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[MIRROR] Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells [MDB IGNORE] (#14929)
* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells (#68238) expands elements that register COMSIG_PROJECTILE_ON_HIT * Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
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@@ -21,7 +21,7 @@
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/def_zone = "" //Aiming at
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var/atom/movable/firer = null//Who shot it
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var/atom/fired_from = null // the atom that the projectile was fired from (gun, turret)
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var/datum/fired_from = null // the thing that the projectile was fired from (gun, turret, spell)
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var/suppressed = FALSE //Attack message
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var/yo = null
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var/xo = null
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