diff --git a/code/game/objects/items/rcd/RTD.dm b/code/game/objects/items/rcd/RTD.dm index 5d318ad6e11..9141e77ae95 100644 --- a/code/game/objects/items/rcd/RTD.dm +++ b/code/game/objects/items/rcd/RTD.dm @@ -328,7 +328,7 @@ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN var/delay = DECONSTRUCTION_TIME(cost) - var/obj/effect/constructing_effect/rcd_effect = new(floor, delay, RCD_FLOORWALL) + var/obj/effect/constructing_effect/rcd_effect = new(floor, delay, RCD_DECONSTRUCT) //resource sanity check before & after delay along with beam effects if(!checkResource(cost * 0.7, user)) //no ballon alert for checkResource as it already spans an alert to chat @@ -359,7 +359,7 @@ qdel(decal) if(floor.baseturf_at_depth(1) == /turf/baseturf_bottom) //for turfs whose base is open space we put regular plating in its place else everyone dies floor.ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR) - else // for every other turf we scarp away exposing base turf underneath + else //for every other turf we scrape away exposing base turf underneath floor.ScrapeAway(flags = CHANGETURF_INHERIT_AIR) rcd_effect.end_animation()