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[MIRROR] Replaces 9x19mm with 9mm, makes the PP-95 use a damage multiplier (#4208)
* Replaces 9x19mm with 9mm, makes the PP-95 use a damage multiplier (#57687) * Replaces 9x19mm with 9mm, makes the PP-95 use a damage multiplier instead. * forgot the define * actually if this is .35 it's 10 shots again so let's do that instead wow a .1 difference DOES matter fuck our health system * Replaces 9x19mm with 9mm, makes the PP-95 use a damage multiplier Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
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@@ -29,7 +29,7 @@
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desc = "A 10mm Magnum bullet casing. This leaves a burning trail and ignites its target." // SKYRAT EDIT
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projectile_type = /obj/projectile/bullet/incendiary/c10mm
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// 9mm (Makarov and Stechkin APS)
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// 9mm (Makarov, Stechkin APS, PP-95)
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/obj/item/ammo_casing/c9mm
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// name = "9mm bullet casing" // SKYRAT EDIT: Original
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@@ -33,11 +33,3 @@
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name = ".45 incendiary bullet casing"
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desc = "A .45 bullet casing."
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projectile_type = /obj/projectile/bullet/incendiary/c45
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// 9x19mm (PP-95)
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/obj/item/ammo_casing/c9x19mm
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name = "9x19mm bullet casing"
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desc = "A 9.19mm bullet casing."
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caliber = CALIBER_9X19MM
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projectile_type = /obj/projectile/bullet/c9x19mm
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@@ -31,11 +31,11 @@
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icon_state = "[base_icon_state]-[round(ammo_count(), 4)]"
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/obj/item/ammo_box/magazine/plastikov9mm
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name = "PP-95 magazine (9x19mm)"
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name = "PP-95 magazine (9mm)"
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icon_state = "9x19-50"
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base_icon_state = "9x19"
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ammo_type = /obj/item/ammo_casing/c9x19mm
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caliber = CALIBER_9X19MM
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = CALIBER_9MM
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max_ammo = 50
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/obj/item/ammo_box/magazine/plastikov9mm/update_icon_state()
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@@ -112,7 +112,7 @@
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/obj/item/gun/ballistic/automatic/plastikov
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name = "\improper PP-95 SMG"
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desc = "An ancient 9x19mm submachine gun pattern updated and simplified to lower costs, though perhaps simplified too much."
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desc = "An ancient 9mm submachine gun pattern updated and simplified to lower costs, though perhaps simplified too much."
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icon_state = "plastikov"
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inhand_icon_state = "plastikov"
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mag_type = /obj/item/ammo_box/magazine/plastikov9mm
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@@ -120,6 +120,7 @@
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spread = 25
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can_suppress = FALSE
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actions_types = list()
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projectile_damage_multiplier = 0.35 //It's like 10.5 damage per bullet, it's close enough to 10 shots
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mag_display = TRUE
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empty_indicator = TRUE
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fire_sound = 'sound/weapons/gun/smg/shot_alt.ogg'
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@@ -35,9 +35,3 @@
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name = "4.6x30mm incendiary bullet"
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damage = 10
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fire_stacks = 1
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// 9x19mm (PP-95)
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/obj/projectile/bullet/c9x19mm
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name = "9x19mm bullet"
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damage = 10
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