From bd3bc5463b9631e7907d0562af5beb2fb8206715 Mon Sep 17 00:00:00 2001 From: subject217 <38303698+subject217@users.noreply.github.com> Date: Wed, 25 Sep 2019 13:46:17 -0700 Subject: [PATCH] Removes irrelevant damage deflection code from secure_closets.dm (#46720) Did I test it? No I didn't. --- .../crates_lockers/closets/secure/secure_closets.dm | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index dd503d76f70..588509b9114 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -6,8 +6,4 @@ max_integrity = 250 armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) secure = TRUE - -/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) - if(damage_flag == "melee" && damage_amount < 20) - return 0 - . = ..() \ No newline at end of file + damage_deflection = 20 \ No newline at end of file