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[MIRROR] Mapping DLC - Random Spawner Pack [MDB IGNORE] (#8344)
* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522) First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy! Link to the README for how the new spawner system works. Added the following new random mapping spawners: pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner Removed deprecated wizard trap, vault, and armory spawners. * Mapping DLC - Random Spawner Pack [MDB IGNORE] * HNNGH Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
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@@ -58,9 +58,3 @@
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/obj/machinery/computer/camera_advanced/shuttle_docker/whiteship/Destroy()
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GLOB.jam_on_wardec -= src
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return ..()
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/obj/effect/spawner/lootdrop/whiteship_cere_ripley
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name = "25% mech 75% wreckage ripley spawner"
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loot = list(/obj/vehicle/sealed/mecha/working/ripley/mining = 1,
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/obj/structure/mecha_wreckage/ripley = 5)
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lootdoubles = FALSE
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