From 096351d52e23b9f6413521738bc91e83c28348af Mon Sep 17 00:00:00 2001 From: Malkevin Date: Wed, 19 Jun 2013 15:41:52 +0100 Subject: [PATCH] Securer secure crates Increased the health of secure crates by a factor of ten. Originally I was going to null out the projectile proc and add an emp_act instead, but one already exists. The increased health of the secure crate will allow them to still be broken open from gun fire, but will make it inconvenient enough to dissuade cargo arming up every round, hopefully... (it will take 17 buckshot or 50 lasers to break open a crate) --- code/game/objects/structures/crates_lockers/crates.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index e16b7661fc3..fcd9384c552 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -170,6 +170,7 @@ var/emag = "securecrateemag" var/broken = 0 var/locked = 1 + health = 1000 /obj/structure/closet/crate/hydroponics name = "Hydroponics crate"