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Adds Necropolis curses for cursed items in Necropolis ruins (#28992)
* Adds Necropolis curses for cursed items in Necropolis ruins * Adds sounds credit @FuryMcFlurry * stat tweak * these are painful enough * a bit stronger * i kind of wish there was a version of get_ranged_target_turf() that worked off of angle.... but there isn't * smart coder 2000 * bossed around
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@@ -109,6 +109,41 @@
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icon_state = "tailsweep"
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duration = 4
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/obj/effect/temp_visual/dir_setting/curse
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icon_state = "curse"
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duration = 32
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var/fades = TRUE
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/obj/effect/temp_visual/dir_setting/curse/Initialize(mapload, set_dir)
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. = ..()
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if(fades)
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animate(src, alpha = 0, time = 32)
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/obj/effect/temp_visual/dir_setting/curse/blob
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icon_state = "curseblob"
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/obj/effect/temp_visual/dir_setting/curse/grasp_portal
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icon = 'icons/effects/64x64.dmi'
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layer = LARGE_MOB_LAYER
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pixel_y = -16
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pixel_x = -16
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duration = 32
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fades = FALSE
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/obj/effect/temp_visual/dir_setting/curse/grasp_portal/fading
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duration = 32
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fades = TRUE
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/obj/effect/temp_visual/dir_setting/curse/hand
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icon_state = "cursehand"
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/obj/effect/temp_visual/dir_setting/curse/hand/Initialize(mapload, set_dir, handedness)
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. = ..()
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update_icon()
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/obj/item/projectile/curse_hand/update_icon()
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icon_state = "[icon_state][handedness]"
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/obj/effect/temp_visual/wizard
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name = "water"
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icon = 'icons/mob/mob.dmi'
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