it has multiple hits
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var/locker_suck = TRUE
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@@ -475,7 +471,6 @@
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damage_type = BURN
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nodamage = FALSE
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speed = 0.3
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flag = MAGIC
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var/zap_power = 20000
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var/zap_range = 15
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@@ -543,7 +538,6 @@
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nodamage = FALSE
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armour_penetration = 100
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temperature = -200 // Cools you down greatly per hit
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flag = MAGIC
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/obj/projectile/magic/nothing
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name = "bolt of nothing"
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