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makes it so lockers/crates can have access electronics removed/inserted (#62022)
They can only have electronics inserted if they are welded shut (if they can be welded) don't have electronics already and aren't secure They can only have electronics removed if they are welded shut (if they can be welded) are unlocked are secure (even if they don't have electronics, then it'll create them)
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@@ -5,6 +5,7 @@
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desc = "It's watching you closely."
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icon_state = "necrocrate"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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can_install_electronics = FALSE
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/obj/structure/closet/crate/necropolis/tendril
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desc = "It's watching you suspiciously. You need a skeleton key to open it."
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