[MIRROR] Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells [MDB IGNORE] (#14929)

* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells (#68238)

expands elements that register COMSIG_PROJECTILE_ON_HIT

* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
This commit is contained in:
SkyratBot
2022-07-16 23:41:25 +01:00
committed by GitHub
co-authored by Y0SH1M4S73R
parent d0cb140f31
commit bd7fd15115
12 changed files with 47 additions and 22 deletions
+1 -1
View File
@@ -21,7 +21,7 @@
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/def_zone = "" //Aiming at
var/atom/movable/firer = null//Who shot it
var/atom/fired_from = null // the atom that the projectile was fired from (gun, turret)
var/datum/fired_from = null // the thing that the projectile was fired from (gun, turret, spell)
var/suppressed = FALSE //Attack message
var/yo = null
var/xo = null