diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index ce7334f66f3..a878e62aae5 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -531,14 +531,14 @@ // Let people know if they hugged someone really warm or really cold if(M.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT) - to_chat(src, "It feels like [M] is over heating as they hug you.") + to_chat(src, "It feels like [M] is over heating as [M.p_they()] hug[M.p_s()] you.") else if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT) - to_chat(src, "It feels like [M] is freezing as they hug you.") + to_chat(src, "It feels like [M] is freezing as [M.p_they()] hug[M.p_s()] you.") if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT) - to_chat(M, "It feels like [src] is over heating as you hug them.") + to_chat(M, "It feels like [src] is over heating as you hug [p_them()].") else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT) - to_chat(M, "It feels like [src] is freezing as you hug them.") + to_chat(M, "It feels like [src] is freezing as you hug [p_them()].") if(HAS_TRAIT(M, TRAIT_FRIENDLY)) var/datum/component/mood/hugger_mood = M.GetComponent(/datum/component/mood) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 2289e12102d..7be9c8ea1e6 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -199,7 +199,7 @@ if(len) for(var/obj/item/I in held_items) if(!holding.len) - holding += "They are holding \a [I]" + holding += "[p_they(TRUE)] [p_are()] holding \a [I]" else if(held_items.Find(I) == len) holding += ", and \a [I]." else diff --git a/code/modules/mob/living/simple_animal/hostile/goose.dm b/code/modules/mob/living/simple_animal/hostile/goose.dm index aa003c2ab64..d4daa999432 100644 --- a/code/modules/mob/living/simple_animal/hostile/goose.dm +++ b/code/modules/mob/living/simple_animal/hostile/goose.dm @@ -166,7 +166,7 @@ /mob/living/simple_animal/hostile/retaliate/goose/proc/suffocate() if(!choking) return - deathmessage = "lets out one final oxygen-deprived honk before they go limp and lifeless.." + deathmessage = "lets out one final oxygen-deprived honk before [p_they()] go[p_es()] limp and lifeless.." death() /mob/living/simple_animal/hostile/retaliate/goose/vomit/proc/vomit() diff --git a/code/modules/surgery/healing.dm b/code/modules/surgery/healing.dm index 7801071a186..8dd8eefbb8c 100644 --- a/code/modules/surgery/healing.dm +++ b/code/modules/surgery/healing.dm @@ -76,8 +76,8 @@ if(!get_location_accessible(target, target_zone)) urhealedamt_brute *= 0.55 urhealedamt_burn *= 0.55 - umsg += " as best as you can while they have clothing on" - tmsg += " as best as they can while [target] has clothing on" + umsg += " as best as you can while [target.p_they()] [target.p_have()] clothing on" + tmsg += " as best as [user.p_they()] can while [target.p_they()] [target.p_have()] clothing on" target.heal_bodypart_damage(urhealedamt_brute,urhealedamt_burn) display_results(user, target, "[umsg].", "[tmsg].",